Prospecting Pick: Difference between revisions
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<languages/> | <languages/><translate> | ||
</translate> | |||
{{Tool | |||
|Name=<translate><!--T:31--> Prospecting Pick</translate> | |||
|Image=File:Grid_Copper_prospecting_pick.png | |||
|Durability='''<translate><!--T:33--> Copper</translate>''': 150<br />'''<translate><!--T:34--> Tin Bronze</translate>''': 250<br />'''<translate><!--T:35--> Bismuth Bronze</translate>''': 300<br />'''<translate><!--T:36--> Black Bronze</translate>''': 350<br />'''<translate><!--T:37--> Gold</translate>''': 60<br />'''<translate><!--T:38--> Silver</translate>''': 80<br />'''<translate><!--T:39--> Iron</translate>''': 650<br />'''<translate><!--T:40--> Meteoric Iron</translate>''': 900<br />'''<translate><!--T:41--> Steel</translate>''': 1625 | |||
|Stackable=1 | |||
|FloatRight=yes | |||
|NoBreak=yes | |||
}} | |||
<translate> | <translate> | ||
<!--T: | <!--T:11--> | ||
'''Prospecting Picks''' (Propick) are used to help players locate | '''Prospecting Picks''' (Propick) are used to help players locate {{ll|Ore Deposits|ore deposits}} for mining. An in depth guide discussing the various mining modes can be found on the {{ll|Mining|Mining}} page. | ||
{{ | |||
| | |||
|}} | |||
</translate> | |||
__TOC__ | __TOC__ | ||
== Creation == <!--T:2--> | <translate> | ||
== Creation == <!--T:13--> | |||
<!--T:2--> | |||
The raw material used to create the tool head determines the crafting process required: | The raw material used to create the tool head determines the crafting process required: | ||
* | * {{ll|Casting|Casting}} (100 units): Copper and Bronze alloy | ||
* | * {{ll|Smithing|Smithing}} (1 ingot): Tool head crafted from the metals shown in the table (below). | ||
* Assembly: | |||
</translate> | |||
{{Grid/Crafting | {{Grid/Crafting | ||
|B2=CopperPropickHead|B3=Stick | |B2=CopperPropickHead|B2_name=<translate><!--T:28--> Prospecting pick head</translate> | ||
|Output=Copper prospecting pick}} | |B3=Stick|B3-link=Special:MyLanguage/Stick|B3_name=<translate><!--T:29--> Stick</translate> | ||
</ | |Output=Copper prospecting pick|Output_name=<translate><!--T:30--> Prospecting pick</translate>}} | ||
<translate> | |||
===Tool Tiers=== <!--T:15--> | |||
</translate> | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Material | ! <translate><!--T:43--> Material</translate> | ||
! Durability | ! <translate><!--T:44--> Durability</translate> | ||
! | ! <translate><!--T:45--> Tool Tier</translate> | ||
! Mining Speed (Stone) | ! <translate><!--T:46--> Mining Speed (Stone & Ore)</translate> | ||
! Attack Power (HP) | ! <translate><!--T:47--> Mining Speed (Metal)</translate> | ||
! Attack Tier | ! <translate><!--T:48--> Attack Power (HP)</translate> | ||
! <translate><!--T:49--> Attack Tier</translate> | |||
|- | |||
! <translate><!--T:50--> Gold</translate> | |||
| 60 | |||
| 2 | |||
| 2.7x | |||
| N/A | |||
| 1.75 | |||
| 2 | |||
|- | |||
! <translate><!--T:51--> Silver</translate> | |||
| 80 | |||
| 2 | |||
| 2.7x | |||
| N/A | |||
| 1.75 | |||
| 2 | |||
|- | |- | ||
! <translate><!--T:52--> Copper</translate> | |||
| 150 | | 150 | ||
| 2 | | 2 | ||
| 2.5x | | 2.5x | ||
| 1. | | N/A | ||
| 1.25 | |||
| 2 | | 2 | ||
|- | |- | ||
! <translate><!--T:53--> Tin Bronze</translate> | |||
| 250 | | 250 | ||
| 3 | | 3 | ||
| 3.3x | | 3.3x | ||
| 1. | | N/A | ||
| 1.75 | |||
| 3 | | 3 | ||
|- | |- | ||
! <translate><!--T:54--> Bismuth Bronze</translate> | |||
| 300 | | 300 | ||
| 3 | | 3 | ||
| 3.0x | | 3.0x | ||
| N/A | |||
| 1.5 | | 1.5 | ||
| 3 | | 3 | ||
|- | |- | ||
! <translate><!--T:55--> Black Bronze</translate> | |||
| 350 | | 350 | ||
| 3 | | 3 | ||
| 3.5x | | 3.5x | ||
| N/A | |||
| 2.0 | | 2.0 | ||
| 3 | | 3 | ||
|- | |- | ||
! <translate><!--T:56--> Iron</translate> | |||
| 650 | | 650 | ||
| 4 | | 4 | ||
| 4.5x | | 4.5x | ||
| 2. | | 4.5x | ||
| 2.25 | |||
| 4 | | 4 | ||
|- | |- | ||
| | ! <translate><!--T:57--> Meteoric Iron</translate> | ||
| | | 900 | ||
| | | 4 | ||
| | | 4.75x | ||
| | | 4.75x | ||
| | | 2.35 | ||
| 4 | |||
