Panning/en: Difference between revisions

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{{WIP}} [[Category:Under construction]]
<languages /><br>
 
<languages />  
 
[[File:Panning.gif|thumb|200px|Panning animation.]]
[[File:Panning.gif|thumb|200px|Panning animation.]]


'''Panning''' is a method to acquire [[metal]] ore nuggets from sand and gravel. This is especially useful early in the game, as it offers a safe and reliable alternative to scavenging the surface for stray nuggets, and can also yield other helpful resources.
'''Panning''' is a method to acquire {{ll|metal|metal}} ore nuggets from sand and gravel. This is especially useful early in the game, as it offers a safe and reliable alternative to scavenging the surface for stray nuggets, and can also yield other helpful resources.


__TOC__
__TOC__
== Requirements ==
== Requirements ==


Players may pan [[gravel]], [[sand]] or [[Soil|bony soil]] blocks. Gravel and sand can be found on the surface, while bony soil is found around or under ruins. Each block can be panned eight times. Different types of blocks may result in slightly different drops. Bony soil in particular uses a different drop table, meaning that panning bony soil may give players items that they cannot get from panning gravel or soil. Panning bony soil may drop very helpful items for early-game players.
Players may pan {{ll|gravel|gravel}}, {{ll|sand|sand}} or {{ll|bony soil|bony soil}} blocks. Gravel and sand can be found on the surface, while bony soil is found around or under ruins. Each block can be panned eight times. Different types of blocks may result in slightly different drops. Bony soil in particular uses a different drop table, meaning that panning bony soil may give players items that they cannot get from panning gravel or soil. Panning bony soil may drop very helpful items for early-game players.


:'''Note''': Even though '''Muddy Gravel''' has the word "gravel" in its name, it cannot be panned.
:'''Note''': Even though '''Muddy Gravel''' has the word "gravel" in its name, it cannot be panned.


[[File:Pan-wooden.png|50px]] The primary tool used in panning is the wooden pan. This is created by crafting one log with a knife in the crafting grid.  
[[File:Pan-wooden.png|50px]] The primary tool used in panning is the wooden pan. This is created by crafting one log (any wood except kapok) with a knife in the crafting grid.


{{Grid/Crafting
{{Grid/Crafting
|A1=|B1=|C1=
|B2=Oak log|B2-link=Special:MyLanguage/Log|B2_name=Log
|A2=|B2=Oak log|C2=Flint knife
|C2=Flint knife|C2-link=Special:MyLanguage/Knife|C2_name=Knife
|A3=|B3=|C3=
|Output=Pan-wooden|Output_name=Wooden pan}}
|Output=Wooden Pan|Output-image=Pan-wooden.png}}


== Process ==
== Process ==
Line 27: Line 24:


# Place the pan in the hotbar and equip it in the active hand.
# Place the pan in the hotbar and equip it in the active hand.
# Place the block to be panned (the "target block") on dry land, not touching water.
# Place the block to be panned (the "target block") nearby.
# {{Using|Fill}} the pan while aiming the crosshairs at the target block.
# {{Using|Fill}} the pan while aiming the crosshairs at the target block.
# Stand in water.
# Stand in water.
Line 34: Line 31:
Any items recovered from the process will transfer to the player's hotbar or inventory. Items that do not fit in the player's inventory will drop to the ground at the player's feet.
Any items recovered from the process will transfer to the player's hotbar or inventory. Items that do not fit in the player's inventory will drop to the ground at the player's feet.


During the entire panning process, players can remain standing in water. This is the most efficient setup, since the target blocks can just be placed at the edge of the water. Partially-panned blocks that are touching water will be instantly destroyed, so players should avoid panning blocks that are directly touching water.
During the entire panning process, players can remain standing in water. This is the most efficient setup, since the target blocks can just be placed on the land or in the water nearby.


== Results ==
== Results ==
Line 40: Line 37:
Panning produces several types of useful small items, as well as rarer yields such as decorative headgear and lore items. It can also provide parts for early weapons.
Panning produces several types of useful small items, as well as rarer yields such as decorative headgear and lore items. It can also provide parts for early weapons.


'''Common resource drops''' from panning include loose stones (corresponding to the local rock layer), [[flint]], ore nuggets for [[Copper|copper]], [[Zinc|sphalerite]], [[Tin|cassiterite]] and [[gold]], [[Quartz|quartz chunks]] (clear or regular) and [[Clay|blue clay]].
'''Common resource drops''' from panning include loose stones (corresponding to the local rock layer), {{ll|flint|flint}}, ore nuggets for {{ll|Copper|copper}}, {{ll|Zinc|sphalerite}}, {{ll|Tin|cassiterite}} and {{ll|gold|gold}}, {{ll|Quartz|quartz chunks}} (clear or regular) and {{ll|Clay|blue clay}}.
 
'''Common items''' from panning include flint and copper {{ll|Arrow|arrowheads}} or {{ll|Spear|spear heads}}, {{ll|metal scraps|metal scraps}} (which can be used to create scrap weapon kits), and {{ll|rusty gear|rusty gears}}.


'''Common items''' from panning include flint and copper [[Arrow|arrowheads]] or [[Spear|spearheads]], [[metal scraps]] (which can be used to create scrap weapon kits), and [[rusty gears]].
Additionally, panning may give players lore items such as books, or decorative clothing such as diadems and necklaces. These can be sold to {{ll|traders|traders}} for more rusty gears.


Additionally, panning may give players lore items such as books, or decorative clothing such as diadems and necklaces. These can be sold to [[traders]] for more rusty gears.
In addition to all of the following, panning bony soil can also give bones, {{ll|silver|silver}} nuggets, and candles. More rarely, panning bony soil can also give components for {{ll|armor|armor}} such as copper chain and lamellae.


In addition to all of the following, panning bony soil can also give bones, [[silver]] nuggets, and candles. More rarely, panning bony soil can also give components for [[armor]] such as tin bronze or copper chain and lamellae.
=== Panning drops ===


=== Panning drop tables ===
These drops are listed in rough order of probability, with the most common drops at the top and the rarest drops at the bottom.


<div class='flex-container' style="float:inherit; display: flex; flex-direction: row;">
If you want to check the odds yourself, check the code:


<div style="float: left; padding-right: 20px;">
===== Quick code (pan) =====
{| class="wikitable sortable align-right-2"
 
|+ '''Gravel or sand'''
{ type: "item", code: "bone",  chance: { avg: 0.3, var: 0 }
! Item !! Effective Rarity
avg: chance to get the item: 0.3  --->  1/0.3 = <u>3.33</u>  ---> 1 in <u>3.33</u>
 
