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<languages />
<languages />
{{tnt|Block
{{GameVersion|1.18.15}}
 
{{Block
|Name = Anvil
|Name = Anvil
|Image = File:Grid Copper anvil.png
|Image = File:Grid Copper anvil.png
Line 6: Line 8:
|Material = Metal
|Material = Metal
|Drops = Itself
|Drops = Itself
|FloatRight=yes
|NoBreak=yes
}}
}}
'''Anvils''' are functional blocks used as the work surface when {{ll|smithing|smithing}} metal items.


__TOC__
__TOC__
'''Anvils''' are functional blocks used as the work surface when [[Special:MyLanguage/smithing|smithing]] metal items.


==Creation==
==Creation==


In the game, you will need a Tier (n-1) anvil to work Tier (n) materials, i.e. you will need a bronze (Tier 3) anvil to work iron (Tier 4) ingots.
In the game, you will need a Tier (n-1) anvil to work Tier (n) materials, i.e. you will need a bronze (Tier 2) anvil to work iron (Tier 3) ingots.


===Copper (Tier 2) and Bronze (Tier 3) Anvil===
===Copper (Tier 1) and Bronze (Tier 2) Anvil===


The first step in this process is to create an [[Special:MyLanguage/Molds|anvil mold]] via the [[Special:MyLanguage/Clay Forming|clay forming]] mechanic. The anvil is then cast using the [[Special:MyLanguage/casting|casting]] mechanic. An anvil requires 900 units (9 ingots) of copper or bronze alloy to fill the mold. Once an anvil is cast and removed from the mold, it may be placed like any other block onto a solid surface. No tools are required to {{tnt|Breaking|break}} an anvil to pick it up and re-position it.
The first step in this process is to create an {{ll|Molds|anvil mold}} via the {{ll|Clay Forming|clay forming}} mechanic. The anvil is then cast using the {{ll|casting|casting}} mechanic. An anvil requires 900 units (9 ingots-worth) of copper or bronze alloy to fill the mold. Once an anvil is cast and removed from the mold, it may be placed like any other block onto a solid surface. No tools are required to {{Breaking|break}} an anvil to pick it up and re-position it.


===Iron and Meteoric Iron Anvil (Tier 4)===
===Iron and Meteoric Iron Anvil (Tier 3)===


[[File:Anvil welding.PNG|thumb|200px|An iron anvil base with applied borax waiting for the top part.]]
[[File:Anvil welding.PNG|thumb|200px|An iron anvil base with applied borax waiting for the top part.]]
Anvils made out of iron or meteoric iron can not be cast like copper and bronze anvils since iron and meteoric iron cannot be melted in a crucible. The player first has to make the upper and lower part of the anvil separately, smithing them with a [[Special:MyLanguage/hammer|hammer]] on a bronze anvil. Then, the two parts need to be welded together with powdered [[Special:MyLanguage/borax|borax]].
Anvils made out of iron or meteoric iron cannot be cast in molds like copper and bronze anvils, since iron and meteoric iron cannot be melted in a crucible. The player first has to make the upper and lower parts of the anvil separately, smithing them with any {{ll|hammer|hammer}} on a bronze anvil. Then, the two parts need to be welded together with powdered {{ll|borax|borax}}.


To make a complete iron anvil, a total of 10 iron ingots are needed, 5 each for the anvil base and anvil top, as well as one powdered borax. One ingot amounts to 42 pixels added, and the anvil base and top need 196 and 210 pixels respectively.
To make a complete iron anvil, a total of 10 iron ingots are needed, 5 each for the anvil base and anvil top, as well as one powdered borax. One ingot amounts to 42 voxels added, and the anvil base and top need 196 and 210 voxels respectively.


{{tnt|Protip
{{Protip
|The recipe has an upper height limit of pixels, which means adding too many ingots too fast without first distributing previously placed pixels might effectively delete pixels altogether! Make sure to add the next ingot only after distributing the pixels from the last one.
|The recipe has an upper height limit of voxels, which means adding too many ingots too fast without first distributing previously placed voxels might effectively delete voxels altogether! Make sure to add the next ingot only after distributing the voxels from the last one.
}}
}}


====Anvil Base====
====Anvil Base====


Start the crafting process by placing a heated iron ingot on the anvil - bronze or higher anvil tier is needed. Select the anvil base and start hammering. Note that for the base, a total of 5 ingots need to be added, and there is at maximum 14 pixels worth room for error. This process might be easier when starting with one iron plate as the base, and then adding 3 more ingots, one at a time.<br>
Start the crafting process by placing a heated iron ingot on the anvil - bronze or higher anvil tier is needed. Select the anvil base and start hammering. Note that for the base, a total of 5 ingots need to be added, and there is at maximum 14 voxels worth room for error. This process might be easier when starting with one iron plate as the base, and then adding 3 more ingots, one at a time.<br>
To lessen the chance of wasting pixels - and thus ingots - it is necessary to add one ingot, flatten it out and only then add the next - and so forth. The space on which the next anvil will be added is always the same, and the player can make sure that this space is flat and below the maximum height limit of the recipe, which is 6 pixels, or 3 ingots stacked. Keep in mind that a new ingot added will only fill in the empty pixels in that specific space, so it is recommended to keep the ingot place as flat as possible. The ingot will however rise with the rest, meaning it will be added ''on top'' of the current surface.<br><br>
To lessen the chance of wasting voxels - and thus ingots - it is necessary to add one ingot, flatten it out and only then add the next - and so forth. The space on which the next ingot will be added is always the same, and the player can make sure that this space is flat and below the maximum height limit of the recipe, which is 6 voxels, or 3 ingots stacked. Keep in mind that a new ingot added will only fill in the empty voxels in that specific space, so it is recommended to keep the ingot place as flat as possible. The ingot will however rise with the rest, meaning it will be added ''on top'' of the current surface.<br><br>
An optimum way of smithing can be seen below, with the focus on keeping the "ingot landing space" as empty and flat as possible. However, keep in mind that this is the best way to save iron ingots, not the best way to save coal.
An optimum way of smithing can be seen below, with the focus on keeping the "ingot landing space" as empty and flat as possible. However, keep in mind that this is the best way to save iron ingots, not the best way to save coal.


{{tnt|Protip
{{Protip
|Elevating the anvil on which the player crafts the new anvil parts might help checking for missing or misplaced pixels. Try putting the anvil on eye level, or digging a trench around it - this allows you to check the work item from the side. Pressing G to sit down has a similar effect.
|You do not need to leave space around the anvil to go behind to work on the back part of the item. Just do a right mouse click with the hammer in hand and the item you are working on will rotate.
}}
}}


Line 48: Line 52:
</gallery>
</gallery>


The anvil base needs a total of 196 pixels, divided into five layers:
The anvil base needs a total of 196 voxels, divided into five layers:
*80 first layer
*80 first layer
*38 each for second and third layer
*38 each for second and third layer
Line 55: Line 59:
====Anvil Top====
====Anvil Top====


For the anvil top, follow the same process. However, keep in mind that for the top part, even with careful smithing, not even one pixel will be wasted. This means there is no margin for error, and any wasted pixels will result in a sixth ingot added to finish the item. As the top part is rather slim, a plate is not helpful as the smithing base.<br>
For the anvil top, follow the same process. However, keep in mind that for the top part, not even one voxel should be wasted. This means there is no margin for error, and any wasted voxels will result in a sixth ingot added to finish the item. As the top part is rather slim, a plate is not helpful as the smithing base.<br>


<gallery widths=150px heights=150px mode="packed">
<gallery widths=150px heights=150px mode="packed">
Line 65: Line 69:
</gallery>
</gallery>


The anvil top needs a total of 210 pixels, divided into five layers:
The anvil top needs a total of 210 voxels, divided into five layers:
*78 first layer
*78 first layer
*48 second layer
*48 second layer
Line 74: Line 78:
====Welding====
====Welding====


After both the base and top are finished, heat both of them up in a forge. Once heated, first place the base part down on the ground. Take one portion of [[Borax|powdered borax]] and apply with a {{tnt[SneakClick}} on the placed base, then add the top part. Hammer until both parts are welded together, this should take about 12 hits.
After both the base and top are finished, heat both of them up in a forge. Once heated, first place the base part down on the ground. Take one portion of {{ll|Borax|powdered borax}} and apply with a {{SneakClick}} on the placed base, then add the top part. Hammer until both parts are welded together, this should take about 12 hits.


