Armas

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Revision as of 03:29, 19 May 2023 by FuzzyBot (talk | contribs) (Updating to match new version of source page)
Jugador usando armas comunes.

En la naturaleza, usar sólo las manos para luchar, cazar o defenderse de criaturas hostiles no será muy eficaz durante mucho tiempo. Para poder acabar con las bestias salvajes o ponerte a salvo, primero debes empezar a utilizar armas. Hay una gran variedad de armas, normalmente clasificadas por el material del que están hechas (nivel), o separadas en a distancia y cuerpo a cuerpo.

Hacer herramientas puede fácilmente convertirse en un proceso de varios pasos, implicando diferentes tipos de mecánicas, como la talla lítica, fundición, herrería, y fabricación simple; esto puede dificultar el proceso de obtener mejores herramientas, pero el desafío lo hace aún más gratificante.

Es importante tener en cuenta que algunas clases de personajes tienen modificadores personales (rasgos) que pueden afectar la efectividad de ciertas herramientas:

  • La clase Cazador otorga un 10% de aumento a todo el daño a distancia (arcos, lanzas arrojadizas, etc.), pero un reduce un 15% en el daño de las armas cuerpo a cuerpo.
  • La clase Relojero da un 10% aumento del daño contra criaturas mecánicas, pero reduce un 15% el daño de arma cuerpo a cuerpo.
  • La clase Guardia Negro aumenta un 20% el daño de todas las armas cuerpo a cuerpo, pero reduce un 15% el daño a distancia.
  • Y la clase Malhechor reduce un 15% el daño de armas cuerpo a cuerpo.

Para una explicación más detallada de los rasgos positivos y negativos, véase Clases.

Obtención

Vasijas Agrietadas

Algunas herramientas pueden obtenerse rompiendo recipientes agrietados, que puede encontrarse en la mayoría de ruinas.

Kit de armas de chatarra

Algunas armas se pueden obtener usando chatarra para fabricar un kit de armas de chatarra, que se puede pulsar con el botón derecho para recibir un arma de chatarra aleatoria.
Estas armas son: La maza de chatarra (20% de probabilidad), el garrote de chatarra (16% de probabilidad), la lanza de chatarra (23% de probabilidad) y la espada larga de chatarra (16% de probabilidad).

Crafteo

Todas las herramientas se pueden obtener mediante las diferentes mecánicas de crafteo del juego. Para la mayoría de las armas, el proceso suele consistir en fabricar una pieza superior mediante Talla Lítica, fundición o herrería y luego combinarla con un palo en la cuadricula de crafteo.

Usage

Range
  • Attacking a mob (melee combat): place the weapon in an active hotbar slot and

strike a target.

  • Attacking a mob (Spear: ranged combat): place the spear in an active hotbar slot and

hold to cast the weapon at the target.

  • Attacking a mob (Bow: ranged combat): place the bow in an active hotbar slot and arrows in the inventory, and

hold to charge the bow. Releasing fires the arrow.

Durability

Different weapons have different amounts of durability, meaning some take more hits before they break than others. A weapon's durability is also affected by its material. The ranking of tool materials, from worst to best in terms of durability, can vary depending on the weapon but usually goes: Stone < Obsidian < Gold < Silver < Copper < Tin Bronze < Bismuth Bronze < Black Bronze < Iron < Meteoric Iron < Steel.

Weapon Types

There are three different categories of weapons:

Type Image Material Description
Ranged Weapons Grid Stone.png Stone The most simple type of weapon in Vintage Story. Place the stone in your active hand and

hold to aim. Releasing throws the stone, causing 1 hp of blunt damage.

Grid Beenade.png Beenade Just a grenade filled with angry bees. Place the beenade in your active hand and

hold to aim. Releasing throws the beenade, causing 0.5 hp of blunt damage and spawning a swarm of angry bees that make 0.25 hp of damage every hit.

Grid Bow.png Bow and Arrow Ranged weapon used for combat when combined with at least one arrow. Place the bow in your active hand and

hold to tense it. Releasing fires the arrow.

Grid Copper Spear.png Thrown Spear Both a melee and a ranged weapon. Place the spear in your active hand and

hold to aim. Releasing casts the weapon at a target.

Melee Weapons Grid Club.png Clubs One of the earliest and simplest weapons. Place the weapon in your active hand and

press or hold to strike a target.

Grid Copper Spear.png Spear Both a melee and a ranged weapon. Place the weapon in your active hand and

press or hold to strike a target.

Grid Copper Sword.png Longblade A sword to fend off your enemies. Place the weapon in your active hand and

press or hold to strike a target.

Blade-falx-copper.png Falx Same as the sword. Place the weapon in your active hand and

press or hold to strike a target.

Tools as Weapons Grid CopperAxe.png
Grid CopperPick.png
Grid Copper knife.png
Grid CopperHammer.png
Grid CopperShovel.png
Grid CopperShears.png
Grid copper cleaver.png
Grid CopperHoe.png
Axe
Pickaxe
Knife
Hammer
Shovel
Shears
Cleaver
Hoe
While not their primary purpose, some tools are also able to inflict a little bit of damage when swung against enemies, with how much damage they make being directly tied to their tier. Be careful, though, every hit will still count against its durability. Place the tool in your active hand and

press or hold to strike a target.

Grid Ore blasting bomb.png Ore Blasting Bomb Particularly effective for blasting ores, but also for blasting dangers away. Place the bomb close to an enemy and light it with a torch or firestarter; don't get caught in the blast!.

Weapon Tiers

The material used to create the weapon determines their tier. In general, higher tier tools have more durability (last longer), and provide more attack power (damage per hit). Higher tier tools will also require advanced material and crafting processes to create.

Type Material Weapon Description
Tier 0 Grid Oak log.png Wood Club Some weapons can be made from wood or metal scraps in an emergency or as first combat solutions in the early game. To get a scrap weapon, the player needs to craft a scrap weapon kit, which can be right clicked to receive either a random scrap weapon or scrap tool
Metal-scraps.png Metal scraps Club, Mace
Tier 1 Flint.png Stones Spear, Arrow Stone weapons are made by knapping. Only certain types of stone allow for knapping, though, meaning only granite, andesite, basalt, peridotite, obsidian, chert, or flint can be used to make weapons.
Tier 2 Ingot-copper.png Copper Spear, Longblade, Arrow Copper weapons can be made by either casting or smithing, offering better durability and attack power. Weapons can also be crafted from the rare base metals gold and silver
Ingot-gold.png Gold
Ingot-silver.png Silver
Tier 3 Ingot-tin.png Tin Bronze Spear, Longblade, Arrow Bronze alloy weapons can be made by casting or smithing, offering better durability and attack power.
Ingot-bismuth.png Bismuth Bronze
Ingot-blackbronze.png Black Bronze
Tier 4 Ingot-iron.png Iron Longblade, Arrow Iron weapons can only be made by smithing. Only the Longblade and Arrowhead are available as iron weapons.
Ingot-meteoriciron.png Meteoric Iron
Tier 5 Ingot-steel.png Steel Longblade, Arrow Steel weapons can only be made by smithing. Only the Longblade and Arrowhead are available as steel weapons. Longblades additionally have an extra creative-only Admin material type.

Special Cases

There are two different tiers of bows, of which one can only be crafted by the hunter. Arrowheads can be crafted from different tiers of materials, and are discussed on the bow page in more detail.

Weapon Stats

Ranged weapons

Stones

Weapon Damage Chance to break on impact
Any stone 1.0 100%

Arrows

Weapon Damage Chance to break on impact
Crude arrow -0.75 (to bow dmg) 30%
Flint arrow -0.5 (to bow dmg) 25%
Copper arrow +0 (to bow dmg) 15%
Ornate gold arrow +1 (to bow dmg) 15%
Ornate silver arrow +1 (to bow dmg) 15%
Tin bronze arrow +1 (to bow dmg) 12.5%
Bismuth bronze arrow +1 (to bow dmg) 12.5%
Black bronze arrow +1.5 (to bow dmg) 10%
Iron arrow +2 (to bow dmg) 10%
Meteoric iron arrow +2.25 (to bow dmg) 10%
Steel arrow +2.5 (to bow dmg) 7%

Bows

Weapon Damage Durability
Crude bow 2.5 (+ arrow dmg) 100
Simple bow 3.0 (+ arrow dmg) 220
Longbow 3.25 (+ arrow dmg) 650
Recurve bow 3.5 (+ arrow dmg) 500

Beenade

Weapon Damage Chance to
break on impact
Blunt damage Bee damage
Beenade 0.5 0.25 each sting 100%

Melee weapons

Clubs

Weapon Damage Reach Durability
Wooden club 1.5 2.0 150
Scrap club 2.5 2.0 125
Scrap mace 2 2.0 200

Longblade

Weapon Damage Reach Durability
Scrap 2.5 2.5 90
Copper 3.0 2.5 250
Gold 3.25 2.5 175
Silver 3.25 2.5 175
Bismuth bronze 3.25 2.5 530
Tin bronze 3.5 2.5 450
Black bronze 3.75 2.5 600
Iron 4.0 2.5 850
Meteoric iron 4.25 2.5 1100
Steel 4.25 2.5 2125
Blackguard 4.25 2.5 1100
Forlorn 4.25 2.5 650
Admin 300 2.5 - 500 9999

Spear

Weapon Damage Throw damage Reach Durability
Other stones 1.75 4.0 3.5 16
Flint 2.0 5.0 3.5 32
Obsidian 2.25 5.25 3.5 45
Scrap 2.75 5.75 3.5 80
Copper 2.75 5.75 3.5 140
Bismuth bronze 3.25 6.5 3.5 210
Tin bronze 3.75 7.5 3.5 250
Black bronze 4.0 8.0 3.5 300
Ornate gold 4.3 8.25 3.5 320
Ornate silver 4.3 8.25 3.5 320


Items
Resources Beeswax.pngBeeswaxBlastingpowder.pngBlasting powderBone.pngBoneBonemeal.pngBonemealCandle.pngCandleCattailtops.pngCattailsCharcoal.pngCharcoalClay-blue.pngClayRawbrick-fire.pngClay bricksClearquartz.pngClear quartzCloth-plain.pngClothCoke.pngCokeCompost.pngCompostCrushed-quartz.pngCrushed resourcesDrygrass.pngDry grassEgg-chicken.pngEggFat.pngFatFeather.pngFeatherFirewood.pngFirewoodFlaxfibers.pngFlax fibersFlaxtwine.pngFlax twineFlint.pngFlintGem-emerald-rough.pngGemsHerbbundle-basil.pngHerb bundlesHide-raw-large.pngHidesHoneycomb.pngHoneycombLargegearsection.pngLarge gear sectionLeather-plain.pngLeatherLime.pngLimeMortar.pngMortarPaper-parchment.pngParchmentPapyrustops.pngPapyrusPlank-oak.pngPlanksPotash.pngPotashQuicklime.pngQuicklimeRefractorybrick-fired-tier1.pngRefractory brickResin.pngResinSail.pngSailSewingkit.pngSewing kitShingle-burned-blue.pngShinglesStick.pngStickStone-granite.pngStonesStonebrick-granite.pngStone bricksInsect-termite.pngTermites
Metal Metalbit-iron.pngMetal BitsMetalchain-iron.pngChainsIngot-iron.pngIngotsNightvisionupgrades-nightvisionlens1.pngJonas partsMetallamellae-iron.pngLamellaeMetal-scraps.pngMetal scrapsMetal-parts.pngMetal partsMetalbit-iron.pngNuggetsOre-bountiful-nativecopper-basalt.pngOrePadlock-iron.pngPadlocksMetalplate-iron.pngPlatesPoundercap-iron.pngPounder capsGear-rusty.pngRusty gearMetalscale-iron.pngScalesScrapweaponkit.pngScrap weapon kitSolderbar.pngSolder barGear-temporal.pngTemporal gearPickaxehead-iron.pngTool heads
Seeds Cattailroot.pngCattail rootSeeds-flax.pngCrop seedsPapyrusroot.pngPapyrus rootTreeseed-oak.pngTree seeds
Tools Axe-copper.pngAxeChisel-copper.pngChiselCleaver-copper.pngCleaverFirestarter.pngFirestarterHammer-copper.pngHammerHelvehammer-bismuthbronze.pngHelve hammerHoe-copper.pngHoeInkandquill.pngInk and quillKnife-copper.pngKnifeOreblastingbomb.pngOre blasting bombPickaxe-copper.pngPickaxePlumbandsquare.pngPlumb and SquareProspectingpick-copper.pngProspecting pickSaw-iron.pngSawScythe-copper.pngScytheShears-copper.pngShearsShovel-copper.pngShovelSieve-linen.pngSieveSolderingiron.pngSoldering ironTongs.pngTongsPan-wooden.pngWooden panWrench-copper.pngWrench
Weapons Arrow-flint.pngArrowBeenade-opened.pngBeenadeBow-simple.pngBowBlade-falx-copper.pngFalxSword-copper.pngSwordSpear-copper.pngSpearSling.pngSlingSpear-hacking.pngTuning spear
Consumables
Equipment
Transport Glider.pngGliderBoat-raft-pine.pngRaftOar-crude-pine.pngCrude oar
Miscellaneous Book-normal-brickred.pngBookOmoktabletop.pngGame of OmokTuningcylinder-1.pngTuning cylinder
Creative only Stackrandomizer-ingot.pngStack randomizers


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