Drifter: Difference between revisions

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{{GameVersion|1.16.4}}
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{{GameVersion|1.16.5}}<br clear=all>
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<div style="display:flex;flex-wrap:wrap;">
{{Entity infobox
{{Creature
|Drifter
|Name=Surface Drifter
|Normal_Drifter
|Image=File:Normal Drifter.png
|type=[[Humanoid]]
|Health=12
|behavior=[[:Category:Hostile_creatures|Hostile]]
|BaseAttack=2.5
}}'''Drifters''' are common hostile creatures that have both a melee and ranged attack, and are the only [[:Category:Hostile_creatures|hostile]] creature that can spawn both on the [[surface]] and [[underground]].
|DamageTier=0
|Abilities=Climb Ladders, Throw Stones
|SeekRange=20
|DropCode1=Temporal gear
|DropAvg1=2.6%
|DropCode2=Rusty gear
|DropAvg2=1%
|DropCode3=Flax fibers
|DropAvg3=20%
}}
{{Creature
|Name=Deep Drifter
|Image=File:Deep Drifter.png
|Health=16
|BaseAttack=4
|DamageTier=1
|Abilities=Climb Ladders, Throw Stones
|SeekRange=20
|DropCode1=Temporal gear
|DropAvg1=3.3%
|DropCode2=Rusty gear
|DropAvg2=2%
|DropCode3=Flax fibers
|DropAvg3=40%
}}
{{Creature
|Name=Tainted Drifter
|Image=File:Tainted Drifter.png
|Health=22
|BaseAttack=8
|DamageTier=2
|Abilities=Climb Ladders, Throw Stones
|SeekRange=20
|DropCode1=Temporal gear
|DropAvg1=4%
|DropCode2=Rusty gear
|DropAvg2=5%
|DropCode3=Flax fibers
|DropAvg3=60%
}}
{{Creature
|Name=Corrupt Drifter
|Image=File:Corrupt Drifter.png
|Health=30
|BaseAttack=12
|DamageTier=3
|Abilities=Climb Ladders, Throw Stones
|SeekRange=20
|DropCode1=Temporal gear
|DropAvg1=4.7%
|DropCode2=Rusty gear
|DropAvg2=7%
|DropCode3=Flax fibers
|DropAvg3=80%
}}
{{Creature
|Name=Nightmare Drifter
|Image=File:Nightmare Drifter.png
|Health=40
|BaseAttack=20
|DamageTier=4
|Abilities=Climb Ladders, Throw Stones
|SeekRange=20
|DropCode1=Temporal gear
|DropAvg1=5%
|DropCode2=Rusty gear
|DropAvg2=10%
|DropCode3=Flax fibers
|DropAvg3=100%
}}
{{Creature
|Name=Double-Headed Drifter
|Image=File:Creature-drifter-double-headed.png
|Health=48
|BaseAttack=24
|DamageTier=4
|Abilities=Climb Ladders, Throw Stones
|SeekRange=20
|DropCode1=Temporal gear
|DropAvg1=100%
|DropCode2=Rusty gear
|DropAvg2=500%
|DropCode3=Flax fibers
|DropAvg3=200%
}}
</div>
'''Drifters''' are common humanoid monsters. There are several kinds of drifters that spawn at different depths. As a player goes deeper underground they will find increasingly dangerous drifters, but these drifters are the most likely to drop [[temporal gear]]s and [[rusty gears]].
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__TOC__
__TOC__
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== Spawning ==
== Spawning == <!--T:2-->
Drifters can spawn in any [[Air|air]] or [[Tall grass|tall grass]] block with a [[Light|light]] level below 9.


<!--T:12-->
On the surface, only surface drifters can spawn, though they are further limited to only spawning within a 25 block radius of a [[Temporal rift|temporal rift]].
All drifters spawn on solid blocks or inside tall grass below light level 8. Each tier is limited in how many can be alive at once, and they may only spawn at certain Y levels. Drifters can also spawn in a 25-block radius of a [[temporal rift]].


== Behaviors == <!--T:3-->
Depending on the type of drifter, they are limited to spawning within a certain [[Y level]] - the more dangerous drifters tending to spawn much deeper in a world.


=== Attacking the Player === <!--T:13-->
Double-headed drifters can only spawn during [[temporal storm|temporal storms]].


