Grain
Grain is a category of food. Different grains have different properties.
Spelt | |
Stackable | 64 |
Food | |
Satiety | 60 |
Category |
Grain |
Transitionable | |
Fresh Time | 2160 |
Transition Time | 224 |
Transition Ratio | 0.25 |
Items |
Rice | |
Stackable | 64 |
Food | |
Satiety | 75 |
Category |
Grain |
Transitionable | |
Fresh Time | 2160 |
Transition Time | 224 |
Transition Ratio | 0.25 |
Items |
Flax | |
Stackable | 64 |
Food | |
Satiety | 30 |
Category |
Grain |
Transitionable | |
Fresh Time | 2160 |
Transition Time | 224 |
Transition Ratio | 0.25 |
Items |
Rye | |
Stackable | 64 |
Food | |
Satiety | 60 |
Category |
Grain |
Transitionable | |
Fresh Time | 2160 |
Transition Time | 224 |
Transition Ratio | 0.25 |
Items |
Amaranth | |
Stackable | 64 |
Food | |
Satiety | 60 |
Category |
Grain |
Transitionable | |
Fresh Time | 2160 |
Transition Time | 224 |
Transition Ratio | 0.25 |
Items |
Sunflower | |
Stackable | 64 |
Food | |
Satiety | 60 |
Category |
Grain |
Transitionable | |
Fresh Time | 2160 |
Transition Time | 224 |
Transition Ratio | 0.25 |
Items |
Obtaining
All grains can be found growing as wild crops, dependent on climate. To find rice, amaranth, and sunflower, the player will likely need to travel far south of the default Temperate spawn. Flax generates in Temperate areas as well as Warm spawns.
They can also be found in cracked storage vessels .
Cultivation
All grains may be grown as crops by farming .
Rye is least likely to die in a cold snap.
Sunflower ripens fastest; rice takes the longest.
Most grain crops consume nitrogen (N) from the soil; flax and rice consume potassium (K).
Amaranth consumes relatively little nitrogen (N) from the soil.
Grain | Growth Stages | Total Growth | Nutrient | Nutrient Consumption | Cold Resistance | Heat Resistance | Yield | |
---|---|---|---|---|---|---|---|---|
Months | Days* | |||||||
Flax | 9 | 2.67 | 24 | K (Potassium) | 50 | -5°C | 40°C | 7 - 9* |
Spelt | 9 | 2.67 | 24 | N (Nitrogen) | 40 | -5°C | 40°C | 10 - 14* |
Rice | 10 | 3.0 | 27 | K (Potassium) | 50 | 8°C | 46°C | 11 - 15* |
Rye | 9 | 2.67 | 24 | N (Nitrogen) | 40 | -12°C | 27°C | 9 - 13* |
Amaranth | 9 | 2.67 | 24 | N (Nitrogen) | 15 | 6°C | 42°C | 5 - 7* |
Sunflower | 12 | 2.47 | 22.2 | N (Nitrogen) | 40 | -5°C | 40°C | 11 - 15* |
Usage
Food
- Grain may be eaten without cooking. Rice provides the most satiety, while flax provides the least.
- Grain may be cooked to create a meal that gives higher satiety and pauses hunger. Porridge requires at least 2 matching grain items, in a cooking pot.
- Grain may be ground in a quern to make flour.
- Flour may be crafted with water to create dough, which may be baked into bread or pies using a clay oven .
- Most types of flour may be fermented to make ale, and further distilled to make whisky. Twice-distilled alcohol may be used to craft alcohol-soaked bandages , for significant healing.
Animal Husbandry
Grain can also be used as animal feed in both large and small troughs . Because of their long shelf-life, grains make very good animal feed. Flax grain is especially well-suited to this due to its lower satiety compared to other grains, since animal feed does not take satiety into account.
Fiber
When flax is harvested, it also drops flax fibers , which are used to create flax twine and linen .
Protip:
Focus early on growing flax. To automate processes such as grinding flour, you'll want a lot of linen for windmills. |
Preservation
The grains have some of the longest shelf lives of any food items at 90 in-game days. Storage vessels are best at storing grain and when used in a cellar , grain can last for multiple years.
See also
Farming | |
---|---|
Wild foods | Berries • Cactus (saguaro) fruit • Mushrooms • Cattail (and papyrus) |
Grains | Amaranth • Cassava • Flax • Rice • Rye • Spelt • Sunflower |
Vegetables | Cabbage • Carrot • Onion • Turnip • Parsnip • Peanut • Pumpkin • Soybean |
Fruits | Fruit trees • Pineapple |
Other | Fertilizer • Beekeeping • Room |
Tools | Hoe • Scythe • Fruit press |
See also | Animal husbandry • Cooking • Food preservation |
Wiki Navigation | |
---|---|
Vintage Story | Guides • Frequently Asked Questions • Soundtrack • Versions • Controls |
Game systems | Crafting • Knapping • Clay forming • Smithing • Cooking • Temperature • Hunger • Mining • Temporal stability • Mechanical power • Trading • Farming • Animal husbandry |
World | World generation • Biomes • Weather • Temporal storms |
Items | Tools • Weapons • Armor • Clothing • Bags • Materials • Food |
Blocks | Terrain • Plants • Decorative • Lighting • Functional • Ore |
Entities | Hostile entities • Animals • NPCs • Players |
Miscellaneous | List of client commands • List of server commands • Creative Starter Guide • Bot System • WorldEdit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking |