From Vintage Story Wiki
UnderCon icon.png

This page is under construction.
This page is being created, or is in the process of extensive expansion or major restructuring. Until this notice is removed, please do not translate this page. Expect the content of this page to change significantly.

Other languages:

A bag is an item that allows players to expand their carry capacity. Bags are carried in a special section of the hotbar, and players can equip up to four bags simultaneously. Several different types of bags are available with a variety of slots.


All bags can be crafted by players in the crafting grid. Additionally, the linen sack may be sold by a survival trader.

There are five bags that can be created in the game.

Grid Hand basket.png Hand basket Made using reeds. Adds 3 slots.
Grid hunterbackpack.png Hunter's backpack Made using reed, pelts and bones. Adds 4 slots.
Linensack.png Linen sack Made using flax cloth and thread. Adds 5 slots.
Miningbag.png Mining bag Made using flax cloth, thread and bronze plates. Adds 10 slots, but can only hold ores, loose stones, rocks and minerals.
Backpack.png Backpack Made using leather. Adds 6 slots.
Quiver.png Quiver Adds 10 slots, but can only hold arrows.


Bags must be placed in a bag slot in the hotbar for them to take effect. They automatically provide more carrying slots in the inventory screen. If a bag is dropped, any items stored in it are retained.

Bags can also be placed on the ground. They cannot be opened on the ground, and must be worn to adjust their contents, so they are not useful for additional storage.

Because players are limited to the hotbar for inventory space without a bag, making hand baskets is a very high priority for any new game. The hand basket and hunter's backpack can be made using easily-obtained materials, providing a decent amount of early-game inventory space.

See also

Wiki Navigation
Vintage Story Guides[[::Category:Guides| ]]Frequently Asked Questions Soundtrack Versions Controls
Game systems Crafting Knapping Clay forming Smithing Cooking Temperature Hunger Mining Temporal stability Mechanical power Trading Farming Animal husbandry
World World generation Biomes Weather Temporal storms
Items Tools Weapons Armor Clothing Bags Materials Food
Blocks Terrain Plants Decorative Lighting Functional Ore
Entities Hostile entities Animals NPCs Players
Miscellaneous List of client commands List of server commands Creative Starter Guide Bot System WorldEdit Cinematic Camera Adjustable FPS Video Recording ServerBlockTicking