生存指南 - 你的第一天
本指南是由玩家们一起协作的完成的,可能会出现错误。一位出色的社区玩家copygirl,她是Vintage Story代码的贡献者,她在她自己的页面上编写了一个更简洁且可能对玩家更友好的生存指南。与wiki上一样,不保证内容的准确性,但都是根据作者所知编写的。
Your first day
Player Spawn
玩家出现在世界的“重生点”。如果玩家在游戏中死亡,该玩家将在初始生成位置重新出现(重生),直到重置玩家重生点(重置玩家重生点的方法可以在游戏稍后找到)。当玩家首次出现在世界上时,最好为该重生点设置标记。点击世界地图或通过命令
/waypoint add [waypointcolor][title]
。此命令添加具有指定颜色(任何.NET颜色或十六进制编码)和文本的标记点。
User Interfaces
Once you have spawned, you will see three indicators at the bottom of your screen: one red, one cyan and one green.
Health
The first red indicator, your health bar on the left, reflects the amount of damage your character can take before dying. Each subdivision in the bar represents 1 health point, of which you will have 15 by default. Lost health points can be recovered using healing items or through natural regeneration, which restores 0.1 health points every 10 seconds. However, this significantly increases the loss of satiety.
Temporal Stability
The second marker, represented by a cyan gear in the middle, is your temporal stability. This measures how stable the player is. The less cyan area there is, the more unstable the character will be. As it gradually decreases, you will see the gear spinning counterclockwise. If it completely runs out, you will enter the Rust World, which causes visual distortions, increases the spawn rate of monsters, and causes damage until some temporal stability can be recovered.
Draining temporal stability:
- Some surface areas are temporally unstable
- Caves, underground caverns, and places below surface level are generally more unstable than the surface of the world
- Temporal storm (occur at regular intervals)
- Being near a Temporal rift will rapidly drain temporal stability
Recovering temporal stability:
- Move to a location of high stability on the surface or at higher elevations in the world
- Transfer the temporal stability from a temporal gear : equip the gear in the left hand, a knife in the off hand, and hold
to provide a 30% boost at the cost of some HP
- Killing mosters recovers small amounts of your own temporal stability
Keep temporal stability in mind when picking a spot to building your home, as moving after settling down will be much harder.
Satiety
Satiety, represented by the green bar on the right, reflects how hungry the character is or how many calories remain to be burned. It has a maximum, default, value of 1500. Satiety decreases naturally over time, even when standing still, but some actions such as running, holding something in the off-hand, wearing armor, or certain conditions like cold temperatures or regenerating lost health will increase satiety consumption. If satiety falls to zero, the player will start to take hunger damage, leading to death. Eating food will restore as much satiety as shown in the item's description.
Player Inventory
Bellow the three indicators, you will see one empty slot on the left, 10 empty slots on the middle and 4 empty slots on the right. These are three different types of inventory slots.
- Off-hand slot Which can hold passive items such as torchers or lanterns.
- Main inventory Which holds 10 slots. Every slot is linked to a shortcut for quick access (default: keys 1 to 0).
- Backpack slots Which allow for portable containers to be added. Up to 4 containers can be used to expand the inventory further. These slots can be accessed through the inventory/crafting window E or by using Ctlr + 1 to 4.
Stone Age
为了开启石器时代,你需要石制工具,该过程通常包括以下内容:
- Find Flint or loose knappable stones (basalt, chert, granite, andesite, obsidian or peridotite).
- With the flint or stone in your active hotbar slot, place it (Shift +
) on solid ground to create a knapping surface. Only flint will immediately create a knapping surface. In order to use the other loose stones, you need to place it once, then target it (Shift +
) again with another loose stone.
- Choose the tool to create from the menu. An axe and a knife are highly recommended as first tools.
- Using a stone in the active hand,
on the orange boxes to remove them from the stone and shape the finished blade or tool head. When the last orange box is removed, the completed tool head will transfer to the player's hotbar. If an orange box (or group of them) becomes completely separated from the main tool, they will disappear as well.
- Press E to open the inventory GUI and access the crafting grid. In the grid, combine the stone tool blade with a stick (handle) to create the finished tool.
Protip: |
Portable Containers
Now that you have a knife and can quickly gather reeds, you can collect 10 of them to craft a hand basket, needing 40 to fill all the backpack slots. Each hand basket adds 3 inventory slots, giving us 12 new spaces. It is important to note that backpacks can only be kept in the inventory while they are empty. Once they contain items, they can only be placed on the ground or in backpack slots.
Food
You can now fill all that extra inventory space with food! Here are some of the first day options:
- Wild Crops can be found around the world. They spawn in varying states of growth, and are only harvestable when fully mature. In addition to food they are one of the main ways of acquiring seeds for farming along with ruins and trading . Wild crops can also be an easy way to acquire flax before you have a farm .
- Mushrooms can be harvested with a knife or empty hands. They will regrow at the exact spot, so marking mushroom clusters on the map can be advantageous. Make sure to check the mushroom with the Handbook to check for poisonous variants, as some mushrooms can drain your health or even kill you when consumed raw or cooked. They can be found on the ground or on trees, and are (mostly) found in forests.
- Ripe Berry Bushes can be harvested without tools, and then broken and replanted anywhere else. After a while they will start to bloom again.
- Cattail roots can be harvested using a knife and cooked over a fire as a source of early game forage. However, eating the roots gets rid of the plant, so it is best to try to avoid until you make all reed chests and baskets you plan to make.
- Most animals can be killed and harvested with a knife for nutritious meat and fat, as well as items useful later in the game like bones and hide. Bones can be gathered after exiting the menu by destroying the skeleton left behind. Sneak and hold the
with a knife in hand to harvest animals. Meat must be cooked in a fire pit.
Refer to the page on wild foods for more information.
Clay
粘土是一种历久弥新的必需品,在前期里,它可以用来制作相对便宜的固定存储容器,也是你保存食物更长时间的首选方法。它还需要制作一个烹饪锅,这是高级烹饪所必需的。
详细信息查看粘土塑造 页面。
Light / Cooking
一旦太阳落山,玩家可能想搭建一个篝火 作为光源并且烹饪。不过要注意,雨水 会扑灭任何未遮挡的火焰或火把,所以一定要在篝火上方建造一个简单的屋顶。
要制作篝火,请收集以下资源:
- Dry grass :
with a Knife in hand to gather Tall Grass.
- Firewood :
with an Axe in hand to cut Trees and harvest logs. Place the axe and logs in the crafting grid to create firewood.
Sneak and right click on solid ground with the dry grass in hand to place a fire pit. Next, sneak and right click with 4 firewood in hand to complete the fire pit. Then, light the fire using a firestarter (or a torch), hold with either item in hand and aim at the base of the firepit. (Optionally check the handbook H, to find out how to make a firestarter .)
恭喜你,可以烹饪肉了,加热熄灭的火把可以制作出新的火把!不过要小心,左手拿着火把会加快你的饥饿速度,而在泡水时拿着的火把也会熄灭。
Combat
为了防御敌对生物,可以打制出石器时代的武器或用原木雕刻一根棍棒。不同的武器攻击范围不同。长矛 是石器时代最强的远程武器,但很快就会损坏。通过打制石头制作一个石制矛头,并在制作网格中与一根木棍(手柄)结合完成长矛。棍棒耐用,但伤害低,攻击范围小。小刀、斧子或普通的木棍都可以用作武器,但它们的攻击范围比长矛短。在紧急情况下,可以向怪物投掷小石块。有关更多信息,请参阅战斗 上的主要文章。
木制简易胸甲 可以用干草 和木柴 制作,以提供一些非常基本的保护。它不会保护你的头或腿,但总比什么都没有好。一旦在Vintage Story的世界中站稳脚步,就可以制造出更高级的盔甲 。
Shelter
一旦太阳落山,玩家也可能需要一个庇护所。有许多不同的方块,你可以利用前期可用的资源来建造一个庇护所。前期可用干草 制作床 ,或合成干草块/含草泥土用于前期建筑的方块。土方块 也是一种很好的建筑材料,可以用来制作泥砖。
There are different blocks that you can use to make a shelter using the early resources you have available. Dry grass can be used to make a bed early on, or form hay blocks/cob for early building blocks. Soil is also a good building material, and can be used to create Wattle and daub . If you run out of time or don't have the resources to make a shelter, you can always hide in a Traders cart (remember, you will not be able to prepare tools or food for tomorrow as you can't modify the Traders cart. If there are no traders nearby, you can always make a skybase or bunker, just remember some monsters can climb ladders!
Stationary Storage
- 有关详细信息,请参阅容器的主要文章 。
For more storage, the player can craft two early game containers .
- Reed chests have 8 slots for items, however they require a total of 24 cattails (or papyrus) and shouldn't be used to store food if possible.
- Storage Vessels have 12 slots. They require clay to craft and have the best spoilage rates in the game, which make them suitable for food storage. As with all clay items, they must be fired before they become useable.
- Chests have 16 slots, but it's not an early game storage, because it's require boards and Nails and strips , which also require access to smithing . You can also combine two chests into one trunk in the crafting grid, which takes up 2 blocks of space and has 36 slots, making it slightly more effective than two chests, but more bulky.
Temperature
- 有关详细信息,请参阅温度的主要文章 。
玩家的体温需要保持在37°C左右。体温低于这个标准的时间过长会导致出现画面冻结,甚至造成伤害。注意,浸泡在水中或在雨中会使你的体温下降得更快。
站在点燃的篝火旁可以让玩家暖和起来,即使在离开后,体温也会维持一段时间。
Standing near a lit campfire can warm the player up and the body temperature will stay up a while even after stepping away.
Advanced Game Mechanics
一旦掌握了基础知识,玩家就可以开始研究进阶技巧:生存指南-进阶技巧
Tutorial Video: First Day
感谢Ashantin制作视频并与VS社区分享。


Wiki Navigation | |
---|---|
Vintage Story | Guides • Frequently Asked Questions • Soundtrack • Versions • Controls |
Game systems | Crafting • Knapping • Clay forming • Smithing • Cooking • Temperature • Hunger • Mining • Temporal stability • Mechanical power • Trading • Farming • Animal husbandry |
World | World generation • Biomes • Weather • Temporal storms |
Items | Tools • Weapons • Armor • Clothing • Bags • Materials • Food |
Blocks | Terrain • Plants • Decorative • Lighting • Functional • Ore |
Entities | Hostile entities • Animals • NPCs • Players |
Miscellaneous | List of client commands • List of server commands • Creative Starter Guide • Bot System • WorldEdit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking • Adding Mods • Troubleshooting Mods |