Guia de Sobrevivência - Tecnologia Avançada
Iluminação
Tochas são criadas colocando grama seca, taboa or bambú sobre varetas no menu de criação. Elas podem ser acesas colocando-as numa fogueira por exemplo, mas tochas acesas colocadas em blocos sólidos se extinguem depois de 3 dias. Fontes de luz mais permanentes incluem lâmpadas de óleoe lanternas. Para uma lista das luzes disponíveis, veja o artigo principal em Fontes de luz.
Espaço de Inventário e Armazenamento
Portáteis
Jogadores têm as seguintes opções para expansão de inventário. Use o guia aberto via H
para ver como criar estes itens.
Item | Capacity | Needed Items | Recipe | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Hand Basket | 3 slots | 10 Cattails |
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Hunter's Backpack | 4 slots | 18 Cattails |
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Linen Sack | 5 slots | 1 Flax Twine
1 Linen |
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Leather Backpack | 6 slots | 8 Leather |
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Mining Bag | 10 slots for Stones and Minerals |
1 Flax Twine
1 Linen |
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Fixos
Para armazenamento fixo, o jogador tem as seguintes opções de Conteiner:
Item | Capacity | Needed Items | Recipe | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Reed chest | 8 slots | 24 Cattails |
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Storage Vessel | 12 slots | 35 Blue Clay
or 35 Fire Clay |
Clay Forming | |||||||||
Chest | 16 slots | 8 Board |
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Different storage options have different requirements. They are also best suited for different tasks - for instance, while the clay storage vessel is a good early game miscellaneous storage, it is best suited for food storage in a cellar , due to it's inherently better spoilage rate.
Comida
Uma refeição preparada com ingredientes variados é mais nutritiva do que componentes crus ou simplesmente assados numa fogueira. Afinal, culinária avançada mantém os nutrientes, saciedade e vida altos. Alimentos estragam com o passar do tempo, então construa um porão para armazenar comidas a longo prazo.
Agricultura
Plantas selvagens dão sementes que podem ser plantadas em terra arada. Para cultivar plantas você precisa de solo nutritivo, então encontrar solo de alta fertilidade (terra preta) é um bônus quando estiver coletando. Agricultura requer uma enxada, criada a partir de pedra ou metal assim como uma fonte de água próxima, chuva suficiente, ou regagem diária com um regador. Frutinhas de Arbustos não têm requisitos especiais de solo, mas solo enfraquecido desacelera a taxa de crescimento de sementes. Sementes também necessitam de nutrientes específicos, então tenha certeza de rotacionar as culturas de acordo. Para mais informação, cheque o Guia de Agricultura.
Criação de animais
Animals can be lured into prepared pens using filled troughs, which attract wild animals from 48 blocks away. Animals fed using troughs will breed and multiply. Each consecutive generation of animals bred in captivity will become more tame and thus more easily manageable as farm animals. See the guide to Animal Husbandry for more information.
Metal Working
Era do Cobre
Crafting copper tools requires the following materials:
- Encontre pepitas de cobre Garimpando ou buscando na superfície por pepitas em pedras soltas. No início, é recomendado que sejam coletadas 40 pepitas para os primeiros passos.
- Encontre argila e prepare moldes de ferramenta assim como um cadinho e queie-os num forno de chão (um buraco de um bloco no chão, preenchido com grama seca, varetas e lenha) - as duas ferramentas iniciais devem ser uma picareta e um martelo.
- Colete madeira e crie um Poço de carvão vegetal para produzir carvão.
Once these items are assembled, metal tools can be crafted by casting using the crucible . Detailed instructions can be found on the casting page. Placing the crucible into the firepit will open 4 slots where nuggets can be added. When heated with a high temperature fuel , the copper will melt and the crucible will transfer to the output slot. Remove the crucible with tongs and hold to pour metal into a prepared tool mold. When the metal drops below 200 degrees, the tool head can be removed from the mold.
As soon as the player acquires a pickaxe and hammer, they should return to the spots were nuggets were previously found on the surface. The player can dig down under these spots to find shallow native copper veins. They are not as large as their underground counterparts, but will give enough copper to start into the further metal ages. The pickaxe is necessary to dig stone and the ore once found - the hammer is required to break the ore chunks into usable nuggets.
Era do Bronze
Bronze alloys are created by casting using the crucible . However, the three types of bronze (Tin bronze , Bismuth bronze and Black bronze ) require additional base metal components to create alloys and must be mixed according to these ratios. Smeltable nuggets contain 5 units of metal, but chunks of ores harvested by mining contain various amounts of metal, as shown in the tooltip information.
Options to find these:
- Use the prospecting pick to figure out where *not* to mine for the desired ore, or just do a lot of caving. You can check the Handbook ingame to see which ores can spawn in which stone types, which helps narrowing down the search area.
- Find a trader that sells ores.
- Find cracked vessel in ruins .
- Tin is a rare drop obtained when panning .
When copper and other base metals are placed in the correct ratio in the crucible, the firepit dialog will show an output based on a valid combination. Ratios can be looked up in the handbook (opened via H).
Fim da era do Cobre/Bronze
Copper and Bronze age tool casting is a simple process. However, players cannot create some of the more advanced tools and weapons, such as the saw , shears or the metal version of the spear . These can only be created through the smithing mechanic. For detailed instructions and how to use each item, see the smithing page. The general process is as follows
- Using clay , craft ingot molds , a hammer mold, and an anvil mold, and craft these items by casting . The anvil alone requires 900 units of metal, which translates to 180 nuggets.
- Craft a forge using 7 cobblestone blocks in the crafting grid (See the in-game handbook H)
- Prepare the ingots for smithing using the forge and high temperature fuel .
- Use some tongs to place the heated ingot on the anvil and use the dialog to select which tool/weapon to craft.
- Craft the item by filling the empty blue squares with metal using the different hammer tool modes (accessed by F) and .
If a mistake is made, half-forged bronze or copper work items can be broken into metal bits with a chisel . The chisel must be of a higher level metal than the metal of the piece to be broken. The metal bits can be re-smelted and cast into ingots. In the case of iron, the metal bits must be re-smelted in a bloomery .
Era do Ferro
Iron tools provide players with tools that have a significant boost in strength and durability.
- Create a bronze anvil , as iron tools cannot be worked on a copper anvil.
- Gather fire clay , make fire bricks , and finish the bricks in a pit kiln .
- Use fire bricks to build a bloomery . For instructions on using the bloomery functional block, see the bloomery page.
The only method to smelt iron ore and quartz (to make glass) is to use a bloomery . Bloomeries reach temperatures higher than a firepit and can be used to smelt any ore, but cost significant quantities of fuel. The iron bloom , harvested from the bloomery, must be worked on the anvil to yield iron ingots, which can then be used to smith tools. This is a rather tedious process but this task can be mechanized using the helve hammer.
Era do Aço
Steel tools again provide a significant boost in strength and durability, however they are hard to come by and require a lot of preparation.
- Build a refractory furnace
- Prepare plenty of charcoal or coke as well as iron ingots
- Carbonize the iron ingots with charcoal in the refractory furnace and process the resulting blister steel ingots either by hand or with a helve hammer into steel
Keep in mind that blister steel and steel can only be worked on an iron anvil , which cannot be cast but instead has to be smithed and welded.
Woodworking
To be able to craft advanced wooden items like a door or buckets and barrels, the player first needs to acquire a saw . This tool can only be crafted by smithing, and is thus gated behind both the metal ages, as well as finding enough of the chosen ore to cast your first anvil .
Leather Working
Unlike the simple oiled pelts required for a hunter's backpack , the leather necessary for advanced armour and a proper backpack is harder to get. To craft usable leather, the player first needs to find limestone , chalk stone or borax ore, as well as oak or acacia logs. Leather making is further gated behind the possession of a saw , since at least one bucket and several barrels are required. For an in-depth look into leather making, check the Leather Working guide.
Mecanização
O poder do vento é utilizado para gerar força mecânica
Esta força é usada nos seguintes processos:
- Trabalho em Flor de ferro, aço de cementação e chapas de metal pode ser automatizado com o martinete
- Moagem de materiais num moinho de pedra pode ser automatizada
- Esmagar minerais no pulverizador requer automatização para funcionar
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