<!--T:14-->
== Drops ==
Drifters will wander around (preferring areas with light level 15 or less) until a player comes within 20 blocks of it. When a player enters the range drifters will quickly run to the player. Drifters do not try to avoid obstacles when pursuing a player and will easily fall into pits.
Upon dying, drifters can be harvested with a [[knife]] for a chance to loot a number of {{Icon link|Grid_Flax_fibers.png|Flax fibers|flax fibers}}, {{Icon link|gear-rusty.png|Rusty gear|rusty gears}} and {{Icon link|gear-temporal.png|Temporal gear|temporal gears}}. The chance for each item varies depending on the type of drifter, and can be seen in the table below.


=== Rock Throwing === <!--T:10-->
== Variants ==
There are 6 different types of drifter: Surface, Deep, Tainted, Corrupt, Nightmare and Double-headed.


<!--T:15-->
<table>
If a drifter is within 15 blocks of a player but cannot path to them, they may stop and throw rocks at the player. Rocks deal 1 damage, regardless of the drifter's type, and due to their knockback, may dislodge the player from a ladder or defensive pillar. Drifters can throw rocks over blocks that are too tall to jump over, such as fences and fence gates. The rocks disappear once thrown and cannot be picked up by the player. Drifters often hit themselves or other drifters with thrown rocks if they ricochet off of a surface and can start drifter-vs-drifter fights.
<tr><td>
{{Entity infobox
|Surface drifter
|Normal_Drifter
|type=[[Humanoid]]
|behavior=[[:Category:Hostile creatures|Hostile]]
|health=12
|attack=2.5
|tier=0
|groupsize=1 ± 3
|ylevel=0.85 to 2
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Flax fibers}} | 20%}}
{{IRow | {{Icon link|gear-temporal.png|Temporal gear}} | 2.66% | 1}}
{{IRow | {{Icon link|gear-rusty.png|Rusty gear}} | 1%}}
}}</td><td>
{{Entity infobox
|Deep drifter
|Deep_Drifter
|type=[[Humanoid]]
|behavior=[[:Category:Hostile creatures|Hostile]]
|health=16
|attack=4
|tier=1
|groupsize=1.5 ± 0.5
|ylevel=0.22 to 0.89
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Flax fibers}} | 40%}}
{{IRow | {{Icon link|gear-temporal.png|Temporal gear}} | 3.33% | 1}}
{{IRow | {{Icon link|gear-rusty.png|Rusty gear}} | 3%}}
}} </td><td>
{{Entity infobox
|Tainted drifter
|Tainted_Drifter
|type=[[Humanoid]]
|behavior=[[:Category:Hostile creatures|Hostile]]
|health=22
|attack=8
|tier=2
|groupsize=1.5 ± 0.5
|ylevel=0.1 to 0.55
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Flax fibers}} | 60%}}
{{IRow | {{Icon link|gear-rusty.png|Rusty gear}} | 7% | 1}}
{{IRow | {{Icon link|gear-temporal.png|Temporal gear}} | 4%}}
}}</td></tr>
<tr><td>
{{Entity infobox
|Corrupt drifter
|Corrupt_Drifter
|type=[[Humanoid]]
|behavior=[[:Category:Hostile creatures|Hostile]]
|health=30
|attack=12
|tier=3
|groupsize=1.5 ± 0.5
|ylevel=0.1 to 0.55
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Flax fibers}} | 80%}}
{{IRow | {{Icon link|gear-rusty.png|Rusty gear}} | 10% | 1}}
{{IRow | {{Icon link|gear-temporal.png|Temporal gear}} | 4.66%}}
}}</td><td>
{{Entity infobox
|Nightmare drifter
|Nightmare_Drifter
|type=[[Humanoid]]
|behavior=[[:Category:Hostile creatures|Hostile]]
|health=40
|attack=20
|tier=4
|groupsize=1.5 ± 0.5
|ylevel=0 to 0.23
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Flax fibers}} | 100%}}
{{IRow | {{Icon link|gear-rusty.png|Rusty gear}} | 20% | 1}}
{{IRow | {{Icon link|gear-temporal.png|Temporal gear}} | 5.33%}}
}}</td><td>
{{Entity infobox
|Double-headed drifter
|creature-drifter-double-headed
|type=[[Humanoid]]
|behavior=[[:Category:Hostile creatures|Hostile]]
|health=48
|attack=24
|tier=4
|groupsize=1.5 ± 0.5
|drops={{IRow | {{Icon link|gear-rusty.png|Rusty gear}} | 500%}}
{{IRow | {{Icon link|Grid_Flax_fibers.png|Flax fibers}} | 200% | 1}}
{{IRow | {{Icon link|gear-temporal.png|Temporal gear}} | 100%}}
}}</td></tr></table>
== Behavior ==
Drifters will wander around aimlessly until they spot a player within 20 blocks, at which point they will begin pursuing said player.


=== Fleeing in Sunlight === <!--T:4-->
=== Attacking ===  


<!--T:16-->
==== Melee ====
Drifters will flee the player when exposed to sunlight. The amount of sunlight required to make the drifter flee depends on its tier.
If a drifter reaches a player, they will attempt to swipe at them with their arms. The damage of this attack depends on the type of drifter, and has a cooldown between 0.5s and 1.75s.  


=== Receiving damage === <!--T:5-->
==== Rock throwing ====
If a drifter is within 15 blocks of a player but cannot path to them, they may stop and throw a rock at them instead, every 1 to 10 seconds. This ranged attack deals 1 damage, regardless of the drifter's type. Drifters can throw rocks over blocks that are too tall to jump over, such as [[Fence|fences]] and [[Fence gate|fence gates]]. The rocks disappear once thrown and cannot be picked up by the player. This rock projectile can sometimes hit the drifter who threw it, or even other drifters.


<!--T:17-->
=== Fleeing ===
Drifters will on occasion flee upon taking damage. The chance that a drifter will flee decreases with increasing tier.
Drifters have a chance to flee from the player in sunlight. The amount of light required varies depending on the type of drifter:
{| class="wikitable"
|-
! Type !! Light level
|-
| Surface || 0.925
|-
| Deep || 0.97
|-
| Tainted || 2
|-
| Corrupt || 2
|-
| Nightmare || 2
|-
| Double-headed || 2
|}


== Harvesting == <!--T:6-->
Drifters may also flee from a player upon receiving damage. They will continue to flee for up to 10 seconds, or if they manage to get more than 12 blocks away from the player. The chance for them to flee once again depends on the type of drifter:
 
{| class="wikitable"
<!--T:18-->
Beginning in version 1.12, players will need to butcher the monster using a [[knife]] in the active hand to obtain drops. {{SneakClick}} until the butchering process is complete and the GUI opens to allow players to remove [[temporal gear]]s and flax fibers.
 
== Table == <!--T:7-->
 
<!--T:19-->
Max quantity is the number of this type of drifter that can be alive at one time. Y value range is a percentage of the world's sea level, values of 0%, 100%, and 200% mean the bottom, the middle or sea level, and very top of the world, respectively. Flee light level is the amount of sunlight that causes the drifter to flee. Flee on damage chance is the chance that a drifter will flee when it is damaged.
 
<!--T:20-->
{| class="wikitable sortable"
|-
|-
! Tier !! Max quantity !! Y value range !! Flee light level !! Flee on damage chance
! Type !! Chance
|-
|-
| Surface || 14 || 85% - 200% || 0.925 || 15%
| Surface || 15%
|-
|-
| Deep || 8 || 22% - 89% || 0.97 || 7%
| Deep || 7%
|-
|-
| Tainted || 7 || 10% - 55% || 2 || 3%
| Tainted || 3%
|-
|-
| Corrupt || 6 || 0% - 35% || 2 || 1.5%
| Corrupt || 1.5%
|-
|-
| Nightmare || 5 || 0% - 23% || 2 || 1%
| Nightmare || 1%
|-
|-
| Double-Headed || 0 || N/A * || 2 || 1%
| Double-headed || 1%
|}
|}


<!--T:11-->
== Trivia ==
* Double-headed drifters only spawn during [[Temporal stability#Temporal storms|temporal storms]].
* Drifters have two uncommon idle animations: 'cry' in which it curls up and cries, and 'think' where it looks at its arms and raises them to the sky.
 
== Known bugs == <!--T:21-->
 
<!--T:22-->
* Starting in version 1.16.5, drifters do not flee from players while in sunlight.
 
== Trivia == <!--T:8-->
 
<!--T:23-->
* Drifters have two uncommon idle animations one called "cry" in which it curls up and cries, and another called "think" where it looks at its arms and raises them to the sky.
* According to the story excerpt [https://www.vintagestory.at/stories/storyexcerpt-ghosts.html/ Ghosts], drifters have a metallic smell.
* According to the story excerpt [https://www.vintagestory.at/stories/storyexcerpt-ghosts.html/ Ghosts], drifters have a metallic smell.


<!--T:9-->
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Revision as of 02:04, 18 August 2022

This page was last verified for Vintage Story version 1.16.5.


Drifter
Normal Drifter.png
Type Humanoid
Behavior Hostile

Drifters are common hostile creatures that have both a melee and ranged attack, and are the only hostile creature that can spawn both on the surface and underground.

Spawning

Drifters can spawn in any air or tall grass block with a light level below 9.

On the surface, only surface drifters can spawn, though they are further limited to only spawning within a 25 block radius of a temporal rift.

Depending on the type of drifter, they are limited to spawning within a certain Y level - the more dangerous drifters tending to spawn much deeper in a world.

Double-headed drifters can only spawn during temporal storms.

Drops

Upon dying, drifters can be harvested with a knife for a chance to loot a number of Grid Flax fibers.pngflax fibers, Gear-rusty.pngrusty gears and Gear-temporal.pngtemporal gears. The chance for each item varies depending on the type of drifter, and can be seen in the table below.

Variants

There are 6 different types of drifter: Surface, Deep, Tainted, Corrupt, Nightmare and Double-headed.

Surface drifter
Normal Drifter.png
Type Humanoid
Behavior Hostile
Health 12
Base attack 2.5
Tier: 0
Spawn
Y level: 0.85 to 2
Group size: 1 ± 3
Drops
Grid Flax fibers.pngFlax fibers 20%
Gear-temporal.pngTemporal gear 2.66%
Gear-rusty.pngRusty gear 1%
Deep drifter
Deep Drifter.png
Type Humanoid
Behavior Hostile
Health 16
Base attack 4
Tier: 1
Spawn
Y level: 0.22 to 0.89
Group size: 1.5 ± 0.5
Drops
Grid Flax fibers.pngFlax fibers 40%
Gear-temporal.pngTemporal gear 3.33%
Gear-rusty.pngRusty gear 3%
Tainted drifter
Tainted Drifter.png
Type Humanoid
Behavior Hostile
Health 22
Base attack 8
Tier: 2
Spawn
Y level: 0.1 to 0.55
Group size: 1.5 ± 0.5
Drops
Grid Flax fibers.pngFlax fibers 60%
Gear-rusty.pngRusty gear 7%
Gear-temporal.pngTemporal gear 4%
Corrupt drifter
Corrupt Drifter.png
Type Humanoid
Behavior Hostile
Health 30
Base attack 12
Tier: 3
Spawn
Y level: 0.1 to 0.55
Group size: 1.5 ± 0.5
Drops
Grid Flax fibers.pngFlax fibers 80%
Gear-rusty.pngRusty gear 10%
Gear-temporal.pngTemporal gear 4.66%
Nightmare drifter
Nightmare Drifter.png
Type Humanoid
Behavior Hostile
Health 40
Base attack 20
Tier: 4
Spawn
Y level: 0 to 0.23
Group size: 1.5 ± 0.5
Drops
Grid Flax fibers.pngFlax fibers 100%
Gear-rusty.pngRusty gear 20%
Gear-temporal.pngTemporal gear 5.33%
Double-headed drifter
Creature-drifter-double-headed.png
Type Humanoid
Behavior Hostile
Health 48
Base attack 24
Tier: 4
Spawn
Group size: 1.5 ± 0.5
Drops
Gear-rusty.pngRusty gear 500%
Grid Flax fibers.pngFlax fibers 200%
Gear-temporal.pngTemporal gear 100%

Behavior

Drifters will wander around aimlessly until they spot a player within 20 blocks, at which point they will begin pursuing said player.

Attacking

Melee

If a drifter reaches a player, they will attempt to swipe at them with their arms. The damage of this attack depends on the type of drifter, and has a cooldown between 0.5s and 1.75s.

Rock throwing

If a drifter is within 15 blocks of a player but cannot path to them, they may stop and throw a rock at them instead, every 1 to 10 seconds. This ranged attack deals 1 damage, regardless of the drifter's type. Drifters can throw rocks over blocks that are too tall to jump over, such as fences and fence gates. The rocks disappear once thrown and cannot be picked up by the player. This rock projectile can sometimes hit the drifter who threw it, or even other drifters.

Fleeing

Drifters have a chance to flee from the player in sunlight. The amount of light required varies depending on the type of drifter:

Type Light level
Surface 0.925
Deep 0.97
Tainted 2
Corrupt 2
Nightmare 2
Double-headed 2

Drifters may also flee from a player upon receiving damage. They will continue to flee for up to 10 seconds, or if they manage to get more than 12 blocks away from the player. The chance for them to flee once again depends on the type of drifter:

Type Chance
Surface 15%
Deep 7%
Tainted 3%
Corrupt 1.5%
Nightmare 1%
Double-headed 1%

Trivia

  • Drifters have two uncommon idle animations: 'cry' in which it curls up and cries, and 'think' where it looks at its arms and raises them to the sky.
  • According to the story excerpt Ghosts, drifters have a metallic smell.




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