Panning/en: Difference between revisions
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:'''Note''': Even though '''Muddy Gravel''' has the word "gravel" in its name, it cannot be panned. | :'''Note''': Even though '''Muddy Gravel''' has the word "gravel" in its name, it cannot be panned. | ||
[[File:Pan-wooden.png|50px]] The primary tool used in panning is the wooden pan. This is created by crafting one log with a knife in the crafting grid. | [[File:Pan-wooden.png|50px]] The primary tool used in panning is the wooden pan. This is created by crafting one log (any wood except kapok) with a knife in the crafting grid. | ||
{{Grid/Crafting | {{Grid/Crafting | ||
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# Place the pan in the hotbar and equip it in the active hand. | # Place the pan in the hotbar and equip it in the active hand. | ||
# Place the block to be panned (the "target block") | # Place the block to be panned (the "target block") nearby. | ||
# {{Using|Fill}} the pan while aiming the crosshairs at the target block. | # {{Using|Fill}} the pan while aiming the crosshairs at the target block. | ||
# Stand in water. | # Stand in water. | ||
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Any items recovered from the process will transfer to the player's hotbar or inventory. Items that do not fit in the player's inventory will drop to the ground at the player's feet. | Any items recovered from the process will transfer to the player's hotbar or inventory. Items that do not fit in the player's inventory will drop to the ground at the player's feet. | ||
During the entire panning process, players can remain standing in water. This is the most efficient setup, since the target blocks can just be placed | During the entire panning process, players can remain standing in water. This is the most efficient setup, since the target blocks can just be placed on the land or in the water nearby. | ||
== Results == | == Results == | ||
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{ type: "item", code: "bone", chance: { avg: 0.3, var: 0 } | { type: "item", code: "bone", chance: { avg: 0.3, var: 0 } | ||
avg: chance to get the item: 0 | avg: chance to get the item: 0.3 ---> 1/0.3 = <u>3.33</u> ---> 1 in <u>3.33</u> | ||
==== Gravel or sand ==== | ==== Gravel or sand ==== | ||
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|- | |- | ||
|None | |None | ||
|1 in 1. | |1 in 1.61 | ||
|- | |- | ||
|{{ll|Stone|Loose stone}} (layer specific) | |{{ll|Stone|Loose stone}} (layer specific) | ||
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|- | |- | ||
|{{ll|Copper|Nugget, native copper}} | |{{ll|Copper|Nugget, native copper}} | ||
|1 in 6. | |1 in 6.67 | ||
|- | |- | ||
|{{ll|Flint|Flint}} | |{{ll|Flint|Flint}} | ||
|1 in 9. | |1 in 9.09 | ||
|- | |- | ||
|{{ll|Clay|Blue clay}} | |{{ll|Clay|Blue clay}} | ||
|1 in 33. | |1 in 33.33 | ||
|- | |- | ||
|{{ll|Quartz|Quartz chunk}} | |{{ll|Quartz|Quartz chunk}} | ||
|1 in 33. | |1 in 33.33 | ||
|- | |- | ||
|{{ll|Quartz|Clear quartz}} | |{{ll|Quartz|Clear quartz}} | ||
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|{{ll|Spear|Flint spear head}} | |{{ll|Spear|Flint spear head}} | ||
|1 in 100 | |1 in 100 | ||
|- | |- | ||
|{{ll|Rusty gear|Rusty gear}} | |{{ll|Rusty gear|Rusty gear}} | ||
|1 in 166. | |1 in 166.67 | ||
|- | |- | ||
|{{ll|Spear|Copper spear head}} | |{{ll|Spear|Copper spear head}} | ||
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|{{ll|Metal scraps|Metal scraps}} | |{{ll|Metal scraps|Metal scraps}} | ||
|1 in 500 | |1 in 500 | ||
|- | |||
|{{ll|Bony ribcage|Bony ribcage}} | |||
|1 in 1000 | |||
|- | |- | ||
|{{ll|Clothes|Bronze armlet}} | |{{ll|Clothes|Bronze armlet}} | ||
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|- | |- | ||
|None | |None | ||
|1 in 1. | |1 in 1.15 | ||
|- | |- | ||
|{{ll|Bone|Bone}} | |{{ll|Bone|Bone}} | ||
|1 in 3. | |1 in 3.33 | ||
|- | |- | ||
|{{ll|Flax|Flax fibers}} | |{{ll|Flax|Flax fibers}} | ||
|1 in 6. | |1 in 6.67 | ||
|- | |- | ||
|{{ll|Arrow|Flint arrowhead}} | |{{ll|Arrow|Flint arrowhead}} | ||
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|- | |- | ||
|{{ll|Candle|Candle}} | |{{ll|Candle|Candle}} | ||
|1 in 66. | |1 in 66.67 | ||
|- | |- | ||
|{{ll|Gemstone|Rough emerald}} | |{{ll|Gemstone|Rough emerald}} | ||
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|- | |- | ||
|{{ll|Gemstone|Rough diamond}} | |{{ll|Gemstone|Rough diamond}} | ||
|1 in 142. | |1 in 142.86 | ||
|- | |- | ||
|{{ll|Lore book|Lore book (Tobias)}} | |{{ll|Lore book|Lore book (Tobias)}} | ||
|1 in 285. | |1 in 285.71 | ||
|- | |- | ||
|{{ll|Lore book|Lore book (Research)}} | |{{ll|Lore book|Lore book (Research)}} | ||
|1 in 285. | |1 in 285.71 | ||
|- | |- | ||
|{{ll|Lore book|Lore book (Diaries)}} | |{{ll|Lore book|Lore book (Diaries)}} | ||
|1 in 285. | |1 in 285.71 | ||
|- | |- | ||
|{{ll|Lore book|Lore book (Jonas)}} | |{{ll|Lore book|Lore book (Jonas)}} | ||
|1 in 285. | |1 in 285.71 | ||
|- | |- | ||
|{{ll|Armor|Lamellae (Copper)}} | |{{ll|Armor|Lamellae (Copper)}} | ||
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|{{ll|Armor|Metal Chain (Copper)}} | |{{ll|Armor|Metal Chain (Copper)}} | ||
|1 in 500 | |1 in 500 | ||
|- | |||
|{{ll|Clothes|Bronze armlet}} | |||
|1 in 625 | |||
|- | |- | ||
|{{ll|Temporal gear|Temporal gear}} | |{{ll|Temporal gear|Temporal gear}} | ||
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|- | |- | ||
|{{ll|Tuning cylinder|Tuning cylinder (Cultured Tavern)}} | |{{ll|Tuning cylinder|Tuning cylinder (Cultured Tavern)}} | ||
|1 in 1666. | |1 in 1666.67 | ||
|- | |- | ||
|{{ll|Tuning cylinder|Tuning cylinder (Quirky Tavern)}} | |{{ll|Tuning cylinder|Tuning cylinder (Quirky Tavern)}} | ||
|1 in 1666. | |1 in 1666.67 | ||
|- | |- | ||
|{{ll|Clothes|Golden necklace}} | |{{ll|Clothes|Golden necklace}} | ||
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|{{ll|Clothes|Bronze gem necklace}} | |{{ll|Clothes|Bronze gem necklace}} | ||
|1 in 2500 | |1 in 2500 | ||
|- | |- | ||
|{{ll|Clothes|Silver chain}} | |{{ll|Clothes|Silver chain}} |
Latest revision as of 06:16, 2 June 2024
Panning is a method to acquire metal ore nuggets from sand and gravel. This is especially useful early in the game, as it offers a safe and reliable alternative to scavenging the surface for stray nuggets, and can also yield other helpful resources.
Requirements
Players may pan gravel , sand or bony soil blocks. Gravel and sand can be found on the surface, while bony soil is found around or under ruins. Each block can be panned eight times. Different types of blocks may result in slightly different drops. Bony soil in particular uses a different drop table, meaning that panning bony soil may give players items that they cannot get from panning gravel or soil. Panning bony soil may drop very helpful items for early-game players.
- Note: Even though Muddy Gravel has the word "gravel" in its name, it cannot be panned.
The primary tool used in panning is the wooden pan. This is created by crafting one log (any wood except kapok) with a knife in the crafting grid.
Process
In order to pan a block, players must perform the following steps:
- Place the pan in the hotbar and equip it in the active hand.
- Place the block to be panned (the "target block") nearby.
Fill the pan while aiming the crosshairs at the target block.
- Stand in water.
Wash the pan while standing in water and wait until the pan is empty.
Any items recovered from the process will transfer to the player's hotbar or inventory. Items that do not fit in the player's inventory will drop to the ground at the player's feet.
During the entire panning process, players can remain standing in water. This is the most efficient setup, since the target blocks can just be placed on the land or in the water nearby.
Results
Panning produces several types of useful small items, as well as rarer yields such as decorative headgear and lore items. It can also provide parts for early weapons.
Common resource drops from panning include loose stones (corresponding to the local rock layer), flint , ore nuggets for copper , sphalerite , cassiterite and gold , quartz chunks (clear or regular) and blue clay .
Common items from panning include flint and copper arrowheads or spear heads , metal scraps (which can be used to create scrap weapon kits), and rusty gears .
Additionally, panning may give players lore items such as books, or decorative clothing such as diadems and necklaces. These can be sold to traders for more rusty gears.
In addition to all of the following, panning bony soil can also give bones, silver nuggets, and candles. More rarely, panning bony soil can also give components for armor such as copper chain and lamellae.
Panning drops
These drops are listed in rough order of probability, with the most common drops at the top and the rarest drops at the bottom.
If you want to check the odds yourself, check the code:
Quick code (pan)
{ type: "item", code: "bone", chance: { avg: 0.3, var: 0 } avg: chance to get the item: 0.3 ---> 1/0.3 = 3.33 ---> 1 in 3.33
Gravel or sand
Drop | Rate |
---|---|
None | 1 in 1.61 |
Loose stone (layer specific) | 1 in 5 |
Nugget, native copper | 1 in 6.67 |
Flint | 1 in 9.09 |
Blue clay | 1 in 33.33 |
Quartz chunk | 1 in 33.33 |
Clear quartz | 1 in 40 |
Nugget, sphalerite | 1 in 50 |
Flint arrowhead | 1 in 50 |
Copper arrowhead | 1 in 100 |
Flint spear head | 1 in 100 |
Rusty gear | 1 in 166.67 |
Copper spear head | 1 in 250 |
Nugget, native gold | 1 in 250 |
Rough lapis lazuli | 1 in 500 |
Metal parts | 1 in 500 |
Metal scraps | 1 in 500 |
Bony ribcage | 1 in 1000 |
Bronze armlet | 1 in 1250 |
Temporal gear | 1 in 2000 |
Nugget, cassiterite | 1 in 5000 |
Tuning cylinder (Cultured Tavern) | 1 in 5000 |
Tuning cylinder (Quirky Tavern) | 1 in 5000 |
Golden necklace | 1 in 10000 |
Bronze gem necklace | 1 in 10000 |
Silver chain | 1 in 10000 |
Silver diadem | 1 in 10000 |
Gold coronet | 1 in 10000 |
Bony soil
Drop | Rate |
---|---|
None | 1 in 1.15 |
Bone | 1 in 3.33 |
Flax fibers | 1 in 6.67 |
Flint arrowhead | 1 in 10 |
Copper arrowhead | 1 in 20 |
Rusty gear | 1 in 40 |
Bony ribcage | 1 in 50 |
Candle | 1 in 66.67 |
Rough emerald | 1 in 100 |
Rough peridot | 1 in 100 |
Nugget, native gold | 1 in 100 |
Nugget, native silver | 1 in 100 |
Copper spear head | 1 in 100 |
Rough diamond | 1 in 142.86 |
Lore book (Tobias) | 1 in 285.71 |
Lore book (Research) | 1 in 285.71 |
Lore book (Diaries) | 1 in 285.71 |
Lore book (Jonas) | 1 in 285.71 |
Lamellae (Copper) | 1 in 500 |
Metal Chain (Copper) | 1 in 500 |
Bronze armlet | 1 in 625 |
Temporal gear | 1 in 1000 |
Tuning cylinder (Cultured Tavern) | 1 in 1666.67 |
Tuning cylinder (Quirky Tavern) | 1 in 1666.67 |
Golden necklace | 1 in 2500 |
Bronze gem necklace | 1 in 2500 |
Silver chain | 1 in 2500 |
Silver diadem | 1 in 2500 |
Gold coronet | 1 in 2500 |
Video Tutorials
This panning tutorial was made for version 1.13, but is still relevant for version 1.18.
Ores, metals and minerals | |
---|---|
Guides | Ore Deposits • Metals |
Metals | Copper • Iron • Meteoric iron • Gold • Silver • Lead • Tin • Zinc • Bismuth • Titanium (Ilmenite) • Nickel |
Alloys | Bronze (Tin bronze, bismuth bronze, black bronze) • Steel • Brass • Solder (Lead solder, Silver solder) • Molybdochalkos • Cupronickel • Electrum |
Minerals | Alum • Borax • Cinnabar • Coal • Halite (Salt) • Lapis lazuli • Quartz • Saltpeter • Sulfur • Sylvite (Potash) |
Tools | Pickaxe • Hammer • Prospecting Pick • Crucible • Forge • Ore blasting bomb • Quern • Anvil • Bloomery • Helve hammer • Pulverizer |
Other | Gemstones |
Related mechanics | Panning • Mining • Clay forming • Casting • Smithing • Steel making |
Wiki Navigation | |
---|---|
Vintage Story | Guides • Frequently Asked Questions • Soundtrack • Versions • Controls |
Game systems | Crafting • Knapping • Clay forming • Smithing • Cooking • Temperature • Hunger • Mining • Temporal stability • Mechanical power • Trading • Farming • Animal husbandry |
World | World generation • Biomes • Weather • Temporal storms |
Items | Tools • Weapons • Armor • Clothing • Bags • Materials • Food |
Blocks | Terrain • Plants • Decorative • Lighting • Functional • Ore |
Entities | Hostile entities • Animals • NPCs • Players |
Miscellaneous | List of client commands • List of server commands • Creative Starter Guide • Bot System • WorldEdit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking |