Survival Guide - Advanced tech: Difference between revisions
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Torches are created by putting dry grass, cat tails or bamboo over sticks in the crafting menu. | [[Torch|Torches]] are created by putting dry grass, cat tails or bamboo over sticks in the crafting menu. | ||
They can be lit by placing them in a {{ll|firepit|firepit}} for example, but lit torches placed on solid blocks burn out after 48 hours. More permanent light sources include oil lamps and lanterns. For a list of available lights, see the main article on {{ll|Light sources|Light sources}}. | They can be lit by placing them in a {{ll|firepit|firepit}} for example, but lit torches placed on solid blocks burn out after 48 hours. More permanent light sources include oil lamps and lanterns. For a list of available lights, see the main article on {{ll|Light sources|Light sources}}. | ||
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[[Wild Foods|Wild crops]] provide seeds that can be planted on farmland. Growing crops need nutritious {{ll|soil|soil}}, so finding high fertility soil | [[Wild Foods|Wild crops]] provide seeds that can be planted on farmland. Growing crops need nutritious {{ll|soil|soil}}, so finding high fertility soil or terra preta is a plus when foraging. Farming requires a {{ll|hoe|hoe}}, crafted from stone or metal as well as a nearby water source, sufficient rainfall, or daily watering with a watering can. {{ll|Berry Bushes|Berry bushes}} have no special soil requirements, but depleted soil will slow the growth rate of crops. Crops also require specific nutrients, so be sure to rotate crops accordingly. For more information, see the {{ll|Farming|farming guide}}. | ||
===Animal husbandry=== <!--T:10--> | ===Animal husbandry=== <!--T:10--> | ||
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As soon as the player acquires a pickaxe and hammer, they should return to the spots were nuggets were previously found on the surface. The player can dig down under these spots to find shallow native copper veins. They are not as large as their underground counterparts, but will give enough copper to start into the further metal ages. The pickaxe is necessary to dig stone and the ore once found - the hammer is required to break the ore chunks into usable nuggets. | As soon as the player acquires a [[pickaxe]] and [[hammer]], they should return to the spots were nuggets were previously found on the surface. The player can dig down under these spots to find shallow native copper veins. They are not as large as their underground counterparts, but will give enough copper to start into the further metal ages. The pickaxe is necessary to dig stone and the ore once found - the hammer is required to break the ore chunks into usable nuggets. | ||
===Bronze Age=== <!--T:17--> | ===Bronze Age=== <!--T:17--> | ||
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The only method to smelt iron ore and quartz (to make glass) is to use a {{ll|bloomery|bloomery}}. Bloomeries reach temperatures higher than a {{ll|firepit|firepit}} and can be used to smelt any ore, but cost significant quantities of fuel. The {{ll|iron bloom|iron bloom}}, harvested from the bloomery, must be worked on the anvil to yield iron ingots, which can then be used to smith tools. This is a rather tedious process but this task can be mechanized using the helve hammer. | The only method to smelt iron ore and quartz (to make glass) is to use a {{ll|bloomery|bloomery}}. Bloomeries reach temperatures higher than a {{ll|firepit|firepit}} and can be used to smelt any ore, but cost significant quantities of fuel. The {{ll|iron bloom|iron bloom}}, harvested from the bloomery, must be worked on the anvil to yield iron ingots, which can then be used to smith tools. This is a rather tedious process but this task can be mechanized using the helve hammer. | ||
=== Late Iron Age === | |||
Late Iron Age involves the finding of [[meteoric iron]]. | |||
* Create an [[Anvil|iron anvil]] as bronze anvils can't be used for tier 4 metals. | |||
* Prepare more bloomeries. | |||
To reach this age the player needs to find [[Meteorite|meteor crash sites]]. After gathering meteoric iron bits, they are smelted in a [[bloomery]]. Unlike normal iron, meteoric iron doesn't produce iron blooms, instead it is directly molded into an ingot which can then be heated and immideatly smithed. Meteoric iron unnecessary to progress to the Steel Age, but an iron anvil is still needed, and due to the player likely stumbling upon meteoric iron at this stage of the game, using meteoric iron while working on the steel age preparations is preferable, because its much easier usage and safer finding compared to normal iron. | |||
===Steel Age=== <!--T:46--> | ===Steel Age=== <!--T:46--> |
Latest revision as of 07:56, 27 October 2024
Light
Torches are created by putting dry grass, cat tails or bamboo over sticks in the crafting menu. They can be lit by placing them in a firepit for example, but lit torches placed on solid blocks burn out after 48 hours. More permanent light sources include oil lamps and lanterns. For a list of available lights, see the main article on Light sources .
Inventory Space and Storage
Portable
Players have the following options for inventory expansion . Use the handbook opened via H to see how to craft these items.
Item | Capacity | Needed Items | Recipe | |||||||||
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Hand Basket | 3 slots | 10 Cattails |
| |||||||||
Hunter's Backpack | 4 slots | 18 Cattails |
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Linen Sack | 5 slots | 1 Flax Twine
1 Linen |
| |||||||||
Leather Backpack | 6 slots | 8 Leather |
| |||||||||
Mining Bag | 10 slots for Stones and Minerals |
1 Flax Twine
1 Linen |
|
Stationary Storage
For stationary storage, the player has the following container options :
Item | Capacity | Needed Items | Recipe | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Reed chest | 8 slots | 24 Cattails |
| |||||||||
Storage Vessel | 12 slots | 35 Blue Clay
or 35 Fire Clay |
Clay Forming | |||||||||
Chest | 16 slots | 8 Board |
| |||||||||
Trunk | 36 slots | 2 Chest |
|
Different storage options have different requirements. They are also best suited for different tasks - for instance, while the clay storage vessel is a good early game miscellaneous storage, it is best suited for food storage in a cellar , due to it's inherently better spoilage rate.
Food
A meal cooked with varied ingredients is more nutritious than raw or simply roasted components. Ultimately, advanced Cooking keeps player nutrients, satiety (and health) high. Food items spoil over time, so build a cellar for long term food storage .
Farming
Wild crops provide seeds that can be planted on farmland. Growing crops need nutritious soil , so finding high fertility soil or terra preta is a plus when foraging. Farming requires a hoe , crafted from stone or metal as well as a nearby water source, sufficient rainfall, or daily watering with a watering can. Berry bushes have no special soil requirements, but depleted soil will slow the growth rate of crops. Crops also require specific nutrients, so be sure to rotate crops accordingly. For more information, see the farming guide .
Animal husbandry
Animals can be lured into prepared pens using filled troughs, which attract wild animals from 48 blocks away. Animals fed using troughs will breed and multiply. Each consecutive generation of animals bred in captivity will become more tame and thus more easily manageable as farm animals. See the guide to Animal Husbandry for more information.
Woodworking
To be able to craft advanced wooden items like a door or buckets and barrels, the player first needs to acquire a saw . This tool can only be crafted by smithing, and is thus gated behind both the metal ages, as well as finding enough of the chosen ore to cast your first anvil .
Leather Working
Unlike the simple oiled pelts required for a hunter's backpack , the leather necessary for advanced armour and a proper backpack is harder to get. To craft usable leather, the player first needs to find limestone , chalk stone or borax ore, as well as oak or acacia logs. Leather making is further gated behind the possession of a saw , since at least one bucket and several barrels are required. For an in-depth look into leather making, check the Leather Working guide.
Metal Working
Copper Age
Crafting copper tools requires the following materials:
- Find copper nuggets either by panning or scavenging the surface for nuggets in loose stones. In the beginning, it is recommended to find 40 nuggets to get you started.
- Find clay and form tool molds as well as a crucible and fire them in a pit kiln (a one block hole in the ground, fill with dried grass sticks and firewood) - the two starting tools should be a pickaxe and a hammer.
- Harvest wood and create a Charcoal pit to produce charcoal.
Once these items are assembled, metal tools can be crafted by casting using the crucible . Detailed instructions can be found on the casting page. Placing the crucible into the firepit will open 4 slots where nuggets can be added. When heated with a high temperature fuel , the copper will melt and the crucible will transfer to the output slot. Remove the crucible with tongs and hold to pour metal into a prepared tool mold. When the metal drops below 200 degrees, the tool head can be removed from the mold.
As soon as the player acquires a pickaxe and hammer, they should return to the spots were nuggets were previously found on the surface. The player can dig down under these spots to find shallow native copper veins. They are not as large as their underground counterparts, but will give enough copper to start into the further metal ages. The pickaxe is necessary to dig stone and the ore once found - the hammer is required to break the ore chunks into usable nuggets.
Bronze Age
Bronze alloys are created by casting using the crucible . However, the three types of bronze (Tin bronze , Bismuth bronze and Black bronze ) require additional base metal components to create alloys and must be mixed according to these ratios. Smeltable nuggets contain 5 units of metal, but chunks of ores harvested by mining contain various amounts of metal, as shown in the tooltip information.
Options to find these:
- Use the prospecting pick to figure out where *not* to mine for the desired ore, or just do a lot of caving. You can check the Handbook ingame to see which ores can spawn in which stone types, which helps narrowing down the search area.
- Find a trader that sells ores.
- Find cracked vessel in ruins .
- Tin is a rare drop obtained when panning .
When copper and other base metals are placed in the correct ratio in the crucible, the firepit dialog will show an output based on a valid combination. Ratios can be looked up in the handbook (opened via H).
Late Copper/Bronze Age
Copper and Bronze age tool casting is a simple process. However, players cannot create some of the more advanced tools and weapons, such as the saw , shears or the metal version of the spear . These can only be created through the smithing mechanic. For detailed instructions and how to use each item, see the smithing page. The general process is as follows
- Using clay , craft ingot molds , a hammer mold, and an anvil mold, and craft these items by casting . The anvil alone requires 900 units of metal, which translates to 180 nuggets.
- Craft a forge using 7 cobblestone blocks in the crafting grid (See the in-game handbook H)
- Prepare the ingots for smithing using the forge and high temperature fuel .
- Use some tongs to place the heated ingot on the anvil and use the dialog to select which tool/weapon to craft.
- Craft the item by filling the empty blue squares with metal using the different hammer tool modes (accessed by F) and .
If a mistake is made, half-forged bronze or copper work items can be broken into metal bits with a chisel . The chisel must be of a higher level metal than the metal of the piece to be broken. The metal bits can be re-smelted and cast into ingots. In the case of iron, the metal bits must be re-smelted in a bloomery .
Iron Age
Iron tools provide players with tools that have a significant boost in strength and durability.
- Create a bronze anvil , as iron tools cannot be worked on a copper anvil.
- Gather fire clay , make fire bricks , and finish the bricks in a pit kiln .
- Use fire bricks to build a bloomery . For instructions on using the bloomery functional block, see the bloomery page.
The only method to smelt iron ore and quartz (to make glass) is to use a bloomery . Bloomeries reach temperatures higher than a firepit and can be used to smelt any ore, but cost significant quantities of fuel. The iron bloom , harvested from the bloomery, must be worked on the anvil to yield iron ingots, which can then be used to smith tools. This is a rather tedious process but this task can be mechanized using the helve hammer.
Late Iron Age
Late Iron Age involves the finding of meteoric iron.
- Create an iron anvil as bronze anvils can't be used for tier 4 metals.
- Prepare more bloomeries.
To reach this age the player needs to find meteor crash sites. After gathering meteoric iron bits, they are smelted in a bloomery. Unlike normal iron, meteoric iron doesn't produce iron blooms, instead it is directly molded into an ingot which can then be heated and immideatly smithed. Meteoric iron unnecessary to progress to the Steel Age, but an iron anvil is still needed, and due to the player likely stumbling upon meteoric iron at this stage of the game, using meteoric iron while working on the steel age preparations is preferable, because its much easier usage and safer finding compared to normal iron.
Steel Age
Steel tools again provide a significant boost in strength and durability, however they are hard to come by and require a lot of preparation.
- Build a refractory furnace
- Prepare plenty of charcoal or coke as well as iron ingots
- Carbonize the iron ingots with charcoal in the refractory furnace and process the resulting blister steel ingots either by hand or with a helve hammer into steel
Keep in mind that blister steel and steel can only be worked on an iron anvil , which cannot be cast but instead has to be smithed and welded.
Mechanization
The power of the wind, is used to provide mechanical power
This power is used in the following process:
- Iron bloom , blister steel and metal plate working can be automated with the helve hammer
- Grinding materials in the quern can be automated
- Smashing minerals in the pulverizer requires automation to work
Wiki Navigation | |
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Vintage Story | Guides • Frequently Asked Questions • Soundtrack • Versions • Controls |
Game systems | Crafting • Knapping • Clay forming • Smithing • Cooking • Temperature • Hunger • Mining • Temporal stability • Mechanical power • Trading • Farming • Animal husbandry |
World | World generation • Biomes • Weather • Temporal storms |
Items | Tools • Weapons • Armor • Clothing • Bags • Materials • Food |
Blocks | Terrain • Plants • Decorative • Lighting • Functional • Ore |
Entities | Hostile entities • Animals • NPCs • Players |
Miscellaneous | List of client commands • List of server commands • Creative Starter Guide • Bot System • WorldEdit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking |