Weapons: Difference between revisions

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==Obtaining== <!--T:18-->
==Obtaining== <!--T:18-->


=====Loot Vessels=====
=====Loot Vessels===== <!--T:32-->


<!--T:33-->
Some weapons can be obtained by breaking {{ll|Loot_Vessels|Tool Cracked Vessels}}, which can be found in most {{ll|Ruins|ruins}}.  
Some weapons can be obtained by breaking {{ll|Loot_Vessels|Tool Cracked Vessels}}, which can be found in most {{ll|Ruins|ruins}}.  


=====Scrap Weapon Kit===== <!--T:19-->
=====Scrap Weapon Kit===== <!--T:19-->


<!--T:34-->
Some weapons can be obtained using scrap to craft a {{ll|scrap weapon kit|scrap weapon kit}}, which can be right clicked to receive a random scrap weapon.<br />Such weapons are: The Scrap Mace (20% chance), Scrap Axe, Scrap Club (16% chance), Scrap Spear (23% chance) and Scrap Longblade (16% chance).
Some weapons can be obtained using scrap to craft a {{ll|scrap weapon kit|scrap weapon kit}}, which can be right clicked to receive a random scrap weapon.<br />Such weapons are: The Scrap Mace (20% chance), Scrap Axe, Scrap Club (16% chance), Scrap Spear (23% chance) and Scrap Longblade (16% chance).


=====Crafting===== <!--T:20-->
=====Crafting===== <!--T:20-->


<!--T:35-->
All tools can be obtained by the different {{ll|Crafting|crafting mechanics}} in the game. For most weapons, the process usually entails making a top piece by either {{ll|Knapping|knapping}}, {{ll|Casting|casting}} or {{ll|Smithing|smithing}} and then combining it with a stick on the crafting grid.
All tools can be obtained by the different {{ll|Crafting|crafting mechanics}} in the game. For most weapons, the process usually entails making a top piece by either {{ll|Knapping|knapping}}, {{ll|Casting|casting}} or {{ll|Smithing|smithing}} and then combining it with a stick on the crafting grid.


==Usage== <!--T:21-->
==Usage== <!--T:21-->


=====Range=====
=====Range===== <!--T:36-->


<!--T:37-->
* '''Attacking a mob (melee combat):''' place the weapon in an active hotbar slot and {{Breaking|strike}} a target.
* '''Attacking a mob (melee combat):''' place the weapon in an active hotbar slot and {{Breaking|strike}} a target.
* '''Attacking a mob (Spear: ranged combat):''' place the spear in an active hotbar slot and {{Using|hold to aim}}. Releasing throws the lance.
* '''Attacking a mob (Spear: ranged combat):''' place the spear in an active hotbar slot and {{Using|hold to aim}}. Releasing throws the lance.
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=====Durability===== <!--T:22-->
=====Durability===== <!--T:22-->


<!--T:38-->
Different weapons have different amounts of durability, meaning some take more hits before they break than others. A weapon's durability is also affected by its material. The ranking of tool materials, from worst to best in terms of durability, can vary depending on the weapon but usually goes: Stone < Obsidian < Gold < Silver < Copper < Tin Bronze < Bismuth Bronze < Black Bronze < Iron < Meteoric Iron < Steel.
Different weapons have different amounts of durability, meaning some take more hits before they break than others. A weapon's durability is also affected by its material. The ranking of tool materials, from worst to best in terms of durability, can vary depending on the weapon but usually goes: Stone < Obsidian < Gold < Silver < Copper < Tin Bronze < Bismuth Bronze < Black Bronze < Iron < Meteoric Iron < Steel.


==Weapon Types== <!--T:10-->
==Weapon Types== <!--T:10-->


<!--T:39-->
There are three different categories of weapons:
There are three different categories of weapons:
</translate>
</translate>
:{| class="wikitable" style="width: 60%;"
:{| class="wikitable" style="width: 60%;"
|-
|-
! width="12%" | <translate>Type</translate>
! width="12%" | <translate><!--T:40--> Type</translate>
! <translate>Image</translate>
! <translate><!--T:41--> Image</translate>
! width="22%" | <translate>Material</translate>
! width="22%" | <translate><!--T:42--> Material</translate>
! width="70%" | <translate>Description</translate>  
! width="70%" | <translate><!--T:43--> Description</translate>  
|-
|-
! rowspan="4" | <translate>Ranged Weapons</translate>
! rowspan="4" | <translate><!--T:44--> Ranged Weapons</translate>
| style="text-align:center;" | [[File:Grid_Stone.png|50px]]  
| style="text-align:center;" | [[File:Grid_Stone.png|50px]]  
| style="text-align:center;" | {{ll|Rock|<translate>Stone</translate>}}
| style="text-align:center;" | {{ll|Rock|<translate><!--T:45--> Stone</translate>}}
| <div><translate>The most simple type of weapon in Vintage Story. Place the stone in your active hand and {{Using|hold to aim}}. Releasing throws the stone, causing 1 hp of blunt damage.</translate></div>
| <div><translate><!--T:46--> The most simple type of weapon in Vintage Story. Place the stone in your active hand and {{Using|hold to aim}}. Releasing throws the stone, causing 1 hp of blunt damage.</translate></div>
|-
|-
| style="text-align:center;" | [[File:Grid_Beenade.png|50px]]  
| style="text-align:center;" | [[File:Grid_Beenade.png|50px]]  
| style="text-align:center;" | {{ll|Bees|<translate>Beenade</translate>}}
| style="text-align:center;" | {{ll|Bees|<translate><!--T:47--> Beenade</translate>}}
| <div><translate>Just a grenade filled with angry bees. Place the beenade in your active hand and {{Using|hold to aim}}. Releasing throws the beenade, causing 0.5 hp of blunt damage and spawning a swarm of angry bees that make 0.25 hp of damage every hit.</translate></div>
| <div><translate><!--T:48--> Just a grenade filled with angry bees. Place the beenade in your active hand and {{Using|hold to aim}}. Releasing throws the beenade, causing 0.5 hp of blunt damage and spawning a swarm of angry bees that make 0.25 hp of damage every hit.</translate></div>
|-
|-
| style="text-align:center;" | [[File:Grid_Bow.png|50px]]  
| style="text-align:center;" | [[File:Grid_Bow.png|50px]]  
| style="text-align:center;" | {{ll|Bow|<translate>Bow and Arrow</translate>}}
| style="text-align:center;" | {{ll|Bow|<translate><!--T:49--> Bow and Arrow</translate>}}
| <div><translate>Ranged weapon used for combat when combined with at least one arrow. Place the bow in your active hand and {{Using|hold to tense}} it. Releasing fires the arrow.</translate></div>
| <div><translate><!--T:50--> Ranged weapon used for combat when combined with at least one arrow. Place the bow in your active hand and {{Using|hold to tense}} it. Releasing fires the arrow.</translate></div>
|-
|-
| style="text-align:center;" | [[File:Grid_Copper Spear.png|50px]]  
| style="text-align:center;" | [[File:Grid_Copper Spear.png|50px]]  
| style="text-align:center;" | {{ll|Spear|<translate>Thrown Spear</translate>}}
| style="text-align:center;" | {{ll|Spear|<translate><!--T:51--> Thrown Spear</translate>}}
| <div><translate>Both a melee and a ranged weapon. Place the spear in your active hand and {{Using|hold to aim}}. Releasing casts the weapon at a target.</translate></div>
| <div><translate><!--T:52--> Both a melee and a ranged weapon. Place the spear in your active hand and {{Using|hold to aim}}. Releasing casts the weapon at a target.</translate></div>
|-
|-
! rowspan="4" | <translate>Melee Weapons</translate>
! rowspan="4" | <translate><!--T:53--> Melee Weapons</translate>
| style="text-align:center;" | [[File:Grid_Club.png|50px]]  
| style="text-align:center;" | [[File:Grid_Club.png|50px]]  
| style="text-align:center;" | {{ll|Club|Clubs}}
| style="text-align:center;" | {{ll|Club|Clubs}}
| <div><translate>One of the earliest and simplest weapons. Place the weapon in your active hand and {{Breaking|press or hold to strike}} a target.</translate></div>
| <div><translate><!--T:54--> One of the earliest and simplest weapons. Place the weapon in your active hand and {{Breaking|press or hold to strike}} a target.</translate></div>
|-
|-
| style="text-align:center;" | [[File:Grid_Copper Spear.png|50px]]  
| style="text-align:center;" | [[File:Grid_Copper Spear.png|50px]]  
| style="text-align:center;" | {{ll|Spear|<translate>Spear</translate>}}
| style="text-align:center;" | {{ll|Spear|<translate><!--T:55--> Spear</translate>}}
| <div><translate>Both a melee and a ranged weapon.  Place the weapon in your active hand and {{Breaking|press or hold to strike}} a target.</translate></div>
| <div><translate><!--T:56--> Both a melee and a ranged weapon.  Place the weapon in your active hand and {{Breaking|press or hold to strike}} a target.</translate></div>
|-
|-
| style="text-align:center;" | [[File:Blade-thrusting-forlorn.png|50px]]  
| style="text-align:center;" | [[File:Blade-thrusting-forlorn.png|50px]]  
| style="text-align:center;" | {{ll|Falx|<translate>Sword</translate>}}
| style="text-align:center;" | {{ll|Falx|<translate><!--T:57--> Sword</translate>}}
| <div><translate>A sword to fend off your enemies. Place the weapon in your active hand and {{Breaking|press or hold to strike}} a target.</translate></div>
| <div><translate><!--T:58--> A sword to fend off your enemies. Place the weapon in your active hand and {{Breaking|press or hold to strike}} a target.</translate></div>
|-
|-
| style="text-align:center;" | [[File:Blade-falx-copper.png|50px]]  
| style="text-align:center;" | [[File:Blade-falx-copper.png|50px]]  
| style="text-align:center;" | {{ll|Falx|<translate>Falx</translate>}}
| style="text-align:center;" | {{ll|Falx|<translate><!--T:59--> Falx</translate>}}
| <div><translate>Same as the sword. Place the weapon in your active hand and {{Breaking|press or hold to strike}} a target.</translate></div>
| <div><translate><!--T:60--> Same as the sword. Place the weapon in your active hand and {{Breaking|press or hold to strike}} a target.</translate></div>
|-
|-
! rowspan="2" | <translate>Tools as Weapons</translate>
! rowspan="2" | <translate><!--T:61--> Tools as Weapons</translate>
| style="text-align:center;" | [[File:Grid_CopperAxe.png|40px]]<br />[[File:Grid_CopperPick.png|40px]]<br />[[File:Grid_Copper knife.png|40px]]<br />[[File:Grid_CopperHammer.png|40px]]<br />[[File:Grid_CopperShovel.png|40px]]<br />[[File:Grid_CopperShears.png|40px]]<br />[[File:Grid_copper_cleaver.png|40px]]<br />[[File:Grid_CopperHoe.png|40px]]<br />
| style="text-align:center;" | [[File:Grid_CopperAxe.png|40px]]<br />[[File:Grid_CopperPick.png|40px]]<br />[[File:Grid_Copper knife.png|40px]]<br />[[File:Grid_CopperHammer.png|40px]]<br />[[File:Grid_CopperShovel.png|40px]]<br />[[File:Grid_CopperShears.png|40px]]<br />[[File:Grid_copper_cleaver.png|40px]]<br />[[File:Grid_CopperHoe.png|40px]]<br />
| style="text-align:center;" | {{ll|Axe|<translate>Axe</translate>}}<br />{{ll|Pickaxe|<translate>Pickaxe</translate>}}<br />{{ll|Knife|<translate>Knife</translate>}}<br />{{ll|Hammer|<translate>Hammer</translate>}}<br />{{ll|Shovel|<translate>Shovel</translate>}}<br />{{ll|Shears|<translate>Shears</translate>}}<br />{{ll|Cleaver|<translate>Cleaver</translate>}}<br />{{ll|Hoe|<translate>Hoe</translate>}}
| style="text-align:center;" | {{ll|Axe|<translate><!--T:62--> Axe</translate>}}<br />{{ll|Pickaxe|<translate><!--T:63--> Pickaxe</translate>}}<br />{{ll|Knife|<translate><!--T:64--> Knife</translate>}}<br />{{ll|Hammer|<translate><!--T:65--> Hammer</translate>}}<br />{{ll|Shovel|<translate><!--T:66--> Shovel</translate>}}<br />{{ll|Shears|<translate><!--T:67--> Shears</translate>}}<br />{{ll|Cleaver|<translate><!--T:68--> Cleaver</translate>}}<br />{{ll|Hoe|<translate><!--T:69--> Hoe</translate>}}
| <translate>While not their primary purpose, some tools are also able to inflict a little bit of damage when swung against enemies, with how much damage they make being directly tied to their tier. Be careful, though, every hit will still count against its durability. Place the tool in your active hand and {{Breaking|press or hold to strike}} a target.</translate>
| <translate><!--T:70--> While not their primary purpose, some tools are also able to inflict a little bit of damage when swung against enemies, with how much damage they make being directly tied to their tier. Be careful, though, every hit will still count against its durability. Place the tool in your active hand and {{Breaking|press or hold to strike}} a target.</translate>
|-
|-
| style="text-align:center;" | [[File:Grid_Ore blasting bomb.png|50px]]  
| style="text-align:center;" | [[File:Grid_Ore blasting bomb.png|50px]]  
| style="text-align:center;" | {{ll|Ore_blasting_bomb|<translate>Ore Blasting Bomb</translate>}}
| style="text-align:center;" | {{ll|Ore_blasting_bomb|<translate><!--T:71--> Ore Blasting Bomb</translate>}}
| <translate>Particularly effective for blasting ores, but also for blasting dangers away. Place the bomb close to an enemy and light it with a torch or firestarter; don't get caught in the blast!</translate>
| <translate><!--T:72--> Particularly effective for blasting ores, but also for blasting dangers away. Place the bomb close to an enemy and light it with a torch or firestarter; don't get caught in the blast!</translate>
|}
|}
<translate>
<translate>
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==Weapon Tiers== <!--T:11-->
==Weapon Tiers== <!--T:11-->


<!--T:73-->
The material used to create the weapon determines their tier. In general, higher tier tools have more durability (last longer), and provide more attack power (damage per hit). Higher tier tools will also require advanced material and crafting processes to create.
The material used to create the weapon determines their tier. In general, higher tier tools have more durability (last longer), and provide more attack power (damage per hit). Higher tier tools will also require advanced material and crafting processes to create.
</translate>
</translate>
:{| class="wikitable" style="width: 90%;"
:{| class="wikitable" style="width: 90%;"
|-
|-
! width="8%" | <translate>Type</translate>
! width="8%" | <translate><!--T:74--> Type</translate>
! width="13%" | <translate>Material</translate>
! width="13%" | <translate><!--T:75--> Material</translate>
! Weapon
! Weapon
! width="65%" | <translate>Description</translate>   
! width="65%" | <translate><!--T:76--> Description</translate>   
|-
|-
! rowspan="2" | <translate>Tier 0</translate>  
! rowspan="2" | <translate><!--T:77--> Tier 0</translate>  
| {{Item List | item=<translate>Wood</translate> | icon=Grid_Oak_log | page=Special:MyLanguage/Trees}}
| {{Item List | item=<translate><!--T:78--> Wood</translate> | icon=Grid_Oak_log | page=Special:MyLanguage/Trees}}
| style="text-align:center;"| <translate>Club</translate>
| style="text-align:center;"| <translate><!--T:79--> Club</translate>
| rowspan="2" | <translate>Some weapons can be made from wood or metal scraps in an emergency or as first combat solutions in the early game. To get a scrap weapon, the player needs to craft a scrap weapon kit, which can be right clicked to receive either a random scrap weapon or scrap tool.</translate>
| rowspan="2" | <translate><!--T:80--> Some weapons can be made from wood or metal scraps in an emergency or as first combat solutions in the early game. To get a scrap weapon, the player needs to craft a scrap weapon kit, which can be right clicked to receive either a random scrap weapon or scrap tool.</translate>
|-
|-
| {{Item List | item=<translate>Metal scraps</translate> | icon=metal-scraps | page=Special:MyLanguage/Metal scraps}}
| {{Item List | item=<translate><!--T:81--> Metal scraps</translate> | icon=metal-scraps | page=Special:MyLanguage/Metal scraps}}
| style="text-align:center;" |  <translate>Club, Mace</translate>
| style="text-align:center;" |  <translate><!--T:82--> Club, Mace</translate>
|-
|-
! <translate>Tier 1</translate>
! <translate><!--T:83--> Tier 1</translate>
| {{Item List | item=<translate>Stones</translate> | icon=flint | page=Special:MyLanguage/Stone}}
| {{Item List | item=<translate><!--T:84--> Stones</translate> | icon=flint | page=Special:MyLanguage/Stone}}
| style="text-align:center;" | <translate>Spear, Arrow</translate>
| style="text-align:center;" | <translate><!--T:85--> Spear, Arrow</translate>
| <translate>Stone weapons are made by knapping. Only certain types of stone allow for knapping, though, meaning only granite, andesite, basalt, peridotite, obsidian, chert, or flint can be used to make weapons.</translate>
| <translate><!--T:86--> Stone weapons are made by knapping. Only certain types of stone allow for knapping, though, meaning only granite, andesite, basalt, peridotite, obsidian, chert, or flint can be used to make weapons.</translate>
|-
|-
! rowspan="3" | <translate>Tier 2</translate>
! rowspan="3" | <translate><!--T:87--> Tier 2</translate>
| {{Item List | item=<translate>Copper</translate> | icon=Ingot-copper | page=Special:MyLanguage/Copper}}
| {{Item List | item=<translate><!--T:88--> Copper</translate> | icon=Ingot-copper | page=Special:MyLanguage/Copper}}
| rowspan="3"; style="text-align:center;"| <translate>Spear, Falx, Arrow</translate>
| rowspan="3"; style="text-align:center;"| <translate><!--T:89--> Spear, Falx, Arrow</translate>
| rowspan="3" | <translate>Copper weapons can be made by either casting or smithing, offering better durability and attack power. Weapons can also be crafted from the rare base metals gold and silver.</translate>
| rowspan="3" | <translate><!--T:90--> Copper weapons can be made by either casting or smithing, offering better durability and attack power. Weapons can also be crafted from the rare base metals gold and silver.</translate>
|-
|-
| {{Item List | item=<translate>Gold</translate> | icon=Ingot-gold | page=Special:MyLanguage/Gold}}
| {{Item List | item=<translate><!--T:91--> Gold</translate> | icon=Ingot-gold | page=Special:MyLanguage/Gold}}
|-
|-
| {{Item List | item=<translate>Silver</translate> | icon=Ingot-silver | page=Special:MyLanguage/Silver}}
| {{Item List | item=<translate><!--T:92--> Silver</translate> | icon=Ingot-silver | page=Special:MyLanguage/Silver}}
|-
|-
! rowspan="3" | <translate>Tier 3</translate>
! rowspan="3" | <translate><!--T:93--> Tier 3</translate>
| {{Item List | item=<translate>Tin Bronze</translate> | icon=Ingot-tin | page=Special:MyLanguage/Tin bronze}}
| {{Item List | item=<translate><!--T:94--> Tin Bronze</translate> | icon=Ingot-tin | page=Special:MyLanguage/Tin bronze}}
| rowspan="3"; style="text-align:center;"| <translate>Spear, Falx, Arrow</translate>
| rowspan="3"; style="text-align:center;"| <translate><!--T:95--> Spear, Falx, Arrow</translate>
| rowspan="3" | <translate>Bronze alloy weapons can be made by {{ll|casting|casting}} or {{ll|smithing|smithing}}, offering better durability and attack power.</translate>
| rowspan="3" | <translate><!--T:96--> Bronze alloy weapons can be made by {{ll|casting|casting}} or {{ll|smithing|smithing}}, offering better durability and attack power.</translate>
|-
|-
| {{Item List | item=<translate>Bismuth Bronze</translate> | icon=Ingot-bismuth | page=Special:MyLanguage/Bismuth bronze}}
| {{Item List | item=<translate><!--T:97--> Bismuth Bronze</translate> | icon=Ingot-bismuth | page=Special:MyLanguage/Bismuth bronze}}
|-
|-
| {{Item List | item=<translate>Black Bronze</translate> | icon=Ingot-blackbronze | page=Special:MyLanguage/Black bronze}}
| {{Item List | item=<translate><!--T:98--> Black Bronze</translate> | icon=Ingot-blackbronze | page=Special:MyLanguage/Black bronze}}
|-
|-
! rowspan="2" | <translate>Tier 4</translate>  
! rowspan="2" | <translate><!--T:99--> Tier 4</translate>  
| {{Item List | item=<translate>Iron</translate> | icon=Ingot-iron | page=Special:MyLanguage/iron}}
| {{Item List | item=<translate><!--T:100--> Iron</translate> | icon=Ingot-iron | page=Special:MyLanguage/iron}}
| rowspan="2"; style="text-align:center;"| <translate>Falx, Arrow</translate>
| rowspan="2"; style="text-align:center;"| <translate><!--T:101--> Falx, Arrow</translate>
| rowspan="2" | <translate>Iron weapons can only be made by smithing. Only the Falx and Arrowhead are available as iron weapons.</translate>
| rowspan="2" | <translate><!--T:102--> Iron weapons can only be made by smithing. Only the Falx and Arrowhead are available as iron weapons.</translate>
|-
|-
| {{Item List | item=<translate>Meteoric Iron</translate> | icon=Ingot-meteoriciron| page=Special:MyLanguage/Metal}}
| {{Item List | item=<translate><!--T:103--> Meteoric Iron</translate> | icon=Ingot-meteoriciron| page=Special:MyLanguage/Metal}}
|-
|-
! Tier 5  
! Tier 5  
| {{Item List | item=<translate>Steel</translate>| icon=Ingot-steel| page=Special:MyLanguage/Steel_Making}}
| {{Item List | item=<translate><!--T:104--> Steel</translate>| icon=Ingot-steel| page=Special:MyLanguage/Steel_Making}}
| style="text-align:center;" | <translate>Falx, Arrow</translate>
| style="text-align:center;" | <translate><!--T:105--> Falx, Arrow</translate>
| <translate>Steel weapons can only be made by smithing. Only the Falx and Arrowhead are available as steel weapons. Additionally, you have an extra creative-only Admin material type longblade.</translate>
| <translate><!--T:106--> Steel weapons can only be made by smithing. Only the Falx and Arrowhead are available as steel weapons. Additionally, you have an extra creative-only Admin material type longblade.</translate>
|}
|}
<translate>
<translate>
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===Special Cases=== <!--T:23-->
===Special Cases=== <!--T:23-->


<!--T:107-->
There are two different tiers of bows, of which one can only be crafted by the hunter. Arrowheads can be crafted from different tiers of materials, and are discussed on the bow page in more detail.
There are two different tiers of bows, of which one can only be crafted by the hunter. Arrowheads can be crafted from different tiers of materials, and are discussed on the bow page in more detail.


==Weapon Stats== <!--T:24-->
==Weapon Stats== <!--T:24-->


===Ranged weapons===
===Ranged weapons=== <!--T:108-->


====Stones====
====Stones==== <!--T:109-->


</translate>
</translate>
{| class="wikitable sortable" style="width: 30%; text-align: center;"
{| class="wikitable sortable" style="width: 30%; text-align: center;"
|-
|-
! width="8%" | <translate>Weapon</translate>
! width="8%" | <translate><!--T:110--> Weapon</translate>
! width="5%" | <translate>Damage (HP)</translate>
! width="5%" | <translate><!--T:111--> Damage (HP)</translate>
! width="10%" | <translate>Chance to break on impact</translate>
! width="10%" | <translate><!--T:112--> Chance to break on impact</translate>
|-
|-
| <translate>Any stone</translate>
| <translate><!--T:113--> Any stone</translate>
| 1.0
| 1.0
| 100%
| 100%
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{| class="wikitable sortable" style="width: 40%; text-align: center;"
{| class="wikitable sortable" style="width: 40%; text-align: center;"
|-
|-
! width="20%" | <translate>Weapon</translate>
! width="20%" | <translate><!--T:114--> Weapon</translate>
! width="15%" | <translate>Damage (HP)<br>added/substracted<br>to bow damage</translate>
! width="15%" | <translate><!--T:115--> Damage (HP)<br>added/substracted<br>to bow damage</translate>
! width="16%" | <translate>Chance to break on impact</translate>
! width="16%" | <translate><!--T:116--> Chance to break on impact</translate>
|-
|-
| <translate>Crude arrow</translate>
| <translate><!--T:117--> Crude arrow</translate>
| -0.75
| -0.75
| 30%
| 30%
|-
|-
| <translate>Flint arrow</translate>
| <translate><!--T:118--> Flint arrow</translate>
| -0.5
| -0.5
| 25%
| 25%
|-
|-
| <translate>Copper arrow</translate>
| <translate><!--T:119--> Copper arrow</translate>
| +0
| +0
| 15%
| 15%
|-
|-
| <translate>Ornate gold arrow</translate>
| <translate><!--T:120--> Ornate gold arrow</translate>
| +1
| +1
| 15%
| 15%
|-
|-
| <translate>Ornate silver arrow</translate>
| <translate><!--T:121--> Ornate silver arrow</translate>
| +1
| +1
| 15%
| 15%
|-
|-
| <translate>Tin bronze arrow</translate>
| <translate><!--T:122--> Tin bronze arrow</translate>
| +1
| +1
| 12.5%
| 12.5%
|-
|-
| <translate>Bismuth bronze arrow</translate>
| <translate><!--T:123--> Bismuth bronze arrow</translate>
| +1
| +1
| 12.5%
| 12.5%
|-
|-
| <translate>Black bronze arrow</translate>
| <translate><!--T:124--> Black bronze arrow</translate>
| +1.5
| +1.5
| 10%
| 10%
|-
|-
| <translate>Iron arrow</translate>
| <translate><!--T:125--> Iron arrow</translate>
| +2
| +2
| 10%
| 10%
|-
|-
| <translate>Meteoric iron arrow</translate>
| <translate><!--T:126--> Meteoric iron arrow</translate>
| +2.25
| +2.25
| 10%
| 10%
|-
|-
| <translate>Steel arrow</translate>
| <translate><!--T:127--> Steel arrow</translate>
| +2.5
| +2.5
| 7%
| 7%
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{| class="wikitable sortable" style="width: 35%; text-align: center;"
{| class="wikitable sortable" style="width: 35%; text-align: center;"
|-
|-
! width="15%" | <translate>Weapon</translate>
! width="15%" | <translate><!--T:128--> Weapon</translate>
! width="13%" | <translate>Damage (HP)<br>without the additionnal<br>arrow damage</translate>
! width="13%" | <translate><!--T:129--> Damage (HP)<br>without the additionnal<br>arrow damage</translate>
! width="10%" | <translate>Durability</translate>
! width="10%" | <translate><!--T:130--> Durability</translate>
|-
|-
| <translate>Crude bow</translate>
| <translate><!--T:131--> Crude bow</translate>
| 3
| 3
| 100
| 100
|-
|-
| <translate>Simple bow</translate>
| <translate><!--T:132--> Simple bow</translate>
| 3.25
| 3.25
| 220
| 220
|-
|-
| <translate>Longbow</translate>
| <translate><!--T:133--> Longbow</translate>
| 3.75
| 3.75
| 750
| 750
|-
|-
| <translate>Recurve bow</translate>
| <translate><!--T:134--> Recurve bow</translate>
| 4
| 4
| 600
| 600
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{| class="wikitable sortable" style="text-align: center;"
{| class="wikitable sortable" style="text-align: center;"
|-
|-
! rowspan=2 | <translate>Weapon</translate>
! rowspan=2 | <translate><!--T:135--> Weapon</translate>
! colspan=2 | <translate>Damage (HP)</translate>
! colspan=2 | <translate><!--T:136--> Damage (HP)</translate>
! rowspan=2 | <translate>Chance to<br>break on impact</translate>
! rowspan=2 | <translate><!--T:137--> Chance to<br>break on impact</translate>
|-
|-
! <translate>Blunt damage</translate>
! <translate><!--T:138--> Blunt damage</translate>
! <translate>Bee damage</translate>
! <translate><!--T:139--> Bee damage</translate>
|-
|-
| '''<translate>Beenade</translate>'''
| '''<translate><!--T:140--> Beenade</translate>'''
| 0.5
| 0.5
| 0.25 <translate>each sting</translate>
| 0.25 <translate><!--T:141--> each sting</translate>
| 100%
| 100%
|-
|-
Line 291: Line 299:
===Melee weapons=== <!--T:28-->
===Melee weapons=== <!--T:28-->


====Clubs====
====Clubs==== <!--T:142-->


</translate>
</translate>
{| class="wikitable sortable" style="width: 40%; text-align: center;"
{| class="wikitable sortable" style="width: 40%; text-align: center;"
|-
|-
! width="20%" | <translate>Weapon</translate>
! width="20%" | <translate><!--T:143--> Weapon</translate>
! width="5%" | <translate>Damage (HP)</translate>
! width="5%" | <translate><!--T:144--> Damage (HP)</translate>
! width="5%" | <translate>Reach (m)</translate>
! width="5%" | <translate><!--T:145--> Reach (m)</translate>
! width="10%" | <translate>Durability</translate>
! width="10%" | <translate><!--T:146--> Durability</translate>
|-
|-
| <translate>Wooden club</translate>
| <translate><!--T:147--> Wooden club</translate>
| 1.5
| 1.5
| 2.0
| 2.0
| 150
| 150
|-
|-
| <translate>Scrap club</translate>
| <translate><!--T:148--> Scrap club</translate>
| 2.5
| 2.5
| 2.0
| 2.0
| 125
| 125
|-
|-
| <translate>Scrap mace</translate>
| <translate><!--T:149--> Scrap mace</translate>
| 2
| 2
| 2.0
| 2.0
Line 323: Line 331:
{| class="wikitable sortable" style="width: 40%; text-align: center;"
{| class="wikitable sortable" style="width: 40%; text-align: center;"
|-
|-
! width="20%" | <translate>Weapon</translate>
! width="20%" | <translate><!--T:150--> Weapon</translate>
! width="5%" | <translate>Damage (HP)</translate>
! width="5%" | <translate><!--T:151--> Damage (HP)</translate>
! width="5%" | <translate>Reach (m)</translate>
! width="5%" | <translate><!--T:152--> Reach (m)</translate>
! width="10%" | <translate>Durability</translate>
! width="10%" | <translate><!--T:153--> Durability</translate>
|-
|-
| <translate>Scrap</translate>
| <translate><!--T:154--> Scrap</translate>
| 2.5
| 2.5
| 2.5
| 2.5
| 90
| 90
|-
|-
| <translate>Copper</translate>
| <translate><!--T:155--> Copper</translate>
| 3.0
| 3.0
| 2.5
| 2.5
| 250
| 250
|-
|-
| <translate>Gold</translate>
| <translate><!--T:156--> Gold</translate>
| 3.25
| 3.25
| 2.5
| 2.5
| 175
| 175
|-
|-
| <translate>Silver</translate>
| <translate><!--T:157--> Silver</translate>
| 3.25
| 3.25
| 2.5
| 2.5
| 175
| 175
|-
|-
| <translate>Bismuth bronze</translate>
| <translate><!--T:158--> Bismuth bronze</translate>
| 3.25
| 3.25
| 2.5
| 2.5
| 530
| 530
|-
|-
| <translate>Tin bronze</translate>
| <translate><!--T:159--> Tin bronze</translate>
| 3.5
| 3.5
| 2.5
| 2.5
| 450
| 450
|-
|-
| <translate>Black bronze</translate>
| <translate><!--T:160--> Black bronze</translate>
| 3.75
| 3.75
| 2.5
| 2.5
| 600
| 600
|-
|-
| <translate>Iron</translate>
| <translate><!--T:161--> Iron</translate>
| 4.0
| 4.0
| 2.5
| 2.5
| 850
| 850
|-
|-
| <translate>Meteoric iron</translate>
| <translate><!--T:162--> Meteoric iron</translate>
| 4.25
| 4.25
| 2.5
| 2.5
| 1100
| 1100
|-
|-
| <translate>Steel</translate>
| <translate><!--T:163--> Steel</translate>
| 4.25
| 4.25
| 2.5
| 2.5
| 2125
| 2125
|-
|-
| <translate>Blackguard</translate>
| <translate><!--T:164--> Blackguard</translate>
| 4.25
| 4.25
| 2.5
| 2.5
| 1100
| 1100
|-
|-
| <translate>Forlorn</translate>
| <translate><!--T:165--> Forlorn</translate>
| 4.25
| 4.25
| 2.5
| 2.5
| 650
| 650
|-
|-
| <translate>Admin</translate>
| <translate><!--T:166--> Admin</translate>
| 300
| 300
| 2.5 - 500
| 2.5 - 500
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{| class="wikitable sortable" style="width: 40%; text-align: center;"
{| class="wikitable sortable" style="width: 40%; text-align: center;"
|-
|-
! width="20%" | <translate>Weapon</translate>
! width="20%" | <translate><!--T:167--> Weapon</translate>
! width="5%" | <translate>Damage (HP)</translate>
! width="5%" | <translate><!--T:168--> Damage (HP)</translate>
! width="5%" | <translate>Throw damage</translate>
! width="5%" | <translate><!--T:169--> Throw damage</translate>
! width="5%" | <translate>Reach (m)</translate>
! width="5%" | <translate><!--T:170--> Reach (m)</translate>
! width="10%" | <translate>Durability</translate>
! width="10%" | <translate><!--T:171--> Durability</translate>
|-
|-
| <translate>Other stones</translate>
| <translate><!--T:172--> Other stones</translate>
| 1.75
| 1.75
| 4.0
| 4.0
Line 412: Line 420:
| 16
| 16
|-
|-
| <translate>Flint</translate>
| <translate><!--T:173--> Flint</translate>
| 2.0
| 2.0
| 5.0
| 5.0
Line 418: Line 426:
| 32
| 32
|-
|-
| <translate>Obsidian</translate>
| <translate><!--T:174--> Obsidian</translate>
| 2.25
| 2.25
| 5.25
| 5.25
Line 424: Line 432:
| 45
| 45
|-
|-
| <translate>Scrap</translate>
| <translate><!--T:175--> Scrap</translate>
| 2.75
| 2.75
| 5.75
| 5.75
Line 430: Line 438:
| 80
| 80
|-
|-
| <translate>Copper</translate>
| <translate><!--T:176--> Copper</translate>
| 2.75
| 2.75
| 5.75
| 5.75
Line 436: Line 444:
| 140
| 140
|-
|-
| <translate>Bismuth bronze</translate>
| <translate><!--T:177--> Bismuth bronze</translate>
| 3.25
| 3.25
| 6.5
| 6.5
Line 442: Line 450:
| 210
| 210
|-
|-
| <translate>Tin bronze</translate>
| <translate><!--T:178--> Tin bronze</translate>
| 3.75
| 3.75
| 7.5
| 7.5
Line 448: Line 456:
| 250
| 250
|-
|-
| <translate>Black bronze</translate>
| <translate><!--T:179--> Black bronze</translate>
| 4.0
| 4.0
| 8.0
| 8.0
Line 454: Line 462:
| 300
| 300
|-
|-
| <translate>Ornate gold</translate>
| <translate><!--T:180--> Ornate gold</translate>
| 4.3
| 4.3
| 8.25
| 8.25
Line 460: Line 468:
| 320
| 320
|-
|-
| <translate>Ornate silver</translate>
| <translate><!--T:181--> Ornate silver</translate>
| 4.3
| 4.3
| 8.25
| 8.25

Revision as of 18:41, 5 August 2023


Seraph using common weapons.

In the wilderness, using just your bare hands to fight, hunt, or defend yourself against hostile creatures won’t be very effective for long. To be able to best take down wild beasts or get yourself out of harm's way, you must first start utilizing weapons. There are a variety of weapons, usually categorized by the material they’re made out of (tier), or separated into ranged and melee.

Making weapons can easily become a multi-step process that involves different kinds of mechanics, like knapping , casting , smithing , and grid crafting ; this makes getting strong weapons both challenging and more rewarding in the end.

It’s important to note that some character classes have personal modifiers (traits) that can affect the effectiveness of certain tools:

  • The Hunter class gives a 10% increase to all ranged damage (bows, thrown spears, etc.), but a 15% decrease in melee weapon damage.
  • The Clockmaker class gives a 10% damage increase against mechanical creatures, but a 15% decrease in melee weapon damage.
  • The Blackguard class gives a 20% increase to all melee weapon damage, but a 15% decrease in ranged damage.
  • And the Malefactor class gives a 15% decrease in melee weapon damage.

For a more in-depth explanation of positive and negative traits see Classes .

Obtaining

Loot Vessels

Some weapons can be obtained by breaking Tool Cracked Vessels , which can be found in most ruins .

Scrap Weapon Kit

Some weapons can be obtained using scrap to craft a scrap weapon kit , which can be right clicked to receive a random scrap weapon.
Such weapons are: The Scrap Mace (20% chance), Scrap Axe, Scrap Club (16% chance), Scrap Spear (23% chance) and Scrap Longblade (16% chance).

Crafting

All tools can be obtained by the different crafting mechanics in the game. For most weapons, the process usually entails making a top piece by either knapping , casting or smithing and then combining it with a stick on the crafting grid.

Usage

Range
  • Attacking a mob (melee combat): place the weapon in an active hotbar slot and

strike a target.

  • Attacking a mob (Spear: ranged combat): place the spear in an active hotbar slot and

hold to aim. Releasing throws the lance.

  • Attacking a mob (Bow: ranged combat): place the bow in an active hotbar slot and arrows in the inventory, and

hold to charge the bow. Releasing fires the arrow.

Durability

Different weapons have different amounts of durability, meaning some take more hits before they break than others. A weapon's durability is also affected by its material. The ranking of tool materials, from worst to best in terms of durability, can vary depending on the weapon but usually goes: Stone < Obsidian < Gold < Silver < Copper < Tin Bronze < Bismuth Bronze < Black Bronze < Iron < Meteoric Iron < Steel.

Weapon Types

There are three different categories of weapons:

Type Image Material Description
Ranged Weapons Grid Stone.png Stone
The most simple type of weapon in Vintage Story. Place the stone in your active hand and hold to aim. Releasing throws the stone, causing 1 hp of blunt damage.
Grid Beenade.png Beenade
Just a grenade filled with angry bees. Place the beenade in your active hand and hold to aim. Releasing throws the beenade, causing 0.5 hp of blunt damage and spawning a swarm of angry bees that make 0.25 hp of damage every hit.
Grid Bow.png Bow and Arrow
Ranged weapon used for combat when combined with at least one arrow. Place the bow in your active hand and hold to tense it. Releasing fires the arrow.
Grid Copper Spear.png Thrown Spear
Both a melee and a ranged weapon. Place the spear in your active hand and hold to aim. Releasing casts the weapon at a target.
Melee Weapons Grid Club.png Clubs
One of the earliest and simplest weapons. Place the weapon in your active hand and press or hold to strike a target.
Grid Copper Spear.png Spear
Both a melee and a ranged weapon. Place the weapon in your active hand and press or hold to strike a target.
Blade-thrusting-forlorn.png Sword
A sword to fend off your enemies. Place the weapon in your active hand and press or hold to strike a target.
Blade-falx-copper.png Falx
Same as the sword. Place the weapon in your active hand and press or hold to strike a target.
Tools as Weapons Grid CopperAxe.png
Grid CopperPick.png
Grid Copper knife.png
Grid CopperHammer.png
Grid CopperShovel.png
Grid CopperShears.png
Grid copper cleaver.png
Grid CopperHoe.png
Axe
Pickaxe
Knife
Hammer
Shovel
Shears
Cleaver
Hoe
While not their primary purpose, some tools are also able to inflict a little bit of damage when swung against enemies, with how much damage they make being directly tied to their tier. Be careful, though, every hit will still count against its durability. Place the tool in your active hand and

press or hold to strike a target.

Grid Ore blasting bomb.png Ore Blasting Bomb Particularly effective for blasting ores, but also for blasting dangers away. Place the bomb close to an enemy and light it with a torch or firestarter; don't get caught in the blast!

Weapon Tiers

The material used to create the weapon determines their tier. In general, higher tier tools have more durability (last longer), and provide more attack power (damage per hit). Higher tier tools will also require advanced material and crafting processes to create.

Type Material Weapon Description
Tier 0 Grid Oak log.png Wood Club Some weapons can be made from wood or metal scraps in an emergency or as first combat solutions in the early game. To get a scrap weapon, the player needs to craft a scrap weapon kit, which can be right clicked to receive either a random scrap weapon or scrap tool.
Metal-scraps.png Metal scraps Club, Mace
Tier 1 Flint.png Stones Spear, Arrow Stone weapons are made by knapping. Only certain types of stone allow for knapping, though, meaning only granite, andesite, basalt, peridotite, obsidian, chert, or flint can be used to make weapons.
Tier 2 Ingot-copper.png Copper Spear, Falx, Arrow Copper weapons can be made by either casting or smithing, offering better durability and attack power. Weapons can also be crafted from the rare base metals gold and silver.
Ingot-gold.png Gold
Ingot-silver.png Silver
Tier 3 Ingot-tin.png Tin Bronze Spear, Falx, Arrow Bronze alloy weapons can be made by casting or smithing , offering better durability and attack power.
Ingot-bismuth.png Bismuth Bronze
Ingot-blackbronze.png Black Bronze
Tier 4 Ingot-iron.png Iron Falx, Arrow Iron weapons can only be made by smithing. Only the Falx and Arrowhead are available as iron weapons.
Ingot-meteoriciron.png Meteoric Iron
Tier 5 Ingot-steel.png Steel Falx, Arrow Steel weapons can only be made by smithing. Only the Falx and Arrowhead are available as steel weapons. Additionally, you have an extra creative-only Admin material type longblade.

Special Cases

There are two different tiers of bows, of which one can only be crafted by the hunter. Arrowheads can be crafted from different tiers of materials, and are discussed on the bow page in more detail.

Weapon Stats

Ranged weapons

Stones

Weapon Damage (HP) Chance to break on impact
Any stone 1.0 100%

Arrows

Weapon Damage (HP)
added/substracted
to bow damage
Chance to break on impact
Crude arrow -0.75 30%
Flint arrow -0.5 25%
Copper arrow +0 15%
Ornate gold arrow +1 15%
Ornate silver arrow +1 15%
Tin bronze arrow +1 12.5%
Bismuth bronze arrow +1 12.5%
Black bronze arrow +1.5 10%
Iron arrow +2 10%
Meteoric iron arrow +2.25 10%
Steel arrow +2.5 7%

Bows

Weapon Damage (HP)
without the additionnal
arrow damage
Durability
Crude bow 3 100
Simple bow 3.25 220
Longbow 3.75 750
Recurve bow 4 600

Beenade

Weapon Damage (HP) Chance to
break on impact
Blunt damage Bee damage
Beenade 0.5 0.25 each sting 100%

Melee weapons

Clubs

Weapon Damage (HP) Reach (m) Durability
Wooden club 1.5 2.0 150
Scrap club 2.5 2.0 125
Scrap mace 2 2.0 200

Longblade

Weapon Damage (HP) Reach (m) Durability
Scrap 2.5 2.5 90
Copper 3.0 2.5 250
Gold 3.25 2.5 175
Silver 3.25 2.5 175
Bismuth bronze 3.25 2.5 530
Tin bronze 3.5 2.5 450
Black bronze 3.75 2.5 600
Iron 4.0 2.5 850
Meteoric iron 4.25 2.5 1100
Steel 4.25 2.5 2125
Blackguard 4.25 2.5 1100
Forlorn 4.25 2.5 650
Admin 300 2.5 - 500 9999

Spear

Weapon Damage (HP) Throw damage Reach (m) Durability
Other stones 1.75 4.0 3.5 16
Flint 2.0 5.0 3.5 32
Obsidian 2.25 5.25 3.5 45
Scrap 2.75 5.75 3.5 80
Copper 2.75 5.75 3.5 140
Bismuth bronze 3.25 6.5 3.5 210
Tin bronze 3.75 7.5 3.5 250
Black bronze 4.0 8.0 3.5 300
Ornate gold 4.3 8.25 3.5 320
Ornate silver 4.3 8.25 3.5 320


Items
Resources Beeswax.pngBeeswaxBlastingpowder.pngBlasting powderBone.pngBoneBonemeal.pngBonemealCandle.pngCandleCattailtops.pngCattailsCharcoal.pngCharcoalClay-blue.pngClayRawbrick-fire.pngClay bricksClearquartz.pngClear quartzCloth-plain.pngClothCoke.pngCokeCompost.pngCompostCrushed-quartz.pngCrushed resourcesDrygrass.pngDry grassEgg-chicken.pngEggFat.pngFatFeather.pngFeatherFirewood.pngFirewoodFlaxfibers.pngFlax fibersFlaxtwine.pngFlax twineFlint.pngFlintGem-emerald-rough.pngGemsHerbbundle-basil.pngHerb bundlesHide-raw-large.pngHidesHoneycomb.pngHoneycombLargegearsection.pngLarge gear sectionLeather-plain.pngLeatherLime.pngLimeMortar.pngMortarPaper-parchment.pngParchmentPapyrustops.pngPapyrusPlank-oak.pngPlanksPotash.pngPotashQuicklime.pngQuicklimeRefractorybrick-fired-tier1.pngRefractory brickResin.pngResinSail.pngSailSewingkit.pngSewing kitShingle-burned-blue.pngShinglesStick.pngStickStone-granite.pngStonesStonebrick-granite.pngStone bricksInsect-termite.pngTermites
Metal Metalbit-iron.pngMetal BitsMetalchain-iron.pngChainsIngot-iron.pngIngotsNightvisionupgrades-nightvisionlens1.pngJonas partsMetallamellae-iron.pngLamellaeMetal-scraps.pngMetal scrapsMetal-parts.pngMetal partsMetalbit-iron.pngNuggetsOre-bountiful-nativecopper-basalt.pngOrePadlock-iron.pngPadlocksMetalplate-iron.pngPlatesPoundercap-iron.pngPounder capsGear-rusty.pngRusty gearMetalscale-iron.pngScalesScrapweaponkit.pngScrap weapon kitSolderbar.pngSolder barGear-temporal.pngTemporal gearPickaxehead-iron.pngTool heads
Seeds Cattailroot.pngCattail rootSeeds-flax.pngCrop seedsPapyrusroot.pngPapyrus rootTreeseed-oak.pngTree seeds
Tools Axe-copper.pngAxeChisel-copper.pngChiselCleaver-copper.pngCleaverFirestarter.pngFirestarterHammer-copper.pngHammerHelvehammer-bismuthbronze.pngHelve hammerHoe-copper.pngHoeInkandquill.pngInk and quillKnife-copper.pngKnifeOreblastingbomb.pngOre blasting bombPickaxe-copper.pngPickaxePlumbandsquare.pngPlumb and SquareProspectingpick-copper.pngProspecting pickSaw-iron.pngSawScythe-copper.pngScytheShears-copper.pngShearsShovel-copper.pngShovelSieve-linen.pngSieveSolderingiron.pngSoldering ironTongs.pngTongsPan-wooden.pngWooden panWrench-copper.pngWrench
Weapons Arrow-flint.pngArrowBeenade-opened.pngBeenadeBow-simple.pngBowBlade-falx-copper.pngFalxSword-copper.pngSwordSpear-copper.pngSpearSling.pngSlingSpear-hacking.pngTuning spear
Consumables
Equipment
Transport Glider.pngGliderBoat-raft-pine.pngRaftOar-crude-pine.pngCrude oar
Miscellaneous Book-normal-brickred.pngBookOmoktabletop.pngGame of OmokTuningcylinder-1.pngTuning cylinder
Creative only Stackrandomizer-ingot.pngStack randomizers


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Blocks Terrain Plants Decorative Lighting Functional Ore
Entities Hostile entities Animals NPCs Players
Miscellaneous List of client commands List of server commands Creative Starter Guide Bot System WorldEdit Cinematic Camera Adjustable FPS Video Recording ServerBlockTicking