Prospecting Pick/en: Difference between revisions

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<languages/>
<languages/>
 
{{Tool
{{tnt|Tool
|Name=Prospecting Pick
|Name=Prospecting Pick
|Image=[[File:Grid_Copper_prospecting_pick.png|100px]]
|Image=File:Grid_Copper_prospecting_pick.png
|Type=Tools
|Durability='''Copper''': 150<br />'''Tin Bronze''': 250<br />'''Bismuth Bronze''': 300<br />'''Black Bronze''': 350<br />'''Gold''': 60<br />'''Silver''': 80<br />'''Iron''': 650<br />'''Meteoric Iron''': 900<br />'''Steel''': 1625
|Durability='''Copper''': 150<br />'''Tin Bronze''': 250<br />'''Bismuth Bronze''': 300<br />'''Black Bronze''': 350<br />'''Gold''': 60<br />'''Silver''': 80<br />'''Iron''': 650<br />'''Meteoric Iron''': 900<br />'''Steel''': 1625
|Stackable=No
|Stackable=1
|FloatRight=yes
|NoBreak=yes
}}
}}


'''Prospecting Picks''' (Propick) are used to help players locate [[Special:MyLanguage/Ore Deposits|ore deposits]] for mining. An in depth guide discussing the various mining modes can be found on the [[Special:MyLanguage/Mining|Mining]] page.
'''Prospecting Picks''' (Propick) are used to help players locate {{ll|Ore Deposits|ore deposits}} for mining. An in depth guide discussing the various mining modes can be found on the {{ll|Mining|Mining}} page.


__TOC__
__TOC__
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The raw material used to create the tool head determines the crafting process required:
The raw material used to create the tool head determines the crafting process required:
* [[Special:MyLanguage/Casting|Casting]] (100 units): Copper and Bronze alloy  
* {{ll|Casting|Casting}} (100 units): Copper and Bronze alloy  
* [[Special:MyLanguage/Smithing|Smithing]] (1 ingot): tool head crafted from the metals shown in the table (below).
* {{ll|Smithing|Smithing}} (1 ingot): Tool head crafted from the metals shown in the table (below).
* Assembly:
* Assembly:


<!--T:14-->
{{Grid/Crafting
{{Grid/Crafting
|B2=CopperPropickHead|B2_name=Prospecting pick head
|B2=CopperPropickHead|B2_name=Prospecting pick head
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! Mining Speed (Metal)
! Mining Speed (Metal)
! Attack Power (HP)
! Attack Power (HP)
! Attack Tier  
! Attack Tier
|-
|-
! Gold
! Gold
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== Usage ==
== Usage ==


:''See also [[Special:MyLanguage/Mining#Prospecting_(Systematic_Method)|Mining - Prospecting]]''
:''See also {{ll|Mining#Prospecting_(Systematic_Method)|Mining - Prospecting}}''


Prospecting picks have two modes, Density Search and Node Search. You can select them with the 'F' key.
Prospecting picks have two modes, Density Search and Node Search. You can select them with the 'F' key.
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* '''Density Search mode''' allows players to sample three rock blocks within 4 blocks of each other to return the probability of ores in that chunk of the world. The probability is returned in ‰, parts-per-thousand, for each ore type. Density Search mode is useful in telling players what ores to expect to find within a given chunk, but does not tell players exactly where the ore may be, nor its potential size or quality.
* '''Density Search mode''' allows players to sample three rock blocks within 4 blocks of each other to return the probability of ores in that chunk of the world. The probability is returned in ‰, parts-per-thousand, for each ore type. Density Search mode is useful in telling players what ores to expect to find within a given chunk, but does not tell players exactly where the ore may be, nor its potential size or quality.


* '''Node Search mode''' is a much more precise way of identifying ores. By default, it is enabled in world generation with a radius of 6, but can be changed via [[Special:MyLanguage/World_Configuration#Survival_challenges|worldgen command]] after a world has been created. After breaking a single block in Node Search Mode, the game scans all blocks in the specified radius, and tells the player if detectable ores are nearby. This mode tells players the direction and size of the ore deposit relative to the broken block.
* '''Node Search mode''' is a much more precise way of identifying ores. By default, it is enabled in world generation with a radius of 6, but can be changed via {{ll|World_Configuration#Survival_challenges|worldgen command}} after a world has been created. After breaking a single block in Node Search Mode, the game scans all blocks in the specified radius, and tells the player if detectable ores are nearby. This mode tells players the direction and size of the ore deposit relative to the broken block.


Blocks broken by the prospecting pick do not drop any materials.
Blocks broken by the prospecting pick do not drop any materials.
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=== Difference between modes ===
=== Difference between modes ===


Density Search mode tells players the probability of finding ores, while Node Search mode tells players exactly where a detected ore deposit is. Additionally, Density Search mode will not tell the player about the presence of certain ores such as [[Special:MyLanguage/gold|gold]] or [[Special:MyLanguage/silver|silver]], that are found within deposits of other minerals. Node Search mode ''does'' inform players about child ore deposits.
Density Search mode tells players the probability of finding ores, while Node Search mode tells players exactly where a detected ore deposit is. Additionally, Density Search mode will not tell the player about the presence of certain ores such as {{ll|gold|gold}} or {{ll|silver|silver}}, that are found within deposits of other minerals. Node Search mode ''does'' inform players about child ore deposits.


==Storage==
==Storage==


The prospecting pick can be {{tnt|SneakClick|placed}} against a wall, stored in [[Special:MyLanguage/Containers|containers]] and placed on [[Special:MyLanguage/tool rack|tool racks]].  
The prospecting pick can be {{SneakClick|placed}} against a wall, stored in {{ll|Containers|containers}} and placed on {{ll|tool rack|tool racks}}.  


== Prospecting Pick Tutorial Videos ==
== Prospecting Pick Tutorial Videos ==
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{{Metals navbox}}
{{Metals navbox}}
{{Items navbox}}
{{Game navbox}}
{{Game navbox}}
[[Category:Items{{#translation:}}]]
[[Category:Tools{{#translation:}}]]
[[Category:Tools{{#translation:}}]]
[[Category:Weapons{{#translation:}}]]

Latest revision as of 05:52, 1 August 2023

Prospecting Pick
Grid Copper prospecting pick.png
Durability Copper: 150
Tin Bronze: 250
Bismuth Bronze: 300
Black Bronze: 350
Gold: 60
Silver: 80
Iron: 650
Meteoric Iron: 900
Steel: 1625
Stackable 1
Tools


Prospecting Picks (Propick) are used to help players locate ore deposits for mining. An in depth guide discussing the various mining modes can be found on the Mining page.

Creation

The raw material used to create the tool head determines the crafting process required:

  • Casting (100 units): Copper and Bronze alloy
  • Smithing (1 ingot): Tool head crafted from the metals shown in the table (below).
  • Assembly:
 



 

 


 








Tool Tiers

Material Durability Tool Tier Mining Speed (Stone & Ore) Mining Speed (Metal) Attack Power (HP) Attack Tier
Gold 60 2 2.7x N/A 1.75 2
Silver 80 2 2.7x N/A 1.75 2
Copper 150 2 2.5x N/A 1.25 2
Tin Bronze 250 3 3.3x N/A 1.75 3
Bismuth Bronze 300 3 3.0x N/A 1.5 3
Black Bronze 350 3 3.5x N/A 2.0 3
Iron 650 4 4.5x 4.5x 2.25 4
Meteoric Iron 900 4 4.75x 4.75x 2.35 4
Steel 1625 5 5.5x 5.5x 2.5 5

Usage

See also Mining - Prospecting

Prospecting picks have two modes, Density Search and Node Search. You can select them with the 'F' key.

  • Density Search mode allows players to sample three rock blocks within 4 blocks of each other to return the probability of ores in that chunk of the world. The probability is returned in ‰, parts-per-thousand, for each ore type. Density Search mode is useful in telling players what ores to expect to find within a given chunk, but does not tell players exactly where the ore may be, nor its potential size or quality.
  • Node Search mode is a much more precise way of identifying ores. By default, it is enabled in world generation with a radius of 6, but can be changed via worldgen command after a world has been created. After breaking a single block in Node Search Mode, the game scans all blocks in the specified radius, and tells the player if detectable ores are nearby. This mode tells players the direction and size of the ore deposit relative to the broken block.

Blocks broken by the prospecting pick do not drop any materials.

Difference between modes

Density Search mode tells players the probability of finding ores, while Node Search mode tells players exactly where a detected ore deposit is. Additionally, Density Search mode will not tell the player about the presence of certain ores such as gold or silver , that are found within deposits of other minerals. Node Search mode does inform players about child ore deposits.

Storage

The prospecting pick can be placed against a wall, stored in containers and placed on tool racks .

Prospecting Pick Tutorial Videos

Prospecting Pick Tutorial English In depth propick tutorial including mod recommendations

History

  • Prior to version 1.18.0, node search mode was disabled in world generation by default.


Ores, metals and minerals
Guides Ore Deposits Metals
Metals Copper Iron Meteoric iron Gold Silver Lead Tin Zinc Bismuth Titanium (Ilmenite) Nickel
Alloys Bronze (Tin bronze, bismuth bronze, black bronze) • Steel Brass Solder (Lead solder, Silver solder) • Molybdochalkos Cupronickel Electrum
Minerals Alum Borax Cinnabar Coal Halite (Salt) Lapis lazuli Quartz Saltpeter Sulfur Sylvite (Potash)
Tools Pickaxe Hammer Prospecting Pick Crucible Forge Ore blasting bomb Quern Anvil Bloomery Helve hammer Pulverizer
Other Gemstones
Related mechanics Panning Mining Clay forming Casting Smithing Steel making



Items
Resources  Beeswax Blasting powder Bone Bonemeal Candle Cattails Charcoal Clay Clay bricks Clear quartz Cloth Coke Compost Crushed resources Dry grass Egg Fat Feather Firewood Flax fibers Flax twine Flint Gems Herb bundles Hides Honeycomb Large gear section Leather Lime Mortar Parchment Papyrus Planks Potash Quicklime Refractory brick Resin Sail Sewing kit Shingles Stick Stones Stone bricks Termites
Metal  Metal Bits Chains Ingots Jonas parts Lamellae Metal scraps Metal parts Nuggets Ore Padlocks Plates Pounder caps Rusty gear Scales Scrap weapon kit Solder bar Temporal gear Tool heads
Seeds  Cattail root Crop seeds Papyrus root Tree seeds
Tools  Axe Chisel Cleaver Firestarter Hammer Helve hammer Hoe Ink and quill Knife Ore blasting bomb Pickaxe Plumb and Square Prospecting pick Saw Scythe Shears Shovel Sieve Soldering iron Tongs Wooden pan Wrench
Weapons  Arrow Beenade Bow Falx Sword Spear Sling Tuning spear
Consumables
Equipment
Transport  Glider Raft Crude oar
Miscellaneous  Book Game of Omok Tuning cylinder
Creative only  Stack randomizers


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