Carrot: Difference between revisions
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<languages/><translate> | <languages/><translate> | ||
<!--T: | <!--T:21--> | ||
< | {{GameVersion|1.18.6}} | ||
</translate> | |||
{{Item | {{Item | ||
|Name=Carrot | |Name=<translate><!--T:14--> Carrot</translate> | ||
|Image=File:Grid_Carrot.png | |Image=File:Grid_Carrot.png | ||
|Stackable=64 | |Stackable=64 | ||
|FreshTime=21 <translate><!--T:15--> days</translate> | |||
<!--T: | |TransitionTime=4 <translate><!--T:16--> days</translate> | ||
|TransitionTime= | |||
|TransitionRatio=0.5 | |TransitionRatio=0.5 | ||
|Satiety=100 | |Satiety=100 | ||
|Category=Vegetable | |Category=<translate><!--T:17--> Vegetable</translate> | ||
|FloatRight=yes | |||
|NoBreak=yes | |||
}} | }} | ||
</ | <translate> | ||
<!--T:10--> | |||
'''Carrots''' are a source of food. Carrot crops consume the same nutrient as flax crops. | |||
</translate> | |||
__TOC__ | |||
<translate> | |||
== Obtaining == <!--T:4--> | |||
<!--T:18--> | |||
Small patches of carrot crops can be found while exploring, in areas with the following [[Temperature#Effect_on_plants|temperature]], [[Weather#Precipitation|precipitation]], and [[World_generation#Tree_Generation|forestation]]. | |||
{{Climate | |||
|MinTemp=5 | |||
|MaxTemp=24 | |||
|MinRain=0.35 | |||
|MaxRain=0.75 | |||
|MinForest=0 | |||
|MaxForest=0.6 | |||
}} | |||
Chunks meeting these conditions have a 4% likelihood of generating 0-10 carrot crops, which might include a mix of mature and immature crops. | |||
<br><br> | |||
Surface ruins and underground ruins usually contain 1 or more cracked loot vessels, which might contain crop seeds. | |||
5-7 carrot seeds can sometimes be found in a [[Cracked_vessel#Seed_Vessels|Cracked vessel (Seed)]]. | |||
<br><br> | |||
Carrots and carrot seeds cannot be purchased from any [[Trading|traders]]. | |||
== Cultivation == <!--T:5--> | |||
</translate> | |||
[[File:Carrot-fully-grown-crop.png|200px|thumb|<translate><!--T:19--> Mature onions (should be carrots)</translate>]] | |||
<translate> | |||
<!--T:13--> | |||
Carrot crops tolerate temperatures -10 to 32°C, but only grow when above 0°C. If the temperature drops below -10°C or exceeds 32°C, the carrot crop will become [[Temperature#Effect_on_plants|“stunted”]] and begin to accumulate damage. Stunted carrot crops will yield 75% of normal when harvested. | |||
<br><br> | |||
Carrot crops consume 40 [[Farming#Soil_nutrients|K (potassium)]] over 7 stages of growth. During stages 2-6, carrot crops feed [[Bees|bees]] and [[Butterfly|butterflies]]. Carrot crops take [[Farming#Time|1.2 months]] to mature, assuming a growth rate near 100%. Low [[Farming#moisture|moisture]] or [[Farming#Soil_nutrients|nutrient levels]] can significantly delay maturation. | |||
<br><br> | |||
Each block of mature carrot crops will yield 9-13 carrots and 1-2 seed packets. Harvesting at stage 6 will yield 2-4 carrots, with a 99% chance of getting 1 seed packet. Harvesting before stage 6 has a 0% chance of getting any carrots, and a 70% chance of getting 1 seed packet. | |||
== Usage == <!--T:6--> | == Usage == <!--T:6--> | ||
Carrots provide 100 vegetable | |||
<!--T:20--> | |||
Carrots provide 100 vegetable {{ll|satiety|satiety}} when eaten raw. Carrots count as a vegetable for {{ll|cooking|cooking}} and can be used in meat stew, vegetable stew, soups and porridges. They stay fresh 21 days if you keep them in your inventory. After that, it takes 4 days for them to turn into {{ll|rot|rot}}. A full stack of 64 carrots will turn into 32 rot. Carrots are preserved longer when stored in a {{ll|storage vessel|storage vessel}} in a {{ll|Room#Cellar|cellar}}. They can be further preserved through {{ll|Food preservation#Pickling|pickling}}. | |||
<br><br> | |||
Carrots can be put in a large [[trough]] to breed [[Animal_husbandry|livestock]]. Pigs and sheep consider carrots a treat.<ref>See <code>assets\survival\blocktypes\wood\trough-large.json</code>, line 97</ref> | |||
== History == <!--T:22--> | |||
* [https://www.vintagestory.at/forums/topic/6214-homesteading-part-2-combat-update-stable-1160 Version 1.16.0] doubled growth times and yields for most crops, with some exceptions. | |||
== Notes == <!--T:23--> | |||
* Jan-Jun, if the temperature is 0-21°C at 4pm, it’s good for planting carrot seeds. | |||
* Carrots are a decent crop to focus on for a [[Health#Increasing_maximum_health|balanced diet]]. They have higher yield when stunted than most crops, but use the same nutrient as flax, making crop rotation more challenging. Also, the best [[fertilizer|fertilizers]] aren't easy to obtain in great quantity. | |||
== Gallery == <!--T:24--> | |||
== See also == <!--T:25--> | |||
* [[Farming]] | |||
** [[Fertilizer]] | |||
* [[Meal]] | |||
* [[Food_preservation#Pickling|Pickling]] | |||
</translate> | </translate> | ||
{{Farming navbox}} | {{Farming navbox}} | ||
[[Category:Crops]] | {{Game navbox}} | ||
[[Category:Crops{{#translation:}}]] |
Latest revision as of 03:51, 27 March 2024
This page was last verified for Vintage Story version 1.18.6.
Carrot | |
Stackable | 64 |
Food | |
Satiety | 100 |
Category |
Vegetable |
Transitionable | |
Fresh Time | 21 days |
Transition Time | 4 days |
Transition Ratio | 0.5 |
Items |
Carrots are a source of food. Carrot crops consume the same nutrient as flax crops.
Obtaining
Small patches of carrot crops can be found while exploring, in areas with the following temperature, precipitation, and forestation.
Parameter | Min. value | Max. value |
---|---|---|
Temperature | 5 | 24 |
Rainfall | 0.35 | 0.75 |
Forest | 0 | 0.6 |
Chunks meeting these conditions have a 4% likelihood of generating 0-10 carrot crops, which might include a mix of mature and immature crops.
Surface ruins and underground ruins usually contain 1 or more cracked loot vessels, which might contain crop seeds.
5-7 carrot seeds can sometimes be found in a Cracked vessel (Seed).
Carrots and carrot seeds cannot be purchased from any traders.
Cultivation
Carrot crops tolerate temperatures -10 to 32°C, but only grow when above 0°C. If the temperature drops below -10°C or exceeds 32°C, the carrot crop will become “stunted” and begin to accumulate damage. Stunted carrot crops will yield 75% of normal when harvested.
Carrot crops consume 40 K (potassium) over 7 stages of growth. During stages 2-6, carrot crops feed bees and butterflies. Carrot crops take 1.2 months to mature, assuming a growth rate near 100%. Low moisture or nutrient levels can significantly delay maturation.
Each block of mature carrot crops will yield 9-13 carrots and 1-2 seed packets. Harvesting at stage 6 will yield 2-4 carrots, with a 99% chance of getting 1 seed packet. Harvesting before stage 6 has a 0% chance of getting any carrots, and a 70% chance of getting 1 seed packet.
Usage
Carrots provide 100 vegetable satiety when eaten raw. Carrots count as a vegetable for cooking and can be used in meat stew, vegetable stew, soups and porridges. They stay fresh 21 days if you keep them in your inventory. After that, it takes 4 days for them to turn into rot . A full stack of 64 carrots will turn into 32 rot. Carrots are preserved longer when stored in a storage vessel in a cellar . They can be further preserved through pickling .
Carrots can be put in a large trough to breed livestock. Pigs and sheep consider carrots a treat.[1]
History
- Version 1.16.0 doubled growth times and yields for most crops, with some exceptions.
Notes
- Jan-Jun, if the temperature is 0-21°C at 4pm, it’s good for planting carrot seeds.
- Carrots are a decent crop to focus on for a balanced diet. They have higher yield when stunted than most crops, but use the same nutrient as flax, making crop rotation more challenging. Also, the best fertilizers aren't easy to obtain in great quantity.
Gallery
See also
Farming | |
---|---|
Wild foods | Berries • Cactus (saguaro) fruit • Mushrooms • Cattail (and papyrus) |
Grains | Amaranth • Cassava • Flax • Rice • Rye • Spelt • Sunflower |
Vegetables | Cabbage • Carrot • Onion • Turnip • Parsnip • Peanut • Pumpkin • Soybean |
Fruits | Fruit trees • Pineapple |
Other | Fertilizer • Beekeeping • Room |
Tools | Hoe • Scythe • Fruit press |
See also | Animal husbandry • Cooking • Food preservation |
Wiki Navigation | |
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Game systems | Crafting • Knapping • Clay forming • Smithing • Cooking • Temperature • Hunger • Mining • Temporal stability • Mechanical power • Trading • Farming • Animal husbandry |
World | World generation • Biomes • Weather • Temporal storms |
Items | Tools • Weapons • Armor • Clothing • Bags • Materials • Food |
Blocks | Terrain • Plants • Decorative • Lighting • Functional • Ore |
Entities | Hostile entities • Animals • NPCs • Players |
Miscellaneous | List of client commands • List of server commands • Creative Starter Guide • Bot System • WorldEdit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking |
- ↑ See
assets\survival\blocktypes\wood\trough-large.json
, line 97