==Usage==
==Usage==


The anvil is the work surface used for [[Special:MyLanguage/smithing|smithing]] [[Special:MyLanguage/metal|metal]] [[Special:MyLanguage/Tools and Weapons|tools]] from ingots heated in a [[Special:MyLanguage/forge|forge]]. When a heated ingot is placed on the anvil, a dialog box opens to allow the player to select the item to be crafted. Copper and Bronze items can be worked on any anvil, but iron items can only be worked on a bronze or iron anvil and steel items can only be worked on an iron anvil.
The anvil is the work surface used for {{ll|smithing|smithing}} {{ll|metal|metal}} {{ll|Tools and Weapons|tools}} from ingots heated in a {{ll|forge|forge}}. When a heated ingot is placed on the anvil, a dialog box opens to allow the player to select the item to be crafted. Copper and Bronze items can be worked on any anvil, but iron items can only be worked on a bronze or iron anvil and steel items can only be worked on an iron anvil.


There is no need to craft steel anvils at the moment since there are no Tier 6 metals in the game.
There is no need to craft steel anvils at this time, as there are no Tier 5 metals in the game.


===Special===
==Recycling==


An anvil cannot be smelted to recover the material used in creating the item, however since version 1.14, the player can use a chisel and anvil of the same metal type in the crafting grid to recover 8 ingots worth of metal. Keep in mind that both the anvil and the chisel will be destroyed in the process, meaning from the original 10 ingots, two will be permanently lost.<br>
An anvil cannot be smelted to recover the material used in creating the item, however since version 1.14, the player can use a chisel and anvil of the same metal type in the crafting grid to recover 8 ingots worth of metal. Keep in mind that both the anvil and the chisel will be destroyed in the process, meaning from the original 10 ingots, two will be permanently lost.<br>
Line 97: Line 101:
|}
|}


== History ==
== Notes ==
* While the metal tier matters for the anvil, it doesn't matter for the hammer or helve hammer. 
** A copper hammer may be used to smith a steel ingot.  But higher tiers are preferable for their higher durability (more uses before breaking).
** A bronze helve hammer may be used to smith a steel ingot.  Helve hammers have no durability, and there's no reason to prefer higher tier metals. 
* Though iron and meteoric iron anvils are both tier 3, you need an iron anvil in order to smith meteoric iron ingots.
== Gallery ==
== See also ==
== References ==
{{Metals navbox}}
{{Blocks navbox}}
{{Blocks navbox}}
{{Game navbox}}
{{Game navbox}}
[[Category:Blocks{{#translation:}}]]
[[Category:Tools{{#translation:}}]]
[[Category:Tools{{#translation:}}]]

Latest revision as of 10:28, 7 April 2024

This page was last verified for Vintage Story version 1.18.15.


Anvil
Grid Copper anvil.png
Material Metal
Stackable No
Drops Itself
Blocks


Anvils are functional blocks used as the work surface when smithing metal items.

Creation

In the game, you will need a Tier (n-1) anvil to work Tier (n) materials, i.e. you will need a bronze (Tier 2) anvil to work iron (Tier 3) ingots.

Copper (Tier 1) and Bronze (Tier 2) Anvil

The first step in this process is to create an anvil mold via the clay forming mechanic. The anvil is then cast using the casting mechanic. An anvil requires 900 units (9 ingots-worth) of copper or bronze alloy to fill the mold. Once an anvil is cast and removed from the mold, it may be placed like any other block onto a solid surface. No tools are required to break an anvil to pick it up and re-position it.

Iron and Meteoric Iron Anvil (Tier 3)

An iron anvil base with applied borax waiting for the top part.

Anvils made out of iron or meteoric iron cannot be cast in molds like copper and bronze anvils, since iron and meteoric iron cannot be melted in a crucible. The player first has to make the upper and lower parts of the anvil separately, smithing them with any hammer on a bronze anvil. Then, the two parts need to be welded together with powdered borax .

To make a complete iron anvil, a total of 10 iron ingots are needed, 5 each for the anvil base and anvil top, as well as one powdered borax. One ingot amounts to 42 voxels added, and the anvil base and top need 196 and 210 voxels respectively.

Protip:
The recipe has an upper height limit of voxels, which means adding too many ingots too fast without first distributing previously placed voxels might effectively delete voxels altogether! Make sure to add the next ingot only after distributing the voxels from the last one.


Anvil Base

Start the crafting process by placing a heated iron ingot on the anvil - bronze or higher anvil tier is needed. Select the anvil base and start hammering. Note that for the base, a total of 5 ingots need to be added, and there is at maximum 14 voxels worth room for error. This process might be easier when starting with one iron plate as the base, and then adding 3 more ingots, one at a time.
To lessen the chance of wasting voxels - and thus ingots - it is necessary to add one ingot, flatten it out and only then add the next - and so forth. The space on which the next ingot will be added is always the same, and the player can make sure that this space is flat and below the maximum height limit of the recipe, which is 6 voxels, or 3 ingots stacked. Keep in mind that a new ingot added will only fill in the empty voxels in that specific space, so it is recommended to keep the ingot place as flat as possible. The ingot will however rise with the rest, meaning it will be added on top of the current surface.

An optimum way of smithing can be seen below, with the focus on keeping the "ingot landing space" as empty and flat as possible. However, keep in mind that this is the best way to save iron ingots, not the best way to save coal.

Protip:
You do not need to leave space around the anvil to go behind to work on the back part of the item. Just do a right mouse click with the hammer in hand and the item you are working on will rotate.


The anvil base needs a total of 196 voxels, divided into five layers:

  • 80 first layer
  • 38 each for second and third layer
  • 20 each for fourth and fifth layer

Anvil Top

For the anvil top, follow the same process. However, keep in mind that for the top part, not even one voxel should be wasted. This means there is no margin for error, and any wasted voxels will result in a sixth ingot added to finish the item. As the top part is rather slim, a plate is not helpful as the smithing base.

The anvil top needs a total of 210 voxels, divided into five layers:

  • 78 first layer
  • 48 second layer
  • 40 third layer
  • 24 fourth layer
  • 20 fifth layer

Welding

After both the base and top are finished, heat both of them up in a forge. Once heated, first place the base part down on the ground. Take one portion of powdered borax and apply with a Shift+right click on the placed base, then add the top part. Hammer until both parts are welded together, this should take about 12 hits.

Usage

The anvil is the work surface used for smithing metal tools from ingots heated in a forge . When a heated ingot is placed on the anvil, a dialog box opens to allow the player to select the item to be crafted. Copper and Bronze items can be worked on any anvil, but iron items can only be worked on a bronze or iron anvil and steel items can only be worked on an iron anvil.

There is no need to craft steel anvils at this time, as there are no Tier 5 metals in the game.

Recycling

An anvil cannot be smelted to recover the material used in creating the item, however since version 1.14, the player can use a chisel and anvil of the same metal type in the crafting grid to recover 8 ingots worth of metal. Keep in mind that both the anvil and the chisel will be destroyed in the process, meaning from the original 10 ingots, two will be permanently lost.

Since version 1.14, falling anvils do considerable damage when hitting a player or other entity.

Video Tutorials

Detailed guide through the iron anvil smithing process

History

Notes

  • While the metal tier matters for the anvil, it doesn't matter for the hammer or helve hammer.
    • A copper hammer may be used to smith a steel ingot. But higher tiers are preferable for their higher durability (more uses before breaking).
    • A bronze helve hammer may be used to smith a steel ingot. Helve hammers have no durability, and there's no reason to prefer higher tier metals.
  • Though iron and meteoric iron anvils are both tier 3, you need an iron anvil in order to smith meteoric iron ingots.

