Weapons/de: Difference between revisions

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<languages/>
<languages/>
{{GameVersion|1.19.1}}
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[[File:Weapon_using.gif|thumb|200px|Seraph using common weapons.]]
[[File:Weapon_using.gif|thumb|200px|Seraph using common weapons.]]
In the wilderness, using just your bare hands to fight, hunt, or defend yourself against hostile creatures won’t be very effective for long. To be able to best take down wild beasts or get yourself out of harm's way, you must first start utilizing weapons. There are a variety of weapons, usually categorized by the material they’re made out of (tier), or separated into ranged and melee. <br />
In the wilderness, using just your bare hands to fight, hunt, or defend yourself against hostile creatures won’t be very effective for long. To be able to best take down wild beasts or get yourself out of harm's way, you must first start utilizing weapons. There are a variety of weapons, usually categorized by the material they’re made out of (tier), or separated into ranged and melee.
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Making weapons can easily become a multi-step process that involves different kinds of mechanics, like [[Knapping|knapping]], [[Casting|casting]], [[Smithing|smithing]], and [[Crafting#Grid|grid crafting]]; this makes getting strong weapons both challenging and more rewarding in the end.<br />
Making weapons can easily become a multi-step process that involves different kinds of mechanics, like {{ll|Knapping|knapping}}, {{ll|Casting|casting}}, {{ll|Smithing|smithing}}, and {{ll|Crafting#Grid|grid crafting}}; this makes getting strong weapons both challenging and more rewarding in the end.
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For a more in-depth explanation of positive and negative traits see [[Classes]].
For a more in-depth explanation of positive and negative traits see {{ll|Classes|Classes}}.
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</div>
__TOC__


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__TOC__
==Obtaining==
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==Obtaining==
=====Loot Vessels=====
=====Loot Vessels=====
Some weapons can be obtained by breaking [[Loot_Vessels|Tool Cracked Vessels]], which can be found in most [[Ruins|ruins]].
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Some weapons can be obtained by breaking {{ll|Loot_Vessels|Tool Cracked Vessels}}, which can be found in most {{ll|Ruins|ruins}}.
</div>  
</div>  


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=====Scrap Weapon Kit=====
=====Scrap Weapon Kit=====
Some weapons can be obtained using scrap to craft a scrap weapon kit, which can be right clicked to receive a random scrap weapon.<br />Such weapons are: The Scrap Mace (20% chance), Scrap Club (16% chance), Scrap Spear (23% chance) and Scrap Longblade (16% chance).
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Some weapons can be obtained using scrap to craft a {{ll|scrap weapon kit|scrap weapon kit}}, which can be right clicked to receive a random scrap weapon.<br />Such weapons are: The Scrap Mace (20% chance), Scrap Axe, Scrap Club (16% chance), Scrap Spear (23% chance) and Scrap Longblade (16% chance).
</div>
</div>


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<div lang="en" dir="ltr" class="mw-content-ltr">
=====Crafting=====
=====Crafting=====
All tools can be obtained by the different [[Crafting|crafting mechanics]] in the game. For most weapons, the process usually entails making a top piece by either [[Knapping|knapping]], [[Casting|casting]] or [[Smithing|smithing]] and then combining it with a stick on the crafting grid.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
All tools can be obtained by the different {{ll|Crafting|crafting mechanics}} in the game. For most weapons, the process usually entails making a top piece by either {{ll|Knapping|knapping}}, {{ll|Casting|casting}} or {{ll|Smithing|smithing}} and then combining it with a stick on the crafting grid.
</div>
</div>


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==Usage==
==Usage==
</div>
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=====Range=====
=====Range=====
* '''Attacking a mob (melee combat):''' place the weapon in an active hotbar slot and {{Breaking|strike}} a target.<br />
</div>
* '''Attacking a mob (Spear: ranged combat):''' place the spear in an active hotbar slot and {{Using|hold to cast}} the weapon at the target.<br />
 
* '''Attacking a mob (Bow: ranged combat):''' place the bow in an active hotbar slot and {{Using|hold to charge}} the bow. Releasing fires the arrow.
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* '''Attacking a mob (melee combat):''' place the weapon in an active hotbar slot and {{Breaking|strike}} a target.
* '''Attacking a mob (Spear: ranged combat):''' place the spear in an active hotbar slot and {{Using|hold to aim}}. Releasing throws the lance.
* '''Attacking a mob (Bow: ranged combat):''' place the bow in an active hotbar slot and arrows in the inventory, and {{Using|hold to charge}} the bow. Releasing fires the arrow.
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=====Durability=====
=====Durability=====
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Different weapons have different amounts of durability, meaning some take more hits before they break than others. A weapon's durability is also affected by its material. The ranking of tool materials, from worst to best in terms of durability, can vary depending on the weapon but usually goes: Stone < Obsidian < Gold < Silver < Copper < Tin Bronze < Bismuth Bronze < Black Bronze < Iron < Meteoric Iron < Steel.
Different weapons have different amounts of durability, meaning some take more hits before they break than others. A weapon's durability is also affected by its material. The ranking of tool materials, from worst to best in terms of durability, can vary depending on the weapon but usually goes: Stone < Obsidian < Gold < Silver < Copper < Tin Bronze < Bismuth Bronze < Black Bronze < Iron < Meteoric Iron < Steel.
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==Weapon Types==
==Weapon Types==
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There are three different categories of weapons:
There are three different categories of weapons:
</div>
:{| class="wikitable" style="width: 60%;"
:{| class="wikitable" style="width: 60%;"
|-
|-
! width="12%" | Type
! width="12%" | <span lang="en" dir="ltr" class="mw-content-ltr">Type</span>
! Image
! <span lang="en" dir="ltr" class="mw-content-ltr">Image</span>
! width="22%" | Material
! width="22%" | <span lang="en" dir="ltr" class="mw-content-ltr">Material</span>
! width="70%" | Description
! width="70%" | <span lang="en" dir="ltr" class="mw-content-ltr">Description</span>
|-
|-
! rowspan="4" | Ranged Weapons
! rowspan="4" | <span lang="en" dir="ltr" class="mw-content-ltr">Ranged Weapons</span>
| style="text-align:center;" | [[File:Grid_Stone.png|50px]]  
| style="text-align:center;" | [[File:Grid_Stone.png|50px]]  
| style="text-align:center;" | [[Rock|Stone]]
| style="text-align:center;" | {{ll|Rock|<span lang="en" dir="ltr" class="mw-content-ltr">Stone</span>}}
| The most simple type of weapon in Vintage Story. Place the stone in your active hand and {{Using|hold to aim}}. Releasing throws the stone, causing 1 hp of blunt damage.
| <div><span lang="en" dir="ltr" class="mw-content-ltr">The most simple type of weapon in Vintage Story. Place the stone in your active hand and {{Using|hold to aim}}. Releasing throws the stone, causing 1 hp of blunt damage.</span></div>
|-
|-
| style="text-align:center;" | [[File:Grid_Beenade.png|50px]]  
| style="text-align:center;" | [[File:Grid_Beenade.png|50px]]  
| style="text-align:center;" | [[Bees|Beenade]]
| style="text-align:center;" | {{ll|Bees|<span lang="en" dir="ltr" class="mw-content-ltr">Beenade</span>}}
|Just a grenade filled with angry bees. Place the beenade in your active hand and {{Using|hold to aim}}. Releasing throws the beenade, causing 0.5 hp of blunt damage and spawning a swarm of angry bees that make 0.25 hp of damage every hit.
| <div><span lang="en" dir="ltr" class="mw-content-ltr">Just a grenade filled with angry bees. Place the beenade in your active hand and {{Using|hold to aim}}. Releasing throws the beenade, causing 0.5 hp of blunt damage and spawning a swarm of angry bees that make 0.25 hp of damage every hit.</span></div>
|-
|-
| style="text-align:center;" | [[File:Grid_Bow.png|50px]]  
| style="text-align:center;" | [[File:Grid_Bow.png|50px]]  
| style="text-align:center;" | [[Bow|Bow and Arrow]]
| style="text-align:center;" | {{ll|Bow|<span lang="en" dir="ltr" class="mw-content-ltr">Bow and Arrow</span>}}
| Ranged weapon used for combat when combined with at least one arrow. Place the bow in your active hand and {{Using|hold to tense}} it. Releasing fires the arrow.
| <div><span lang="en" dir="ltr" class="mw-content-ltr">Ranged weapon used for combat when combined with at least one arrow. Place the bow in your active hand and {{Using|hold to tense}} it. Releasing fires the arrow.</span></div>
|-
|-
| style="text-align:center;" | [[File:Grid_Copper Spear.png|50px]]  
| style="text-align:center;" | [[File:Grid_Copper Spear.png|50px]]  
| style="text-align:center;" | [[Spear|Thrown Spear]]
| style="text-align:center;" | {{ll|Spear|<span lang="en" dir="ltr" class="mw-content-ltr">Thrown Spear</span>}}
| Both a melee and a ranged weapon. Place the spear in your active hand and {{Using|hold to aim}}. Releasing casts the weapon at a target.
| <div><span lang="en" dir="ltr" class="mw-content-ltr">Both a melee and a ranged weapon. Place the spear in your active hand and {{Using|hold to aim}}. Releasing casts the weapon at a target.</span></div>
|-
|-
! rowspan="4" | Melee Weapons
! rowspan="4" | <span lang="en" dir="ltr" class="mw-content-ltr">Melee Weapons</span>
| style="text-align:center;" | [[File:Grid_Club.png|50px]]  
| style="text-align:center;" | [[File:Grid_Club.png|50px]]  
| style="text-align:center;" | [[Club|Clubs]]
| style="text-align:center;" | {{ll|Club|Clubs}}
| One of the earliest and simplest weapons. Place the weapon in your active hand and {{Breaking|press or hold to strike}} a target.
| <div><span lang="en" dir="ltr" class="mw-content-ltr">One of the earliest and simplest weapons. Place the weapon in your active hand and {{Breaking|press or hold to strike}} a target.</span></div>
|-
|-
| style="text-align:center;" | [[File:Grid_Copper Spear.png|50px]]  
| style="text-align:center;" | [[File:Grid_Copper Spear.png|50px]]  
| style="text-align:center;" | [[Spear]]
| style="text-align:center;" | {{ll|Spear|<span lang="en" dir="ltr" class="mw-content-ltr">Spear</span>}}
| Both a melee and a ranged weapon.  Place the weapon in your active hand and {{Breaking|press or hold to strike}} a target.
| <div><span lang="en" dir="ltr" class="mw-content-ltr">Both a melee and a ranged weapon.  Place the weapon in your active hand and {{Breaking|press or hold to strike}} a target.</span></div>
|-
|-
| style="text-align:center;" | [[File:Grid_Copper Sword.png|50px]]  
| style="text-align:center;" | [[File:Blade-thrusting-forlorn.png|50px]]  
| style="text-align:center;" | [[Sword|Longblade]]
| style="text-align:center;" | {{ll|Falx|<span lang="en" dir="ltr" class="mw-content-ltr">Sword</span>}}
| A sword to fend off your enemies. Place the weapon in your active hand and {{Breaking|press or hold to strike}} a target.
| <div><span lang="en" dir="ltr" class="mw-content-ltr">A sword to fend off your enemies. Place the weapon in your active hand and {{Breaking|press or hold to strike}} a target.</span></div>
|-
|-
| style="text-align:center;" | [[File:Blade-falx-copper.png|50px]]  
| style="text-align:center;" | [[File:Blade-falx-copper.png|50px]]  
| style="text-align:center;" | [[Sword|Falx]]
| style="text-align:center;" | {{ll|Falx|<span lang="en" dir="ltr" class="mw-content-ltr">Falx</span>}}
| Same as the sword. Place the weapon in your active hand and {{Breaking|press or hold to strike}} a target.
| <div><span lang="en" dir="ltr" class="mw-content-ltr">Same as the sword. Place the weapon in your active hand and {{Breaking|press or hold to strike}} a target.</span></div>
|-
|-
! rowspan="2" | Tools as Weapons
! rowspan="2" | <span lang="en" dir="ltr" class="mw-content-ltr">Tools as Weapons</span>
| style="text-align:center;" | [[File:Grid_CopperAxe.png|40px]]<br />[[File:Grid_CopperPick.png|40px]]<br />[[File:Grid_Copper knife.png|40px]]<br />[[File:Grid_CopperHammer.png|40px]]<br />[[File:Grid_CopperShovel.png|40px]]<br />[[File:Grid_CopperShears.png|40px]]<br />[[File:Grid_copper_cleaver.png|40px]]<br />[[File:Grid_CopperHoe.png|40px]]<br />
| style="text-align:center;" | [[File:Grid_CopperAxe.png|40px]]<br />[[File:Grid_CopperPick.png|40px]]<br />[[File:Grid_Copper knife.png|40px]]<br />[[File:Grid_CopperHammer.png|40px]]<br />[[File:Grid_CopperShovel.png|40px]]<br />[[File:Grid_CopperShears.png|40px]]<br />[[File:Grid_copper_cleaver.png|40px]]<br />[[File:Grid_CopperHoe.png|40px]]<br />
| style="text-align:center;" | [[Axe]]<br />[[Pickaxe]]<br />[[Knife]]<br />[[Hammer]]<br />[[Shovel]]<br />[[Shears]]<br />[[Cleaver]]<br />[[Hoe]]
| style="text-align:center;" | {{ll|Axe|<span lang="en" dir="ltr" class="mw-content-ltr">Axe</span>}}<br />{{ll|Pickaxe|<span lang="en" dir="ltr" class="mw-content-ltr">Pickaxe</span>}}<br />{{ll|Knife|<span lang="en" dir="ltr" class="mw-content-ltr">Knife</span>}}<br />{{ll|Hammer|<span lang="en" dir="ltr" class="mw-content-ltr">Hammer</span>}}<br />{{ll|Shovel|<span lang="en" dir="ltr" class="mw-content-ltr">Shovel</span>}}<br />{{ll|Shears|<span lang="en" dir="ltr" class="mw-content-ltr">Shears</span>}}<br />{{ll|Cleaver|<span lang="en" dir="ltr" class="mw-content-ltr">Cleaver</span>}}<br />{{ll|Hoe|<span lang="en" dir="ltr" class="mw-content-ltr">Hoe</span>}}
| While not their primary purpose, some tools are also able to inflict a little bit of damage when swung against enemies, with how much damage they make being directly tied to their tier. Be careful, though, every hit will still count against its durability. Place the tool in your active hand and {{Breaking|press or hold to strike}} a target.  
| <span lang="en" dir="ltr" class="mw-content-ltr">While not their primary purpose, some tools are also able to inflict a little bit of damage when swung against enemies, with how much damage they make being directly tied to their tier. Be careful, though, every hit will still count against its durability. Place the tool in your active hand and {{Breaking|press or hold to strike}} a target.</span>
|-
|-
| style="text-align:center;" | [[File:Grid_Ore blasting bomb.png|50px]]  
| style="text-align:center;" | [[File:Grid_Ore blasting bomb.png|50px]]  
| style="text-align:center;" | [[Ore_blasting_bomb|Ore Blasting Bomb]]
| style="text-align:center;" | {{ll|Ore_blasting_bomb|<span lang="en" dir="ltr" class="mw-content-ltr">Ore Blasting Bomb</span>}}
| Particularly effective for blasting ores, but also for blasting dangers away. Place the bomb close to an enemy and light it with a torch or firestarter; don't get caught in the blast!.
| <span lang="en" dir="ltr" class="mw-content-ltr">Particularly effective for blasting ores, but also for blasting dangers away. Place the bomb close to an enemy and light it with a torch or firestarter; don't get caught in the blast!</span>
|}
|}
<div lang="en" dir="ltr" class="mw-content-ltr">
==Weapon Tiers==
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
==Weapon Tiers==
The material used to create the weapon determines their tier. In general, higher tier tools have more durability (last longer), and provide more attack power (damage per hit). Higher tier tools will also require advanced material and crafting processes to create.
The material used to create the weapon determines their tier. In general, higher tier tools have more durability (last longer), and provide more attack power (damage per hit). Higher tier tools will also require advanced material and crafting processes to create.
</div>
:{| class="wikitable" style="width: 90%;"
:{| class="wikitable" style="width: 90%;"
|-
|-
! width="8%" | Type
! width="8%" | <span lang="en" dir="ltr" class="mw-content-ltr">Type</span>
! width="13%" | Material
! width="13%" | <span lang="en" dir="ltr" class="mw-content-ltr">Material</span>
! Weapon
! width="15%" | <span lang="en" dir="ltr" class="mw-content-ltr">Weapon</span>
! width="65%" | Description   
! width="65%" | <span lang="en" dir="ltr" class="mw-content-ltr">Description</span>  
|-
|-
! rowspan="2" | Tier 0  
! rowspan="2" | <span lang="en" dir="ltr" class="mw-content-ltr">Tier 0</span>
| {{Item List | item=Wood | icon=Grid_Oak_log | page=Trees}}
| {{Item List | item=<span lang="en" dir="ltr" class="mw-content-ltr">Wood</span> | icon=Grid_Oak_log | page=Special:MyLanguage/Trees}}
| style="text-align:center;"| Club
| style="text-align:center;"| <span lang="en" dir="ltr" class="mw-content-ltr">Club</span>
| rowspan="2" | Some weapons can be made from wood or metal scraps in an emergency or as first combat solutions in the early game. To get a scrap weapon, the player needs to craft a scrap weapon kit, which can be right clicked to receive either a random scrap weapon or scrap tool
| rowspan="2" | <span lang="en" dir="ltr" class="mw-content-ltr">Some weapons can be made from wood or metal scraps in an emergency or as first combat solutions in the early game. To get a scrap weapon, the player needs to craft a scrap weapon kit, which can be right clicked to receive either a random scrap weapon or scrap tool.</span>
|-
|-
| {{Item List | item=Metal scraps | icon=metal-scraps | page=Metal scraps}}
| {{Item List | item=<span lang="en" dir="ltr" class="mw-content-ltr">Metal scraps</span> | icon=metal-scraps | page=Special:MyLanguage/Metal scraps}}
| style="text-align:center;" |  Club, Mace
| style="text-align:center;" |  <span lang="en" dir="ltr" class="mw-content-ltr">Club, Mace</span>
|-
|-
! Tier 1
! <span lang="en" dir="ltr" class="mw-content-ltr">Tier 1</span>
| {{Item List | item=Stones | icon=flint | page=Stone}}
| {{Item List | item=<span lang="en" dir="ltr" class="mw-content-ltr">Stones</span> | icon=flint | page=Special:MyLanguage/Stone}}
| style="text-align:center;" | Spear, Arrow
| style="text-align:center;" | <span lang="en" dir="ltr" class="mw-content-ltr">Spear, Arrow</span>
| Stone weapons are made by knapping. Only certain types of stone allow for knapping, though, meaning only granite, andesite, basalt, peridotite, obsidian, chert, or flint can be used to make weapons.
| <span lang="en" dir="ltr" class="mw-content-ltr">Stone weapons are made by knapping. Only certain types of stone allow for knapping, though, meaning only granite, andesite, basalt, peridotite, obsidian, chert, or flint can be used to make weapons.</span>
|-
|-
! rowspan="3" | Tier 2  
! rowspan="3" | <span lang="en" dir="ltr" class="mw-content-ltr">Tier 2</span>
| {{Item List | item=Copper | icon=Ingot-copper | page=Copper}}
| {{Item List | item=<span lang="en" dir="ltr" class="mw-content-ltr">Copper</span> | icon=Ingot-copper | page=Special:MyLanguage/Copper}}
| rowspan="3"; style="text-align:center;"| Spear, Longblade, Arrow
| rowspan="3"; style="text-align:center;"| <span lang="en" dir="ltr" class="mw-content-ltr">Spear, Falx, Arrow</span>
| rowspan="3" | Copper weapons can be made by either casting or smithing, offering better durability and attack power. Weapons can also be crafted from the rare base metals gold and silver
| rowspan="3" | <span lang="en" dir="ltr" class="mw-content-ltr">Copper weapons can be made by either casting or smithing, offering better durability and attack power. Weapons can also be crafted from the rare base metals gold and silver.</span>
|-
|-
| {{Item List | item=Gold | icon=Ingot-gold | page=Gold}}
| {{Item List | item=<span lang="en" dir="ltr" class="mw-content-ltr">Gold</span> | icon=Ingot-gold | page=Special:MyLanguage/Gold}}
|-
|-
| {{Item List | item=Silver | icon=Ingot-silver | page=Silver}}
| {{Item List | item=<span lang="en" dir="ltr" class="mw-content-ltr">Silver</span> | icon=Ingot-silver | page=Special:MyLanguage/Silver}}
|-
|-
! rowspan="3" | Tier 3  
! rowspan="3" | <span lang="en" dir="ltr" class="mw-content-ltr">Tier 3</span>
| {{Item List | item=Tin Bronze | icon=Ingot-tin | page=Tin bronze}}
| {{Item List | item=<span lang="en" dir="ltr" class="mw-content-ltr">Tin Bronze</span> | icon=Ingot-tin | page=Special:MyLanguage/Tin bronze}}
| rowspan="3"; style="text-align:center;"| Spear, Longblade, Arrow
| rowspan="3"; style="text-align:center;"| <span lang="en" dir="ltr" class="mw-content-ltr">Spear, Falx, Arrow</span>
| rowspan="3" | Bronze alloy weapons can be made by [[casting]] or [[smithing]], offering better durability and attack power.
| rowspan="3" | <span lang="en" dir="ltr" class="mw-content-ltr">Bronze alloy weapons can be made by {{ll|casting|casting}} or {{ll|smithing|smithing}}, offering better durability and attack power.</span>
|-
|-
| {{Item List | item=Bismuth Bronze | icon=Ingot-bismuth | page=Bismuth bronze}}
| {{Item List | item=<span lang="en" dir="ltr" class="mw-content-ltr">Bismuth Bronze</span> | icon=Ingot-bismuth | page=Special:MyLanguage/Bismuth bronze}}
|-
|-
| {{Item List | item=Black Bronze | icon=Ingot-blackbronze | page=Black bronze}}
| {{Item List | item=<span lang="en" dir="ltr" class="mw-content-ltr">Black Bronze</span> | icon=Ingot-blackbronze | page=Special:MyLanguage/Black bronze}}
|-
|-
! rowspan="2" | Tier 4  
! rowspan="2" | <span lang="en" dir="ltr" class="mw-content-ltr">Tier 4</span>
| {{Item List | item=Iron | icon=Ingot-iron | page=iron}}
| {{Item List | item=<span lang="en" dir="ltr" class="mw-content-ltr">Iron</span> | icon=Ingot-iron | page=Special:MyLanguage/iron}}
| rowspan="2"; style="text-align:center;"| Longblade, Arrow
| rowspan="2"; style="text-align:center;"| <span lang="en" dir="ltr" class="mw-content-ltr">Falx, Arrow</span>
| rowspan="2" |Iron weapons can only be made by smithing. Only the Longblade and Arrowhead are available as iron weapons.
| rowspan="2" | <span lang="en" dir="ltr" class="mw-content-ltr">Iron weapons can only be made by smithing. Only the Falx and Arrowhead are available as iron weapons.</span>
|-
|-
| {{Item List | item=Meteoric Iron | icon=Ingot-meteoriciron| page=Metal}}
| {{Item List | item=<span lang="en" dir="ltr" class="mw-content-ltr">Meteoric Iron</span> | icon=Ingot-meteoriciron| page=Special:MyLanguage/Metal}}
|-
|-
! Tier 5  
! Tier 5  
| {{Item List | item=Steel| icon=Ingot-steel| page=Steel_Making}}
| {{Item List | item=<span lang="en" dir="ltr" class="mw-content-ltr">Steel</span>| icon=Ingot-steel| page=Special:MyLanguage/Steel_Making}}
| style="text-align:center;" | Longblade, Arrow
| style="text-align:center;" | <span lang="en" dir="ltr" class="mw-content-ltr">Falx, Arrow</span>
| Steel weapons can only be made by smithing. Only the Longblade and Arrowhead are available as steel weapons. Longblades additionally have an extra creative-only Admin material type.
| <span lang="en" dir="ltr" class="mw-content-ltr">Steel weapons can only be made by smithing. Only the Falx and Arrowhead are available as steel weapons. Additionally, you have an extra creative-only Admin material type longblade.</span>
|}
|}
<div lang="en" dir="ltr" class="mw-content-ltr">
===Special Cases===
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
===Special Cases===
There are two different tiers of bows, of which one can only be crafted by the hunter. Arrowheads can be crafted from different tiers of materials, and are discussed on the bow page in more detail.
There are two different tiers of bows, of which one can only be crafted by the hunter. Arrowheads can be crafted from different tiers of materials, and are discussed on the bow page in more detail.
</div>
</div>
Line 174: Line 206:
<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
==Weapon Stats==
==Weapon Stats==
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
===Ranged weapons===
===Ranged weapons===
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
====Stones====
====Stones====
</div>
{| class="wikitable sortable" style="width: 30%; text-align: center;"
{| class="wikitable sortable" style="width: 30%; text-align: center;"
|-
|-
! width="8%" | Weapon
! width="8%" | <span lang="en" dir="ltr" class="mw-content-ltr">Weapon</span>
! width="5%" | Damage
! width="5%" | <span lang="en" dir="ltr" class="mw-content-ltr">Damage (HP)</span>
! width="10%" | Chance to break on impact
! width="10%" | <span lang="en" dir="ltr" class="mw-content-ltr">Chance to break on impact</span>
|-
|-
| Any stone
| <span lang="en" dir="ltr" class="mw-content-ltr">Any stone</span>
| 1.0
| 1.0
| 100%
| 100%
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
====Arrows====
====Arrows====
{| class="wikitable sortable" style="width: 30%; text-align: center;"
</div>
 
{| class="wikitable sortable" style="width: 40%; text-align: center;"
|-
|-
! width="8%" | Weapon
! width="20%" | <span lang="en" dir="ltr" class="mw-content-ltr">Weapon</span>
! width="15%" | Damage
! width="15%" | <span lang="en" dir="ltr" class="mw-content-ltr">Damage (HP)<br>added/substracted<br>to bow damage</span>
! width="16%" | Chance to break on impact
! width="16%" | <span lang="en" dir="ltr" class="mw-content-ltr">Chance to break on impact</span>
|-
|-
| Crude arrow
| <span lang="en" dir="ltr" class="mw-content-ltr">Crude arrow</span>
| -0.75 (to bow dmg)
| -0.75
| 30%
| 30%
|-
|-
| Flint arrow
| <span lang="en" dir="ltr" class="mw-content-ltr">Flint arrow</span>
| -0.5 (to bow dmg)
| -0.5
| 25%
| 25%
|-
|-
| Copper arrow
| <span lang="en" dir="ltr" class="mw-content-ltr">Copper arrow</span>
| +0 (to bow dmg)
| +0
| 15%
| 15%
|-
|-
| Ornate gold arrow
| <span lang="en" dir="ltr" class="mw-content-ltr">Ornate gold arrow</span>
| +1 (to bow dmg)
| +1
| 15%
| 15%
|-
|-
| Ornate silver arrow
| <span lang="en" dir="ltr" class="mw-content-ltr">Ornate silver arrow</span>
| +1 (to bow dmg)
| +1
| 15%
| 15%
|-
|-
| Tin bronze arrow
| <span lang="en" dir="ltr" class="mw-content-ltr">Tin bronze arrow</span>
| +1 (to bow dmg)
| +1
| 12.5%
| 12.5%
|-
|-
| Bismuth bronze arrow
| <span lang="en" dir="ltr" class="mw-content-ltr">Bismuth bronze arrow</span>
| +1 (to bow dmg)
| +1
| 12.5%
| 12.5%
|-
|-
| Black bronze arrow
| <span lang="en" dir="ltr" class="mw-content-ltr">Black bronze arrow</span>
| +1.5 (to bow dmg)
| +1.5
| 10%
| 10%
|-
|-
| Iron arrow
| <span lang="en" dir="ltr" class="mw-content-ltr">Iron arrow</span>
| +2 (to bow dmg)
| +2
| 10%
| 10%
|-
|-
| Meteoric iron arrow
| <span lang="en" dir="ltr" class="mw-content-ltr">Meteoric iron arrow</span>
| +2.25 (to bow dmg)
| +2.25
| 10%
| 10%
|-
|-
| Steel arrow
| <span lang="en" dir="ltr" class="mw-content-ltr">Steel arrow</span>
| +2.5 (to bow dmg)
| +2.5
| 7%
| 7%
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
====Bows====
====Bows====
{| class="wikitable sortable" style="width: 30%; text-align: center;"
</div>
 
{| class="wikitable sortable" style="width: 35%; text-align: center;"
|-
|-
! width="8%" | Weapon
! width="15%" | <span lang="en" dir="ltr" class="mw-content-ltr">Weapon</span>
! width="13%" | Damage
! width="13%" | <span lang="en" dir="ltr" class="mw-content-ltr">Damage (HP)<br>without the additionnal<br>arrow damage</span>
! width="10%" | Durability
! width="10%" | <span lang="en" dir="ltr" class="mw-content-ltr">Durability</span>
|-
|-
| Crude bow
| <span lang="en" dir="ltr" class="mw-content-ltr">Crude bow</span>
| 2.5 (+ arrow dmg)
| 3
| 100
| 100
|-
|-
| Simple bow
| <span lang="en" dir="ltr" class="mw-content-ltr">Simple bow</span>
| 3.0 (+ arrow dmg)
| 3.25
| 220
| 220
|-
|-
| Longbow
| <span lang="en" dir="ltr" class="mw-content-ltr">Longbow</span>
| 3.25 (+ arrow dmg)
| 3.75
| 650
| 750
|-
|-
| Recurve bow
| <span lang="en" dir="ltr" class="mw-content-ltr">Recurve bow</span>
| 3.5 (+ arrow dmg)
| 4
| 500
| 600
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
====Beenade====
====Beenade====
</div>
{| class="wikitable sortable" style="text-align: center;"
{| class="wikitable sortable" style="text-align: center;"
|-
|-
! rowspan=2 | Weapon
! rowspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Weapon</span>
! colspan=2 | Damage
! colspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Damage (HP)</span>
! rowspan=2 | Chance to<br />break on impact
! rowspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Chance to<br>break on impact</span>
|-
|-
! Blunt damage
! <span lang="en" dir="ltr" class="mw-content-ltr">Blunt damage</span>
! Bee damage
! <span lang="en" dir="ltr" class="mw-content-ltr">Bee damage</span>
|-
|-
| '''Beenade'''
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Beenade</span>'''
| 0.5
| 0.5
| 0.25 each sting
| 0.25 <span lang="en" dir="ltr" class="mw-content-ltr">each sting</span>
| 100%
| 100%
|-
|-
|}
|}
<div lang="en" dir="ltr" class="mw-content-ltr">
===Melee weapons===
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
===Melee weapons===
====Clubs====
====Clubs====
{| class="wikitable sortable" style="width: 30%; text-align: center;"
</div>
 
{| class="wikitable sortable" style="width: 40%; text-align: center;"
|-
|-
! width="8%" | Weapon
! width="20%" | <span lang="en" dir="ltr" class="mw-content-ltr">Weapon</span>
! width="5%" | Damage
! width="5%" | <span lang="en" dir="ltr" class="mw-content-ltr">Damage (HP)</span>
! width="5%" | Reach
! width="5%" | <span lang="en" dir="ltr" class="mw-content-ltr">Reach (m)</span>
! width="10%" | Durability
! width="10%" | <span lang="en" dir="ltr" class="mw-content-ltr">Durability</span>
|-
|-
| Wooden club
| <span lang="en" dir="ltr" class="mw-content-ltr">Wooden club</span>
| 1.5
| 1.5
| 2.0
| 2.0
| 150
| 150
|-
|-
| Scrap club
| <span lang="en" dir="ltr" class="mw-content-ltr">Scrap club</span>
| 2.5
| 2.5
| 2.0
| 2.0
| 125
| 125
|-
|-
| Scrap mace
| <span lang="en" dir="ltr" class="mw-content-ltr">Scrap mace</span>
| 2
| 2
| 2.0
| 2.0
| 200
| 200
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
====Longblade====
====Longblade====
{| class="wikitable sortable" style="width: 30%; text-align: center;"
</div>
 
{| class="wikitable sortable" style="width: 40%; text-align: center;"
|-
|-
! width="12%" | Weapon
! width="20%" | <span lang="en" dir="ltr" class="mw-content-ltr">Weapon</span>
! width="5%" | Damage
! width="5%" | <span lang="en" dir="ltr" class="mw-content-ltr">Damage (HP)</span>
! width="5%" | Reach
! width="5%" | <span lang="en" dir="ltr" class="mw-content-ltr">Reach (m)</span>
! width="10%" | Durability
! width="10%" | <span lang="en" dir="ltr" class="mw-content-ltr">Durability</span>
|-
|-
| Scrap  
| <span lang="en" dir="ltr" class="mw-content-ltr">Scrap</span>
| 2.5
| 2.5
| 2.5
| 2.5
| 90
| 90
|-
|-
| Copper  
| <span lang="en" dir="ltr" class="mw-content-ltr">Copper</span>
| 3.0
| 3.0
| 2.5
| 2.5
| 250
| 250
|-
|-
| Gold
| <span lang="en" dir="ltr" class="mw-content-ltr">Gold</span>
| 3.25
| 3.25
| 2.5
| 2.5
| 175
| 175
|-
|-
| Silver
| <span lang="en" dir="ltr" class="mw-content-ltr">Silver</span>
| 3.25
| 3.25
| 2.5
| 2.5
| 175
| 175
|-
|-
| Bismuth bronze
| <span lang="en" dir="ltr" class="mw-content-ltr">Bismuth bronze</span>
| 3.25
| 3.25
| 2.5
| 2.5
| 530
| 530
|-
|-
| Tin bronze
| <span lang="en" dir="ltr" class="mw-content-ltr">Tin bronze</span>
| 3.5
| 3.5
| 2.5
| 2.5
| 450
| 450
|-
|-
| Black bronze
| <span lang="en" dir="ltr" class="mw-content-ltr">Black bronze</span>
| 3.75
| 3.75
| 2.5
| 2.5
| 600
| 600
|-
|-
| Iron
| <span lang="en" dir="ltr" class="mw-content-ltr">Iron</span>
| 4.0
| 4.0
| 2.5
| 2.5
| 850
| 850
|-
|-
| Meteoric iron
| <span lang="en" dir="ltr" class="mw-content-ltr">Meteoric iron</span>
| 4.25
| 4.25
| 2.5
| 2.5
| 1100
| 1100
|-
|-
| Steel
| <span lang="en" dir="ltr" class="mw-content-ltr">Steel</span>
| 4.25
| 4.25
| 2.5
| 2.5
| 2125
| 2125
|-
|-
| Blackguard
| <span lang="en" dir="ltr" class="mw-content-ltr">Blackguard</span>
| 4.25
| 4.25
| 2.5
| 2.5
| 1100
| 1100
|-
|-
| Forlorn
| <span lang="en" dir="ltr" class="mw-content-ltr">Forlorn Hope</span>
| 4.25
| 4.25
| 2.5
| 2.5
| 650
| 650
|-
|-
| Admin
| <span lang="en" dir="ltr" class="mw-content-ltr">Admin</span>
| 300
| 300
| 2.5 - 500
| 2.5 - 500
| 9999
| 9999
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
====Spear====
====Spear====
{| class="wikitable sortable" style="width: 30%; text-align: center;"
</div>
 
{| class="wikitable sortable" style="width: 40%; text-align: center;"
|-
|-
! width="12%" | Weapon
! width="20%" | <span lang="en" dir="ltr" class="mw-content-ltr">Weapon</span>
! width="5%" | Damage
! width="5%" | <span lang="en" dir="ltr" class="mw-content-ltr">Damage (HP)</span>
! width="5%" | Throw damage
! width="5%" | <span lang="en" dir="ltr" class="mw-content-ltr">Throw damage</span>
! width="5%" | Reach
! width="5%" | <span lang="en" dir="ltr" class="mw-content-ltr">Reach (m)</span>
! width="10%" | Durability
! width="10%" | <span lang="en" dir="ltr" class="mw-content-ltr">Durability</span>
|-
|-
| Other stones
| <span lang="en" dir="ltr" class="mw-content-ltr">Other stones</span>
| 1.75
| 1.8
| 4.0
| 4.0
| 3.5
| 3.5
| 16
| 16
|-
|-
| Flint
| <span lang="en" dir="ltr" class="mw-content-ltr">Flint</span>
| 2.0
| 2.0
| 5.0
| 5.0
Line 412: Line 461:
| 32
| 32
|-
|-
| Obsidian
| <span lang="en" dir="ltr" class="mw-content-ltr">Obsidian</span>
| 2.25
| 2.3
| 5.25
| 5.25
| 3.5
| 3.5
| 45
| 45
|-
|-
| Scrap
| <span lang="en" dir="ltr" class="mw-content-ltr">Scrap</span>
| 2.75
| 2.8
| 5.75
| 5.75
| 3.5
| 3.5
| 80
| 80
|-
|-
| Copper
| <span lang="en" dir="ltr" class="mw-content-ltr">Copper</span>
| 2.75
| 2.8
| 5.75
| 5.75
| 3.5
| 3.5
| 140
| 140
|-
|-
| Bismuth bronze
| <span lang="en" dir="ltr" class="mw-content-ltr">Bismuth bronze</span>
| 3.25
| 3.3
| 6.5
| 5.0
| 3.5
| 3.5
| 210
| 260
|-
|-
| Tin bronze
| <span lang="en" dir="ltr" class="mw-content-ltr">Tin bronze</span>
| 3.75
| 3.8
| 7.5
| 6.5
| 3.5
| 3.5
| 250
| 220
|-
|-
| Black bronze
| <span lang="en" dir="ltr" class="mw-content-ltr">Black bronze</span>
| 4.0
| 4.0
| 8.0
| 8.0
Line 448: Line 497:
| 300
| 300
|-
|-
| Ornate gold
| <span lang="en" dir="ltr" class="mw-content-ltr">Tuning spear</span>
| 4.0
| 7.0
| 3.5
| 250
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Ornate gold</span>
| 4.3
| 4.3
| 8.25
| 8.25
Line 454: Line 509:
| 320
| 320
|-
|-
| Ornate silver
| <span lang="en" dir="ltr" class="mw-content-ltr">Ornate silver</span>
| 4.3
| 4.3
| 8.25
| 8.25
Line 460: Line 515:
| 320
| 320
|}
|}
</div>


{{tnt|Items navbox}}
{{Items navbox}}
{{tnt|Game navbox}}
{{Game navbox}}
[[Category:Guides{{#translation:}}]]

Latest revision as of 17:34, 19 January 2024

This page was last verified for Vintage Story version 1.19.1.


Seraph using common weapons.

In the wilderness, using just your bare hands to fight, hunt, or defend yourself against hostile creatures won’t be very effective for long. To be able to best take down wild beasts or get yourself out of harm's way, you must first start utilizing weapons. There are a variety of weapons, usually categorized by the material they’re made out of (tier), or separated into ranged and melee.

Making weapons can easily become a multi-step process that involves different kinds of mechanics, like knapping , casting , smithing , and grid crafting ; this makes getting strong weapons both challenging and more rewarding in the end.

It’s important to note that some character classes have personal modifiers (traits) that can affect the effectiveness of certain tools:

  • The Hunter class gives a 10% increase to all ranged damage (bows, thrown spears, etc.), but a 15% decrease in melee weapon damage.
  • The Clockmaker class gives a 10% damage increase against mechanical creatures, but a 15% decrease in melee weapon damage.
  • The Blackguard class gives a 20% increase to all melee weapon damage, but a 15% decrease in ranged damage.
  • And the Malefactor class gives a 15% decrease in melee weapon damage.

For a more in-depth explanation of positive and negative traits see Classes .

Obtaining

Loot Vessels

Some weapons can be obtained by breaking Tool Cracked Vessels , which can be found in most ruins .

Scrap Weapon Kit

Some weapons can be obtained using scrap to craft a scrap weapon kit , which can be right clicked to receive a random scrap weapon.
Such weapons are: The Scrap Mace (20% chance), Scrap Axe, Scrap Club (16% chance), Scrap Spear (23% chance) and Scrap Longblade (16% chance).

Crafting

All tools can be obtained by the different crafting mechanics in the game. For most weapons, the process usually entails making a top piece by either knapping , casting or smithing and then combining it with a stick on the crafting grid.

Usage

Range
  • Attacking a mob (melee combat): place the weapon in an active hotbar slot and

strike a target.

  • Attacking a mob (Spear: ranged combat): place the spear in an active hotbar slot and

hold to aim. Releasing throws the lance.

  • Attacking a mob (Bow: ranged combat): place the bow in an active hotbar slot and arrows in the inventory, and

hold to charge the bow. Releasing fires the arrow.

Durability

Different weapons have different amounts of durability, meaning some take more hits before they break than others. A weapon's durability is also affected by its material. The ranking of tool materials, from worst to best in terms of durability, can vary depending on the weapon but usually goes: Stone < Obsidian < Gold < Silver < Copper < Tin Bronze < Bismuth Bronze < Black Bronze < Iron < Meteoric Iron < Steel.

Weapon Types

There are three different categories of weapons:

Type Image Material Description
Ranged Weapons Grid Stone.png Stein
The most simple type of weapon in Vintage Story. Place the stone in your active hand and hold to aim. Releasing throws the stone, causing 1 hp of blunt damage.
Grid Beenade.png Bienen
Just a grenade filled with angry bees. Place the beenade in your active hand and hold to aim. Releasing throws the beenade, causing 0.5 hp of blunt damage and spawning a swarm of angry bees that make 0.25 hp of damage every hit.
Grid Bow.png Bogen
Ranged weapon used for combat when combined with at least one arrow. Place the bow in your active hand and hold to tense it. Releasing fires the arrow.
Grid Copper Spear.png Spear
Both a melee and a ranged weapon. Place the spear in your active hand and hold to aim. Releasing casts the weapon at a target.
Melee Weapons Grid Club.png Clubs
One of the earliest and simplest weapons. Place the weapon in your active hand and press or hold to strike a target.
Grid Copper Spear.png Spear
Both a melee and a ranged weapon. Place the weapon in your active hand and press or hold to strike a target.
Blade-thrusting-forlorn.png Falx
A sword to fend off your enemies. Place the weapon in your active hand and press or hold to strike a target.
Blade-falx-copper.png Falx
Same as the sword. Place the weapon in your active hand and press or hold to strike a target.
Tools as Weapons Grid CopperAxe.png
Grid CopperPick.png
Grid Copper knife.png
Grid CopperHammer.png
Grid CopperShovel.png
Grid CopperShears.png
Grid copper cleaver.png
Grid CopperHoe.png
Axt
Pickaxe
Knife
Hammer
Schaufel
Shears
Cleaver
Hoe
While not their primary purpose, some tools are also able to inflict a little bit of damage when swung against enemies, with how much damage they make being directly tied to their tier. Be careful, though, every hit will still count against its durability. Place the tool in your active hand and

press or hold to strike a target.

Grid Ore blasting bomb.png Ore_blasting_bomb Particularly effective for blasting ores, but also for blasting dangers away. Place the bomb close to an enemy and light it with a torch or firestarter; don't get caught in the blast!

Weapon Tiers

The material used to create the weapon determines their tier. In general, higher tier tools have more durability (last longer), and provide more attack power (damage per hit). Higher tier tools will also require advanced material and crafting processes to create.

Type Material Weapon Description
Tier 0 Grid Oak log.png Wood Club Some weapons can be made from wood or metal scraps in an emergency or as first combat solutions in the early game. To get a scrap weapon, the player needs to craft a scrap weapon kit, which can be right clicked to receive either a random scrap weapon or scrap tool.
Metal-scraps.png Metal scraps Club, Mace
Tier 1 Flint.png Stones Spear, Arrow Stone weapons are made by knapping. Only certain types of stone allow for knapping, though, meaning only granite, andesite, basalt, peridotite, obsidian, chert, or flint can be used to make weapons.
Tier 2 Ingot-copper.png Copper Spear, Falx, Arrow Copper weapons can be made by either casting or smithing, offering better durability and attack power. Weapons can also be crafted from the rare base metals gold and silver.
Ingot-gold.png Gold
Ingot-silver.png Silver
Tier 3 Ingot-tin.png Tin Bronze Spear, Falx, Arrow Bronze alloy weapons can be made by casting or smithing , offering better durability and attack power.
Ingot-bismuth.png Bismuth Bronze
Ingot-blackbronze.png Black Bronze
Tier 4 Ingot-iron.png Iron Falx, Arrow Iron weapons can only be made by smithing. Only the Falx and Arrowhead are available as iron weapons.
Ingot-meteoriciron.png Meteoric Iron
Tier 5 Ingot-steel.png Steel Falx, Arrow Steel weapons can only be made by smithing. Only the Falx and Arrowhead are available as steel weapons. Additionally, you have an extra creative-only Admin material type longblade.

