Drifter: Difference between revisions
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<languages/> | |||
<languages/ | {{GameVersion|1.16.5}}<br clear=all> | ||
<translate> | |||
{{Entity infobox | |||
{{ | |Drifter | ||
|Normal_Drifter | |||
|type=[[Humanoid]] | |||
| | |behavior=[[:Category:Hostile_creatures|Hostile]] | ||
}}'''Drifters''' are common hostile creatures that have both a melee and ranged attack, and are the only [[:Category:Hostile_creatures|hostile]] creature that can spawn both on the [[surface]] and [[underground]]. | |||
}} | |||
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'''Drifters''' are common | |||
__TOC__ | __TOC__ | ||
== Spawning == | |||
== Spawning == | Drifters can spawn in any [[Air|air]] or [[Tall grass|tall grass]] block with a [[Light|light]] level below 9. | ||
On the surface, only surface drifters can spawn, though they are further limited to only spawning within a 25 block radius of a [[Temporal rift|temporal rift]]. | |||
Depending on the type of drifter, they are limited to spawning within a certain [[Y level]] - the more dangerous drifters tending to spawn much deeper in a world. | |||
Double-headed drifters can only spawn during [[temporal storm|temporal storms]]. | |||
== Drops == | |||
Upon dying, drifters can be harvested with a [[knife]] for a chance to loot a number of {{Icon link|Grid_Flax_fibers.png|Flax fibers|flax fibers}}, {{Icon link|gear-rusty.png|Rusty gear|rusty gears}} and {{Icon link|gear-temporal.png|Temporal gear|temporal gears}}. The chance for each item varies depending on the type of drifter, and can be seen in the table below. | |||
=== | == Variants == | ||
There are 6 different types of drifter: Surface, Deep, Tainted, Corrupt, Nightmare and Double-headed. | |||
< | <table> | ||
<tr><td> | |||
{{Entity infobox | |||
|Surface drifter | |||
|Normal_Drifter | |||
|type=[[Humanoid]] | |||
|behavior=[[:Category:Hostile creatures|Hostile]] | |||
|health=12 | |||
|attack=2.5 | |||
|tier=0 | |||
|groupsize=1 ± 3 | |||
|ylevel=0.85 to 2 | |||
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Flax fibers}} | 20%}} | |||
{{IRow | {{Icon link|gear-temporal.png|Temporal gear}} | 2.66% | 1}} | |||
{{IRow | {{Icon link|gear-rusty.png|Rusty gear}} | 1%}} | |||
}}</td><td> | |||
{{Entity infobox | |||
|Deep drifter | |||
|Deep_Drifter | |||
|type=[[Humanoid]] | |||
|behavior=[[:Category:Hostile creatures|Hostile]] | |||
|health=16 | |||
|attack=4 | |||
|tier=1 | |||
|groupsize=1.5 ± 0.5 | |||
|ylevel=0.22 to 0.89 | |||
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Flax fibers}} | 40%}} | |||
{{IRow | {{Icon link|gear-temporal.png|Temporal gear}} | 3.33% | 1}} | |||
{{IRow | {{Icon link|gear-rusty.png|Rusty gear}} | 3%}} | |||
}} </td><td> | |||
{{Entity infobox | |||
|Tainted drifter | |||
|Tainted_Drifter | |||
|type=[[Humanoid]] | |||
|behavior=[[:Category:Hostile creatures|Hostile]] | |||
|health=22 | |||
|attack=8 | |||
|tier=2 | |||
|groupsize=1.5 ± 0.5 | |||
|ylevel=0.1 to 0.55 | |||
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Flax fibers}} | 60%}} | |||
{{IRow | {{Icon link|gear-rusty.png|Rusty gear}} | 7% | 1}} | |||
{{IRow | {{Icon link|gear-temporal.png|Temporal gear}} | 4%}} | |||
}}</td></tr> | |||
<tr><td> | |||
{{Entity infobox | |||
|Corrupt drifter | |||
|Corrupt_Drifter | |||
|type=[[Humanoid]] | |||
|behavior=[[:Category:Hostile creatures|Hostile]] | |||
|health=30 | |||
|attack=12 | |||
|tier=3 | |||
|groupsize=1.5 ± 0.5 | |||
|ylevel=0.1 to 0.55 | |||
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Flax fibers}} | 80%}} | |||
{{IRow | {{Icon link|gear-rusty.png|Rusty gear}} | 10% | 1}} | |||
{{IRow | {{Icon link|gear-temporal.png|Temporal gear}} | 4.66%}} | |||
}}</td><td> | |||
{{Entity infobox | |||
|Nightmare drifter | |||
|Nightmare_Drifter | |||
|type=[[Humanoid]] | |||
|behavior=[[:Category:Hostile creatures|Hostile]] | |||
|health=40 | |||
|attack=20 | |||
|tier=4 | |||
|groupsize=1.5 ± 0.5 | |||
|ylevel=0 to 0.23 | |||
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Flax fibers}} | 100%}} | |||
{{IRow | {{Icon link|gear-rusty.png|Rusty gear}} | 20% | 1}} | |||
{{IRow | {{Icon link|gear-temporal.png|Temporal gear}} | 5.33%}} | |||
}}</td><td> | |||
{{Entity infobox | |||
|Double-headed drifter | |||
|creature-drifter-double-headed | |||
|type=[[Humanoid]] | |||
|behavior=[[:Category:Hostile creatures|Hostile]] | |||
|health=48 | |||
|attack=24 | |||
|tier=4 | |||
|groupsize=1.5 ± 0.5 | |||
|drops={{IRow | {{Icon link|gear-rusty.png|Rusty gear}} | 500%}} | |||
{{IRow | {{Icon link|Grid_Flax_fibers.png|Flax fibers}} | 200% | 1}} | |||
{{IRow | {{Icon link|gear-temporal.png|Temporal gear}} | 100%}} | |||
}}</td></tr></table> | |||
== Behavior == | |||
Drifters will wander around aimlessly until they spot a player within 20 blocks, at which point they will begin pursuing said player. | |||
=== | === Attacking === | ||
==== Melee ==== | |||
If a drifter reaches a player, they will attempt to swipe at them with their arms. The damage of this attack depends on the type of drifter, and has a cooldown between 0.5s and 1.75s. | |||
=== | ==== Rock throwing ==== | ||
If a drifter is within 15 blocks of a player but cannot path to them, they may stop and throw a rock at them instead, every 1 to 10 seconds. This ranged attack deals 1 damage, regardless of the drifter's type. Drifters can throw rocks over blocks that are too tall to jump over, such as [[Fence|fences]] and [[Fence gate|fence gates]]. The rocks disappear once thrown and cannot be picked up by the player. This rock projectile can sometimes hit the drifter who threw it, or even other drifters. | |||
=== Fleeing === | |||
Drifters | Drifters have a chance to flee from the player in sunlight. The amount of light required varies depending on the type of drifter: | ||
{| class="wikitable" | |||
|- | |||
! Type !! Light level | |||
|- | |||
| Surface || 0.925 | |||
|- | |||
| Deep || 0.97 | |||
|- | |||
| Tainted || 2 | |||
|- | |||
| Corrupt || 2 | |||
|- | |||
| Nightmare || 2 | |||
|- | |||
| Double-headed || 2 | |||
|} | |||
Drifters may also flee from a player upon receiving damage. They will continue to flee for up to 10 seconds, or if they manage to get more than 12 blocks away from the player. The chance for them to flee once again depends on the type of drifter: | |||
{| class="wikitable" | |||
{| class="wikitable | |||
|- | |- | ||
! | ! Type !! Chance | ||
|- | |- | ||
| Surface | | Surface || 15% | ||
|- | |- | ||
| Deep | | Deep || 7% | ||
|- | |- | ||
| Tainted | | Tainted || 3% | ||
|- | |- | ||
| Corrupt | | Corrupt || 1.5% | ||
|- | |- | ||
| Nightmare | | Nightmare || 1% | ||
|- | |- | ||
| Double- | | Double-headed || 1% | ||
|} | |} | ||
== Trivia == | |||
* Drifters have two uncommon idle animations: 'cry' in which it curls up and cries, and 'think' where it looks at its arms and raises them to the sky. | |||
== Trivia == | |||
* Drifters have two uncommon idle animations | |||
* According to the story excerpt [https://www.vintagestory.at/stories/storyexcerpt-ghosts.html/ Ghosts], drifters have a metallic smell. | * According to the story excerpt [https://www.vintagestory.at/stories/storyexcerpt-ghosts.html/ Ghosts], drifters have a metallic smell. | ||
{{Entities navbox}} | {{Entities navbox}} | ||
{{Game navbox}} | {{Game navbox}} | ||
</translate> | </translate> |
Revision as of 02:04, 18 August 2022
This page was last verified for Vintage Story version 1.16.5.
