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Farming is a game mechanic that allows you to grow your own food. Most of the different crops have many common attributes. I'll talk about those common attributes first and then talk about some of the special cases. It's recommended that you read the starter guide first.

Natural Generation

Crops can be found growing all over the world. They are placed there during world generation. Breaking these crops are essential for finding seeds. You need seeds to plant crops on farmland in order for them to grow.



Farmland can be made by using a hoe on soil. This will create dry farmland. Plants will not grow on dry farmland. You need to be within 3 blocks of a water source block in order for the farmland to convert to moist farmland.

Moist farmland has 3 nutrient levels, N,P and K. Each crop consumes one of these nutrient levels. Some crops require more nutrients than others. Each crop has different total growth speed. Each crop can have any amounts of growth stages. Some crops can be harvested with right click, without destroying the crop.

When crops grow from one stage to the next they will consume nutrients from the farmland on which they are planted. The required nutrient is the nutrient that will be consumed and the amount is determined by dividing the Nutrient Consumption by the number of growth stages.

Farmland slowly replenishes nutrients, slower with a crop, faster when empty.

Three different fertility types of soil exist in the world: low, medium, high. Each has according starting levels of nutrients: 25%, 50%, 75%. Crop growth rates also differ. Soil keeps it's property when dug out and placed elsewhere. You can find flat patches of rich soil in mild and hot areas with enough rain drop, mostly on plains and low hills.


All fully mature crops harvested have about a 5% chance to drop an extra seed. Each crop is characterized by a set of Crop Properties. Crop properties consist of the following individual properties:

Growth Stages - The number of growth stages for a crop.

Total Growth Days - The number of in game days it takes for a crop to be fully grown.

Required Nutrient - The type of nutrient(N,P,K) that will be consumed from the farmland when a crop grows to the next stage.

Nutrient Consumption - The total amount of the required nutrient that will be consumed over the lifetime of a crop.

Here are all the available crops. Click on their respective pages to learn more about each one.

Crop Growth Stages Total Growth Days Required Nutrient Nutrient Consumption
Carrot 5 2 K 40
Flax 9 2.1 K 50
Onion 6 1.8 P 35
Spelt 9 2.2 N 40
Turnip 5 1.5 N 30
Parsnip 5 3 P 20
Rice 10 2.6 K 50
Rye 9 2.5 N 40
Soybean 11 2.8 K 35
Pumpkin 7 3.5 P 30



Food Saturation Health
Vegetables 120 +1
Berries 80 +0.5
Saguaro 60 +4
Grain 60 0
Bread 200 0
Soy Bean 150 0
Cooked Meat 280 0

Vintage Story: Vanilla Game Content
Terrain blocks Grid Barren low fertility soil.pngSoil Grid Blue clay.pngClay Grid Peat Brick.pngPeat Grid Rock granite.pngRock Grid Gravel Granite.pngGravel Grid Granite sand.pngSand
Construction Blocks Grid Cob.pngSoil Blocks Grid Blue clay bricks.pngCeramic Blocks Grid Oak plank.pngPlanks Grid Polished Granite.pngStone Blocks Grid Diagonal logs plaster.pngPlaster Grid Glass.pngGlass
Functional Blocks Firepit lit.pngFirepit Grid Loot Vessel.pngLoot Vessels Grid Chest.pngContainers Grid Wooden bed.pngBed Grid Barrel.pngBarrel Grid Quern granite.pngQuern Forge.pngForge Grid Ore blasting bomb.pngOre blasting bomb
Decorative Blocks Grid Painting.pngPaintings
Metal Working Blocks and Items Grid Copper anvil.pngAnvil Bloomery.pngBloomery Grid Crucible burned.pngCrucible Ingot Mold Burned.pngMolds Forge.pngForge Grid Copper Ingot.pngMetal
Tools & Weapons Grid Copper axe.pngAxe Grid Bow.pngBow Grid Copper Chisel.pngChisel Grid Wooden club.pngClub Grid Copper hammer.pngHammer Grid Copper hoe.pngHoe Grid Copper knife.pngKnife Grid Copper pickaxe.pngPickaxe Grid Copper prospecting pick.pngProspecting Pick Grid Copper saw.pngSaw Grid Copper scythe.pngScythe Grid Copper shears.pngShears Grid Copper shovel.pngShovel Grid Copper spear.pngSpear Grid Copper sword.pngSword
Craftable Resources Grid Oak board.pngBoards Grid Firewood.pngFirewood Grid Charcoal.pngCharcoal Grid Copper Ingot.pngIngots Grid Raw hide.pngLeather Grid Flax twine.pngLinen
Plants Grid Oak sapling.pngTrees Berrybush red currant ripe.pngBerry Bushes link=Cooper%27s_Reed_(Cattail)Cooper's Reed (Cattail) Flower-californiapoppy.pngFlowers Flax.pngWild Foods Tallgrass-tall.pngGrass Tallfern.pngOther Plants
Mobs BeeMob.pngBees Bighorn.pngBighorn sheep Rooster.pngChicken Pig.pngWild Pig Fox(Male).pngFox Hare.pngHare Hyena.pngHyena Wolf.pngWolf Normal Drifter.pngDrifter Locust.pngLocust
Grid Lore Scroll.pngStarter Guide Grid Lore Book.png Crafting Recipes Grid Ruins.pngRuins Grid Copper sword.pngCombat Heat Torch.pngLight sources Grid Charcoal.pngFuel Grid Copper hoe.pngFarming Grid Spelt bread.pngCooking Grid Empty skep.pngBeekeepingPig.pngAnimal Husbandry Grid Flint arrow head.pngKnapping Grid Blue clay.pngClay Forming Grid Raw hide.pngLeather Working Grid Copper Chunk.pngOre Deposits Grid Copper pickaxe.pngMining Grid Crucible burned.pngCasting Grid Copper anvil.pngSmithing