Gold: Difference between revisions
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{{Item | {{Item | ||
|Name=Gold ingot | |Name=<translate><!--T:12--> Gold ingot</translate> | ||
|Image=File:ingot-gold.png | |Image=File:ingot-gold.png | ||
|Stackable=16 | |Stackable=16 | ||
|SmeltTemp=1063 | |SmeltTemp=1063 | ||
| | |RequiresContainer=<translate><!--T:13--> Yes</translate> | ||
| | |OutputLink=Ingot mold | ||
|OutputName=<translate><!--T:14--> Ingot mold</translate> | |||
|OutputAmount=1 | |||
|NoBreak=yes | |NoBreak=yes | ||
|Margin=yes | |Margin=yes | ||
}} | }} | ||
<translate> | |||
<!--T:1--> | |||
'''Gold''' is a metal. Its main use is as a component of {{ll|Bronze|black bronze}}. Gold can be used to create Tier 2 tools and equipment, but such tools have half the durability of their {{ll|copper|copper}} counterparts. | |||
</translate> | |||
__TOC__ | __TOC__ | ||
<translate> | |||
== Obtaining == | == Obtaining == <!--T:2--> | ||
Gold can be found as native gold ore veins or, very rarely, through | <!--T:3--> | ||
Gold can be found as native gold ore veins or, very rarely, through {{ll|panning|panning}}. | |||
=== Ores === | === Ores === <!--T:4--> | ||
Gold is always found as native gold ore. Native gold ore can only be found in | <!--T:5--> | ||
Gold is always found as native gold ore. Native gold ore can only be found in veins of {{ll|quartz|quartz}}. It requires a level 3 {{ll|pickaxe|pickaxe}} (bronze) to be mined. | |||
== Usage == | == Usage == <!--T:6--> | ||
<!--T:7--> | |||
Gold, once smelted, can be cast into molds or ingots. Gold tools are considered tier 2, on par with copper, but have significantly less durability. This, plus the rarity of gold compared to copper, means golden equipment is largely ornamental. | Gold, once smelted, can be cast into molds or ingots. Gold tools are considered tier 2, on par with copper, but have significantly less durability. This, plus the rarity of gold compared to copper, means golden equipment is largely ornamental. | ||
<!--T:8--> | |||
Gold plates can also be used to make {{ll|Glass#Lined_Lantern|lined lanterns}}. Unlined lanterns created from gold also gain a +1 luminosity bonus. | |||
=== Alloys === <!--T:9--> | |||
<!--T:10--> | |||
Two alloys use gold in the game : | |||
* {{ll|bronze|Black bronze}}, created by alloying 68-84% {{ll|copper|copper}}, 8-16% {{ll|silver|silver}} and 8-16% gold. Black bronze is a tier 3 metal, and the most effective type of bronze in the game. | |||
* {{ll|Electrum|Electrum}}, created by alloying 40-60% gold and 40-60% {{ll|silver|silver}}. An electrum ingot is used to craft the {{ll|rift ward|rift ward}}. | |||
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{{Metals navbox}} | {{Metals navbox}} | ||
{{Game navbox}} | |||
[[Category:Metals]] | [[Category:Metals{{#translation:}}]] |
Latest revision as of 07:13, 6 August 2023
Gold ingot | |
Stackable | 16 |
Smeltable | |
Smelt Point | 1063°C |
Requires Container | Yes |
Output | Ingot mold |
Output Amount | 1 |
Items |
Gold is a metal. Its main use is as a component of black bronze . Gold can be used to create Tier 2 tools and equipment, but such tools have half the durability of their copper counterparts.
Obtaining
Gold can be found as native gold ore veins or, very rarely, through panning .
Ores
Gold is always found as native gold ore. Native gold ore can only be found in veins of quartz . It requires a level 3 pickaxe (bronze) to be mined.
Usage
Gold, once smelted, can be cast into molds or ingots. Gold tools are considered tier 2, on par with copper, but have significantly less durability. This, plus the rarity of gold compared to copper, means golden equipment is largely ornamental.
Gold plates can also be used to make lined lanterns . Unlined lanterns created from gold also gain a +1 luminosity bonus.
Alloys
Two alloys use gold in the game :
- Black bronze , created by alloying 68-84% copper , 8-16% silver and 8-16% gold. Black bronze is a tier 3 metal, and the most effective type of bronze in the game.
- Electrum , created by alloying 40-60% gold and 40-60% silver . An electrum ingot is used to craft the rift ward .
Ores, metals and minerals | |
---|---|
Guides | Ore Deposits • Metals |
Metals | Copper • Iron • Meteoric iron • Gold • Silver • Lead • Tin • Zinc • Bismuth • Titanium (Ilmenite) • Nickel |
Alloys | Bronze (Tin bronze, bismuth bronze, black bronze) • Steel • Brass • Solder (Lead solder, Silver solder) • Molybdochalkos • Cupronickel • Electrum |
Minerals | Alum • Borax • Cinnabar • Coal • Halite (Salt) • Lapis lazuli • Quartz • Saltpeter • Sulfur • Sylvite (Potash) |
Tools | Pickaxe • Hammer • Prospecting Pick • Crucible • Forge • Ore blasting bomb • Quern • Anvil • Bloomery • Helve hammer • Pulverizer |
Other | Gemstones |
Related mechanics | Panning • Mining • Clay forming • Casting • Smithing • Steel making |
Wiki Navigation | |
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Vintage Story | Guides • Frequently Asked Questions • Soundtrack • Versions • Controls |
Game systems | Crafting • Knapping • Clay forming • Smithing • Cooking • Temperature • Hunger • Mining • Temporal stability • Mechanical power • Trading • Farming • Animal husbandry |
World | World generation • Biomes • Weather • Temporal storms |
Items | Tools • Weapons • Armor • Clothing • Bags • Materials • Food |
Blocks | Terrain • Plants • Decorative • Lighting • Functional • Ore |
Entities | Hostile entities • Animals • NPCs • Players |
Miscellaneous | List of client commands • List of server commands • Creative Starter Guide • Bot System • WorldEdit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking |