Anvil: Difference between revisions
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{{ | <languages /> | ||
{{GameVersion|1.18.15}} | |||
{{Block | {{Block | ||
|Name = Anvil | |Name = <translate><!--T:31--> Anvil</translate> | ||
|Image = File:Grid Copper anvil.png | |Image = File:Grid Copper anvil.png | ||
|Stackable = | |Stackable = <translate><!--T:32--> No</translate> | ||
|Material = Metal | |Material = <translate><!--T:33--> Metal</translate> | ||
|Drops = Itself | |Drops = <translate><!--T:34--> Itself</translate> | ||
|FloatRight=yes | |||
|NoBreak=yes | |||
}} | }} | ||
<translate> | |||
<!--T:3--> | |||
'''Anvils''' are functional blocks used as the work surface when {{ll|smithing|smithing}} metal items. | |||
</translate> | |||
__TOC__ | |||
<translate> | |||
==Creation== <!--T:4--> | |||
<!--T:19--> | |||
In the game, you will need a Tier (n-1) anvil to work Tier (n) materials, i.e. you will need a bronze (Tier 2) anvil to work iron (Tier 3) ingots. | |||
===Copper (Tier 1) and Bronze (Tier 2) Anvil=== <!--T:20--> | |||
<!--T:21--> | |||
The first step in this process is to create an {{ll|Molds|anvil mold}} via the {{ll|Clay Forming|clay forming}} mechanic. The anvil is then cast using the {{ll|casting|casting}} mechanic. An anvil requires 900 units (9 ingots-worth) of copper or bronze alloy to fill the mold. Once an anvil is cast and removed from the mold, it may be placed like any other block onto a solid surface. No tools are required to {{Breaking|break}} an anvil to pick it up and re-position it. | |||
== | ===Iron and Meteoric Iron Anvil (Tier 3)=== <!--T:5--> | ||
<!--T:22--> | |||
[[File:Anvil welding.PNG|thumb|200px|An iron anvil base with applied borax waiting for the top part.]] | [[File:Anvil welding.PNG|thumb|200px|An iron anvil base with applied borax waiting for the top part.]] | ||
Anvils made out of iron or meteoric iron | Anvils made out of iron or meteoric iron cannot be cast in molds like copper and bronze anvils, since iron and meteoric iron cannot be melted in a crucible. The player first has to make the upper and lower parts of the anvil separately, smithing them with any {{ll|hammer|hammer}} on a bronze anvil. Then, the two parts need to be welded together with powdered {{ll|borax|borax}}. | ||
< | |||
To make a complete iron anvil, a total of 10 iron ingots are needed, 5 each for the anvil base and anvil top, as well as one powdered borax. < | <!--T:23--> | ||
Start the crafting process by placing a heated iron ingot on the anvil - bronze or higher anvil tier is needed. Select the anvil base and start hammering. Note that for the base, a total of 5 ingots need to be added, and there is | To make a complete iron anvil, a total of 10 iron ingots are needed, 5 each for the anvil base and anvil top, as well as one powdered borax. One ingot amounts to 42 voxels added, and the anvil base and top need 196 and 210 voxels respectively. | ||
< | <!--T:6--> | ||
{{Protip | |||
|The recipe has an upper height limit of voxels, which means adding too many ingots too fast without first distributing previously placed voxels might effectively delete voxels altogether! Make sure to add the next ingot only after distributing the voxels from the last one. | |||
}} | |||
====Anvil Base==== <!--T:7--> | |||
<!--T:24--> | |||
Start the crafting process by placing a heated iron ingot on the anvil - bronze or higher anvil tier is needed. Select the anvil base and start hammering. Note that for the base, a total of 5 ingots need to be added, and there is at maximum 14 voxels worth room for error. This process might be easier when starting with one iron plate as the base, and then adding 3 more ingots, one at a time.<br> | |||
To lessen the chance of wasting voxels - and thus ingots - it is necessary to add one ingot, flatten it out and only then add the next - and so forth. The space on which the next ingot will be added is always the same, and the player can make sure that this space is flat and below the maximum height limit of the recipe, which is 6 voxels, or 3 ingots stacked. Keep in mind that a new ingot added will only fill in the empty voxels in that specific space, so it is recommended to keep the ingot place as flat as possible. The ingot will however rise with the rest, meaning it will be added ''on top'' of the current surface.<br><br> | |||
