Weapons/es: Difference between revisions
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Todas las herramientas se pueden obtener mediante las diferentes {{ll|Crafting/es|mecánicas de crafteo}} del juego. Para la mayoría de las armas, el proceso suele consistir en fabricar una pieza superior mediante {{ll|Knapping/es|Talla Lítica}}, {{ll|Casting/es|fundición}} o {{ll|Smithing/es|herrería}} y luego combinarla con un palo en la cuadricula de crafteo. | Todas las herramientas se pueden obtener mediante las diferentes {{ll|Crafting/es|mecánicas de crafteo}} del juego. Para la mayoría de las armas, el proceso suele consistir en fabricar una pieza superior mediante {{ll|Knapping/es|Talla Lítica}}, {{ll|Casting/es|fundición}} o {{ll|Smithing/es|herrería}} y luego combinarla con un palo en la cuadricula de crafteo. | ||
==Uso== | |||
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Revision as of 15:14, 7 June 2024
This page was last verified for Vintage Story version 1.19.1.
En la naturaleza, usar sólo las manos para luchar, cazar o defenderse de criaturas hostiles no será muy eficaz durante mucho tiempo. Para poder acabar con las bestias salvajes o ponerte a salvo, primero debes empezar a utilizar armas. Hay una gran variedad de armas, normalmente clasificadas por el material del que están hechas (nivel), o separadas en a distancia y cuerpo a cuerpo.
Hacer herramientas puede fácilmente convertirse en un proceso de varios pasos, implicando diferentes tipos de mecánicas, como la talla lítica , fundición , herrería , y fabricación simple ; esto puede dificultar el proceso de obtener mejores herramientas, pero el desafío lo hace aún más gratificante.
Es importante tener en cuenta que algunas clases de personajes tienen modificadores personales (rasgos) que pueden afectar la efectividad de ciertas herramientas:
- La clase Cazador otorga un 10% de aumento a todo el daño a distancia (arcos, lanzas arrojadizas, etc.), pero un reduce un 15% en el daño de las armas cuerpo a cuerpo.
- La clase Relojero da un 10% aumento del daño contra criaturas mecánicas, pero reduce un 15% el daño de arma cuerpo a cuerpo.
- La clase Guardia Negro aumenta un 20% el daño de todas las armas cuerpo a cuerpo, pero reduce un 15% el daño a distancia.
- Y la clase Malhechor reduce un 15% el daño de armas cuerpo a cuerpo.
Para una explicación más detallada de los rasgos positivos y negativos, véase Clases .
Obtención
Vasijas Agrietadas
Algunas herramientas pueden obtenerse rompiendo recipientes agrietados , que puede encontrarse en la mayoría de ruinas .
Kit de armas de chatarra
Algunas armas se pueden obtener usando chatarra para fabricar un kit de armas de chatarra , que se puede pulsar con el botón derecho para recibir un arma de chatarra aleatoria.
Estas armas son: La maza de chatarra (20% de probabilidad), el garrote de chatarra (16% de probabilidad), la lanza de chatarra (23% de probabilidad) y la espada larga de chatarra (16% de probabilidad).
Crafteo
Todas las herramientas se pueden obtener mediante las diferentes mecánicas de crafteo del juego. Para la mayoría de las armas, el proceso suele consistir en fabricar una pieza superior mediante Talla Lítica , fundición o herrería y luego combinarla con un palo en la cuadricula de crafteo.
Uso
Range
- Attacking a mob (melee combat): place the weapon in an active hotbar slot and
strike a target.
- Attacking a mob (Spear: ranged combat): place the spear in an active hotbar slot and
hold to aim. Releasing throws the lance.
- Attacking a mob (Bow: ranged combat): place the bow in an active hotbar slot and arrows in the inventory, and
hold to charge the bow. Releasing fires the arrow.
Durability
Different weapons have different amounts of durability, meaning some take more hits before they break than others. A weapon's durability is also affected by its material. The ranking of tool materials, from worst to best in terms of durability, can vary depending on the weapon but usually goes: Stone < Obsidian < Gold < Silver < Copper < Tin Bronze < Bismuth Bronze < Black Bronze < Iron < Meteoric Iron < Steel.
Weapon Types
There are three different categories of weapons:
Type Image Material Description Ranged Weapons Piedra The most simple type of weapon in Vintage Story. Place the stone in your active hand and hold to aim. Releasing throws the stone, causing 1 hp of blunt damage.Abejas Just a grenade filled with angry bees. Place the beenade in your active hand and hold to aim. Releasing throws the beenade, causing 0.5 hp of blunt damage and spawning a swarm of angry bees that make 0.25 hp of damage every hit.Arco Ranged weapon used for combat when combined with at least one arrow. Place the bow in your active hand and hold to tense it. Releasing fires the arrow.Lanza Both a melee and a ranged weapon. Place the spear in your active hand and hold to aim. Releasing casts the weapon at a target.Melee Weapons Clubs One of the earliest and simplest weapons. Place the weapon in your active hand and press or hold to strike a target.Lanza Both a melee and a ranged weapon. Place the weapon in your active hand and press or hold to strike a target.Falx A sword to fend off your enemies. Place the weapon in your active hand and press or hold to strike a target.Falx Same as the sword. Place the weapon in your active hand and press or hold to strike a target.Tools as Weapons
Hacha
Pico
Cuchillo
Martillo
Pala
Tijeras
Cuchillo de carnicero
AzadaWhile not their primary purpose, some tools are also able to inflict a little bit of damage when swung against enemies, with how much damage they make being directly tied to their tier. Be careful, though, every hit will still count against its durability. Place the tool in your active hand and press or hold to strike a target.
