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<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Pan-wooden.png|50px]] The primary tool used in panning is the wooden pan. This is created by crafting one log with a knife in the crafting grid.
[[File:Pan-wooden.png|50px]] The primary tool used in panning is the wooden pan. This is created by crafting one log (any wood except kapok) with a knife in the crafting grid.
</div>
</div>


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# <span lang="en" dir="ltr" class="mw-content-ltr">Place the pan in the hotbar and equip it in the active hand.</span>
# <span lang="en" dir="ltr" class="mw-content-ltr">Place the pan in the hotbar and equip it in the active hand.</span>
# <span lang="en" dir="ltr" class="mw-content-ltr">Place the block to be panned (the "target block") on dry land, not touching water.</span>
# <span lang="en" dir="ltr" class="mw-content-ltr">Place the block to be panned (the "target block") nearby.</span>
# <span lang="en" dir="ltr" class="mw-content-ltr">{{Using|Fill}} the pan while aiming the crosshairs at the target block.</span>
# <span lang="en" dir="ltr" class="mw-content-ltr">{{Using|Fill}} the pan while aiming the crosshairs at the target block.</span>
# <span lang="en" dir="ltr" class="mw-content-ltr">Stand in water.</span>
# <span lang="en" dir="ltr" class="mw-content-ltr">Stand in water.</span>
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<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
During the entire panning process, players can remain standing in water. This is the most efficient setup, since the target blocks can just be placed at the edge of the water. Partially-panned blocks that are touching water will be instantly destroyed, so players should avoid panning blocks that are directly touching water.
During the entire panning process, players can remain standing in water. This is the most efficient setup, since the target blocks can just be placed on the land or in the water nearby.
</div>
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<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
{ type: "item", code: "bone",  chance: { avg: 0.3, var: 0 }
{ type: "item", code: "bone",  chance: { avg: 0.3, var: 0 }
avg: chance to get the item: 0,3 = 1/0,3 = <u>3,(3)</u>  ---> 1 in <u>3,(3)</u>
avg: chance to get the item: 0.3 --->  1/0.3 = <u>3.33</u>  ---> 1 in <u>3.33</u>
</div>
</div>


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|-
|-
|<span lang="en" dir="ltr" class="mw-content-ltr">None</span>
|<span lang="en" dir="ltr" class="mw-content-ltr">None</span>
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 1.6129...
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 1.61
|-
|-
|{{ll|Stone|<span lang="en" dir="ltr" class="mw-content-ltr">Loose stone</span>}} <span lang="en" dir="ltr" class="mw-content-ltr">(layer specific)</span>
|{{ll|Stone|<span lang="en" dir="ltr" class="mw-content-ltr">Loose stone</span>}} <span lang="en" dir="ltr" class="mw-content-ltr">(layer specific)</span>
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|-
|-
|{{ll|Copper|<span lang="en" dir="ltr" class="mw-content-ltr">Nugget, native copper</span>}}
|{{ll|Copper|<span lang="en" dir="ltr" class="mw-content-ltr">Nugget, native copper</span>}}
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 6.(6)
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 6.67
|-
|-
|{{ll|Flint|<span lang="en" dir="ltr" class="mw-content-ltr">Flint</span>}}
|{{ll|Flint|<span lang="en" dir="ltr" class="mw-content-ltr">Flint</span>}}
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 9.(09)
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 9.09
|-
|-
|{{ll|Clay|<span lang="en" dir="ltr" class="mw-content-ltr">Blue clay</span>}}
|{{ll|Clay|<span lang="en" dir="ltr" class="mw-content-ltr">Blue clay</span>}}
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 33.(3)
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 33.33
|-
|-
|{{ll|Quartz|<span lang="en" dir="ltr" class="mw-content-ltr">Quartz chunk</span>}}
|{{ll|Quartz|<span lang="en" dir="ltr" class="mw-content-ltr">Quartz chunk</span>}}
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 33.(3)
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 33.33
|-
|-
|{{ll|Quartz|<span lang="en" dir="ltr" class="mw-content-ltr">Clear quartz</span>}}
|{{ll|Quartz|<span lang="en" dir="ltr" class="mw-content-ltr">Clear quartz</span>}}
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|{{ll|Spear|<span lang="en" dir="ltr" class="mw-content-ltr">Flint spear head</span>}}
|{{ll|Spear|<span lang="en" dir="ltr" class="mw-content-ltr">Flint spear head</span>}}
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 100
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 100
|-
|{{ll|Bony ribcage|<span lang="en" dir="ltr" class="mw-content-ltr">Bony ribcage</span>}}
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 1000
|-
|-
|{{ll|Rusty gear|<span lang="en" dir="ltr" class="mw-content-ltr">Rusty gear</span>}}
|{{ll|Rusty gear|<span lang="en" dir="ltr" class="mw-content-ltr">Rusty gear</span>}}
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 166.(6)
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 166.67
|-
|-
|{{ll|Spear|<span lang="en" dir="ltr" class="mw-content-ltr">Copper spear head</span>}}
|{{ll|Spear|<span lang="en" dir="ltr" class="mw-content-ltr">Copper spear head</span>}}
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|{{ll|Metal scraps|<span lang="en" dir="ltr" class="mw-content-ltr">Metal scraps</span>}}
|{{ll|Metal scraps|<span lang="en" dir="ltr" class="mw-content-ltr">Metal scraps</span>}}
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 500
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 500
|-
|{{ll|Bony ribcage|<span lang="en" dir="ltr" class="mw-content-ltr">Bony ribcage</span>}}
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 1000
|-
|-
|{{ll|Clothes|<span lang="en" dir="ltr" class="mw-content-ltr">Bronze armlet</span>}}
|{{ll|Clothes|<span lang="en" dir="ltr" class="mw-content-ltr">Bronze armlet</span>}}
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|-
|-
|<span lang="en" dir="ltr" class="mw-content-ltr">None</span>
|<span lang="en" dir="ltr" class="mw-content-ltr">None</span>
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 1.1518...
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 1.15
|-
|-
|{{ll|Bone|<span lang="en" dir="ltr" class="mw-content-ltr">Bone</span>}}
|{{ll|Bone|<span lang="en" dir="ltr" class="mw-content-ltr">Bone</span>}}
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 3.(3)
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 3.33
|-
|-
|{{ll|Flax|<span lang="en" dir="ltr" class="mw-content-ltr">Flax fibers</span>}}
|{{ll|Flax|<span lang="en" dir="ltr" class="mw-content-ltr">Flax fibers</span>}}
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 6.(6)
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 6.67
|-
|-
|{{ll|Arrow|<span lang="en" dir="ltr" class="mw-content-ltr">Flint arrowhead</span>}}
|{{ll|Arrow|<span lang="en" dir="ltr" class="mw-content-ltr">Flint arrowhead</span>}}
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|-
|-
|{{ll|Candle|<span lang="en" dir="ltr" class="mw-content-ltr">Candle</span>}}
|{{ll|Candle|<span lang="en" dir="ltr" class="mw-content-ltr">Candle</span>}}
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 66.(6)
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 66.67
|-
|-
|{{ll|Gemstone|<span lang="en" dir="ltr" class="mw-content-ltr">Rough emerald</span>}}
|{{ll|Gemstone|<span lang="en" dir="ltr" class="mw-content-ltr">Rough emerald</span>}}
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|-
|-
|{{ll|Gemstone|<span lang="en" dir="ltr" class="mw-content-ltr">Rough diamond</span>}}
|{{ll|Gemstone|<span lang="en" dir="ltr" class="mw-content-ltr">Rough diamond</span>}}
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 142.8571...
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 142.86
|-
|-
|{{ll|Lore book|<span lang="en" dir="ltr" class="mw-content-ltr">Lore book (Tobias)</span>}}
|{{ll|Lore book|<span lang="en" dir="ltr" class="mw-content-ltr">Lore book (Tobias)</span>}}
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 285.7142...
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 285.71
|-
|-
|{{ll|Lore book|<span lang="en" dir="ltr" class="mw-content-ltr">Lore book (Research)</span>}}
|{{ll|Lore book|<span lang="en" dir="ltr" class="mw-content-ltr">Lore book (Research)</span>}}
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 285.7142...
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 285.71
|-
|-
|{{ll|Lore book|<span lang="en" dir="ltr" class="mw-content-ltr">Lore book (Diaries)</span>}}
|{{ll|Lore book|<span lang="en" dir="ltr" class="mw-content-ltr">Lore book (Diaries)</span>}}
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 285.7142...
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 285.71
|-
|-
|{{ll|Lore book|<span lang="en" dir="ltr" class="mw-content-ltr">Lore book (Jonas)</span>}}
|{{ll|Lore book|<span lang="en" dir="ltr" class="mw-content-ltr">Lore book (Jonas)</span>}}
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 285.7142...
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 285.71
|-
|-
|{{ll|Armor|<span lang="en" dir="ltr" class="mw-content-ltr">Lamellae (Copper)</span>}}
|{{ll|Armor|<span lang="en" dir="ltr" class="mw-content-ltr">Lamellae (Copper)</span>}}
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|{{ll|Armor|<span lang="en" dir="ltr" class="mw-content-ltr">Metal Chain (Copper)</span>}}
|{{ll|Armor|<span lang="en" dir="ltr" class="mw-content-ltr">Metal Chain (Copper)</span>}}
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 500
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 500
|-
|{{ll|Clothes|<span lang="en" dir="ltr" class="mw-content-ltr">Bronze armlet</span>}}
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 625
|-
|-
|{{ll|Temporal gear|<span lang="en" dir="ltr" class="mw-content-ltr">Temporal gear</span>}}
|{{ll|Temporal gear|<span lang="en" dir="ltr" class="mw-content-ltr">Temporal gear</span>}}
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|-
|-
|{{ll|Tuning cylinder|<span lang="en" dir="ltr" class="mw-content-ltr">Tuning cylinder (Cultured Tavern)</span>}}
|{{ll|Tuning cylinder|<span lang="en" dir="ltr" class="mw-content-ltr">Tuning cylinder (Cultured Tavern)</span>}}
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 1666.(6)
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 1666.67
|-
|-
|{{ll|Tuning cylinder|<span lang="en" dir="ltr" class="mw-content-ltr">Tuning cylinder (Quirky Tavern)</span>}}
|{{ll|Tuning cylinder|<span lang="en" dir="ltr" class="mw-content-ltr">Tuning cylinder (Quirky Tavern)</span>}}
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 1666.(6)
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 1666.67
|-
|-
|{{ll|Clothes|<span lang="en" dir="ltr" class="mw-content-ltr">Golden necklace</span>}}
|{{ll|Clothes|<span lang="en" dir="ltr" class="mw-content-ltr">Golden necklace</span>}}
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|{{ll|Clothes|<span lang="en" dir="ltr" class="mw-content-ltr">Bronze gem necklace</span>}}
|{{ll|Clothes|<span lang="en" dir="ltr" class="mw-content-ltr">Bronze gem necklace</span>}}
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 2500
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 2500
|-
|{{ll|Clothes|<span lang="en" dir="ltr" class="mw-content-ltr">Bronze armlet</span>}}
|1 <span lang="en" dir="ltr" class="mw-content-ltr">in</span> 625
|-
|-
|{{ll|Clothes|<span lang="en" dir="ltr" class="mw-content-ltr">Silver chain</span>}}
|{{ll|Clothes|<span lang="en" dir="ltr" class="mw-content-ltr">Silver chain</span>}}

Latest revision as of 06:16, 2 June 2024


Panning animation.

Panning is a method to acquire metal ore nuggets from sand and gravel. This is especially useful early in the game, as it offers a safe and reliable alternative to scavenging the surface for stray nuggets, and can also yield other helpful resources.

Requirements

Players may pan gravel , sand or bony soil blocks. Gravel and sand can be found on the surface, while bony soil is found around or under ruins. Each block can be panned eight times. Different types of blocks may result in slightly different drops. Bony soil in particular uses a different drop table, meaning that panning bony soil may give players items that they cannot get from panning gravel or soil. Panning bony soil may drop very helpful items for early-game players.

Note: Even though Muddy Gravel has the word "gravel" in its name, it cannot be panned.

Pan-wooden.png The primary tool used in panning is the wooden pan. This is created by crafting one log (any wood except kapok) with a knife in the crafting grid.



Oak log


Flint knife

Pan-wooden








Process

In order to pan a block, players must perform the following steps:

  1. Place the pan in the hotbar and equip it in the active hand.
  2. Place the block to be panned (the "target block") nearby.

Fill the pan while aiming the crosshairs at the target block.

  1. Stand in water.

Wash the pan while standing in water and wait until the pan is empty.

Any items recovered from the process will transfer to the player's hotbar or inventory. Items that do not fit in the player's inventory will drop to the ground at the player's feet.

During the entire panning process, players can remain standing in water. This is the most efficient setup, since the target blocks can just be placed on the land or in the water nearby.

Results

Panning produces several types of useful small items, as well as rarer yields such as decorative headgear and lore items. It can also provide parts for early weapons.

Common resource drops from panning include loose stones (corresponding to the local rock layer), flint , ore nuggets for copper , sphalerite , cassiterite and gold , quartz chunks (clear or regular) and blue clay .

Common items from panning include flint and copper arrowheads or spear heads , metal scraps (which can be used to create scrap weapon kits), and rusty gears .

Additionally, panning may give players lore items such as books, or decorative clothing such as diadems and necklaces. These can be sold to traders for more rusty gears.

In addition to all of the following, panning bony soil can also give bones, silver nuggets, and candles. More rarely, panning bony soil can also give components for armor such as copper chain and lamellae.

Panning drops

These drops are listed in rough order of probability, with the most common drops at the top and the rarest drops at the bottom.

If you want to check the odds yourself, check the code:

Quick code (pan)

{ type: "item", code: "bone",  chance: { avg: 0.3, var: 0 } avg: chance to get the item: 0.3 ---> 1/0.3 = 3.33 ---> 1 in 3.33

Gravel or sand

Drop Rate
None 1 in 1.61
Stone (layer specific) 1 in 5
Copper 1 in 6.67
Flint 1 in 9.09
Ton 1 in 33.33
Quartz 1 in 33.33
Quartz 1 in 40
Zinc 1 in 50
Pfeil 1 in 50
Pfeil 1 in 100
Spear 1 in 100
Rusty gear 1 in 166.67
Spear 1 in 250
Gold 1 in 250
Lapis lazuli 1 in 500
Metal parts 1 in 500
Metal scraps 1 in 500
Bony ribcage 1 in 1000
Clothes 1 in 1250
Temporal gear 1 in 2000
Tin 1 in 5000
Tuning cylinder 1 in 5000
Tuning cylinder 1 in 5000
Clothes 1 in 10000
Clothes 1 in 10000
Clothes 1 in 10000
Clothes 1 in 10000
Clothes 1 in 10000

Bony soil

Drop Rate
None 1 in 1.15
Knochen 1 in 3.33
Flax 1 in 6.67
Pfeil 1 in 10
Pfeil 1 in 20
Rusty gear 1 in 40
Bony ribcage 1 in 50
Candle 1 in 66.67
Gemstone 1 in 100
Gemstone 1 in 100
Gold 1 in 100
Silber 1 in 100
Spear 1 in 100
Gemstone 1 in 142.86
Lore book 1 in 285.71
Lore book 1 in 285.71
Lore book 1 in 285.71
Lore book 1 in 285.71
Rüstung 1 in 500
Rüstung 1 in 500
Clothes 1 in 625
Temporal gear 1 in 1000
Tuning cylinder 1 in 1666.67
Tuning cylinder 1 in 1666.67
Clothes 1 in 2500
Clothes 1 in 2500
Clothes 1 in 2500
Clothes 1 in 2500
Clothes 1 in 2500

Video Tutorials

This panning tutorial was made for version 1.13, but is still relevant for version 1.18.


Erze, Metalle und Mineralien
Guides Erzansammlungen Metalle
Nützliche Metalle Kupfer Eisen Meteor Eisen Gold Silber Blei Zinn Zink Bismuth Titanium (Ilmenite) Nickel
Nützliche Legierungen Bronze (Zinnbronze, Bismuthbronze, Schwarzbronze) • Stahl Messing Lötkolben (Lötkolben aus Blei, Lötkolben aus Silber) • Molybdochalkos Cupronickel Electrum
Mineralien Alaun Borax Zinnober Kohle Halit (Salz) Lapislazuli Quarz Salpeter Schwefel Pottasche
Werkzeuge Spitzhacke Hammer Geologenhammer Crucible Schmiede Ore blasting bomb Handmühle Amboss Hochofen Stielhammer Pulverisierer
Sonstiges Edelsteine
Related mechanics Schürfen Erzabbau Clay forming Metallgießen Schmieden Stahl Herstellung



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