Creative Starter Guide

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This page was last verified for Vintage Story version 1.15.


Tutorial video

Controls

The default key mappings are as follows (you can change these in the settings)

  • WASD Keys to move around
  • E for Inventory
  • C for Character Inventory
  • B for Block Info (shows you what you currently look at)
  • V to toggle the player location HUD
  • Shift to sneak
  • L-Ctrl to run
  • T to open the chat dialog
  • Left Mouse break stuff
  • Right Mouse place/use stuff
  • Tilde (`) to open the world edit gui

Some other useful key mappings:

  • F4 Hide all guis for making pretty screenshots
  • F5 Switch between 1st and 3rd person mode
  • F12 Take a screenshot (they will land in your "My Pictures" folder)

When in creative mode:

  • F1 Decrease movement speed
  • F2 Increase movement speed
  • F3 Toggle flymodes and noclip modes

Basic commands

  • /gamemode 2 or /gamemode cr to switch to creative mode
  • /gamemode 1 or /gamemode su to switch to survival mode
  • /time set morning Sets the daytime to 8am
  • /time set day Sets the daytime to 12am
  • /time set night Sets the daytime to 8 pm
  • /time speed 0 Stops the day/night cycle
  • /time speed 60 Resumes the day/night cycle



Modding
Template:Navbox/modding/code require C# coding
Basics

Getting Started | Mod Types | Simple Examples | Theme Pack

Asset System | Textures | Items | Recipes | Blocks | Entities | Model Creator | Animation Basics | VTML & Icons | Mod Packaging & Release | Modinfo | Debugging

Advanced

JSON Patching | Advanced JSON Items | The Remapper | Server-Client Considerations | Compatibility with other mods

Setting Up Your Development Environment (General - Windows - Linux)

Advanced Blocks | Advanced Items | Item-Block Interactions | Block Behavior | Block Entities | Particle Effects | World Access | Inventory Handling | Chat Commands | GUIs | Server-Client Networking | Monkey patching (Harmony)

Data Management

Savegame Data Storage | ModConfig File | Chunk Data Storage | Tree Attribute

Worldgen

WorldGen Concepts | Terrain | Ores | Trees | WorldGen API

Rendering

Shaders and Renderers

Property Overview

Item | Entity | Block | Block Behaviors | Block Classes | Block Entities | Block Entity Behaviors

Workflows & Infrastructure

Modding Efficiency Tips | Mod-engine compatibility | Mod Extensibility | Load Order

Additional Resources

List of server commands | List of client commands | Client startup parameters | Creative Starter Guide | ServerBlockTicking | Bot System | WorldEdit | Cinematic Camera

Example Mods | API Docs | GitHub Repository