Weapons: Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
<languages/> | <languages/> | ||
<translate> | <translate> | ||
<!--T:12--> | <!--T:12--> | ||
[[File:Weapon_using.gif|thumb|200px|Seraph using common weapons.]] | [[File:Weapon_using.gif|thumb|200px|Seraph using common weapons.]] | ||
In the wilderness, using just your bare hands to fight, hunt, or defend yourself against hostile creatures won’t be very effective for long. To be able to best take down wild beasts or get yourself out of harm's way, you must first start utilizing weapons. There are a variety of weapons, usually categorized by the material they’re made out of (tier), or separated into ranged and melee. | In the wilderness, using just your bare hands to fight, hunt, or defend yourself against hostile creatures won’t be very effective for long. To be able to best take down wild beasts or get yourself out of harm's way, you must first start utilizing weapons. There are a variety of weapons, usually categorized by the material they’re made out of (tier), or separated into ranged and melee. | ||
<!--T:13--> | <!--T:13--> | ||
Making weapons can easily become a multi-step process that involves different kinds of mechanics, like | Making weapons can easily become a multi-step process that involves different kinds of mechanics, like {{ll|Knapping|knapping}}, {{ll|Casting|casting}}, {{ll|Smithing|smithing}}, and {{ll|Crafting#Grid|grid crafting}}; this makes getting strong weapons both challenging and more rewarding in the end. | ||
<!--T:14--> | <!--T:14--> | ||
Line 18: | Line 20: | ||
<!--T:16--> | <!--T:16--> | ||
For a more in-depth explanation of positive and negative traits see | For a more in-depth explanation of positive and negative traits see {{ll|Classes|Classes}}. | ||
< | </translate> | ||
__TOC__ | __TOC__ | ||
<translate> | |||
==Obtaining== <!--T:18--> | ==Obtaining== <!--T:18--> | ||
=====Loot Vessels===== | =====Loot Vessels===== | ||
Some weapons can be obtained by breaking | |||
Some weapons can be obtained by breaking {{ll|Loot_Vessels|Tool Cracked Vessels}}, which can be found in most {{ll|Ruins|ruins}}. | |||
=====Scrap Weapon Kit===== <!--T:19--> | =====Scrap Weapon Kit===== <!--T:19--> | ||
Some weapons can be obtained using scrap to craft a scrap weapon kit, which can be right clicked to receive a random scrap weapon.<br />Such weapons are: The Scrap Mace (20% chance), Scrap Club (16% chance), Scrap Spear (23% chance) and Scrap Longblade (16% chance). | |||
Some weapons can be obtained using scrap to craft a {{ll|scrap weapon kit|scrap weapon kit}}, which can be right clicked to receive a random scrap weapon.<br />Such weapons are: The Scrap Mace (20% chance), Scrap Axe, Scrap Club (16% chance), Scrap Spear (23% chance) and Scrap Longblade (16% chance). | |||
=====Crafting===== <!--T:20--> | =====Crafting===== <!--T:20--> | ||
All tools can be obtained by the different | |||
All tools can be obtained by the different {{ll|Crafting|crafting mechanics}} in the game. For most weapons, the process usually entails making a top piece by either {{ll|Knapping|knapping}}, {{ll|Casting|casting}} or {{ll|Smithing|smithing}} and then combining it with a stick on the crafting grid. | |||
==Usage== <!--T:21--> | ==Usage== <!--T:21--> | ||
=====Range===== | =====Range===== | ||
* '''Attacking a mob (melee combat):''' place the weapon in an active hotbar slot and {{Breaking|strike}} a target. | |||
* '''Attacking a mob (Spear: ranged combat):''' place the spear in an active hotbar slot and {{Using|hold to aim}}. Releasing throws the lance. | * '''Attacking a mob (melee combat):''' place the weapon in an active hotbar slot and {{Breaking|strike}} a target. | ||
* '''Attacking a mob (Spear: ranged combat):''' place the spear in an active hotbar slot and {{Using|hold to aim}}. Releasing throws the lance. | |||
* '''Attacking a mob (Bow: ranged combat):''' place the bow in an active hotbar slot and arrows in the inventory, and {{Using|hold to charge}} the bow. Releasing fires the arrow. | * '''Attacking a mob (Bow: ranged combat):''' place the bow in an active hotbar slot and arrows in the inventory, and {{Using|hold to charge}} the bow. Releasing fires the arrow. | ||
=====Durability===== <!--T:22--> | =====Durability===== <!--T:22--> | ||
Different weapons have different amounts of durability, meaning some take more hits before they break than others. A weapon's durability is also affected by its material. The ranking of tool materials, from worst to best in terms of durability, can vary depending on the weapon but usually goes: Stone < Obsidian < Gold < Silver < Copper < Tin Bronze < Bismuth Bronze < Black Bronze < Iron < Meteoric Iron < Steel. | Different weapons have different amounts of durability, meaning some take more hits before they break than others. A weapon's durability is also affected by its material. The ranking of tool materials, from worst to best in terms of durability, can vary depending on the weapon but usually goes: Stone < Obsidian < Gold < Silver < Copper < Tin Bronze < Bismuth Bronze < Black Bronze < Iron < Meteoric Iron < Steel. | ||
==Weapon Types== <!--T:10--> | ==Weapon Types== <!--T:10--> | ||
There are three different categories of weapons: | There are three different categories of weapons: | ||
</translate> | |||
:{| class="wikitable" style="width: 60%;" | :{| class="wikitable" style="width: 60%;" | ||
|- | |- | ||
! width="12%" | Type | ! width="12%" | <translate>Type</translate> | ||
! Image | ! <translate>Image</translate> | ||
! width="22%" | Material | ! width="22%" | <translate>Material</translate> | ||
! width="70%" | Description | ! width="70%" | <translate>Description</translate> | ||
|- | |- | ||
! rowspan="4" | Ranged Weapons | ! rowspan="4" | <translate>Ranged Weapons</translate> | ||
| style="text-align:center;" | [[File:Grid_Stone.png|50px]] | | style="text-align:center;" | [[File:Grid_Stone.png|50px]] | ||
| style="text-align:center;" | | | style="text-align:center;" | {{ll|Rock|<translate>Stone</translate>}} | ||
| The most simple type of weapon in Vintage Story. Place the stone in your active hand and {{Using|hold to aim}}. Releasing throws the stone, causing 1 hp of blunt damage. | | <div><translate>The most simple type of weapon in Vintage Story. Place the stone in your active hand and {{Using|hold to aim}}. Releasing throws the stone, causing 1 hp of blunt damage.</translate></div> | ||
|- | |- | ||
| style="text-align:center;" | [[File:Grid_Beenade.png|50px]] | | style="text-align:center;" | [[File:Grid_Beenade.png|50px]] | ||
| style="text-align:center;" | | | style="text-align:center;" | {{ll|Bees|<translate>Beenade</translate>}} | ||
|Just a grenade filled with angry bees. Place the beenade in your active hand and {{Using|hold to aim}}. Releasing throws the beenade, causing 0.5 hp of blunt damage and spawning a swarm of angry bees that make 0.25 hp of damage every hit. | | <div><translate>Just a grenade filled with angry bees. Place the beenade in your active hand and {{Using|hold to aim}}. Releasing throws the beenade, causing 0.5 hp of blunt damage and spawning a swarm of angry bees that make 0.25 hp of damage every hit.</translate></div> | ||
|- | |- | ||
| style="text-align:center;" | [[File:Grid_Bow.png|50px]] | | style="text-align:center;" | [[File:Grid_Bow.png|50px]] | ||
| style="text-align:center;" | | | style="text-align:center;" | {{ll|Bow|<translate>Bow and Arrow</translate>}} | ||
| Ranged weapon used for combat when combined with at least one arrow. Place the bow in your active hand and {{Using|hold to tense}} it. Releasing fires the arrow. | | <div><translate>Ranged weapon used for combat when combined with at least one arrow. Place the bow in your active hand and {{Using|hold to tense}} it. Releasing fires the arrow.</translate></div> | ||
|- | |- | ||
| style="text-align:center;" | [[File:Grid_Copper Spear.png|50px]] | | style="text-align:center;" | [[File:Grid_Copper Spear.png|50px]] | ||
| style="text-align:center;" | | | style="text-align:center;" | {{ll|Spear|<translate>Thrown Spear</translate>}} | ||
| Both a melee and a ranged weapon. Place the spear in your active hand and {{Using|hold to aim}}. Releasing casts the weapon at a target. | | <div><translate>Both a melee and a ranged weapon. Place the spear in your active hand and {{Using|hold to aim}}. Releasing casts the weapon at a target.</translate></div> | ||
|- | |- | ||
! rowspan="4" | Melee Weapons | ! rowspan="4" | <translate>Melee Weapons</translate> | ||
| style="text-align:center;" | [[File:Grid_Club.png|50px]] | | style="text-align:center;" | [[File:Grid_Club.png|50px]] | ||
| style="text-align:center;" | | | style="text-align:center;" | {{ll|Club|Clubs}} | ||
| One of the earliest and simplest weapons. Place the weapon in your active hand and {{Breaking|press or hold to strike}} a target. | | <div><translate>One of the earliest and simplest weapons. Place the weapon in your active hand and {{Breaking|press or hold to strike}} a target.</translate></div> | ||
|- | |- | ||
| style="text-align:center;" | [[File:Grid_Copper Spear.png|50px]] | | style="text-align:center;" | [[File:Grid_Copper Spear.png|50px]] | ||
| style="text-align:center;" | | | style="text-align:center;" | {{ll|Spear|<translate>Spear</translate>}} | ||
| Both a melee and a ranged weapon. Place the weapon in your active hand and {{Breaking|press or hold to strike}} a target. | | <div><translate>Both a melee and a ranged weapon. Place the weapon in your active hand and {{Breaking|press or hold to strike}} a target.</translate></div> | ||
|- | |- | ||
| style="text-align:center;" | [[File: | | style="text-align:center;" | [[File:Blade-thrusting-forlorn.png|50px]] | ||
| style="text-align:center;" | | | style="text-align:center;" | {{ll|Falx|<translate>Sword</translate>}} | ||
| A sword to fend off your enemies. Place the weapon in your active hand and {{Breaking|press or hold to strike}} a target. | | <div><translate>A sword to fend off your enemies. Place the weapon in your active hand and {{Breaking|press or hold to strike}} a target.</translate></div> | ||
|- | |- | ||
| style="text-align:center;" | [[File:Blade-falx-copper.png|50px]] | | style="text-align:center;" | [[File:Blade-falx-copper.png|50px]] | ||
| style="text-align:center;" | | | style="text-align:center;" | {{ll|Falx|<translate>Falx</translate>}} | ||
| Same as the sword. Place the weapon in your active hand and {{Breaking|press or hold to strike}} a target. | | <div><translate>Same as the sword. Place the weapon in your active hand and {{Breaking|press or hold to strike}} a target.</translate></div> | ||
|- | |- | ||
! rowspan="2" | Tools as Weapons | ! rowspan="2" | <translate>Tools as Weapons</translate> | ||
| style="text-align:center;" | [[File:Grid_CopperAxe.png|40px]]<br />[[File:Grid_CopperPick.png|40px]]<br />[[File:Grid_Copper knife.png|40px]]<br />[[File:Grid_CopperHammer.png|40px]]<br />[[File:Grid_CopperShovel.png|40px]]<br />[[File:Grid_CopperShears.png|40px]]<br />[[File:Grid_copper_cleaver.png|40px]]<br />[[File:Grid_CopperHoe.png|40px]]<br /> | | style="text-align:center;" | [[File:Grid_CopperAxe.png|40px]]<br />[[File:Grid_CopperPick.png|40px]]<br />[[File:Grid_Copper knife.png|40px]]<br />[[File:Grid_CopperHammer.png|40px]]<br />[[File:Grid_CopperShovel.png|40px]]<br />[[File:Grid_CopperShears.png|40px]]<br />[[File:Grid_copper_cleaver.png|40px]]<br />[[File:Grid_CopperHoe.png|40px]]<br /> | ||
| style="text-align:center;" | | | style="text-align:center;" | {{ll|Axe|<translate>Axe</translate>}}<br />{{ll|Pickaxe|<translate>Pickaxe</translate>}}<br />{{ll|Knife|<translate>Knife</translate>}}<br />{{ll|Hammer|<translate>Hammer</translate>}}<br />{{ll|Shovel|<translate>Shovel</translate>}}<br />{{ll|Shears|<translate>Shears</translate>}}<br />{{ll|Cleaver|<translate>Cleaver</translate>}}<br />{{ll|Hoe|<translate>Hoe</translate>}} | ||
| While not their primary purpose, some tools are also able to inflict a little bit of damage when swung against enemies, with how much damage they make being directly tied to their tier. Be careful, though, every hit will still count against its durability. Place the tool in your active hand and {{Breaking|press or hold to strike}} a target. | | <translate>While not their primary purpose, some tools are also able to inflict a little bit of damage when swung against enemies, with how much damage they make being directly tied to their tier. Be careful, though, every hit will still count against its durability. Place the tool in your active hand and {{Breaking|press or hold to strike}} a target.</translate> | ||
|- | |- | ||
| style="text-align:center;" | [[File:Grid_Ore blasting bomb.png|50px]] | | style="text-align:center;" | [[File:Grid_Ore blasting bomb.png|50px]] | ||
| style="text-align:center;" | | | style="text-align:center;" | {{ll|Ore_blasting_bomb|<translate>Ore Blasting Bomb</translate>}} | ||
| Particularly effective for blasting ores, but also for blasting dangers away. Place the bomb close to an enemy and light it with a torch or firestarter; don't get caught in the blast! | | <translate>Particularly effective for blasting ores, but also for blasting dangers away. Place the bomb close to an enemy and light it with a torch or firestarter; don't get caught in the blast!</translate> | ||
|} | |} | ||
<translate> | |||
==Weapon Tiers== <!--T:11--> | ==Weapon Tiers== <!--T:11--> | ||
The material used to create the weapon determines their tier. In general, higher tier tools have more durability (last longer), and provide more attack power (damage per hit). Higher tier tools will also require advanced material and crafting processes to create. | The material used to create the weapon determines their tier. In general, higher tier tools have more durability (last longer), and provide more attack power (damage per hit). Higher tier tools will also require advanced material and crafting processes to create. | ||
</translate> | |||
:{| class="wikitable" style="width: 90%;" | :{| class="wikitable" style="width: 90%;" | ||
|- | |- | ||
! width="8%" | Type | ! width="8%" | <translate>Type</translate> | ||
! width="13%" | Material | ! width="13%" | <translate>Material</translate> | ||
! Weapon | ! Weapon | ||
! width="65%" | Description | ! width="65%" | <translate>Description</translate> | ||
|- | |- | ||
! rowspan="2" | Tier 0 | ! rowspan="2" | <translate>Tier 0</translate> | ||
| {{Item List | item=Wood | icon=Grid_Oak_log | page=Trees}} | | {{Item List | item=<translate>Wood</translate> | icon=Grid_Oak_log | page=Special:MyLanguage/Trees}} | ||
| style="text-align:center;"| Club | | style="text-align:center;"| <translate>Club</translate> | ||
