Grain: Difference between revisions

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<!--T:21-->
'''Grain''' is a category of food. Different grains have different properties.   
'''Grain''' is a category of food in Vintage Story, provided by various grain crops. Different grains have different properties. Although the {{ll|cassava|cassava}} plant is not grown like other grain crops, its use in cooking and the type of satiety it provides is highly similar to that of grains.   


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|Category=<translate><!--T:14--> Grain</translate>
|Category=<translate><!--T:14--> Grain</translate>
}}
}}
</div>
 
__TOC__
<div style="display:flex;float:right;">
{{Item
{{Item
|Name=<translate><!--T:9--> Spelt</translate>
|Name=<translate><!--T:9--> Spelt</translate>
Line 41: Line 39:
|Category=<translate><!--T:10--> Grain</translate>
|Category=<translate><!--T:10--> Grain</translate>
}}
}}
</div>
<div style="display:flex;float:right;">
{{Item
{{Item
|Name=<translate><!--T:15--> Rye</translate>
|Name=<translate><!--T:15--> Rye</translate>
Line 79: Line 80:


<!--T:22-->
<!--T:22-->
All grains can be found growing as wild crops, dependent on climate. To find rice, amaranth, and sunflower, the player will likely need to travel far south of the default Temperate spawn. Flax generates in Temperate areas as well as Warm spawns.
All grains can be found growing as wild crops, depending on climate. Flax generates in temperate as well as warm areas.  


<!--T:65-->
Small patches of grain crops can be found while exploring, in areas with the following {{ll|Temperature#Effect_on_plants|temperature}}, {{ll|Weather#Precipitation|precipitation}}, and {{ll|World_generation#Tree_Generation|forestation}}:
Small patches of grain crops can be found while exploring, in areas with the following {{ll|Temperature#Effect_on_plants|temperature}}, {{ll|Weather#Precipitation|precipitation}}, and {{ll|World_generation#Tree_Generation|forestation}}:
</translate>
</translate>
{{#css:
{{#css:
#worldgen_table tr td:nth-child(1)
#worldgen_table tr td:nth-child(1) { border-right: none }  
  {
#worldgen_table tr td:nth-child(2) { border-left: none }}
    border-right: none
  }
#worldgen_table tr td:nth-child(2)
  {
    border-left: none
  }
}}
{| id="worldgen_table" class="wikitable sortable"
{| id="worldgen_table" class="wikitable sortable"
|+ <translate>Worldgen conditions for wild grain</translate>
|+ <translate><!--T:66--> Worldgen conditions for wild grain</translate>
|-
|-
! colspan="2" rowspan="2" scope="colgroup"|<translate>Grain</translate>
! colspan="2" rowspan="2" scope="colgroup"|<translate><!--T:67--> Grain</translate>
! colspan="2" scope="colgroup"|<translate>Temperature</translate>
! colspan="2" scope="colgroup"|<translate><!--T:68--> Temperature (&deg;C)</translate>
! colspan="2" scope="colgroup"|<translate>Rainfall</translate>
! colspan="2" scope="colgroup"|<translate><!--T:69--> Rainfall</translate>
! colspan="2" scope="colgroup"|<translate>Forestation</translate>
! colspan="2" scope="colgroup"|<translate><!--T:70--> Forestation</translate>
! rowspan="2" scope="col"|<translate>Likelihood<ref name="crops_json"><code>assets\survival\worldgen\blockpatches\crop.json; lines 32-33</code></ref></translate>
! rowspan="2" scope="col"|<translate><!--T:71--> Likelihood<ref name="crops_json"><code>assets\survival\worldgen\blockpatches\crop.json; lines 32-33</code></ref></translate>
! rowspan="2" scope="col"|<translate>Amount<ref name="crops_json"/></translate>
! rowspan="2" scope="col"|<translate><!--T:72--> Amount<ref name="crops_json"/></translate>
|-
|-
! scope="col"|<translate>Minimal</translate>
! scope="col"|<translate><!--T:73--> Minimal</translate>
! scope="col"|<translate>Maximal</translate>
! scope="col"|<translate><!--T:74--> Maximal</translate>
! scope="col"|<translate>Minimal</translate>
! scope="col"|<translate><!--T:75--> Minimal</translate>
! scope="col"|<translate>Maximal</translate>
! scope="col"|<translate><!--T:76--> Maximal</translate>
! scope="col"|<translate>Minimal</translate>
! scope="col"|<translate><!--T:77--> Minimal</translate>
! scope="col"|<translate>Maximal</translate>
! scope="col"|<translate><!--T:78--> Maximal</translate>
|-
|-
| [[File:Flax-fully-grown-crop.png|100px|<translate>Mature flax</translate>]]||<translate>Flax</translate>||3||31||0.35||0.75||0||0.5||9%||0-10
| [[File:Flax-fully-grown-crop.png|100px|<translate><!--T:79--> Mature flax</translate>]]||<translate><!--T:80--> Flax</translate>||3||31||0.35||0.75||0||0.5||9%||0-10
|-
|-
| [[File:Spelt-fully-grown-crop.png|100px|<translate>Mature spelt</translate>]]||Spelt||3||26||0.38||0.75||0||0.5||3.6%||0-10
| [[File:Spelt-fully-grown-crop.png|100px|<translate><!--T:81--> Mature spelt</translate>]]||<translate><!--T:97--> Spelt</translate>||3||26||0.38||0.75||0||0.5||3.6%||0-10
|-
|-
| [[File:Rice-fully-grown-crop.png|100px|<translate>Mature rice</translate>]]||Rice||22||40||0.5||1||0||0.5||3.6%||0-10
| [[File:Rice-fully-grown-crop.png|100px|<translate><!--T:82--> Mature rice</translate>]]||<translate><!--T:98--> Rice</translate>||22||40||0.5||1||0||0.5||3.6%||0-10
|-
|-
| [[File:Rye-fully-grown-crop.png|100px|<translate>Mature rye</translate>]]||Rye||-10||14||0.35||0.75||0||0.5||3.6%||0-10
| [[File:Rye-fully-grown-crop.png|100px|<translate><!--T:83--> Mature rye</translate>]]||<translate><!--T:99--> Rye</translate>||-10||14||0.35||0.75||0||0.5||3.6%||0-10
|-
|-
| [[File:Sunflower-fully-grown-crop.png|100px|<translate>Mature sunflower</translate>]]||Sunflower||15||36||0.3||0.65||0||0.3||6%||0-10
| [[File:Sunflower-fully-grown-crop.png|100px|<translate><!--T:84--> Mature sunflower</translate>]]||<translate><!--T:100--> Sunflower</translate>||15||36||0.3||0.65||0||0.3||6%||0-10
|-
|-
| [[File:Amaranth-fully-grown-crop.png|100px|<translate>Mature amaranth</translate>]]||Amaranth||17||42||0.35||0.8||0.1||0.4||7%||3-9
| [[File:Amaranth-fully-grown-crop.png|100px|<translate><!--T:85--> Mature amaranth</translate>]]||<translate><!--T:101--> Amaranth</translate>||17||42||0.35||0.8||0.1||0.4||7%||3-9
|-
|-
| [[File:Cassava-fully-grown-crop.png|100px|<translate>Mature cassava</translate>]]||Cassava||23||48||0.2||0.6||0.1||0.4||7%||1-7
| [[File:Cassava-fully-grown-crop.png|100px|<translate><!--T:86--> Mature cassava</translate>]]||<translate><!--T:102--> Cassava</translate>||23||48||0.2||0.6||0.1||0.4||7%||1-7
|}
|}


<translate>
<translate>
<!--T:55-->
<!--T:55-->
These might include a mix of mature and immature crops.
Wild grain crops, much like other wild {{ll|crop|crops}}, are found as a mixture of plants in different growing stages. Grain seeds can also be found in {{ll|Cracked_vessel|cracked storage vessels}}, while flax seeds may be purchased from {{ll|Trading#Agriculture|agriculture traders}}.


<!--T:57-->
They can also be found in form of seeds or grain in {{ll|Cracked_vessel|cracked storage vessels}}.
<!--T:56-->
Flax seeds may be purchased from {{ll|Trading#Agriculture|agriculture traders}}.
</translate>
<translate>
== Cultivation == <!--T:3-->
== Cultivation == <!--T:3-->


<!--T:45-->
<!--T:45-->
All grains may be grown as crops by {{ll|farming|farming}}. <br>
All grains may be {{ll|farming|farmed}}. Different crops have different tolerances for temperature, ripening speeds, and fertilizer usage. In general, rye is the most cold-tolerant crop while rice is the most heat-tolerant grain. Sunflower is the fastest to grow while rice takes the longest. Most grain crops consume nitrogen ('''N''') from the soil, while flax and rice consume potassium ('''K'''). Amaranth uses the least fertilizer relative to other grains.
</translate>


<!--T:58-->
Rye is least likely to die in a cold snap.<br>
Sunflower ripens fastest; rice takes the longest.  <br>
Most grain crops consume nitrogen ('''N''') from the soil; flax and rice consume potassium ('''K''').<br>
Amaranth consumes relatively little nitrogen ('''N''') from the soil.<br>
</translate>
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
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! rowspan="2" scope="col"|<translate><!--T:26--> Nutrient</translate>
! rowspan="2" scope="col"|<translate><!--T:26--> Nutrient</translate>
! rowspan="2" scope="col"|<translate><!--T:27--> Nutrient Consumption</translate>
! rowspan="2" scope="col"|<translate><!--T:27--> Nutrient Consumption</translate>
! rowspan="2" scope="col"|<translate><!--T:28--> Cold Resistance</translate>
! rowspan="2" scope="col"|<translate><!--T:28--> Minimum temperature (&deg;C)</translate>
! rowspan="2" scope="col"|<translate><!--T:29--> Heat Resistance</translate>
! rowspan="2" scope="col"|<translate><!--T:29--> Maximum temperature (&deg;C)</translate>
! rowspan="2" scope="col"|<translate><!--T:30--> Yield</translate>
! rowspan="2" scope="col"|<translate><!--T:30--> Yield</translate>
! rowspan="2" scope="col"|<translate><!--T:24--> Growth Stages</translate>
! rowspan="2" scope="col"|<translate><!--T:24--> Growth Stages</translate>
Line 162: Line 144:
! scope="col"|<translate><!--T:32--> Days</translate>
! scope="col"|<translate><!--T:32--> Days</translate>
|-
|-
|{{Item List|item=<translate><!--T:33--> Flax</translate>|icon=Grid flax|page=Flax}}||2.67||24||<translate><!--T:34--> '''K''' (Potassium)</translate>||50||-5°C||40°C||{{Range|8|1}} ||9
|{{Item List|item=<translate><!--T:33--> Flax</translate>|icon=Grid flax|page=Flax}}||2.0||18||<translate><!--T:34--> '''K''' (Potassium)</translate>||50||-5||40||{{Range|6|1}} ||9
|-
|-
|{{Item List|item=<translate><!--T:35--> Spelt</translate>|icon=Grid spelt|page=Spelt}}||2.67 ||24||<translate><!--T:36--> '''N''' (Nitrogen)</translate> ||40||-5°C||40°C||{{Range|12|2}} ||9
|{{Item List|item=<translate><!--T:35--> Spelt</translate>|icon=Grid spelt|page=Spelt}}||2.0 ||18||<translate><!--T:36--> '''N''' (Nitrogen)</translate> ||40||-5||40||{{Range|12|2}} ||9
|-
|-
|{{Item List|item=<translate><!--T:37--> Rice</translate>|icon=Grid rice|page=Rice}}||3.0 ||27||<translate><!--T:38--> '''K''' (Potassium)</translate>||50 || 8°C||46°C||{{Range|13|2}}||10
|{{Item List|item=<translate><!--T:37--> Rice</translate>|icon=Grid rice|page=Rice}}||2.25 ||20.25||<translate><!--T:38--> '''K''' (Potassium)</translate>||50 || 8||46||{{Range|13|2}}||10
|-
|-
|{{Item List|item=<translate><!--T:39--> Rye</translate>|icon=Grid rye|page=Rye}}||2.67||24||<translate><!--T:40--> '''N''' (Nitrogen)</translate>||40||-12°C||27°C||{{Range|11|2}}||9
|{{Item List|item=<translate><!--T:39--> Rye</translate>|icon=Grid rye|page=Rye}}||2.0||18||<translate><!--T:40--> '''N''' (Nitrogen)</translate>||40||-12||27||{{Range|11|2}}||9
|-
|-
|{{Item List|item=<translate><!--T:43--> Sunflower</translate>|icon=Grid_sunflower|page=Sunflower}}||2.47||22.2||<translate><!--T:44--> '''N''' (Nitrogen)</translate>||40||-5°C||40°C||{{Range|13|2}}
|{{Item List|item=<translate><!--T:43--> Sunflower</translate>|icon=Grid_sunflower|page=Sunflower}}||1.85||16.65||<translate><!--T:44--> '''N''' (Nitrogen)</translate>||40||-5||40||{{Range|13|2}}||12
| 12
|-
|-
|{{Item List|item=<translate><!--T:41--> Amaranth</translate>|icon=Grid_amaranth|page=Amaranth}}||2.67||24||<translate><!--T:42--> '''N''' (Nitrogen)</translate>||15||6°C||42°C ||{{Range|6|1}} ||9
|{{Item List|item=<translate><!--T:41--> Amaranth</translate>|icon=Grid_amaranth|page=Amaranth}}||2.0||18||<translate><!--T:42--> '''N''' (Nitrogen)</translate>||15||6||42 ||{{Range|6|1}} ||9
|}
|}
<translate>
<translate>
== Usage == <!--T:4-->
== Usage == <!--T:4-->