Bomba para menas Particularly effective for blasting ores, but also for blasting dangers away. Place the bomb close to an enemy and light it with a torch or firestarter; don't get caught in the blast!
Weapon Tiers
The material used to create the weapon determines their tier. In general, higher tier tools have more durability (last longer), and provide more attack power (damage per hit). Higher tier tools will also require advanced material and crafting processes to create.
Type Material Weapon Description Tier 0 Wood Club Some weapons can be made from wood or metal scraps in an emergency or as first combat solutions in the early game. To get a scrap weapon, the player needs to craft a scrap weapon kit, which can be right clicked to receive either a random scrap weapon or scrap tool. Metal scraps Club, Mace Tier 1 Stones Spear, Arrow Stone weapons are made by knapping. Only certain types of stone allow for knapping, though, meaning only granite, andesite, basalt, peridotite, obsidian, chert, or flint can be used to make weapons. Tier 2 Copper Spear, Falx, Arrow Copper weapons can be made by either casting or smithing, offering better durability and attack power. Weapons can also be crafted from the rare base metals gold and silver. Gold Silver Tier 3 Tin Bronze Spear, Falx, Arrow Bronze alloy weapons can be made by casting or smithing , offering better durability and attack power. Bismuth Bronze Black Bronze Tier 4 Iron Falx, Arrow Iron weapons can only be made by smithing. Only the Falx and Arrowhead are available as iron weapons. Meteoric Iron Tier 5 Steel Falx, Arrow Steel weapons can only be made by smithing. Only the Falx and Arrowhead are available as steel weapons. Additionally, you have an extra creative-only Admin material type longblade.
Special Cases
There are two different tiers of bows, of which one can only be crafted by the hunter. Arrowheads can be crafted from different tiers of materials, and are discussed on the bow page in more detail.
Weapon Stats
Ranged weapons
Stones
Weapon | Damage (HP) | Chance to break on impact |
---|---|---|
Any stone | 1.0 | 100% |
Arrows
Weapon | Damage (HP) added/substracted to bow damage |
Chance to break on impact |
---|---|---|
Crude arrow | -0.75 | 30% |
Flint arrow | -0.5 | 25% |
Copper arrow | +0 | 15% |
Ornate gold arrow | +1 | 15% |
Ornate silver arrow | +1 | 15% |
Tin bronze arrow | +1 | 12.5% |
Bismuth bronze arrow | +1 | 12.5% |
Black bronze arrow | +1.5 | 10% |
Iron arrow | +2 | 10% |
Meteoric iron arrow | +2.25 | 10% |
Steel arrow | +2.5 | 7% |
Bows
Weapon | Damage (HP) without the additionnal arrow damage |
Durability |
---|---|---|
Crude bow | 3 | 100 |
Simple bow | 3.25 | 220 |
Longbow | 3.75 | 750 |
Recurve bow | 4 | 600 |
Beenade
Weapon | Damage (HP) | Chance to break on impact | |
---|---|---|---|
Blunt damage | Bee damage | ||
Beenade | 0.5 | 0.25 each sting | 100% |
Melee weapons
Clubs
Weapon | Damage (HP) | Reach (m) | Durability |
---|---|---|---|
Wooden club | 1.5 | 2.0 | 150 |
Scrap club | 2.5 | 2.0 | 125 |
Scrap mace | 2 | 2.0 | 200 |
Longblade
Weapon | Damage (HP) | Reach (m) | Durability |
---|---|---|---|
Scrap | 2.5 | 2.5 | 90 |
Copper | 3.0 | 2.5 | 250 |
Gold | 3.25 | 2.5 | 175 |
Silver | 3.25 | 2.5 | 175 |
Bismuth bronze | 3.25 | 2.5 | 530 |
Tin bronze | 3.5 | 2.5 | 450 |
Black bronze | 3.75 | 2.5 | 600 |
Iron | 4.0 | 2.5 | 850 |
Meteoric iron | 4.25 | 2.5 | 1100 |
Steel | 4.25 | 2.5 | 2125 |
Blackguard | 4.25 | 2.5 | 1100 |
Forlorn Hope | 4.25 | 2.5 | 650 |
Admin | 300 | 2.5 - 500 | 9999 |
Spear
Weapon | Damage (HP) | Throw damage | Reach (m) | Durability |
---|---|---|---|---|
Other stones | 1.8 | 4.0 | 3.5 | 16 |
Flint | 2.0 | 5.0 | 3.5 | 32 |
Obsidian | 2.3 | 5.25 | 3.5 | 45 |
Scrap | 2.8 | 5.75 | 3.5 | 80 |
Copper | 2.8 | 5.75 | 3.5 | 140 |
Bismuth bronze | 3.3 | 5.0 | 3.5 | 260 |
Tin bronze | 3.8 | 6.5 | 3.5 | 220 |
Black bronze | 4.0 | 8.0 | 3.5 | 300 |
Tuning spear | 4.0 | 7.0 | 3.5 | 250 |
Ornate gold | 4.3 | 8.25 | 3.5 | 320 |
Ornate silver | 4.3 | 8.25 | 3.5 | 320 |
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