An optimum way of smithing can be seen below, with the focus on keeping the "ingot landing space" as empty and flat as possible. However, keep in mind that this is the best way to save iron ingots, not the best way to save coal. | |||
<!--T:8--> | |||
{{Protip | {{Protip | ||
| | |You do not need to leave space around the anvil to go behind to work on the back part of the item. Just do a right mouse click with the hammer in hand and the item you are working on will rotate. | ||
}} | }} | ||
==Usage== | <!--T:9--> | ||
The anvil is the work surface used for | <gallery widths=200px heights=200px mode="packed"> | ||
File:Anvil base 2.PNG|2 ingots | |||
File:Anvil base 3.PNG|3 ingots | |||
File:Anvil base 4.PNG|4 ingots | |||
File:Anvil base 5.PNG|5 ingots | |||
</gallery> | |||
<!--T:10--> | |||
The anvil base needs a total of 196 voxels, divided into five layers: | |||
*80 first layer | |||
*38 each for second and third layer | |||
*20 each for fourth and fifth layer | |||
====Anvil Top==== <!--T:11--> | |||
<!--T:25--> | |||
For the anvil top, follow the same process. However, keep in mind that for the top part, not even one voxel should be wasted. This means there is no margin for error, and any wasted voxels will result in a sixth ingot added to finish the item. As the top part is rather slim, a plate is not helpful as the smithing base.<br> | |||
<!--T:12--> | |||
<gallery widths=150px heights=150px mode="packed"> | |||
File:Anvil top 1.PNG|1 ingot | |||
File:Anvil top 2.PNG|2 ingots | |||
File:Anvil top 3.PNG|3 ingots | |||
File:Anvil top 4.PNG|4 ingots | |||
File:Anvil top 5.PNG|5 ingots | |||
</gallery> | |||
<!--T:13--> | |||
The anvil top needs a total of 210 voxels, divided into five layers: | |||
*78 first layer | |||
*48 second layer | |||
*40 third layer | |||
*24 fourth layer | |||
*20 fifth layer | |||
====Welding==== <!--T:14--> | |||
<!--T:26--> | |||
After both the base and top are finished, heat both of them up in a forge. Once heated, first place the base part down on the ground. Take one portion of {{ll|Borax|powdered borax}} and apply with a {{SneakClick}} on the placed base, then add the top part. Hammer until both parts are welded together, this should take about 12 hits. | |||
==Usage== <!--T:15--> | |||
<!--T:27--> | |||
The anvil is the work surface used for {{ll|smithing|smithing}} {{ll|metal|metal}} {{ll|Tools and Weapons|tools}} from ingots heated in a {{ll|forge|forge}}. When a heated ingot is placed on the anvil, a dialog box opens to allow the player to select the item to be crafted. | |||
An anvil can be used to work ingots/plates of the same tier or 1 above: <br> | |||
a copper anvil can accept bronze but not iron or steel; a bronze anvil can accept iron but not steel; an iron anvil is needed to work steel. However, a bronze anvil cannot accept ''meteoric'' iron; an iron anvil is needed. | |||
<!--T:28--> | |||
It's not possible to craft steel anvils at this time; there are also no metals in the game higher tier than steel. | |||
A copper anvil may be used with any hammer or helve hammer. The anvil's material only matters for the ingot/plate being processed. | |||
If you attempt to place an ingot/plate that is below its working temperature, the info overlay will state that the item is "Too cold to work." | |||
If you attempt to place an ingot/plate that is more than 1 tier above the anvil's tier, an error message will appear just above the hotbar: "Working this metal needs a tier [#] anvil". | |||
==Recycling== <!--T:16--> | |||
<!--T:29--> | |||
An anvil cannot be smelted to recover the material used in creating the item, however since version 1.14, the player can use a chisel and anvil of the same metal type in the crafting grid to recover 8 ingots worth of metal. Keep in mind that both the anvil and the chisel will be destroyed in the process, meaning from the original 10 ingots, two will be permanently lost.<br> | An anvil cannot be smelted to recover the material used in creating the item, however since version 1.14, the player can use a chisel and anvil of the same metal type in the crafting grid to recover 8 ingots worth of metal. Keep in mind that both the anvil and the chisel will be destroyed in the process, meaning from the original 10 ingots, two will be permanently lost.<br> | ||
<br> | <br> | ||
Since version 1.14, falling anvils do considerable damage when hitting a player or other entity. | Since version 1.14, falling anvils do considerable damage when hitting a player or other entity. | ||
{{ | == Video Tutorials == <!--T:17--> | ||
<!--T:30--> | |||
{| class="wikitable" | |||
|- | |||
! Detailed guide through the iron anvil smithing process | |||
|- | |||
| <youtube width="400" height="240">7tUv8N3yg3Q</youtube> | |||
|} | |||
== History == <!--T:35--> | |||
== Notes == <!--T:36--> | |||
<!--T:37--> | |||
* While the metal tier matters for the anvil, it doesn't matter for the hammer or helve hammer. | |||
** A copper hammer may be used to smith a steel ingot. But higher tiers are preferable for their higher durability (more uses before breaking). | |||
** A bronze helve hammer may be used to smith a steel ingot. Helve hammers have no durability, and there's no reason to prefer higher tier metals. | |||
* Though iron and meteoric iron anvils are both tier 3, you need an iron anvil in order to smith meteoric iron ingots. | |||
== Gallery == <!--T:38--> | |||
== See also == <!--T:39--> | |||
== References == <!--T:40--> | |||
</translate> | |||
{{Metals navbox}} | |||
{{Blocks navbox}} | |||
{{Game navbox}} | |||
[[Category:Blocks{{#translation:}}]] | |||
[[Category:Tools{{#translation:}}]] |
Latest revision as of 10:17, 11 July 2024
This page was last verified for Vintage Story version 1.18.15.
Anvil | |
Material | Metal |
Stackable | No |
Drops | Itself |
Blocks |
Anvils are functional blocks used as the work surface when smithing metal items.
Creation
In the game, you will need a Tier (n-1) anvil to work Tier (n) materials, i.e. you will need a bronze (Tier 2) anvil to work iron (Tier 3) ingots.
Copper (Tier 1) and Bronze (Tier 2) Anvil
The first step in this process is to create an anvil mold via the clay forming mechanic. The anvil is then cast using the casting mechanic. An anvil requires 900 units (9 ingots-worth) of copper or bronze alloy to fill the mold. Once an anvil is cast and removed from the mold, it may be placed like any other block onto a solid surface. No tools are required to break an anvil to pick it up and re-position it.
Iron and Meteoric Iron Anvil (Tier 3)
Anvils made out of iron or meteoric iron cannot be cast in molds like copper and bronze anvils, since iron and meteoric iron cannot be melted in a crucible. The player first has to make the upper and lower parts of the anvil separately, smithing them with any hammer on a bronze anvil. Then, the two parts need to be welded together with powdered borax .
To make a complete iron anvil, a total of 10 iron ingots are needed, 5 each for the anvil base and anvil top, as well as one powdered borax. One ingot amounts to 42 voxels added, and the anvil base and top need 196 and 210 voxels respectively.
Protip:
The recipe has an upper height limit of voxels, which means adding too many ingots too fast without first distributing previously placed voxels might effectively delete voxels altogether! Make sure to add the next ingot only after distributing the voxels from the last one. |
Anvil Base
Start the crafting process by placing a heated iron ingot on the anvil - bronze or higher anvil tier is needed. Select the anvil base and start hammering. Note that for the base, a total of 5 ingots need to be added, and there is at maximum 14 voxels worth room for error. This process might be easier when starting with one iron plate as the base, and then adding 3 more ingots, one at a time.
To lessen the chance of wasting voxels - and thus ingots - it is necessary to add one ingot, flatten it out and only then add the next - and so forth. The space on which the next ingot will be added is always the same, and the player can make sure that this space is flat and below the maximum height limit of the recipe, which is 6 voxels, or 3 ingots stacked. Keep in mind that a new ingot added will only fill in the empty voxels in that specific space, so it is recommended to keep the ingot place as flat as possible. The ingot will however rise with the rest, meaning it will be added on top of the current surface.
An optimum way of smithing can be seen below, with the focus on keeping the "ingot landing space" as empty and flat as possible. However, keep in mind that this is the best way to save iron ingots, not the best way to save coal.
Protip:
You do not need to leave space around the anvil to go behind to work on the back part of the item. Just do a right mouse click with the hammer in hand and the item you are working on will rotate. |
The anvil base needs a total of 196 voxels, divided into five layers:
- 80 first layer
- 38 each for second and third layer
- 20 each for fourth and fifth layer
Anvil Top
For the anvil top, follow the same process. However, keep in mind that for the top part, not even one voxel should be wasted. This means there is no margin for error, and any wasted voxels will result in a sixth ingot added to finish the item. As the top part is rather slim, a plate is not helpful as the smithing base.
The anvil top needs a total of 210 voxels, divided into five layers:
- 78 first layer
- 48 second layer
- 40 third layer
- 24 fourth layer
- 20 fifth layer
Welding
After both the base and top are finished, heat both of them up in a forge. Once heated, first place the base part down on the ground. Take one portion of powdered borax and apply with a Shift+right click on the placed base, then add the top part. Hammer until both parts are welded together, this should take about 12 hits.
Usage
The anvil is the work surface used for smithing metal tools from ingots heated in a forge . When a heated ingot is placed on the anvil, a dialog box opens to allow the player to select the item to be crafted.
An anvil can be used to work ingots/plates of the same tier or 1 above:
a copper anvil can accept bronze but not iron or steel; a bronze anvil can accept iron but not steel; an iron anvil is needed to work steel. However, a bronze anvil cannot accept meteoric iron; an iron anvil is needed.
It's not possible to craft steel anvils at this time; there are also no metals in the game higher tier than steel.
A copper anvil may be used with any hammer or helve hammer. The anvil's material only matters for the ingot/plate being processed.
If you attempt to place an ingot/plate that is below its working temperature, the info overlay will state that the item is "Too cold to work." If you attempt to place an ingot/plate that is more than 1 tier above the anvil's tier, an error message will appear just above the hotbar: "Working this metal needs a tier [#] anvil".
Recycling
An anvil cannot be smelted to recover the material used in creating the item, however since version 1.14, the player can use a chisel and anvil of the same metal type in the crafting grid to recover 8 ingots worth of metal. Keep in mind that both the anvil and the chisel will be destroyed in the process, meaning from the original 10 ingots, two will be permanently lost.
Since version 1.14, falling anvils do considerable damage when hitting a player or other entity.
Video Tutorials
Detailed guide through the iron anvil smithing process |
---|
History
Notes
- While the metal tier matters for the anvil, it doesn't matter for the hammer or helve hammer.
- A copper hammer may be used to smith a steel ingot. But higher tiers are preferable for their higher durability (more uses before breaking).
- A bronze helve hammer may be used to smith a steel ingot. Helve hammers have no durability, and there's no reason to prefer higher tier metals.
- Though iron and meteoric iron anvils are both tier 3, you need an iron anvil in order to smith meteoric iron ingots.
Gallery
See also
References
Ores, metals and minerals | |
---|---|
Guides | Ore Deposits • Metals |
Metals | Copper • Iron • Meteoric iron • Gold • Silver • Lead • Tin • Zinc • Bismuth • Titanium (Ilmenite) • Nickel |
Alloys | Bronze (Tin bronze, bismuth bronze, black bronze) • Steel • Brass • Solder (Lead solder, Silver solder) • Molybdochalkos • Cupronickel • Electrum |
Minerals | Alum • Borax • Cinnabar • Coal • Halite (Salt) • Lapis lazuli • Quartz • Saltpeter • Sulfur • Sylvite (Potash) |
Tools | Pickaxe • Hammer • Prospecting Pick • Crucible • Forge • Ore blasting bomb • Quern • Anvil • Bloomery • Helve hammer • Pulverizer |
Other | Gemstones |
Related mechanics | Panning • Mining • Clay forming • Casting • Smithing • Steel making |
Wiki Navigation | |
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