|- | |- | ||
| | ! <translate><!--T:58--> Steel</translate> | ||
| | | 1625 | ||
| | | 5 | ||
| | | 5.5x | ||
| | | 5.5x | ||
| | | 2.5 | ||
| 5 | |||
|} | |} | ||
<translate> | |||
== Usage == <!--T:4--> | == Usage == <!--T:4--> | ||
<!--T:16--> | |||
:''See also {{ll|Mining#Prospecting_(Systematic_Method)|Mining - Prospecting}}'' | |||
<!--T:18--> | |||
Prospecting picks have two modes, Density Search and Node Search. You can select them with the 'F' key. | |||
<!--T:27--> | |||
* '''Density Search mode''' allows players to sample three rock blocks within 4 blocks of each other to return the probability of ores in that chunk of the world. The probability is returned in ‰, parts-per-thousand, for each ore type. Density Search mode is useful in telling players what ores to expect to find within a given area, but does not tell players exactly where the ore may be, nor its potential size or quality. | |||
<!--T:19--> | |||
* '''Node Search mode''' is a much more precise way of identifying ores. By default, it is enabled in world generation with a radius of 6, but can be changed via {{ll|World_Configuration#Survival_challenges|worldgen command}} after a world has been created. After breaking a single block in Node Search Mode, the game scans all blocks in the specified radius, and tells the player if detectable ores are nearby. This mode tells players the direction and size of the ore deposit relative to the broken block. | |||
<!--T:22--> | |||
Blocks broken by the prospecting pick do not drop any materials. | |||
=== Difference between modes === <!--T:5--> | |||
<!--T:23--> | |||
Density Search mode tells players the probability of finding ores, while Node Search mode tells players how much ore is detected nearby. Additionally, Density Search mode will not tell the player about the presence of certain ores such as {{ll|gold|gold}} or {{ll|silver|silver}}, that are found within deposits of other minerals. Node Search mode ''does'' inform players about child ore deposits. | |||
==Storage== <!--T:7--> | ==Storage== <!--T:7--> | ||
<!--T:26--> | |||
The prospecting pick can be {{SneakClick|placed}} against a wall, stored in {{ll|Containers|containers}} and placed on {{ll|tool rack|tool racks}}. | |||
<!--T: | == Prospecting Pick Tutorial Videos == <!--T:8--> | ||
<!--T:10--> | |||
{| class="wikitable" | |||
|- | |||
! Prospecting Pick Tutorial English !! In depth propick tutorial including mod recommendations | |||
|- | |||
| <youtube width="400" height="240">ISXuJjYexIo</youtube> || <youtube width="400" height="240">dRjdkveMlJ0</youtube> | |||
|} | |||
== Notes == | |||
The head developer settled a debate in 2023 about density readings. To the [https://discord.com/channels/302152934249070593/302152934249070593/1149631346973626408 question] "Are prospecting reading in density mode chunk-based, or position-based?" Tyron [https://discord.com/channels/302152934249070593/302152934249070593/1149647958464274543 responded] "They are position based. thats why i don't want to represent them in the same way as prospector info". The mod Prospector Info displays density-reading results on the map in squares aligned with chunk borders, and many video tutorials have perpetuated the misconception that prospecting results are chunk-based. | |||
== History == <!--T:24--> | |||
<!--T:25--> | |||
* Prior to version 1.18.0, node search mode was disabled in world generation by default. | |||
</translate> | </translate> | ||
{{Metals navbox}} | |||
{{Items navbox}} | |||
{{Game navbox}} | |||
[[Category:Items{{#translation:}}]] | |||
[[Category:Tools{{#translation:}}]] | |||
[[Category:Weapons{{#translation:}}]] | |||
[[Category:Ground_storable{{#translation:}}]] |
Revision as of 10:10, 11 January 2024
Prospecting Pick | |
Durability | Copper: 150 Tin Bronze: 250 Bismuth Bronze: 300 Black Bronze: 350 Gold: 60 Silver: 80 Iron: 650 Meteoric Iron: 900 Steel: 1625 |
Stackable | 1 |
Tools |
Prospecting Picks (Propick) are used to help players locate ore deposits for mining. An in depth guide discussing the various mining modes can be found on the Mining page.
Creation
The raw material used to create the tool head determines the crafting process required:
- Casting (100 units): Copper and Bronze alloy
- Smithing (1 ingot): Tool head crafted from the metals shown in the table (below).
- Assembly:
Tool Tiers
Material | Durability | Tool Tier | Mining Speed (Stone & Ore) | Mining Speed (Metal) | Attack Power (HP) | Attack Tier |
---|---|---|---|---|---|---|
Gold | 60 | 2 | 2.7x | N/A | 1.75 | 2 |
Silver | 80 | 2 | 2.7x | N/A | 1.75 | 2 |
Copper | 150 | 2 | 2.5x | N/A | 1.25 | 2 |
Tin Bronze | 250 | 3 | 3.3x | N/A | 1.75 | 3 |
Bismuth Bronze | 300 | 3 | 3.0x | N/A | 1.5 | 3 |
Black Bronze | 350 | 3 | 3.5x | N/A | 2.0 | 3 |
Iron | 650 | 4 | 4.5x | 4.5x | 2.25 | 4 |
Meteoric Iron | 900 | 4 | 4.75x | 4.75x | 2.35 | 4 |
Steel | 1625 | 5 | 5.5x | 5.5x | 2.5 | 5 |
Usage
- See also Mining - Prospecting
Prospecting picks have two modes, Density Search and Node Search. You can select them with the 'F' key.
- Density Search mode allows players to sample three rock blocks within 4 blocks of each other to return the probability of ores in that chunk of the world. The probability is returned in ‰, parts-per-thousand, for each ore type. Density Search mode is useful in telling players what ores to expect to find within a given area, but does not tell players exactly where the ore may be, nor its potential size or quality.
- Node Search mode is a much more precise way of identifying ores. By default, it is enabled in world generation with a radius of 6, but can be changed via worldgen command after a world has been created. After breaking a single block in Node Search Mode, the game scans all blocks in the specified radius, and tells the player if detectable ores are nearby. This mode tells players the direction and size of the ore deposit relative to the broken block.
Blocks broken by the prospecting pick do not drop any materials.
Difference between modes
Density Search mode tells players the probability of finding ores, while Node Search mode tells players how much ore is detected nearby. Additionally, Density Search mode will not tell the player about the presence of certain ores such as gold or silver , that are found within deposits of other minerals. Node Search mode does inform players about child ore deposits.
Storage
The prospecting pick can be placed against a wall, stored in containers and placed on tool racks .
Prospecting Pick Tutorial Videos
Prospecting Pick Tutorial English | In depth propick tutorial including mod recommendations |
---|---|
Notes
The head developer settled a debate in 2023 about density readings. To the question "Are prospecting reading in density mode chunk-based, or position-based?" Tyron responded "They are position based. thats why i don't want to represent them in the same way as prospector info". The mod Prospector Info displays density-reading results on the map in squares aligned with chunk borders, and many video tutorials have perpetuated the misconception that prospecting results are chunk-based.
History
- Prior to version 1.18.0, node search mode was disabled in world generation by default.
Ores, metals and minerals | |
---|---|
Guides | Ore Deposits • Metals |
Metals | Copper • Iron • Meteoric iron • Gold • Silver • Lead • Tin • Zinc • Bismuth • Titanium (Ilmenite) • Nickel |
Alloys | Bronze (Tin bronze, bismuth bronze, black bronze) • Steel • Brass • Solder (Lead solder, Silver solder) • Molybdochalkos • Cupronickel • Electrum |
Minerals | Alum • Borax • Cinnabar • Coal • Halite (Salt) • Lapis lazuli • Quartz • Saltpeter • Sulfur • Sylvite (Potash) |
Tools | Pickaxe • Hammer • Prospecting Pick • Crucible • Forge • Ore blasting bomb • Quern • Anvil • Bloomery • Helve hammer • Pulverizer |
Other | Gemstones |
Related mechanics | Panning • Mining • Clay forming • Casting • Smithing • Steel making |
Wiki Navigation | |
---|---|
Vintage Story | Guides • Frequently Asked Questions • Soundtrack • Versions • Controls |
Game systems | Crafting • Knapping • Clay forming • Smithing • Cooking • Temperature • Hunger • Mining • Temporal stability • Mechanical power • Trading • Farming • Animal husbandry |
World | World generation • Biomes • Weather • Temporal storms |
Items | Tools • Weapons • Armor • Clothing • Bags • Materials • Food |
Blocks | Terrain • Plants • Decorative • Lighting • Functional • Ore |
Entities | Hostile entities • Animals • NPCs • Players |
Miscellaneous | List of client commands • List of server commands • Creative Starter Guide • Bot System • WorldEdit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking |