Creative Starter Guide

From Vintage Story Wiki

This page was last verified for Vintage Story version 1.15.


This page includes information on playing in creative mode .

Tutorial video

Controls

The default key mappings are as follows (you can change these in the settings):

W A S D To move around
Space Jump or Fly up
Shift Sneak or Fly down
E Creative Inventory
C Character Inventory (Clothes and other Gear)
Ctrl + W Run
B Show/Hide block info
V To toggle the player location HUD
T Begin typing in the chat overlay
~ (`) To open the WorldEdit GUI (see more in How to use WorldEdit )
If doesn't work — type .we in the chat

Other creative mode key mappings:

F1 Decrease movement speed
F2 Increase movement speed
F3 Toggle flymodes and noclip modes

Some other useful key mappings:

F4 Show/Hide user interfaces
F5 Cycle through camera modes (1st person, 3rd person, overhead)
F12 Take a screenshot (they will land in your "My Pictures" folder)

Basic commands

  • /gamemode 2 or /gamemode cr
    To switch to creative mode
  • /gamemode 1 or /gamemode su
    To switch to survival mode
  • /time set morning
    Sets the daytime to 8 am
  • /time set day
    Sets the daytime to 12 am
  • /time set night
    Sets the daytime to 8 pm
  • /time speed 0
    Stops the day/night cycle
  • /time speed 60
    Resumes the day/night cycle

You can see other commands on these pages: List of client commands and List of server commands .



Modding
Green Items require C# coding
Basics

Getting Started | Basic Examples | Theme Pack

Asset System | Textures | Items | Recipes | Blocks | Entities | Model Creator | Animation Basics | VTML & Icons | Packaging & Release | Modinfo | Debugging

Advanced

JSON Patching | Advanced JSON Item | The Remapper | Server-Client Considerations | Compatibility with other mods

Setting up your Development Environment

Advanced Blocks | Advanced Items | Block and Item Interactions | Block Behavior | Block Entity | Particle Effects | World Access | Inventory Handling | Commands | GUIs | Network API | Monkey patching (Harmony)

Data Management

Savegame Data Storage | ModConfig File | Chunk Data Storage | TreeAttribute

Worldgen

WorldGen Concepts | Terrain | Ores | Trees | WorldGen API | NatFloat | EvolvingNatFloat | Json Random Generator

Rendering

Shaders and Renderers

Property Overview

Item | Entity | Block | Block Behaviors | Block Classes | Block Entities | Block Entity Behaviors | World properties

Workflows & Infrastructure

Modding Efficiency Tips | Mod-engine compatibility | Mod Extensibility | VS Engine

Additional Resources

List of server commands | List of client commands | Client startup parameters | Server startup parameters | Creative Starter Guide | ServerBlockTicking | Bot System | WorldEdit | Cinematic Camera | Adjustable FPS Video Recording

Example Mods | API Docs | GitHub Repository