Special Cases

There are two different tiers of bows, of which one can only be crafted by the hunter. Arrowheads can be crafted from different tiers of materials, and are discussed on the bow page in more detail.

Weapon Stats

Ranged weapons

Stones

Weapon Damage (HP) Chance to break on impact
Any stone 1.0 100%

Arrows

Weapon Damage (HP)
added/substracted
to bow damage
Chance to break on impact
Crude arrow -0.75 30%
Flint arrow -0.5 25%
Copper arrow +0 15%
Ornate gold arrow +1 15%
Ornate silver arrow +1 15%
Tin bronze arrow +1 12.5%
Bismuth bronze arrow +1 12.5%
Black bronze arrow +1.5 10%
Iron arrow +2 10%
Meteoric iron arrow +2.25 10%
Steel arrow +2.5 7%

Bows

Weapon Damage (HP)
without the additionnal
arrow damage
Durability
Crude bow 3 100
Simple bow 3.25 220
Longbow 3.75 750
Recurve bow 4 600

Beenade

Weapon Damage (HP) Chance to
break on impact
Blunt damage Bee damage
Beenade 0.5 0.25 each sting 100%

Melee weapons

Clubs

Weapon Damage (HP) Reach (m) Durability
Wooden club 1.5 2.0 150
Scrap club 2.5 2.0 125
Scrap mace 2 2.0 200

Longblade

Weapon Damage (HP) Reach (m) Durability
Scrap 2.5 2.5 90
Copper 3.0 2.5 250
Gold 3.25 2.5 175
Silver 3.25 2.5 175
Bismuth bronze 3.25 2.5 530
Tin bronze 3.5 2.5 450
Black bronze 3.75 2.5 600
Iron 4.0 2.5 850
Meteoric iron 4.25 2.5 1100
Steel 4.25 2.5 2125
Blackguard 4.25 2.5 1100
Forlorn Hope 4.25 2.5 650
Admin 300 2.5 - 500 9999

Spear

Weapon Damage (HP) Throw damage Reach (m) Durability
Other stones 1.8 4.0 3.5 16
Flint 2.0 5.0 3.5 32
Obsidian 2.3 5.25 3.5 45
Scrap 2.8 5.75 3.5 80
Copper 2.8 5.75 3.5 140
Bismuth bronze 3.3 5.0 3.5 260
Tin bronze 3.8 6.5 3.5 220
Black bronze 4.0 8.0 3.5 300
Tuning spear 4.0 7.0 3.5 250
Ornate gold 4.3 8.25 3.5 320
Ornate silver 4.3 8.25 3.5 320


Items
Resources Beeswax.pngBeeswaxBlastingpowder.pngBlasting powderBone.pngBoneBonemeal.pngBonemealCandle.pngCandleCattailtops.pngCattailsCharcoal.pngCharcoalClay-blue.pngClayRawbrick-fire.pngClay bricksClearquartz.pngClear quartzCloth-plain.pngClothCoke.pngCokeCompost.pngCompostCrushed-quartz.pngCrushed resourcesDrygrass.pngDry grassEgg-chicken.pngEggFat.pngFatFeather.pngFeatherFirewood.pngFirewoodFlaxfibers.pngFlax fibersFlaxtwine.pngFlax twineFlint.pngFlintGem-emerald-rough.pngGemsHerbbundle-basil.pngHerb bundlesHide-raw-large.pngHidesHoneycomb.pngHoneycombLargegearsection.pngLarge gear sectionLeather-plain.pngLeatherLime.pngLimeMortar.pngMortarPaper-parchment.pngParchmentPapyrustops.pngPapyrusPlank-oak.pngPlanksPotash.pngPotashQuicklime.pngQuicklimeRefractorybrick-fired-tier1.pngRefractory brickResin.pngResinSail.pngSailSewingkit.pngSewing kitShingle-burned-blue.pngShinglesStick.pngStickStone-granite.pngStonesStonebrick-granite.pngStone bricksInsect-termite.pngTermites
Metal Metalbit-iron.pngMetal BitsMetalchain-iron.pngChainsIngot-iron.pngIngotsNightvisionupgrades-nightvisionlens1.pngJonas partsMetallamellae-iron.pngLamellaeMetal-scraps.pngMetal scrapsMetal-parts.pngMetal partsMetalbit-iron.pngNuggetsOre-bountiful-nativecopper-basalt.pngOrePadlock-iron.pngPadlocksMetalplate-iron.pngPlatesPoundercap-iron.pngPounder capsGear-rusty.pngRusty gearMetalscale-iron.pngScalesScrapweaponkit.pngScrap weapon kitSolderbar.pngSolder barGear-temporal.pngTemporal gearPickaxehead-iron.pngTool heads
Seeds Cattailroot.pngCattail rootSeeds-flax.pngCrop seedsPapyrusroot.pngPapyrus rootTreeseed-oak.pngTree seeds
Tools Axe-copper.pngAxeChisel-copper.pngChiselCleaver-copper.pngCleaverFirestarter.pngFirestarterHammer-copper.pngHammerHelvehammer-bismuthbronze.pngHelve hammerHoe-copper.pngHoeInkandquill.pngInk and quillKnife-copper.pngKnifeOreblastingbomb.pngOre blasting bombPickaxe-copper.pngPickaxePlumbandsquare.pngPlumb and SquareProspectingpick-copper.pngProspecting pickSaw-iron.pngSawScythe-copper.pngScytheShears-copper.pngShearsShovel-copper.pngShovelSieve-linen.pngSieveSolderingiron.pngSoldering ironTongs.pngTongsPan-wooden.pngWooden panWrench-copper.pngWrench
Weapons Arrow-flint.pngArrowBeenade-opened.pngBeenadeBow-simple.pngBowBlade-falx-copper.pngFalxSword-copper.pngSwordSpear-copper.pngSpearSling.pngSlingSpear-hacking.pngTuning spear
Consumables
Equipment
Transport Glider.pngGliderBoat-raft-pine.pngRaftOar-crude-pine.pngCrude oar
Miscellaneous Book-normal-brickred.pngBookOmoktabletop.pngGame of OmokTuningcylinder-1.pngTuning cylinder
Creative only Stackrandomizer-ingot.pngStack randomizers


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Blocks Terrain Plants Decorative Lighting Functional Ore
Entities Hostile entities Animals NPCs Players
Miscellaneous List of client commands List of server commands Creative Starter Guide Bot System WorldEdit Cinematic Camera Adjustable FPS Video Recording ServerBlockTicking