Drifters are common hostile creatures that have both a melee and ranged attack, and are the only hostile creature that can spawn both on the surface and underground.
Spawning
Drifters can spawn in any air or tall grass block with a light level below 9.
On the surface, only surface drifters can spawn, though they are further limited to only spawning within a 25 block radius of a temporal rift.
Depending on the type of drifter, they are limited to spawning within a certain Y level - the more dangerous drifters tending to spawn much deeper in a world.
Double-headed drifters can only spawn during temporal storms.
Drops
Upon dying, drifters can be harvested with a knife for a chance to loot a number of flax fibers, rusty gears and temporal gears. The chance for each item varies depending on the type of drifter, and can be seen in the table below.
Variants
There are 6 different types of drifter: Surface, Deep, Tainted, Corrupt, Nightmare and Double-headed.
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Behavior
Drifters will wander around aimlessly until they spot a player within 20 blocks, at which point they will begin pursuing said player.
Attacking
Melee
If a drifter reaches a player, they will attempt to swipe at them with their arms. The damage of this attack depends on the type of drifter, and has a cooldown between 0.5s and 1.75s.
Rock throwing
If a drifter is within 15 blocks of a player but cannot path to them, they may stop and throw a rock at them instead, every 1 to 10 seconds. This ranged attack deals 1 damage, regardless of the drifter's type. Drifters can throw rocks over blocks that are too tall to jump over, such as fences and fence gates. The rocks disappear once thrown and cannot be picked up by the player. This rock projectile can sometimes hit the drifter who threw it, or even other drifters.
Fleeing
Drifters have a chance to flee from the player in sunlight. The amount of light required varies depending on the type of drifter:
Type | Light level |
---|---|
Surface | 0.925 |
Deep | 0.97 |
Tainted | 2 |
Corrupt | 2 |
Nightmare | 2 |
Double-headed | 2 |
Drifters may also flee from a player upon receiving damage. They will continue to flee for up to 10 seconds, or if they manage to get more than 12 blocks away from the player. The chance for them to flee once again depends on the type of drifter:
Type | Chance |
---|---|
Surface | 15% |
Deep | 7% |
Tainted | 3% |
Corrupt | 1.5% |
Nightmare | 1% |
Double-headed | 1% |
Trivia
- Drifters have two uncommon idle animations: 'cry' in which it curls up and cries, and 'think' where it looks at its arms and raises them to the sky.
- According to the story excerpt Ghosts, drifters have a metallic smell.
Entities | |
---|---|
Passive | Chicken • Raccoon • Gazelle • Salmon • Butterfly • Hare • Traders • Termite |
Neutral | Bees • Bighorn sheep • Wild pig • Fox |
Hostile | Wolf • Hyena • Bear • Drifter • Immobilized eidolon • Locust • Bell |
Wiki Navigation | |
---|---|
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World | World generation • Biomes • Weather • Temporal storms |
Items | Tools • Weapons • Armor • Clothing • Bags • Materials • Food |
Blocks | Terrain • Plants • Decorative • Lighting • Functional • Ore |
Entities | Hostile entities • Animals • NPCs • Players |
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