Prospecting Pick: Difference between revisions

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<languages/>
<languages/><translate>


</translate>
{{Tool
|Name=<translate><!--T:31--> Prospecting Pick</translate>
|Image=File:Grid_Copper_prospecting_pick.png
|Durability='''<translate><!--T:33--> Copper</translate>''': 150<br />'''<translate><!--T:34--> Tin Bronze</translate>''': 250<br />'''<translate><!--T:35--> Bismuth Bronze</translate>''': 300<br />'''<translate><!--T:36--> Black Bronze</translate>''': 350<br />'''<translate><!--T:37--> Gold</translate>''': 60<br />'''<translate><!--T:38--> Silver</translate>''': 80<br />'''<translate><!--T:39--> Iron</translate>''': 650<br />'''<translate><!--T:40--> Meteoric Iron</translate>''': 900<br />'''<translate><!--T:41--> Steel</translate>''': 1625
|Stackable=1
|FloatRight=yes
|NoBreak=yes
}}
<translate>
<translate>


<!--T:1-->
<!--T:11-->
'''Prospecting Picks''' (Propick) are used to help players locate [[Ore Deposits|ore deposits]] for mining. An in depth guide discussing the various mining modes can be found on the [[Mining]] page.
'''Prospecting Picks''' (Propick) are used to help players locate {{ll|Ore Deposits|ore deposits}} for mining. An in depth guide discussing the various mining modes can be found on the {{ll|Mining|Mining}} page.
{{Tool
|Name=Prospecting Pick
|Image=[[File:Grid_Copper_prospecting_pick.png]]
|Stackable=No
|}}


</translate>
__TOC__
__TOC__
== Creation == <!--T:2-->
<translate>
 
== Creation == <!--T:13-->
 
<!--T:2-->
The raw material used to create the tool head determines the crafting process required:
The raw material used to create the tool head determines the crafting process required:
* [[Casting]] (100 units): Copper and Bronze alloy  
* {{ll|Casting|Casting}} (100 units): Copper and Bronze alloy  
* [[Smithing]] (1 ingot): Iron, Bronze alloy, Copper (Gold and Silver)  
* {{ll|Smithing|Smithing}} (1 ingot): Tool head crafted from the metals shown in the table (below).
* Assembly:


===Tool Tiers=== <!--T:3-->
</translate>
<div style="float:right;">
{{Grid/Crafting
{{Grid/Crafting
|B2=CopperPropickHead|B3=Stick
|B2=CopperPropickHead|B2_name=<translate><!--T:28--> Prospecting pick head</translate>
|Output=Copper prospecting pick}}
|B3=Stick|B3-link=Special:MyLanguage/Stick|B3_name=<translate><!--T:29--> Stick</translate>
</div>
|Output=Copper prospecting pick|Output_name=<translate><!--T:30--> Prospecting pick</translate>}}
<translate>
 
===Tool Tiers=== <!--T:15-->
 
</translate>
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Material
! <translate><!--T:43--> Material</translate>
! Durability
! <translate><!--T:44--> Durability</translate>
! Material Tier
! <translate><!--T:45--> Tool Tier</translate>
! Mining Speed (Stone)
! <translate><!--T:46--> Mining Speed (Stone & Ore)</translate>
! Attack Power (HP)
! <translate><!--T:47--> Mining Speed (Metal)</translate>
! Attack Tier  
! <translate><!--T:48--> Attack Power (HP)</translate>
! <translate><!--T:49--> Attack Tier</translate>
|-
! <translate><!--T:50--> Gold</translate>
| 60
| 2
| 2.7x
| N/A
| 1.75
| 2
|-
! <translate><!--T:51--> Silver</translate>
| 80
| 2
| 2.7x
| N/A
| 1.75
| 2
|-
|-
| Copper
! <translate><!--T:52--> Copper</translate>
| 150
| 150
| 2
| 2
| 2.5x
| 2.5x
| 1.3
| N/A
| 1.25
| 2
| 2
|-
|-
| Tin Bronze
! <translate><!--T:53--> Tin Bronze</translate>
| 250
| 250
| 3
| 3
| 3.3x
| 3.3x
| 1.8
| N/A
| 1.75
| 3
| 3
|-
|-
| Bismuth Bronze
! <translate><!--T:54--> Bismuth Bronze</translate>
| 300
| 300
| 3
| 3
| 3.0x
| 3.0x
| N/A
| 1.5
| 1.5
| 3
| 3
|-
|-
| Black Bronze
! <translate><!--T:55--> Black Bronze</translate>
| 350
| 350
| 3
| 3
| 3.5x
| 3.5x
| N/A
| 2.0
| 2.0
| 3
| 3
|-
|-
| Iron
! <translate><!--T:56--> Iron</translate>
| 650
| 650
| 4
| 4
| 4.5x
| 4.5x
| 2.3
| 4.5x
| 2.25
| 4
| 4
|-
|-
| Gold
! <translate><!--T:57--> Meteoric Iron</translate>
| 60
| 900
| 2
| 4
| 2.7x
| 4.75x
| 1.8
| 4.75x
| 2
| 2.35
| 4
|-
|-
| Silver
! <translate><!--T:58--> Steel</translate>
| 80
| 1625
| 2
| 5
| 2.7x
| 5.5x
| 1.8
| 5.5x
| 2
| 2.5
| 5
|}
|}
<translate>


== Usage == <!--T:4-->
== Usage == <!--T:4-->
For an in-depth guide on how to use the Propick, check the [[Mining#Prospecting (Systematic Method)]] page, prospecting section.


=== Block-Breaking === <!--T:5-->
<!--T:16-->
Propicks can be used to mine [[rock]], which include [[ores|ore deposits]] and mineral materials. However, when blocks are broken, [[rock#harvesting|rock]], [[rock#harvesting|small stones]] or ores normally contained in the chunks of stone will not be dropped, which basically means the block is destroyed without any yield.
:''See also {{ll|Mining#Prospecting_(Systematic_Method)|Mining - Prospecting}}''
 
<!--T:18-->
Prospecting picks have two modes, Density Search and Node Search. You can select them with the 'F' key.
 
<!--T:27-->
* '''Density Search mode''' allows players to sample three rock blocks within 4 blocks of each other to return the probability of ores in that chunk of the world. The probability is returned in ‰, parts-per-thousand, for each ore type. Density Search mode is useful in telling players what ores to expect to find within a given area, but does not tell players exactly where the ore may be, nor its potential size or quality.
 
<!--T:19-->
* '''Node Search mode''' is a much more precise way of identifying ores. By default, it is enabled in world generation with a radius of 6, but can be changed via {{ll|World_Configuration#Survival_challenges|worldgen command}} after a world has been created. After breaking a single block in Node Search Mode, the game scans all blocks in the specified radius, and tells the player if detectable ores are nearby. This mode tells players the direction and size of the ore deposit relative to the broken block.
 
<!--T:22-->
Blocks broken by the prospecting pick do not drop any materials.
 
=== Difference between modes === <!--T:5-->
 
<!--T:23-->
Density Search mode tells players the probability of finding ores, while Node Search mode tells players how much ore is detected nearby. Additionally, Density Search mode will not tell the player about the presence of certain ores such as {{ll|gold|gold}} or {{ll|silver|silver}}, that are found within deposits of other minerals. Node Search mode ''does'' inform players about child ore deposits.


==Storage== <!--T:7-->
==Storage== <!--T:7-->
Tools are items commonly used by players and are generally equipped in the hotbar. Up to four tools can be placed on the tool rack, a specialized wall-mounted storage container. Propicks do not stack in inventory or when placed in containers.


== Prospecting Pick Tutorial Video == <!--T:8-->
<!--T:26-->
Thank Brennen666CA for creating and sharing with the VS community.
The prospecting pick can be {{SneakClick|placed}} against a wall, stored in {{ll|Containers|containers}} and placed on {{ll|tool rack|tool racks}}.  
<br><youtube>ISXuJjYexIo</youtube>


<!--T:9-->
== Prospecting Pick Tutorial Videos == <!--T:8-->
{{Navbox|Vintage Story}}


<!--T:10-->
{| class="wikitable"
|-
! Prospecting Pick Tutorial English !! In depth propick tutorial including mod recommendations
|-
| <youtube width="400" height="240">ISXuJjYexIo</youtube> || <youtube width="400" height="240">dRjdkveMlJ0</youtube>
|}
== Notes ==
The head developer settled a debate in 2023 about density readings.  To the [https://discord.com/channels/302152934249070593/302152934249070593/1149631346973626408 question] "Are prospecting reading in density mode chunk-based, or position-based?" Tyron [https://discord.com/channels/302152934249070593/302152934249070593/1149647958464274543 responded] "They are position based. thats why i don't want to represent them in the same way as prospector info".  The mod Prospector Info displays density-reading results on the map in squares aligned with chunk borders, and many video tutorials have perpetuated the misconception that prospecting results are chunk-based.
== History == <!--T:24-->
<!--T:25-->
* Prior to version 1.18.0, node search mode was disabled in world generation by default.
</translate>
</translate>
{{Metals navbox}}
{{Items navbox}}
{{Game navbox}}
[[Category:Items{{#translation:}}]]
[[Category:Tools{{#translation:}}]]
[[Category:Weapons{{#translation:}}]]
[[Category:Ground_storable{{#translation:}}]]

Revision as of 10:10, 11 January 2024

Prospecting Pick
Grid Copper prospecting pick.png
Durability Copper: 150
Tin Bronze: 250
Bismuth Bronze: 300
Black Bronze: 350
Gold: 60
Silver: 80
Iron: 650
Meteoric Iron: 900
Steel: 1625
Stackable 1
Tools


Prospecting Picks (Propick) are used to help players locate ore deposits for mining. An in depth guide discussing the various mining modes can be found on the Mining page.

Creation

The raw material used to create the tool head determines the crafting process required:

  • Casting (100 units): Copper and Bronze alloy
  • Smithing (1 ingot): Tool head crafted from the metals shown in the table (below).
  • Assembly:



CopperPropickHead

Stick


Copper prospecting pick








Tool Tiers

Material Durability Tool Tier Mining Speed (Stone & Ore) Mining Speed (Metal) Attack Power (HP) Attack Tier
Gold 60 2 2.7x N/A 1.75 2
Silver 80 2 2.7x N/A 1.75 2
Copper 150 2 2.5x N/A 1.25 2
Tin Bronze 250 3 3.3x N/A 1.75 3
Bismuth Bronze 300 3 3.0x N/A 1.5 3
Black Bronze 350 3 3.5x N/A 2.0 3
Iron 650 4 4.5x 4.5x 2.25 4
Meteoric Iron 900 4 4.75x 4.75x 2.35 4
Steel 1625 5 5.5x 5.5x 2.5 5

Usage

See also Mining - Prospecting

Prospecting picks have two modes, Density Search and Node Search. You can select them with the 'F' key.

  • Density Search mode allows players to sample three rock blocks within 4 blocks of each other to return the probability of ores in that chunk of the world. The probability is returned in ‰, parts-per-thousand, for each ore type. Density Search mode is useful in telling players what ores to expect to find within a given area, but does not tell players exactly where the ore may be, nor its potential size or quality.
  • Node Search mode is a much more precise way of identifying ores. By default, it is enabled in world generation with a radius of 6, but can be changed via worldgen command after a world has been created. After breaking a single block in Node Search Mode, the game scans all blocks in the specified radius, and tells the player if detectable ores are nearby. This mode tells players the direction and size of the ore deposit relative to the broken block.

Blocks broken by the prospecting pick do not drop any materials.

Difference between modes

Density Search mode tells players the probability of finding ores, while Node Search mode tells players how much ore is detected nearby. Additionally, Density Search mode will not tell the player about the presence of certain ores such as gold or silver , that are found within deposits of other minerals. Node Search mode does inform players about child ore deposits.

Storage

The prospecting pick can be placed against a wall, stored in containers and placed on tool racks .

Prospecting Pick Tutorial Videos

Prospecting Pick Tutorial English In depth propick tutorial including mod recommendations

Notes

The head developer settled a debate in 2023 about density readings. To the question "Are prospecting reading in density mode chunk-based, or position-based?" Tyron responded "They are position based. thats why i don't want to represent them in the same way as prospector info". The mod Prospector Info displays density-reading results on the map in squares aligned with chunk borders, and many video tutorials have perpetuated the misconception that prospecting results are chunk-based.

History

  • Prior to version 1.18.0, node search mode was disabled in world generation by default.


Ores, metals and minerals
Guides Ore Deposits Metals
Metals Copper Iron Meteoric iron Gold Silver Lead Tin Zinc Bismuth Titanium (Ilmenite) Nickel
Alloys Bronze (Tin bronze, bismuth bronze, black bronze) • Steel Brass Solder (Lead solder, Silver solder) • Molybdochalkos Cupronickel Electrum
Minerals Alum Borax Cinnabar Coal Halite (Salt) Lapis lazuli Quartz Saltpeter Sulfur Sylvite (Potash)
Tools Pickaxe Hammer Prospecting Pick Crucible Forge Ore blasting bomb Quern Anvil Bloomery Helve hammer Pulverizer
Other Gemstones
Related mechanics Panning Mining Clay forming Casting Smithing Steel making



Items
Resources Beeswax.pngBeeswaxBlastingpowder.pngBlasting powderBone.pngBoneBonemeal.pngBonemealCandle.pngCandleCattailtops.pngCattailsCharcoal.pngCharcoalClay-blue.pngClayRawbrick-fire.pngClay bricksClearquartz.pngClear quartzCloth-plain.pngClothCoke.pngCokeCompost.pngCompostCrushed-quartz.pngCrushed resourcesDrygrass.pngDry grassEgg-chicken.pngEggFat.pngFatFeather.pngFeatherFirewood.pngFirewoodFlaxfibers.pngFlax fibersFlaxtwine.pngFlax twineFlint.pngFlintGem-emerald-rough.pngGemsHerbbundle-basil.pngHerb bundlesHide-raw-large.pngHidesHoneycomb.pngHoneycombLargegearsection.pngLarge gear sectionLeather-plain.pngLeatherLime.pngLimeMortar.pngMortarPaper-parchment.pngParchmentPapyrustops.pngPapyrusPlank-oak.pngPlanksPotash.pngPotashQuicklime.pngQuicklimeRefractorybrick-fired-tier1.pngRefractory brickResin.pngResinSail.pngSailSewingkit.pngSewing kitShingle-burned-blue.pngShinglesStick.pngStickStone-granite.pngStonesStonebrick-granite.pngStone bricksInsect-termite.pngTermites
Metal Metalbit-iron.pngMetal BitsMetalchain-iron.pngChainsIngot-iron.pngIngotsNightvisionupgrades-nightvisionlens1.pngJonas partsMetallamellae-iron.pngLamellaeMetal-scraps.pngMetal scrapsMetal-parts.pngMetal partsMetalbit-iron.pngNuggetsOre-bountiful-nativecopper-basalt.pngOrePadlock-iron.pngPadlocksMetalplate-iron.pngPlatesPoundercap-iron.pngPounder capsGear-rusty.pngRusty gearMetalscale-iron.pngScalesScrapweaponkit.pngScrap weapon kitSolderbar.pngSolder barGear-temporal.pngTemporal gearPickaxehead-iron.pngTool heads
Seeds Cattailroot.pngCattail rootSeeds-flax.pngCrop seedsPapyrusroot.pngPapyrus rootTreeseed-oak.pngTree seeds
Tools Axe-copper.pngAxeChisel-copper.pngChiselCleaver-copper.pngCleaverFirestarter.pngFirestarterHammer-copper.pngHammerHelvehammer-bismuthbronze.pngHelve hammerHoe-copper.pngHoeInkandquill.pngInk and quillKnife-copper.pngKnifeOreblastingbomb.pngOre blasting bombPickaxe-copper.pngPickaxePlumbandsquare.pngPlumb and SquareProspectingpick-copper.pngProspecting pickSaw-iron.pngSawScythe-copper.pngScytheShears-copper.pngShearsShovel-copper.pngShovelSieve-linen.pngSieveSolderingiron.pngSoldering ironTongs.pngTongsPan-wooden.pngWooden panWrench-copper.pngWrench
Weapons Arrow-flint.pngArrowBeenade-opened.pngBeenadeBow-simple.pngBowBlade-falx-copper.pngFalxSword-copper.pngSwordSpear-copper.pngSpearSling.pngSlingSpear-hacking.pngTuning spear
Consumables
Equipment
Transport Glider.pngGliderBoat-raft-pine.pngRaftOar-crude-pine.pngCrude oar
Miscellaneous Book-normal-brickred.pngBookOmoktabletop.pngGame of OmokTuningcylinder-1.pngTuning cylinder
Creative only Stackrandomizer-ingot.pngStack randomizers


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