Granos
This page was last verified for Vintage Story version 1.18.6.
Grain is a category of food. Different grains have different properties.
Rice | |
Stackable | 64 |
Food | |
Saciedad | 75 |
Category |
Grain |
Transitionable | |
Fresh Time | 2160 |
Transition Time | 224 |
Transition Ratio | 0.25 |
Objetos |
Flax | |
Stackable | 64 |
Food | |
Saciedad | 30 |
Category |
Grain |
Transitionable | |
Fresh Time | 2160 |
Transition Time | 224 |
Transition Ratio | 0.25 |
Objetos |
Spelt | |
Stackable | 64 |
Food | |
Saciedad | 60 |
Category |
Grain |
Transitionable | |
Fresh Time | 2160 |
Transition Time | 224 |
Transition Ratio | 0.25 |
Objetos |
Rye | |
Stackable | 64 |
Food | |
Saciedad | 60 |
Category |
Grain |
Transitionable | |
Fresh Time | 2160 |
Transition Time | 224 |
Transition Ratio | 0.25 |
Objetos |
Amaranth | |
Stackable | 64 |
Food | |
Saciedad | 60 |
Category |
Grain |
Transitionable | |
Fresh Time | 2160 |
Transition Time | 224 |
Transition Ratio | 0.25 |
Objetos |
Sunflower | |
Stackable | 64 |
Food | |
Saciedad | 60 |
Category |
Grain |
Transitionable | |
Fresh Time | 2160 |
Transition Time | 224 |
Transition Ratio | 0.25 |
Objetos |
Generación Natural
Todos los cereales se pueden encontrar creciendo como cultivos en diversos climas. También pueden encontrarse en recipientes de almacenamiento agrietados.
All grains can be found growing as wild crops, dependent on climate. To find rice, amaranth, and sunflower, the player will likely need to travel far south of the default Temperate spawn. Flax generates in Temperate areas as well as Warm spawns.
Small patches of grain crops can be found while exploring, in areas with the following temperature, precipitation, and forestation.
Chunks meeting these conditions have a 9% likelihood of generating 0-10 flax crops[1],
3.6% likelihood of 0-10 rice crops,
3.6% likelihood of 0-10 rye crops,
3.6% likelihood of 0-10 spelt crops,
6% likelihood of 0-10 sunflower crops,
7% likelihood of 3-9 amaranth crops, and
7% likelihood of 1-7 cassava crops, respectively.
These might include a mix of mature and immature crops.
Flax seeds may be purchased from agriculture traders.
They can also be found in cracked storage vessels .
Cultivation
All grains may be grown as crops by farming .
Rye is least likely to die in a cold snap.
Sunflower ripens fastest; rice takes the longest.
Most grain crops consume nitrogen (N) from the soil; flax and rice consume potassium (K).
Amaranth consumes relatively little nitrogen (N) from the soil.
Grain | Total Growth | Nutrient | Nutrient Consumption | Cold Resistance | Heat Resistance | Yield | Growth Stages | |
---|---|---|---|---|---|---|---|---|
Months | Days* | |||||||
Flax | 2.67 | 24 | K (Potassium) | 50 | -5°C | 40°C | 7 - 9* | 9 |
Spelt | 2.67 | 24 | N (Nitrogen) | 40 | -5°C | 40°C | 10 - 14* | 9 |
Rice | 3.0 | 27 | K (Potassium) | 50 | 8°C | 46°C | 11 - 15* | 10 |
Rye | 2.67 | 24 | N (Nitrogen) | 40 | -12°C | 27°C | 9 - 13* | 9 |
Amaranth | 2.67 | 24 | N (Nitrogen) | 15 | 6°C | 42°C | 5 - 7* | 9 |
Sunflower | 2.47 | 22.2 | N (Nitrogen) | 40 | -5°C | 40°C | 11 - 15* | 12 |
Usos
El grano puede comerse sin cocinar o puede utilizarse como ingrediente de cocción avanzada en gachas. También puede molerse en un molino de granito para obtener harina. La harina puede elaborarse con agua para crear masa, que puede convertirse en pan utilizando un horno de arcilla.
Food
- Grain may be eaten without cooking. Rice provides the most satiety, while flax provides the least.
- Grain may be cooked to create a meal that gives higher satiety and pauses hunger. Porridge requires at least 2 matching grain items, in a cooking pot.
- Grain may be ground in a quern to make flour.
- Flour may be crafted with water to create dough, which may be baked into bread or pies using a clay oven .
- Most types of flour may be fermented to make ale, and further distilled to make whisky. Twice-distilled alcohol may be used to craft alcohol-soaked bandages , for significant healing.
Los cereales también pueden utilizarse como alimento en comederos grandes y pequeños. Debido a su larga vida útil, los cereales son muy buenos alimentos para animales. El grano de lino es especialmente adecuado para ello debido a su menor saciedad (30) en comparación con otros granos, ya que la alimentación animal no tiene en cuenta la saciedad.
Fiber
When flax is harvested, it also drops flax fibers , which are used to create flax twine and linen .
Protip:
Focus early on growing flax. To automate processes such as grinding flour, you'll want a lot of linen for windmills. |
Almacenamiento
Los granos tienen una de las vidas útiles más largas de todos los alimentos, 90 días en el juego. Las vasijas de almacenamiento son las mejores para almacenar grano y, cuando se usan en una bodega, el grano puede durar varios años.
The grains have some of the longest shelf lives of any food items at 90 in-game days. Storage vessels are best at storing grain and when used in a cellar , grain can last for multiple years.
History
- Version 1.16.0 doubled growth times and yields for most crops, with some exceptions.
Notes
Gallery
References
Farming | |
---|---|
Wild foods | Berries • Cactus (saguaro) fruit • Mushrooms • Cattail (and papyrus) |
Grains | Amaranth • Cassava • Flax • Rice • Rye • Spelt • Sunflower |
Vegetables | Cabbage • Carrot • Onion • Turnip • Parsnip • Peanut • Pumpkin • Soybean |
Fruits | Fruit trees • Pineapple |
Other | Fertilizer • Beekeeping • Room |
Tools | Hoe • Scythe • Fruit press |
See also | Animal husbandry • Cooking • Food preservation |
Wiki Navigation | |
---|---|
Vintage Story | Guías • Preguntas más frecuentes (FAQ) • Vintage Story Original Soundtrack • Versiones • Controles |
Mecánicas de juego | Fabricación • Talla Lítica • Alfarería • Herrería • Cocina • Temperatura • Hambre • Minería • Estabilidad temporal • Energía mecánica • Comercio • Agricultura • Ganadería |
Mundo | Generación del Mundo • Biomas • Clima • Tormentas temporales |
Objetos | Herramientas • Armas • Armadura • Ropa • Mochilas • Materiales • Comida |
Bloques | Terreno • Plantas • Decorativo • Iluminación • Functional • Minerales |
Entidades | Entidades hostiles • Animales • NPCs • Jugadores |
Miscellaneous | List of client commands • Lista de comandos del servidor • Guia de iniciación de Modo creativo • Bot System • Cómo utilizar Worldedit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking |
- ↑
assets\survival\worldgen\blockpatches\crop.json lines 32-33