| rowspan="2" | Some weapons can be made from wood or metal scraps in an emergency or as first combat solutions in the early game. To get a scrap weapon, the player needs to craft a scrap weapon kit, which can be right clicked to receive either a random scrap weapon or scrap tool | | rowspan="2" | <translate>Some weapons can be made from wood or metal scraps in an emergency or as first combat solutions in the early game. To get a scrap weapon, the player needs to craft a scrap weapon kit, which can be right clicked to receive either a random scrap weapon or scrap tool.</translate> | ||
|- | |- | ||
| {{Item List | item=Metal scraps | icon=metal-scraps | page=Metal scraps}} | | {{Item List | item=<translate>Metal scraps</translate> | icon=metal-scraps | page=Special:MyLanguage/Metal scraps}} | ||
| style="text-align:center;" | Club, Mace | | style="text-align:center;" | <translate>Club, Mace</translate> | ||
|- | |- | ||
! Tier 1 | ! <translate>Tier 1</translate> | ||
| {{Item List | item=Stones | icon=flint | page=Stone}} | | {{Item List | item=<translate>Stones</translate> | icon=flint | page=Special:MyLanguage/Stone}} | ||
| style="text-align:center;" | Spear, Arrow | | style="text-align:center;" | <translate>Spear, Arrow</translate> | ||
| Stone weapons are made by knapping. Only certain types of stone allow for knapping, though, meaning only granite, andesite, basalt, peridotite, obsidian, chert, or flint can be used to make weapons. | | <translate>Stone weapons are made by knapping. Only certain types of stone allow for knapping, though, meaning only granite, andesite, basalt, peridotite, obsidian, chert, or flint can be used to make weapons.</translate> | ||
|- | |- | ||
! rowspan="3" | Tier 2 | ! rowspan="3" | <translate>Tier 2</translate> | ||
| {{Item List | item=Copper | icon=Ingot-copper | page=Copper}} | | {{Item List | item=<translate>Copper</translate> | icon=Ingot-copper | page=Special:MyLanguage/Copper}} | ||
| rowspan="3"; style="text-align:center;"| Spear, | | rowspan="3"; style="text-align:center;"| <translate>Spear, Falx, Arrow</translate> | ||
| rowspan="3" | Copper weapons can be made by either casting or smithing, offering better durability and attack power. Weapons can also be crafted from the rare base metals gold and silver | | rowspan="3" | <translate>Copper weapons can be made by either casting or smithing, offering better durability and attack power. Weapons can also be crafted from the rare base metals gold and silver.</translate> | ||
|- | |- | ||
| {{Item List | item=Gold | icon=Ingot-gold | page=Gold}} | | {{Item List | item=<translate>Gold</translate> | icon=Ingot-gold | page=Special:MyLanguage/Gold}} | ||
|- | |- | ||
| {{Item List | item=Silver | icon=Ingot-silver | page=Silver}} | | {{Item List | item=<translate>Silver</translate> | icon=Ingot-silver | page=Special:MyLanguage/Silver}} | ||
|- | |- | ||
! rowspan="3" | Tier 3 | ! rowspan="3" | <translate>Tier 3</translate> | ||
| {{Item List | item=Tin Bronze | icon=Ingot-tin | page=Tin bronze}} | | {{Item List | item=<translate>Tin Bronze</translate> | icon=Ingot-tin | page=Special:MyLanguage/Tin bronze}} | ||
| rowspan="3"; style="text-align:center;"| Spear, | | rowspan="3"; style="text-align:center;"| <translate>Spear, Falx, Arrow</translate> | ||
| rowspan="3" | Bronze alloy weapons can be made by | | rowspan="3" | <translate>Bronze alloy weapons can be made by {{ll|casting|casting}} or {{ll|smithing|smithing}}, offering better durability and attack power.</translate> | ||
|- | |- | ||
| {{Item List | item=Bismuth Bronze | icon=Ingot-bismuth | page=Bismuth bronze}} | | {{Item List | item=<translate>Bismuth Bronze</translate> | icon=Ingot-bismuth | page=Special:MyLanguage/Bismuth bronze}} | ||
|- | |- | ||
| {{Item List | item=Black Bronze | icon=Ingot-blackbronze | page=Black bronze}} | | {{Item List | item=<translate>Black Bronze</translate> | icon=Ingot-blackbronze | page=Special:MyLanguage/Black bronze}} | ||
|- | |- | ||
! rowspan="2" | Tier 4 | ! rowspan="2" | <translate>Tier 4</translate> | ||
| {{Item List | item=Iron | icon=Ingot-iron | page=iron}} | | {{Item List | item=<translate>Iron</translate> | icon=Ingot-iron | page=Special:MyLanguage/iron}} | ||
| rowspan="2"; style="text-align:center;"| | | rowspan="2"; style="text-align:center;"| <translate>Falx, Arrow</translate> | ||
| rowspan="2" |Iron weapons can only be made by smithing. Only the | | rowspan="2" | <translate>Iron weapons can only be made by smithing. Only the Falx and Arrowhead are available as iron weapons.</translate> | ||
|- | |- | ||
| {{Item List | item=Meteoric Iron | icon=Ingot-meteoriciron| page=Metal}} | | {{Item List | item=<translate>Meteoric Iron</translate> | icon=Ingot-meteoriciron| page=Special:MyLanguage/Metal}} | ||
|- | |- | ||
! Tier 5 | ! Tier 5 | ||
| {{Item List | item=Steel| icon=Ingot-steel| page=Steel_Making}} | | {{Item List | item=<translate>Steel</translate>| icon=Ingot-steel| page=Special:MyLanguage/Steel_Making}} | ||
| style="text-align:center;" | | | style="text-align:center;" | <translate>Falx, Arrow</translate> | ||
| Steel weapons can only be made by smithing. Only the | | <translate>Steel weapons can only be made by smithing. Only the Falx and Arrowhead are available as steel weapons. Additionally, you have an extra creative-only Admin material type longblade.</translate> | ||
|} | |} | ||
<translate> | |||
===Special Cases=== <!--T:23--> | ===Special Cases=== <!--T:23--> | ||
There are two different tiers of bows, of which one can only be crafted by the hunter. Arrowheads can be crafted from different tiers of materials, and are discussed on the bow page in more detail. | There are two different tiers of bows, of which one can only be crafted by the hunter. Arrowheads can be crafted from different tiers of materials, and are discussed on the bow page in more detail. | ||
==Weapon Stats== <!--T:24--> | ==Weapon Stats== <!--T:24--> | ||
===Ranged weapons=== | ===Ranged weapons=== | ||
====Stones==== | ====Stones==== | ||
</translate> | |||
{| class="wikitable sortable" style="width: 30%; text-align: center;" | {| class="wikitable sortable" style="width: 30%; text-align: center;" | ||
|- | |- | ||
! width="8%" | Weapon | ! width="8%" | <translate>Weapon</translate> | ||
! width="5%" | Damage | ! width="5%" | <translate>Damage (HP)</translate> | ||
! width="10%" | Chance to break on impact | ! width="10%" | <translate>Chance to break on impact</translate> | ||
|- | |- | ||
| Any stone | | <translate>Any stone</translate> | ||
| 1.0 | | 1.0 | ||
| 100% | | 100% | ||
|} | |} | ||
<translate> | |||
====Arrows==== <!--T:25--> | ====Arrows==== <!--T:25--> | ||
{| class="wikitable sortable" style="width: | |||
</translate> | |||
{| class="wikitable sortable" style="width: 40%; text-align: center;" | |||
|- | |- | ||
! width=" | ! width="20%" | <translate>Weapon</translate> | ||
! width="15%" | Damage | ! width="15%" | <translate>Damage (HP)<br>added/substracted<br>to bow damage</translate> | ||
! width="16%" | Chance to break on impact | ! width="16%" | <translate>Chance to break on impact</translate> | ||
|- | |- | ||
| Crude arrow | | <translate>Crude arrow</translate> | ||
| -0.75 | | -0.75 | ||
| 30% | | 30% | ||
|- | |- | ||
| Flint arrow | | <translate>Flint arrow</translate> | ||
| -0.5 | | -0.5 | ||
| 25% | | 25% | ||
|- | |- | ||
| Copper arrow | | <translate>Copper arrow</translate> | ||
| +0 | | +0 | ||
| 15% | | 15% | ||
|- | |- | ||
| Ornate gold arrow | | <translate>Ornate gold arrow</translate> | ||
| +1 | | +1 | ||
| 15% | | 15% | ||
|- | |- | ||
| Ornate silver arrow | | <translate>Ornate silver arrow</translate> | ||
| +1 | | +1 | ||
| 15% | | 15% | ||
|- | |- | ||
| Tin bronze arrow | | <translate>Tin bronze arrow</translate> | ||
| +1 | | +1 | ||
| 12.5% | | 12.5% | ||
|- | |- | ||
| Bismuth bronze arrow | | <translate>Bismuth bronze arrow</translate> | ||
| +1 | | +1 | ||
| 12.5% | | 12.5% | ||
|- | |- | ||
| Black bronze arrow | | <translate>Black bronze arrow</translate> | ||
| +1.5 | | +1.5 | ||
| 10% | | 10% | ||
|- | |- | ||
| Iron arrow | | <translate>Iron arrow</translate> | ||
| +2 | | +2 | ||
| 10% | | 10% | ||
|- | |- | ||
| Meteoric iron arrow | | <translate>Meteoric iron arrow</translate> | ||
| +2.25 | | +2.25 | ||
| 10% | | 10% | ||
|- | |- | ||
| Steel arrow | | <translate>Steel arrow</translate> | ||
| +2.5 | | +2.5 | ||
| 7% | | 7% | ||
|} | |} | ||
<translate> | |||
====Bows==== <!--T:26--> | ====Bows==== <!--T:26--> | ||
{| class="wikitable sortable" style="width: | |||
</translate> | |||
{| class="wikitable sortable" style="width: 35%; text-align: center;" | |||
|- | |- | ||
! width=" | ! width="15%" | <translate>Weapon</translate> | ||
! width="13%" | Damage | ! width="13%" | <translate>Damage (HP)<br>without the additionnal<br>arrow damage</translate> | ||
! width="10%" | Durability | ! width="10%" | <translate>Durability</translate> | ||
|- | |- | ||
| Crude bow | | <translate>Crude bow</translate> | ||
| 3 | | 3 | ||
| 100 | | 100 | ||
|- | |- | ||
| Simple bow | | <translate>Simple bow</translate> | ||
| 3.25 | | 3.25 | ||
| 220 | | 220 | ||
|- | |- | ||
| Longbow | | <translate>Longbow</translate> | ||
| 3.75 | | 3.75 | ||
| 750 | | 750 | ||
|- | |- | ||
| Recurve bow | | <translate>Recurve bow</translate> | ||
| 4 | | 4 | ||
| 600 | | 600 | ||
|} | |} | ||
<translate> | |||
====Beenade==== <!--T:27--> | ====Beenade==== <!--T:27--> | ||
</translate> | |||
{| class="wikitable sortable" style="text-align: center;" | {| class="wikitable sortable" style="text-align: center;" | ||
|- | |- | ||
! rowspan=2 | Weapon | ! rowspan=2 | <translate>Weapon</translate> | ||
! colspan=2 | Damage | ! colspan=2 | <translate>Damage (HP)</translate> | ||
! rowspan=2 | Chance to<br | ! rowspan=2 | <translate>Chance to<br>break on impact</translate> | ||
|- | |- | ||
! Blunt damage | ! <translate>Blunt damage</translate> | ||
! Bee damage | ! <translate>Bee damage</translate> | ||
|- | |- | ||
| '''Beenade''' | | '''<translate>Beenade</translate>''' | ||
| 0.5 | | 0.5 | ||
| 0.25 each sting | | 0.25 <translate>each sting</translate> | ||
| 100% | | 100% | ||
|- | |- | ||
|} | |} | ||
<translate> | |||
===Melee weapons=== <!--T:28--> | ===Melee weapons=== <!--T:28--> | ||
====Clubs==== | ====Clubs==== | ||
{| class="wikitable sortable" style="width: | |||
</translate> | |||
{| class="wikitable sortable" style="width: 40%; text-align: center;" | |||
|- | |- | ||
! width=" | ! width="20%" | <translate>Weapon</translate> | ||
! width="5%" | Damage | ! width="5%" | <translate>Damage (HP)</translate> | ||
! width="5%" | Reach | ! width="5%" | <translate>Reach (m)</translate> | ||
! width="10%" | Durability | ! width="10%" | <translate>Durability</translate> | ||
|- | |- | ||
| Wooden club | | <translate>Wooden club</translate> | ||
| 1.5 | | 1.5 | ||
| 2.0 | | 2.0 | ||
| 150 | | 150 | ||
|- | |- | ||
| Scrap club | | <translate>Scrap club</translate> | ||
| 2.5 | | 2.5 | ||
| 2.0 | | 2.0 | ||
| 125 | | 125 | ||
|- | |- | ||
| Scrap mace | | <translate>Scrap mace</translate> | ||
| 2 | | 2 | ||
| 2.0 | | 2.0 | ||
| 200 | | 200 | ||
|} | |} | ||
<translate> | |||
====Longblade==== <!--T:29--> | ====Longblade==== <!--T:29--> | ||
{| class="wikitable sortable" style="width: | |||
</translate> | |||
{| class="wikitable sortable" style="width: 40%; text-align: center;" | |||
|- | |- | ||
! width=" | ! width="20%" | <translate>Weapon</translate> | ||
! width="5%" | Damage | ! width="5%" | <translate>Damage (HP)</translate> | ||
! width="5%" | Reach | ! width="5%" | <translate>Reach (m)</translate> | ||
! width="10%" | Durability | ! width="10%" | <translate>Durability</translate> | ||
|- | |- | ||
| Scrap | | <translate>Scrap</translate> | ||
| 2.5 | | 2.5 | ||
| 2.5 | | 2.5 | ||
| 90 | | 90 | ||
|- | |- | ||
| Copper | | <translate>Copper</translate> | ||
| 3.0 | | 3.0 | ||
| 2.5 | | 2.5 | ||
| 250 | | 250 | ||
|- | |- | ||
| Gold | | <translate>Gold</translate> | ||
| 3.25 | | 3.25 | ||
| 2.5 | | 2.5 | ||
| 175 | | 175 | ||
|- | |- | ||
| Silver | | <translate>Silver</translate> | ||
| 3.25 | | 3.25 | ||
| 2.5 | | 2.5 | ||
| 175 | | 175 | ||
|- | |- | ||
| Bismuth bronze | | <translate>Bismuth bronze</translate> | ||
| 3.25 | | 3.25 | ||
| 2.5 | | 2.5 | ||
| 530 | | 530 | ||
|- | |- | ||
| Tin bronze | | <translate>Tin bronze</translate> | ||
| 3.5 | | 3.5 | ||
| 2.5 | | 2.5 | ||
| 450 | | 450 | ||
|- | |- | ||
| Black bronze | | <translate>Black bronze</translate> | ||
| 3.75 | | 3.75 | ||
| 2.5 | | 2.5 | ||
| 600 | | 600 | ||
|- | |- | ||
| Iron | | <translate>Iron</translate> | ||
| 4.0 | | 4.0 | ||
| 2.5 | | 2.5 | ||
| 850 | | 850 | ||
|- | |- | ||
| Meteoric iron | | <translate>Meteoric iron</translate> | ||
| 4.25 | | 4.25 | ||
| 2.5 | | 2.5 | ||
| 1100 | | 1100 | ||
|- | |- | ||
| Steel | | <translate>Steel</translate> | ||
| 4.25 | | 4.25 | ||
| 2.5 | | 2.5 | ||
| 2125 | | 2125 | ||
|- | |- | ||
| Blackguard | | <translate>Blackguard</translate> | ||
| 4.25 | | 4.25 | ||
| 2.5 | | 2.5 | ||
| 1100 | | 1100 | ||
|- | |- | ||
| Forlorn | | <translate>Forlorn</translate> | ||
| 4.25 | | 4.25 | ||
| 2.5 | | 2.5 | ||
| 650 | | 650 | ||
|- | |- | ||
| Admin | | <translate>Admin</translate> | ||
| 300 | | 300 | ||
| 2.5 - 500 | | 2.5 - 500 | ||
| 9999 | | 9999 | ||
|} | |} | ||
<translate> | |||
====Spear==== <!--T:30--> | ====Spear==== <!--T:30--> | ||
{| class="wikitable sortable" style="width: | |||
</translate> | |||
{| class="wikitable sortable" style="width: 40%; text-align: center;" | |||
|- | |- | ||
! width=" | ! width="20%" | <translate>Weapon</translate> | ||
! width="5%" | Damage | ! width="5%" | <translate>Damage (HP)</translate> | ||
! width="5%" | Throw damage | ! width="5%" | <translate>Throw damage</translate> | ||
! width="5%" | Reach | ! width="5%" | <translate>Reach (m)</translate> | ||
! width="10%" | Durability | ! width="10%" | <translate>Durability</translate> | ||
|- | |- | ||
| Other stones | | <translate>Other stones</translate> | ||
| 1.75 | | 1.75 | ||
| 4.0 | | 4.0 | ||
Line 372: | Line 412: | ||
| 16 | | 16 | ||
|- | |- | ||
| Flint | | <translate>Flint</translate> | ||
| 2.0 | | 2.0 | ||
| 5.0 | | 5.0 | ||
Line 378: | Line 418: | ||
| 32 | | 32 | ||
|- | |- | ||
| Obsidian | | <translate>Obsidian</translate> | ||
| 2.25 | | 2.25 | ||
| 5.25 | | 5.25 | ||
Line 384: | Line 424: | ||
| 45 | | 45 | ||
|- | |- | ||
| Scrap | | <translate>Scrap</translate> | ||
| 2.75 | | 2.75 | ||
| 5.75 | | 5.75 | ||
Line 390: | Line 430: | ||
| 80 | | 80 | ||
|- | |- | ||
| Copper | | <translate>Copper</translate> | ||
| 2.75 | | 2.75 | ||
| 5.75 | | 5.75 | ||
Line 396: | Line 436: | ||
| 140 | | 140 | ||
|- | |- | ||
| Bismuth bronze | | <translate>Bismuth bronze</translate> | ||
| 3.25 | | 3.25 | ||
| 6.5 | | 6.5 | ||
Line 402: | Line 442: | ||
| 210 | | 210 | ||
|- | |- | ||
| Tin bronze | | <translate>Tin bronze</translate> | ||
| 3.75 | | 3.75 | ||
| 7.5 | | 7.5 | ||
Line 408: | Line 448: | ||
| 250 | | 250 | ||
|- | |- | ||
| Black bronze | | <translate>Black bronze</translate> | ||
| 4.0 | | 4.0 | ||
| 8.0 | | 8.0 | ||
Line 414: | Line 454: | ||
| 300 | | 300 | ||
|- | |- | ||
| Ornate gold | | <translate>Ornate gold</translate> | ||
| 4.3 | | 4.3 | ||
| 8.25 | | 8.25 | ||
Line 420: | Line 460: | ||
| 320 | | 320 | ||
|- | |- | ||
| Ornate silver | | <translate>Ornate silver</translate> | ||
| 4.3 | | 4.3 | ||
| 8.25 | | 8.25 | ||
Line 426: | Line 466: | ||
| 320 | | 320 | ||
|} | |} | ||
<translate> | |||
</translate> | </translate> |
Revision as of 18:40, 5 August 2023
In the wilderness, using just your bare hands to fight, hunt, or defend yourself against hostile creatures won’t be very effective for long. To be able to best take down wild beasts or get yourself out of harm's way, you must first start utilizing weapons. There are a variety of weapons, usually categorized by the material they’re made out of (tier), or separated into ranged and melee.
Making weapons can easily become a multi-step process that involves different kinds of mechanics, like knapping , casting , smithing , and grid crafting ; this makes getting strong weapons both challenging and more rewarding in the end.
It’s important to note that some character classes have personal modifiers (traits) that can affect the effectiveness of certain tools:
- The Hunter class gives a 10% increase to all ranged damage (bows, thrown spears, etc.), but a 15% decrease in melee weapon damage.
- The Clockmaker class gives a 10% damage increase against mechanical creatures, but a 15% decrease in melee weapon damage.
- The Blackguard class gives a 20% increase to all melee weapon damage, but a 15% decrease in ranged damage.
- And the Malefactor class gives a 15% decrease in melee weapon damage.
For a more in-depth explanation of positive and negative traits see Classes .
Obtaining
Loot Vessels
Some weapons can be obtained by breaking Tool Cracked Vessels , which can be found in most ruins .
Scrap Weapon Kit
Some weapons can be obtained using scrap to craft a scrap weapon kit , which can be right clicked to receive a random scrap weapon.
Such weapons are: The Scrap Mace (20% chance), Scrap Axe, Scrap Club (16% chance), Scrap Spear (23% chance) and Scrap Longblade (16% chance).
Crafting
All tools can be obtained by the different crafting mechanics in the game. For most weapons, the process usually entails making a top piece by either knapping , casting or smithing and then combining it with a stick on the crafting grid.
Usage
Range
- Attacking a mob (melee combat): place the weapon in an active hotbar slot and
strike a target.
- Attacking a mob (Spear: ranged combat): place the spear in an active hotbar slot and
hold to aim. Releasing throws the lance.
- Attacking a mob (Bow: ranged combat): place the bow in an active hotbar slot and arrows in the inventory, and
hold to charge the bow. Releasing fires the arrow.
Durability
Different weapons have different amounts of durability, meaning some take more hits before they break than others. A weapon's durability is also affected by its material. The ranking of tool materials, from worst to best in terms of durability, can vary depending on the weapon but usually goes: Stone < Obsidian < Gold < Silver < Copper < Tin Bronze < Bismuth Bronze < Black Bronze < Iron < Meteoric Iron < Steel.
Weapon Types
There are three different categories of weapons:
Type Image Material Description Ranged Weapons Stone The most simple type of weapon in Vintage Story. Place the stone in your active hand and hold to aim. Releasing throws the stone, causing 1 hp of blunt damage.Beenade Just a grenade filled with angry bees. Place the beenade in your active hand and hold to aim. Releasing throws the beenade, causing 0.5 hp of blunt damage and spawning a swarm of angry bees that make 0.25 hp of damage every hit.Bow and Arrow Ranged weapon used for combat when combined with at least one arrow. Place the bow in your active hand and hold to tense it. Releasing fires the arrow.Thrown Spear Both a melee and a ranged weapon. Place the spear in your active hand and hold to aim. Releasing casts the weapon at a target.Melee Weapons Clubs One of the earliest and simplest weapons. Place the weapon in your active hand and press or hold to strike a target.Spear Both a melee and a ranged weapon. Place the weapon in your active hand and press or hold to strike a target.Sword A sword to fend off your enemies. Place the weapon in your active hand and press or hold to strike a target.Falx Same as the sword. Place the weapon in your active hand and press or hold to strike a target.Tools as Weapons
Axe
Pickaxe
Knife
Hammer
Shovel
Shears
Cleaver
HoeWhile not their primary purpose, some tools are also able to inflict a little bit of damage when swung against enemies, with how much damage they make being directly tied to their tier. Be careful, though, every hit will still count against its durability. Place the tool in your active hand and press or hold to strike a target.
Ore Blasting Bomb Particularly effective for blasting ores, but also for blasting dangers away. Place the bomb close to an enemy and light it with a torch or firestarter; don't get caught in the blast!
Weapon Tiers
The material used to create the weapon determines their tier. In general, higher tier tools have more durability (last longer), and provide more attack power (damage per hit). Higher tier tools will also require advanced material and crafting processes to create.
Type Material Weapon Description Tier 0 Wood Club Some weapons can be made from wood or metal scraps in an emergency or as first combat solutions in the early game. To get a scrap weapon, the player needs to craft a scrap weapon kit, which can be right clicked to receive either a random scrap weapon or scrap tool. Metal scraps Club, Mace Tier 1 Stones Spear, Arrow Stone weapons are made by knapping. Only certain types of stone allow for knapping, though, meaning only granite, andesite, basalt, peridotite, obsidian, chert, or flint can be used to make weapons. Tier 2 Copper Spear, Falx, Arrow Copper weapons can be made by either casting or smithing, offering better durability and attack power. Weapons can also be crafted from the rare base metals gold and silver. Gold Silver Tier 3 Tin Bronze Spear, Falx, Arrow Bronze alloy weapons can be made by casting or smithing , offering better durability and attack power. Bismuth Bronze Black Bronze Tier 4 Iron Falx, Arrow Iron weapons can only be made by smithing. Only the Falx and Arrowhead are available as iron weapons. Meteoric Iron Tier 5 Steel Falx, Arrow Steel weapons can only be made by smithing. Only the Falx and Arrowhead are available as steel weapons. Additionally, you have an extra creative-only Admin material type longblade.
Special Cases
There are two different tiers of bows, of which one can only be crafted by the hunter. Arrowheads can be crafted from different tiers of materials, and are discussed on the bow page in more detail.
Weapon Stats
Ranged weapons
Stones
Weapon | Damage (HP) | Chance to break on impact |
---|---|---|
Any stone | 1.0 | 100% |
Arrows
Weapon | Damage (HP) added/substracted to bow damage |
Chance to break on impact |
---|---|---|
Crude arrow | -0.75 | 30% |
Flint arrow | -0.5 | 25% |
Copper arrow | +0 | 15% |
Ornate gold arrow | +1 | 15% |
Ornate silver arrow | +1 | 15% |
Tin bronze arrow | +1 | 12.5% |
Bismuth bronze arrow | +1 | 12.5% |
Black bronze arrow | +1.5 | 10% |
Iron arrow | +2 | 10% |
Meteoric iron arrow | +2.25 | 10% |
Steel arrow | +2.5 | 7% |
Bows
Weapon | Damage (HP) without the additionnal arrow damage |
Durability |
---|---|---|
Crude bow | 3 | 100 |
Simple bow | 3.25 | 220 |
Longbow | 3.75 | 750 |
Recurve bow | 4 | 600 |
Beenade
Weapon | Damage (HP) | Chance to break on impact | |
---|---|---|---|
Blunt damage | Bee damage | ||
Beenade | 0.5 | 0.25 each sting | 100% |
Melee weapons
Clubs
Weapon | Damage (HP) | Reach (m) | Durability |
---|---|---|---|
Wooden club | 1.5 | 2.0 | 150 |
Scrap club | 2.5 | 2.0 | 125 |
Scrap mace | 2 | 2.0 | 200 |
Longblade
Weapon | Damage (HP) | Reach (m) | Durability |
---|---|---|---|
Scrap | 2.5 | 2.5 | 90 |
Copper | 3.0 | 2.5 | 250 |
Gold | 3.25 | 2.5 | 175 |
Silver | 3.25 | 2.5 | 175 |
Bismuth bronze | 3.25 | 2.5 | 530 |
Tin bronze | 3.5 | 2.5 | 450 |
Black bronze | 3.75 | 2.5 | 600 |
Iron | 4.0 | 2.5 | 850 |
Meteoric iron | 4.25 | 2.5 | 1100 |
Steel | 4.25 | 2.5 | 2125 |
Blackguard | 4.25 | 2.5 | 1100 |
Forlorn | 4.25 | 2.5 | 650 |
Admin | 300 | 2.5 - 500 | 9999 |
Spear
Weapon | Damage (HP) | Throw damage | Reach (m) | Durability |
---|---|---|---|---|
Other stones | 1.75 | 4.0 | 3.5 | 16 |
Flint | 2.0 | 5.0 | 3.5 | 32 |
Obsidian | 2.25 | 5.25 | 3.5 | 45 |
Scrap | 2.75 | 5.75 | 3.5 | 80 |
Copper | 2.75 | 5.75 | 3.5 | 140 |
Bismuth bronze | 3.25 | 6.5 | 3.5 | 210 |
Tin bronze | 3.75 | 7.5 | 3.5 | 250 |
Black bronze | 4.0 | 8.0 | 3.5 | 300 |
Ornate gold | 4.3 | 8.25 | 3.5 | 320 |
Ornate silver | 4.3 | 8.25 | 3.5 | 320 |
Wiki Navigation | |
---|---|
Vintage Story | Guides • Frequently Asked Questions • Soundtrack • Versions • Controls |
Game systems | Crafting • Knapping • Clay forming • Smithing • Cooking • Temperature • Hunger • Mining • Temporal stability • Mechanical power • Trading • Farming • Animal husbandry |
World | World generation • Biomes • Weather • Temporal storms |
Items | Tools • Weapons • Armor • Clothing • Bags • Materials • Food |
Blocks | Terrain • Plants • Decorative • Lighting • Functional • Ore |
Entities | Hostile entities • Animals • NPCs • Players |
Miscellaneous | List of client commands • List of server commands • Creative Starter Guide • Bot System • WorldEdit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking |