Pelt

From Vintage Story Wiki
This page contains changes which are not marked for translation.

This page was last verified for Vintage Story version 1.19.7.


Pelts are animal skins that have been treated with oil.

Pelt (Large)
Placed-hide-pelt-large.png
Stackable 1
Drops Itself
Blocks


Pelt (Large)
Hide-pelt-large.png
Stackable 32
Items


Creation

Making pelts is much simpler than making leather. Start by collecting raw hides from animal corpses, and lumps of fat from the corpses of medium and large animals.

Oiling

Next, use fat to oil the raw hides. Place the fat and hide(s) in the crafting grid.
1 lump of fat can oil 1-4 small hides, or 1-2 medium hides, or 1 large hide. To oil a huge hide, stack 2 fat in the crafting grid.


Ingredients Crafting Recipe
1x Fat
1x Raw hide

Fat

Raw hide




Hide oiled








Curing

Next, these oiled hides need to "cure"; simply leave them somewhere for 48 hours. There is nothing you can do to hasten the process, and the storage place doesn't matter. The tooltip on the hide will display how much the curing has progressed; upon reaching 100%, they become pelts that can be used in different crafting recipes than raw hides can.

Usage

  • Crafting a full set of any lamellar armor requires 9-10 small pelts, 5 medium, 4 large, or 3 huge pelts.
  • Crafting a fur coat requires 1 huge pelt, or a greater quantity of smaller pelts.
  • Crafting knee-high fur boots requires 1 large pelt, or a greater quantity of smaller pelts.
  • Crafting fur gloves requires 1 large pelt, or a greater quantity of smaller pelts.
  • Crafting fur lined reindeer herder shoes requires 2 small pelts, or 1 of any larger pelt.
  • Crafting a reindeer herder fur coat requires 4 small pelts, or 2 of any larger pelt.
  • Crafting a hunter backpack requires 3 small pelts, or 1 of any larger pelt.
  • Crafting a longbow requires 1 leather or 1 pelt (small or medium).

Storage

  • Whether curing or cured, pelts can be placed on the ground with Shift+Right mouse button; the curing process continues on the ground.
  • They stack up to 32 inside reed chests, wooden chests and trunks, clay storage vessels, and barrels.
  • Temperature has no effect on the curing process. Oiled hides progress at the same rate whether stored in a cellar or exposed to sunlight.

Combining stacks averages the curing progress: adding a freshly-oiled hide to one 50% cured will result in two at 25% progress.

History

  • Icons and models were changed in 1.19.4-rc.1

"Hides have new models and textures, and can be placed on the ground"

Notes

  • Pelts are commonly defined as "a usually unfinished skin with its hair, wool, or fur."[1]

Gallery

Hides-1194-rc.1.png

See also

References

  1. m-w.com


Wiki Navigation
Vintage Story Guides[[::Category:Guides| ]]Frequently Asked Questions Soundtrack Versions Controls
Game systems Crafting Knapping Clay forming Smithing Cooking Temperature Hunger Mining Temporal stability Mechanical power Trading Farming Animal husbandry
World World generation Biomes Weather Temporal storms
Items Tools Weapons Armor Clothing Bags Materials Food
Blocks Terrain Plants Decorative Lighting Functional Ore
Entities Hostile entities Animals NPCs Players
Miscellaneous List of client commands List of server commands Creative Starter Guide Bot System WorldEdit Cinematic Camera Adjustable FPS Video Recording ServerBlockTicking