Gallery

See also

References

Ores, metals and minerals
Guides Ore Deposits Metals
Metals Copper Iron Meteoric iron Gold Silver Lead Tin Zinc Bismuth Titanium (Ilmenite) Nickel
Alloys Bronze (Tin bronze, bismuth bronze, black bronze) • Steel Brass Solder (Lead solder, Silver solder) • Molybdochalkos Cupronickel Electrum
Minerals Alum Borax Cinnabar Coal Halite (Salt) Lapis lazuli Quartz Saltpeter Sulfur Sylvite (Potash)
Tools Pickaxe Hammer Prospecting Pick Crucible Forge Ore blasting bomb Quern Anvil Bloomery Helve hammer Pulverizer
Other Gemstones
Related mechanics Panning Mining Clay forming Casting Smithing Steel making



Blocks
Natural
Terrain Rawclay blue.pngClayGrid Cob.pngCobGrid Gravel Granite.pngGravelPeat-none.pngPeatGrid Granite sand.pngSandGrid Barren low fertility soil.pngSoil (Packed dirt.pngPacked dirt)
Stone Grid Granite cobblestone.pngCobblestone (Cobbleskull-granite.pngCobble skull) • Ember.pngEmberRock-obsidian.pngObsidianMantle.pngMantleGrid Rock granite.pngRocks (Rock-claystone.pngSedimentaryRock-whitemarble.pngMetamorphicRock-andesite.pngIgneousCrackedrock-granite.pngCracked) • Stalagsection-granite-04.pngStalagmite
Ore Ore-alum-conglomerate.pngAlumOre-anthracite-conglomerate.pngAnthraciteOre-bituminouscoal-conglomerate.pngBlack coalOre-medium-bismuthinite-granite.pngBismuthiniteOre-borax-conglomerate.pngBoraxOre-medium-cassiterite-granite.pngCassiteriteOre-medium-chromite-granite.pngChromiteOre-cinnabar-granite.pngCinnabarOre-medium-nativecopper-granite.pngNative CopperOre-corundum-phyllite.pngCorundumOre-fluorite-conglomerate.pngFluoriteOre-medium-galena-claystone.pngGalenaOre-graphite-phyllite.pngGraphiteOre-sylvite-halite.pngHaliteOre-medium-hematite-granite.pngHematiteOre-medium-ilmenite-granite.pngIlmeniteOre-kernite-conglomerate.pngKerniteOre-lapislazuli-limestone.pngLapis lazuliOre-lignite-conglomerate.pngBrown coalOre-medium-limonite-chert.pngLimoniteOre-medium-magnetite-conglomerate.pngMagnetiteOre-medium-malachite-limestone.pngMalachiteMeteorite-iron.pngMeteoric ironOre-medium-pentlandite-granite.pngPentlanditeOre-phosphorite-conglomerate.pngPhosphoriteOre-quartz-granite.pngQuartzOre-medium-rhodochrosite-conglomerate.pngRhodochrositeOre-medium-sphalerite-granite.pngSphaleriteOre-sulfur-conglomerate.pngSulfurOre-medium-uranium-granite.pngUranium
Plants Bamboo-placed-green-segment1.pngBambooBerrybush red currant ripe.pngBerry bushSaguarocactus-topflowering.pngCactusFlax-Normal9.pngCropsTallgrass-tall.pngGrassTallfern.pngFernFlower-californiapoppy.pngFlowersHay-normal.pngHayGrid mushroom bolete.pngMushroomHanginglichen-lace-bottom.pngLace lichenLeaves-placed-oak.pngLeavesLog-oak.pngLogGrid Cattail tops.pngReedSapling-oak.pngSaplingSeaweed-top.pngSeaweedWaterlily.pngWaterlilyWildvine-section.pngWild vine
Liquids Glacierice.pngIceLava-still-7.pngLavaSnowblock.pngSnow blockWater-still-7.pngWater
Miscellaneous Quartz-ornate.pngAncient segmentBonyremains-ribcage.pngBony ribcageCarcass-medium.pngCarcassEgg-chicken-3.pngChicken eggCrystal-amethyst-large2.pngCrystalGlowworms-base1-short.pngGlow wormsLocustnest-cage.pngLocust nestLooseboulders-granite.pngLoose bouldersLooseflints-granite-free.pngLoose flintLooseores-nativecopper-granite.pngLoose oreLoosestick-free.pngLoose stickLootvessel.pngCracked vesselMetalpartpile-large.pngPile of junk metalSeashell-volute-cinnamon.pngSea shellGrid Granite stone.pngStonesTermitemound-granite-medium.pngTermite moundWildbeehive-large.pngWild bee hive
Crafted
Structural Debarkedlog oak.pngDebarked logGrid Drystone granite.pngDrystoneGlass-plain.pngGlass (Glasspane-leaded-oak.pngGlass panes) • Hardenedclay-blue.pngHardened clayMetalblock-copper.pngMetal blockMudbrick-light.pngMudbricksPlanks-oak.pngPlanksPlaster-diagonal.pngPlasterGrid Polished Granite.pngPolished rockRefractorybricks-good-tier1.pngRefractory brickSlantedroofing-thatch.pngRoofingClayshingleblock-blue.pngShingle blockPlankslab-oak.pngSlabPlankstairs-oak.pngStairsGrid Granite Brick Block.pngStone brickStrewn straw.pngStrewn strawSupportbeam-oak.pngSupport beamStatictranslocator-broken.pngTranslocator
Decorative Mediumcarpet-black-ns.pngCarpetChair-plain.pngChairChandelier-candle8.pngChandelierClaybrickchimney-fire.pngClay brick chimneyDisplaycase.pngDisplay caseDrystonefence-granite.pngDry stone fenceRoughhewnfence-oak.pngFenceFlowerpot-burnt.pngFlowerpotLinen-normal-down.pngLinenPainting-castleruin.pngPaintingClayplanter-burnt.pngPlanterPlaque-fancy-copper-wall-north.pngPlaqueSign.pngSignSignpost.pngSignpostStonecoffinlid-granite.pngStone coffinStonepath.pngStone pathWallpaper-lightgreen.pngWallpaperWoodenpath.pngWooden path
Lighting Torch-basic-lit.pngTorchTorchholder-brass.pngTorch holder
Storage Barrel.pngBarrelBookshelves-ns.pngBookshelfCrock-burned-east.pngCrockCurdbundle.pngCurd bundleJug-blue-fired.pngJugShelf.pngShelfStoragevessel-burned.pngStorage vesselToolrack.pngTool rackMoldrack.pngVertical rackGrid Woodbucket.pngWooden bucket
Functional Anvil-copper.pngAnvilArchimedesscrew-straight.pngArchimedes screwArmorstand.pngArmor standBasereturnteleporter.pngBase return teleporterBed-wood-head-north.pngBedBloomerybase.pngBloomery base (Bloomerychimney.pngBloomery chimney) • Verticalboiler.pngBoilerBowl-burned.pngBowlClayoven.pngClay ovenCondenser.pngCondenserChute-straight.pngChuteClaypot-burned.pngCooking potCrucible-burned.pngCrucibleDoor-plank.pngDoorFarmland-dry-medium.pngFarmlandRoughhewnfencegate-oak.pngFence gateFruitpress.pngFruit pressForge.pngForgeHenbox-empty.pngHenboxIngotmold-burned.pngIngot moldLadder-wood.pngLadderLightningrod.pngLightning rodQuern-granite.pngQuernResonator-north.pngResonatorRiftward.pngRift wardSkep-empty-east.pngSkepStrawdummy.pngStraw dummyTable-normal.pngTableCorpsereturnteleporter.pngTerminus teleporterToolmold-burned-pickaxe.pngTool moldTrapdoor-closed.pngTrapdoorTrough-genericwood-large.pngTrough
Mechanical Grid Angled Gears.pngAngled gearGrid Brake.pngBrakeGrid Clutch.pngClutchHelvehammerbase.pngHelve hammer baseLargegear.pngLarge wooden gearPulverizerframe.pngPulverizerGrid Transmission.pngTransmissionWindmillrotor.pngWindmill rotorWoodenaxle-ud.pngWooden axleWoodentoggle.pngWooden toggle
Creative only Commandblock.pngCommand blockCreativeblock-0.pngCreative blocksCreativeglow-32.pngCreative glowsCreativeglow-32.pngCreative lightsCreativerotor.pngCreative rotorPaperlantern-off.pngPaper lanternTeleporterbase.pngTeleporter base
Unused/Unreleased Altar.pngAltarStove-lit.pngStoveWorkbench.pngWorkbench


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