</translate>
<!--T:87-->
Grains are primarily used to feed the player or to feed {{ll|Animal husbandry|domesticated animals}}. {{ll|Flax|Flax}} is a special case, where it is usually grown for the {{ll|flax fibers|fiber}} it provides and the grain is a by-product of the process.
 
=== Food === <!--T:46-->
 
<!--T:88-->
Grains may be eaten raw to provide grain {{ll|satiety|satiety}}, but {{ll|cooking|cooking}} the grain is generally more effective. Most grains provide 60 satiety, but rice provides slightly more (75 satiety) while flax provides significantly less (30 satiety).
 
<!--T:89-->
Grains can be turned into {{ll|Meal|meals}}, specifically {{ll|porridge|porridge}} or ground into flour at a {{ll|quern|quern}}. Flour can then be mixed with water into {{ll|dough|dough}}, which can then be baked into {{ll|bread|bread}} or {{ll|pie|pies}} using a {{ll|clay oven|clay oven}}.


<translate>
=== Alcohol === <!--T:90-->
=== Food === <!--T:46-->


*Grain may be eaten without cooking.  Rice provides the most {{ll|satiety}}, while flax provides the least.
<!--T:91-->
*Grain may be {{ll|cooking|cooked}} to create a meal that gives higher satiety and pauses hunger. {{ll|porridge|Porridge}} requires at least 2 matching grain items, in a cooking pot.
Grains can be {{ll|Alcohol brewing|fermented}} into {{ll|Ale|ale}}, and this ale can be further {{ll|Alcohol brewing#Distillation|distilled}} into spirits.
*Grain may be ground in a {{ll|quern|quern}} to make flour. 
**Flour may be crafted with water to create {{ll|dough}}, which may be baked into {{ll|bread|bread}} or {{ll|pie|pies}} using a {{ll|clay oven|clay oven}}.
**Most types of flour may be fermented to make ale, and further distilled to make whisky. Twice-distilled alcohol may be used to craft {{ll|Bandage|alcohol-soaked bandages}}, for significant healing.
</translate>


<translate>
=== Animal husbandry === <!--T:7-->
=== Animal Husbandry === <!--T:7-->


<!--T:92-->
Grain can also be used as animal feed in both large and small {{ll|trough|troughs}}. Because of their long shelf-life, grains make very good animal feed. Flax grain is especially well-suited to this due to its lower satiety compared to other grains, since animal feed does not take satiety into account.
Grain can also be used as animal feed in both large and small {{ll|trough|troughs}}. Because of their long shelf-life, grains make very good animal feed. Flax grain is especially well-suited to this due to its lower satiety compared to other grains, since animal feed does not take satiety into account.
</translate>


<translate>
=== Fiber === <!--T:59-->
=== Fiber === <!--T:59-->


When flax is harvested, it also drops {{ll|flax fibers|flax fibers}}, which are used to create {{ll|twine|flax twine}} and {{ll|linen|linen}}.
<!--T:93-->
When flax is harvested, it also drops {{ll|flax fibers|flax fibers}}, which are used to create {{ll|twine|flax twine}} and {{ll|linen|linen}}.</translate>
{{Protip
{{Protip
|Icon=Sail.png
|Icon=Sail.png
|Focus early on growing flax. To automate processes such as grinding flour, you'll want a lot of linen for windmills.
|<translate><!--T:94--> Focus early on growing flax. To automate processes such as grinding flour, you'll want a lot of linen for windmills.</translate>
}}
}}
</translate>
<translate>
<translate>
== Preservation == <!--T:5-->
== Preservation == <!--T:5-->


<!--T:47-->
<!--T:47-->
The grains have some of the longest shelf lives of any food items at 90 in-game days. {{ll|Storage vessels|Storage vessels}} are best at storing grain and when used in a {{ll|Room#Cellar|cellar}}, grain can last for multiple years.  
Grains have some of the longest shelf lives of any food items, at 90 in-game days. {{ll|Storage vessels|Storage vessels}} are best at storing grain and when used in a {{ll|Room#Cellar|cellar}}, grain can last for multiple years.  
</translate>


<translate>
== History == <!--T:60-->
== History == <!--T:60-->


<!--T:95-->
*[https://www.vintagestory.at/forums/topic/6214-homesteading-part-2-combat-update-stable-1160 Version 1.16.0] doubled growth times and yields for most crops, with some exceptions.
*[https://www.vintagestory.at/forums/topic/6214-homesteading-part-2-combat-update-stable-1160 Version 1.16.0] doubled growth times and yields for most crops, with some exceptions.
</translate>


<translate>
== Notes == <!--T:61-->
</translate>
<translate>
== Gallery == <!--T:62-->
== Gallery == <!--T:62-->


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== See also == <!--T:63-->
== See also == <!--T:63-->


<!--T:96-->
*{{ll|Cassava}}
*{{ll|Cassava}}
*{{ll|Alcohol_brewing|Brewing}}
*{{ll|Alcohol_brewing|Brewing}}
</translate>


<translate>
== References == <!--T:64-->
== References == <!--T:64-->



Latest revision as of 05:15, 5 July 2024

Other languages:

This page was last verified for Vintage Story version 1.18.6.


Grain is a category of food in Vintage Story, provided by various grain crops. Different grains have different properties. Although the cassava plant is not grown like other grain crops, its use in cooking and the type of satiety it provides is highly similar to that of grains.

Rice
Grid rice.png
Stackable 64
Food
Satiety 75
Category

Grain

Transitionable
Fresh Time 2160
Transition Time 224
Transition Ratio 0.25
Items


Flax
Grid flax.png
Stackable 64
Food
Satiety 30
Category

Grain

Transitionable
Fresh Time 2160
Transition Time 224
Transition Ratio 0.25
Items


Spelt
Grid spelt.png
Stackable 64
Food
Satiety 60
Category

Grain

Transitionable
Fresh Time 2160
Transition Time 224
Transition Ratio 0.25
Items

Rye
Grid rye.png
Stackable 64
Food
Satiety 60
Category

Grain

Transitionable
Fresh Time 2160
Transition Time 224
Transition Ratio 0.25
Items


Amaranth
Grid amaranth.png
Stackable 64
Food
Satiety 60
Category

Grain

Transitionable
Fresh Time 2160
Transition Time 224
Transition Ratio 0.25
Items


Sunflower
Grid sunflower.png
Stackable 64
Food
Satiety 60
Category

Grain

Transitionable
Fresh Time 2160
Transition Time 224
Transition Ratio 0.25
Items



Obtaining

All grains can be found growing as wild crops, depending on climate. Flax generates in temperate as well as warm areas.

Small patches of grain crops can be found while exploring, in areas with the following temperature , precipitation , and forestation :

Worldgen conditions for wild grain
Grain Temperature (°C) Rainfall Forestation Likelihood[1] Amount[1]
Minimal Maximal Minimal Maximal Minimal Maximal
Mature flax Flax 3 31 0.35 0.75 0 0.5 9% 0-10
Mature spelt Spelt 3 26 0.38 0.75 0 0.5 3.6% 0-10
Mature rice Rice 22 40 0.5 1 0 0.5 3.6% 0-10
Mature rye Rye -10 14 0.35 0.75 0 0.5 3.6% 0-10
Mature sunflower Sunflower 15 36 0.3 0.65 0 0.3 6% 0-10
Mature amaranth Amaranth 17 42 0.35 0.8 0.1 0.4 7% 3-9
Mature cassava Cassava 23 48 0.2 0.6 0.1 0.4 7% 1-7

Wild grain crops, much like other wild crops , are found as a mixture of plants in different growing stages. Grain seeds can also be found in cracked storage vessels , while flax seeds may be purchased from agriculture traders .

Cultivation

All grains may be farmed . Different crops have different tolerances for temperature, ripening speeds, and fertilizer usage. In general, rye is the most cold-tolerant crop while rice is the most heat-tolerant grain. Sunflower is the fastest to grow while rice takes the longest. Most grain crops consume nitrogen (N) from the soil, while flax and rice consume potassium (K). Amaranth uses the least fertilizer relative to other grains.

Grain Total Growth Nutrient Nutrient Consumption Minimum temperature (°C) Maximum temperature (°C) Yield Growth Stages
Months Days
Grid flax.png Flax 2.0 18 K (Potassium) 50 -5 40 5 - 7* 9
Grid spelt.png Spelt 2.0 18 N (Nitrogen) 40 -5 40 10 - 14* 9
Grid rice.png Rice 2.25 20.25 K (Potassium) 50 8 46 11 - 15* 10
Grid rye.png Rye 2.0 18 N (Nitrogen) 40 -12 27 9 - 13* 9
Grid sunflower.png Sunflower 1.85 16.65 N (Nitrogen) 40 -5 40 11 - 15* 12
Grid amaranth.png Amaranth 2.0 18 N (Nitrogen) 15 6 42 5 - 7* 9

Usage

Grains are primarily used to feed the player or to feed domesticated animals . Flax is a special case, where it is usually grown for the fiber it provides and the grain is a by-product of the process.

Food

Grains may be eaten raw to provide grain satiety , but cooking the grain is generally more effective. Most grains provide 60 satiety, but rice provides slightly more (75 satiety) while flax provides significantly less (30 satiety).

Grains can be turned into meals , specifically porridge or ground into flour at a quern . Flour can then be mixed with water into dough , which can then be baked into bread or pies using a clay oven .

Alcohol

Grains can be fermented into ale , and this ale can be further distilled into spirits.

Animal husbandry

Grain can also be used as animal feed in both large and small troughs . Because of their long shelf-life, grains make very good animal feed. Flax grain is especially well-suited to this due to its lower satiety compared to other grains, since animal feed does not take satiety into account.

Fiber

When flax is harvested, it also drops flax fibers , which are used to create flax twine and linen .

Sail.png Protip:
Focus early on growing flax. To automate processes such as grinding flour, you'll want a lot of linen for windmills.

Preservation

Grains have some of the longest shelf lives of any food items, at 90 in-game days. Storage vessels are best at storing grain and when used in a cellar , grain can last for multiple years.

History

  • Version 1.16.0 doubled growth times and yields for most crops, with some exceptions.

Gallery

See also

References

  1. 1.0 1.1 assets\survival\worldgen\blockpatches\crop.json; lines 32-33




Items
Resources Beeswax.pngBeeswaxBlastingpowder.pngBlasting powderBone.pngBoneBonemeal.pngBonemealCandle.pngCandleCattailtops.pngCattailsCharcoal.pngCharcoalClay-blue.pngClayRawbrick-fire.pngClay bricksClearquartz.pngClear quartzCloth-plain.pngClothCoke.pngCokeCompost.pngCompostCrushed-quartz.pngCrushed resourcesDrygrass.pngDry grassEgg-chicken.pngEggFat.pngFatFeather.pngFeatherFirewood.pngFirewoodFlaxfibers.pngFlax fibersFlaxtwine.pngFlax twineFlint.pngFlintGem-emerald-rough.pngGemsHerbbundle-basil.pngHerb bundlesHide-raw-large.pngHidesHoneycomb.pngHoneycombLargegearsection.pngLarge gear sectionLeather-plain.pngLeatherLime.pngLimeMortar.pngMortarPaper-parchment.pngParchmentPapyrustops.pngPapyrusPlank-oak.pngPlanksPotash.pngPotashQuicklime.pngQuicklimeRefractorybrick-fired-tier1.pngRefractory brickResin.pngResinSail.pngSailSewingkit.pngSewing kitShingle-burned-blue.pngShinglesStick.pngStickStone-granite.pngStonesStonebrick-granite.pngStone bricksInsect-termite.pngTermites
Metal Metalbit-iron.pngMetal BitsMetalchain-iron.pngChainsIngot-iron.pngIngotsNightvisionupgrades-nightvisionlens1.pngJonas partsMetallamellae-iron.pngLamellaeMetal-scraps.pngMetal scrapsMetal-parts.pngMetal partsMetalbit-iron.pngNuggetsOre-bountiful-nativecopper-basalt.pngOrePadlock-iron.pngPadlocksMetalplate-iron.pngPlatesPoundercap-iron.pngPounder capsGear-rusty.pngRusty gearMetalscale-iron.pngScalesScrapweaponkit.pngScrap weapon kitSolderbar.pngSolder barGear-temporal.pngTemporal gearPickaxehead-iron.pngTool heads
Seeds Cattailroot.pngCattail rootSeeds-flax.pngCrop seedsPapyrusroot.pngPapyrus rootTreeseed-oak.pngTree seeds
Tools Axe-copper.pngAxeChisel-copper.pngChiselCleaver-copper.pngCleaverFirestarter.pngFirestarterHammer-copper.pngHammerHelvehammer-bismuthbronze.pngHelve hammerHoe-copper.pngHoeInkandquill.pngInk and quillKnife-copper.pngKnifeOreblastingbomb.pngOre blasting bombPickaxe-copper.pngPickaxePlumbandsquare.pngPlumb and SquareProspectingpick-copper.pngProspecting pickSaw-iron.pngSawScythe-copper.pngScytheShears-copper.pngShearsShovel-copper.pngShovelSieve-linen.pngSieveSolderingiron.pngSoldering ironTongs.pngTongsPan-wooden.pngWooden panWrench-copper.pngWrench
Weapons Arrow-flint.pngArrowBeenade-opened.pngBeenadeBow-simple.pngBowBlade-falx-copper.pngFalxSword-copper.pngSwordSpear-copper.pngSpearSling.pngSlingSpear-hacking.pngTuning spear
Consumables
Equipment
Transport Glider.pngGliderBoat-raft-pine.pngRaftOar-crude-pine.pngCrude oar
Miscellaneous Book-normal-brickred.pngBookOmoktabletop.pngGame of OmokTuningcylinder-1.pngTuning cylinder
Creative only Stackrandomizer-ingot.pngStack randomizers


Wiki Navigation
Vintage Story Guides[[::Category:Guides| ]]Frequently Asked Questions Soundtrack Versions Controls
Game systems Crafting Knapping Clay forming Smithing Cooking Temperature Hunger Mining Temporal stability Mechanical power Trading Farming Animal husbandry
World World generation Biomes Weather Temporal storms
Items Tools Weapons Armor Clothing Bags Materials Food
Blocks Terrain Plants Decorative Lighting Functional Ore
Entities Hostile entities Animals NPCs Players
Miscellaneous List of client commands List of server commands Creative Starter Guide Bot System WorldEdit Cinematic Camera Adjustable FPS Video Recording ServerBlockTicking