The most feared animal in the game!
|Base Attack (Male/Female)||8|
|Base Attack (Pup)||0|
|Seek Range (Male/Female)||20|
|Seek Range (Pup)||6|
|Growth Time (days)||14|
|Bushmeat||6 - 8*|
|Raw Hide (Medium)||1.5 - 1.5*|
|Fat||1.25 - 1.25*|
|Bone||3.5 - 4.5*|
Wolves spawn in light levels 6 and lower during runtime, at temperatures between -15 and 15, and with a minimum of 0.25 rainfall. They spawn in average groups around 2 individuals, with packs being up to 5 at a time. Areas in which wolves can spawn depend on a forestation map, which is similar to the climate map not depending on the actual map itself, and will not change after world generation. This means that it does not make a difference if the player removes all trees in an area, or plants new ones - the wolf spawning behaviour in that area would not be influenced, as it is set on world generation.
Keep in mind that shrubbery and trees are not the same thing, which means wolves will not spawn in areas that have only plains and shrubs.
Adults are hostile and actively hunt players within 20 blocks. Wolves will chase players quite a distance. The puppies will flee from the player. Adults can jump over two block gaps but can only jump up one block. This means wolves can not jump over fences or out of pits 2 blocks deep.
Wolves cannot be domesticated, but can be killed and butchered for animal resources.
Butcher the animal using a knife or scythe in the active hand to harvest bushmeat, medium raw hide, bones and fat.
|Passive||Chicken • Fox • Racoon • Gazelle • Salmon • Butterfly • Rabbit • Traders • Grub|
|Neutral||Bighorn • Wild Pig|
|Hostile||Wolf • Hyena • Bear • Drifter • Locust • Bell|
|Vintage Story||Guides • Frequently Asked Questions • Soundtrack • Versions|
|Game systems||Crafting • Knapping • Clay forming • Smithing • Cooking • Temperature • Hunger • Mining • Temporal stability • Mechanical power • Trading • Farming • Animal husbandry|
|World||World generation • Biomes • Weather • Temporal storms|
|Items||Tools • Weapons • Armor • Clothing • Bags • Materials • Food|
|Blocks||Terrain • Plants • Decorative • Lighting • Functional • Ore|
|Entities||Hostile entities • Animals • NPCs • Players|