==== Gravel or sand ====
 
{| class="wikitable"
|+
!Drop
!Rate
|-
|-
|[[Stone|Loose stone]] (layer specific)|| data-sort-value="{{#expr:1/5.00}}" |1/5.00
|None
|1 in 1.61
|-
|-
|[[Copper|Nugget, native copper]]|| data-sort-value="{{#expr:1/8.33}}" |1/8.33
|{{ll|Stone|Loose stone}} (layer specific)
|1 in 5
|-
|-
|[[Flint]]|| data-sort-value="{{#expr:1/13.37}}" |1/13.37
|{{ll|Copper|Nugget, native copper}}
|1 in 6.67
|-
|-
|[[Clay|Blue Clay]]|| data-sort-value="{{#expr:1/55.08}}" |1/55.08
|{{ll|Flint|Flint}}
|1 in 9.09
|-
|-
|[[Quartz]] chunk|| data-sort-value="{{#expr:1/56.78}}" |1/56.78
|{{ll|Clay|Blue clay}}
|1 in 33.33
|-
|-
|[[Zinc|Nugget, sphalerite]]|| data-sort-value="{{#expr:1/87.81}}" |1/87.81
|{{ll|Quartz|Quartz chunk}}
|1 in 33.33
|-
|-
|[[Arrow|Flint Arrowhead]]|| data-sort-value="{{#expr:1/89.60}}" |1/89.60
|{{ll|Quartz|Clear quartz}}
|1 in 40
|-
|-
|[[Arrow|Copper arrowhead]]|| data-sort-value="{{#expr:1/182.85}}" |1/182.85
|{{ll|Zinc|Nugget, sphalerite}}
|1 in 50
|-
|-
|[[Spear|Flint Spearhead]]|| data-sort-value="{{#expr:1/184.70}}" |1/184.70
|{{ll|Arrow|Flint arrowhead}}
|1 in 50
|-
|-
|Clear [[quartz]]|| data-sort-value="{{#expr:1/74.63}}" |1/74.63
|{{ll|Arrow|Copper arrowhead}}
|1 in 100
|-
|-
|[[Spear|Copper spear head]]|| data-sort-value="{{#expr:1/478.38}}" |1/478.38
|{{ll|Spear|Flint spear head}}
|1 in 100
|-
|-
|[[Rusty gears]]|| data-sort-value="{{#expr:1/320.20}}" |1/320.20
|{{ll|Rusty gear|Rusty gear}}
|1 in 166.67
|-
|-
|[[Gold|Nugget, native gold]]|| data-sort-value="{{#expr:1/483.20}}" |1/483.20
|{{ll|Spear|Copper spear head}}
|1 in 250
|-
|-
|[[Tin|Nugget, cassiterite]]|| data-sort-value="{{#expr:1/9702.76}}" |1/9702.76
|{{ll|Gold|Nugget, native gold}}
|1 in 250
|-
|-
|[[Lapis lazuli|Rough lapis lazuli]]|| data-sort-value="{{#expr:1/970.47}}" |1/970.47
|{{ll|Lapis lazuli|Rough lapis lazuli}}
|1 in 500
|-
|-
|[[Metal Parts|Metal parts]]|| data-sort-value="{{#expr:1/972.42}}" |1/972.42
|{{ll|Metal parts|Metal parts}}
|1 in 500
|-
|-
|[[Metal scraps]]|| data-sort-value="{{#expr:1/974.36}}" |1/974.36
|{{ll|Metal scraps|Metal scraps}}
|1 in 500
|-
|-
|[[Clothes|Bronze armlet]]|| data-sort-value="{{#expr:1/2440.79}}" |1/2440.79
|{{ll|Bony ribcage|Bony ribcage}}
|1 in 1000
|-
|-
|[[Bony ribcage]]|| data-sort-value="{{#expr:1/1954.20}}" |1/1954.20
|{{ll|Clothes|Bronze armlet}}
|1 in 1250
|-
|-
|[[Temporal gear]]|| data-sort-value="{{#expr:1/3912.31}}" |1/3912.31
|{{ll|Temporal gear|Temporal gear}}
|1 in 2000
|-
|-
|[[Resonance archive]] (Cultured Tavern)|| data-sort-value="{{#expr:1/9785.66}}" |1/9785.66
|{{ll|Tin|Nugget, cassiterite}}
|1 in 5000
|-
|-
|[[Resonance archive]] (Quirky Tavern)|| data-sort-value="{{#expr:1/9787.61}}" |1/9787.61
|{{ll|Tuning cylinder|Tuning cylinder (Cultured Tavern)}}
|1 in 5000
|-
|-
|[[Clothes|Golden necklace]]|| data-sort-value="{{#expr:1/19579.14}}" |1/19579.14
|{{ll|Tuning cylinder|Tuning cylinder (Quirky Tavern)}}
|1 in 5000
|-
|-
|[[Clothes|Bronze gem necklace]]|| data-sort-value="{{#expr:1/19581.10}}" |1/19581.10
|{{ll|Clothes|Golden necklace}}
|1 in 10000
|-
|-
|[[Clothes|Silver chain]]|| data-sort-value="{{#expr:1/19583.06}}" |1/19583.06
|{{ll|Clothes|Bronze gem necklace}}
|1 in 10000
|-
|-
|[[Clothes|Silver diadem]]|| data-sort-value="{{#expr:1/19585.02}}" |1/19585.02
|{{ll|Clothes|Silver chain}}
|1 in 10000
|-
|-
|[[Clothes|Gold coronet]]|| data-sort-value="{{#expr:1/19586.98}}" |1/19586.98
|{{ll|Clothes|Silver diadem}}
|}</div>
|1 in 10000
<div style="float: none;">
{| class="wikitable sortable align-right-2"
|+ '''Bony Soil'''
! Item !! Effective Rarity
|-
|-
| [[Bone]] || data-sort-value="{{#expr:1/3.33}}" |1/3.33
|{{ll|Clothes|Gold coronet}}
|1 in 10000
|}
 
==== Bony soil ====
 
{| class="wikitable"
!Drop
!Rate
|-
|-
| [[Flax|Flax fibers]] || data-sort-value="{{#expr:1/9.52}}" |1/9.52
|None
|1 in 1.15
|-
|-
| [[Arrow|Flint arrowhead]] || data-sort-value="{{#expr:1/16.81}}" |1/16.81
|{{ll|Bone|Bone}}
|1 in 3.33
|-
|-
| [[Arrow|Copper arrowhead]] || data-sort-value="{{#expr:1/37.35}}" |1/37.35
|{{ll|Flax|Flax fibers}}
|1 in 6.67
|-
|-
| [[Rusty gears]] || data-sort-value="{{#expr:1/78.63}}" |1/78.63
|{{ll|Arrow|Flint arrowhead}}
|1 in 10
|-
|-
| [[Bony ribcage]]|| data-sort-value="{{#expr:1/100.81}}" |1/100.81
|{{ll|Arrow|Copper arrowhead}}
|1 in 20
|-
|-
| [[Light sources|Candle]] || data-sort-value="{{#expr:1/137.15}}" |1/137.15
|{{ll|Rusty gear|Rusty gear}}
|1 in 40
|-
|-
| [[Gemstone|Rough emerald]] || data-sort-value="{{#expr:1/208.86}}" |1/208.86
|{{ll|Bony ribcage|Bony ribcage}}
|1 in 50
|-
|-
| [[Gemstone|Rough peridot]] || data-sort-value="{{#expr:1/210.97}}" |1/210.97
|{{ll|Candle|Candle}}
|1 in 66.67
|-
|-
| [[Gemstone|Rough diamond]] || data-sort-value="{{#expr:1/304.43}}" |1/304.43
|{{ll|Gemstone|Rough emerald}}
|1 in 100
|-
|-
| [[Gold|Nugget, native gold]] || data-sort-value="{{#expr:1/214.6}}" |1/214.6
|{{ll|Gemstone|Rough peridot}}
|1 in 100
|-
|-
| [[Silver|Nugget, native silver]] || data-sort-value="{{#expr:1/216.77}}" |1/216.77
|{{ll|Gold|Nugget, native gold}}
|1 in 100
|-
|-
| [[Spear|Copper spearhead]] || data-sort-value="{{#expr:1/218.96}}" |1/218.96
|{{ll|Silver|Nugget, native silver}}
|1 in 100
|-
|-
| [[Lore book]] (Tobias)|| data-sort-value="{{#expr:1/631.91}}" |1/631.91
|{{ll|Spear|Copper spear head}}
|1 in 100
|-
|-
| [[Lore book]] (Research) || data-sort-value="{{#expr:1/634.13}}" |1/634.13
|{{ll|Gemstone|Rough diamond}}
|1 in 142.86
|-
|-
| [[Lore book]] (Diaries) || data-sort-value="{{#expr:1/636.36}}" |1/636.36
|{{ll|Lore book|Lore book (Tobias)}}
|1 in 285.71
|-
|-
| [[Lore book]] (Jonas) || data-sort-value="{{#expr:1/638.59}}" |1/638.59
|{{ll|Lore book|Lore book (Research)}}
|1 in 285.71
|-
|-
| [[Temporal gear]] || data-sort-value="{{#expr:1/2242.93}}" |1/2242.93
|{{ll|Lore book|Lore book (Diaries)}}
|1 in 285.71
|-
|-
| [[Armor|Lamellae (Copper)]] || data-sort-value="{{#expr:1/1870.98}}" |1/1870.98
|{{ll|Lore book|Lore book (Jonas)}}
|1 in 285.71
|-
|-
| [[Armor|Lamellae (Tin Bronze)]] || data-sort-value="{{#expr:1/2247.87}}" |1/2247.87
|{{ll|Armor|Lamellae (Copper)}}
|1 in 500
|-
|-
| [[Armor|Metal Chain (Copper)]] || data-sort-value="{{#expr:1/1875.1}}" |1/1875.1
|{{ll|Armor|Metal Chain (Copper)}}
|1 in 500
|-
|-
| [[Armor|Metal Chain (Tin Bronze)]] || data-sort-value="{{#expr:1/2252.83}}" |1/2252.83
|{{ll|Clothes|Bronze armlet}}
|1 in 625
|-
|-
| [[Armor|Metal Scales (Tin Bronze)]] || data-sort-value="{{#expr:1/2255.08}}" |1/2255.08
|{{ll|Temporal gear|Temporal gear}}
|1 in 1000
|-
|-
| [[Resonance archive]] (Cultured Tavern) || data-sort-value="{{#expr:1/3762.23}}" |1/3762.23
|{{ll|Tuning cylinder|Tuning cylinder (Cultured Tavern)}}
|1 in 1666.67
|-
|-
| [[Resonance archive]] (Quirky Tavern) || data-sort-value="{{#expr:1/3764.49}}" |1/3764.49
|{{ll|Tuning cylinder|Tuning cylinder (Quirky Tavern)}}
|1 in 1666.67
|-
|-
| [[Clothes|Golden necklace]]|| data-sort-value="{{#expr:1/5650.12}}" |1/5650.12
|{{ll|Clothes|Golden necklace}}
|1 in 2500
|-
|-
| [[Clothes|Bronze gem necklace]]|| data-sort-value="{{#expr:1/5652.38}}" |1/5652.38
|{{ll|Clothes|Bronze gem necklace}}
|1 in 2500
|-
|-
| [[Clothes|Bronze armlet]]|| data-sort-value="{{#expr:1/1413.66}}" |1/1413.66
|{{ll|Clothes|Silver chain}}
|1 in 2500
|-
|-
| [[Clothes|Silver chain]] || data-sort-value="{{#expr:1/5663.71}}" |1/5663.71
|{{ll|Clothes|Silver diadem}}
|1 in 2500
|-
|-
| [[Clothes|Silver diadem]] || data-sort-value="{{#expr:1/5665.97}}" |1/5665.97
|{{ll|Clothes|Gold coronet}}
|-
|1 in 2500
| [[Clothes|Gold coronet]]|| data-sort-value="{{#expr:1/5668.24}}" |1/5668.24
|}
|}</div>
</div>
 


== Video Tutorials ==
== Video Tutorials ==


This panning tutorial was made for version 1.13, but is still relevant for version 1.17.
This panning tutorial was made for version 1.13, but is still relevant for version 1.18.


<youtube width="400" height="240">KO02AQtf86E</youtube>
<youtube width="400" height="240">KO02AQtf86E</youtube>


{{tnt|Metals navbox}}
{{Metals navbox}}
{{tnt|Navbox|Vintage Story}}
{{Game navbox}}
[[Category:Guides{{#translation:}}]]
[[Category:Game mechanics{{#translation:}}]]

Latest revision as of 06:16, 2 June 2024


Panning animation.

Panning is a method to acquire metal ore nuggets from sand and gravel. This is especially useful early in the game, as it offers a safe and reliable alternative to scavenging the surface for stray nuggets, and can also yield other helpful resources.

Requirements

Players may pan gravel , sand or bony soil blocks. Gravel and sand can be found on the surface, while bony soil is found around or under ruins. Each block can be panned eight times. Different types of blocks may result in slightly different drops. Bony soil in particular uses a different drop table, meaning that panning bony soil may give players items that they cannot get from panning gravel or soil. Panning bony soil may drop very helpful items for early-game players.

Note: Even though Muddy Gravel has the word "gravel" in its name, it cannot be panned.

Pan-wooden.png The primary tool used in panning is the wooden pan. This is created by crafting one log (any wood except kapok) with a knife in the crafting grid.



Oak log


Flint knife

Pan-wooden








Process

In order to pan a block, players must perform the following steps:

  1. Place the pan in the hotbar and equip it in the active hand.
  2. Place the block to be panned (the "target block") nearby.

Fill the pan while aiming the crosshairs at the target block.

  1. Stand in water.

Wash the pan while standing in water and wait until the pan is empty.

Any items recovered from the process will transfer to the player's hotbar or inventory. Items that do not fit in the player's inventory will drop to the ground at the player's feet.

During the entire panning process, players can remain standing in water. This is the most efficient setup, since the target blocks can just be placed on the land or in the water nearby.

Results

Panning produces several types of useful small items, as well as rarer yields such as decorative headgear and lore items. It can also provide parts for early weapons.

Common resource drops from panning include loose stones (corresponding to the local rock layer), flint , ore nuggets for copper , sphalerite , cassiterite and gold , quartz chunks (clear or regular) and blue clay .

Common items from panning include flint and copper arrowheads or spear heads , metal scraps (which can be used to create scrap weapon kits), and rusty gears .

Additionally, panning may give players lore items such as books, or decorative clothing such as diadems and necklaces. These can be sold to traders for more rusty gears.

In addition to all of the following, panning bony soil can also give bones, silver nuggets, and candles. More rarely, panning bony soil can also give components for armor such as copper chain and lamellae.

Panning drops

These drops are listed in rough order of probability, with the most common drops at the top and the rarest drops at the bottom.

If you want to check the odds yourself, check the code:

Quick code (pan)

{ type: "item", code: "bone",  chance: { avg: 0.3, var: 0 } avg: chance to get the item: 0.3 ---> 1/0.3 = 3.33 ---> 1 in 3.33

Gravel or sand

Drop Rate
None 1 in 1.61
Loose stone (layer specific) 1 in 5
Nugget, native copper 1 in 6.67
Flint 1 in 9.09
Blue clay 1 in 33.33
Quartz chunk 1 in 33.33
Clear quartz 1 in 40
Nugget, sphalerite 1 in 50
Flint arrowhead 1 in 50
Copper arrowhead 1 in 100
Flint spear head 1 in 100
Rusty gear 1 in 166.67
Copper spear head 1 in 250
Nugget, native gold 1 in 250
Rough lapis lazuli 1 in 500
Metal parts 1 in 500
Metal scraps 1 in 500
Bony ribcage 1 in 1000
Bronze armlet 1 in 1250
Temporal gear 1 in 2000
Nugget, cassiterite 1 in 5000
Tuning cylinder (Cultured Tavern) 1 in 5000
Tuning cylinder (Quirky Tavern) 1 in 5000
Golden necklace 1 in 10000
Bronze gem necklace 1 in 10000
Silver chain 1 in 10000
Silver diadem 1 in 10000
Gold coronet 1 in 10000

Bony soil

Drop Rate
None 1 in 1.15
Bone 1 in 3.33
Flax fibers 1 in 6.67
Flint arrowhead 1 in 10
Copper arrowhead 1 in 20
Rusty gear 1 in 40
Bony ribcage 1 in 50
Candle 1 in 66.67
Rough emerald 1 in 100
Rough peridot 1 in 100
Nugget, native gold 1 in 100
Nugget, native silver 1 in 100
Copper spear head 1 in 100
Rough diamond 1 in 142.86
Lore book (Tobias) 1 in 285.71
Lore book (Research) 1 in 285.71
Lore book (Diaries) 1 in 285.71
Lore book (Jonas) 1 in 285.71
Lamellae (Copper) 1 in 500
Metal Chain (Copper) 1 in 500
Bronze armlet 1 in 625
Temporal gear 1 in 1000
Tuning cylinder (Cultured Tavern) 1 in 1666.67
Tuning cylinder (Quirky Tavern) 1 in 1666.67
Golden necklace 1 in 2500
Bronze gem necklace 1 in 2500
Silver chain 1 in 2500
Silver diadem 1 in 2500
Gold coronet 1 in 2500

Video Tutorials

This panning tutorial was made for version 1.13, but is still relevant for version 1.18.


Ores, metals and minerals
Guides Ore Deposits Metals
Metals Copper Iron Meteoric iron Gold Silver Lead Tin Zinc Bismuth Titanium (Ilmenite) Nickel
Alloys Bronze (Tin bronze, bismuth bronze, black bronze) • Steel Brass Solder (Lead solder, Silver solder) • Molybdochalkos Cupronickel Electrum
Minerals Alum Borax Cinnabar Coal Halite (Salt) Lapis lazuli Quartz Saltpeter Sulfur Sylvite (Potash)
Tools Pickaxe Hammer Prospecting Pick Crucible Forge Ore blasting bomb Quern Anvil Bloomery Helve hammer Pulverizer
Other Gemstones
Related mechanics Panning Mining Clay forming Casting Smithing Steel making



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