Bell
This page was last verified for Vintage Story version 1.19.4.
A bell is a rare underground creature with extremely high health.
Spawning
Bells spawn only underground, at a max of 0.7[2] the world's sealevel. They cannot spawn where sunlight levels are above 5.[3] Artificial light has no effect on preventing spawns. They always spawn alone, but as many as 3 could spawn in the same chunk; the chance of spawning is 0.0018.[4]
Despawning
Bells should despawn if at least 30 blocks away from the player for 15 minutes[5] with the chunk still loaded. If the player gets more than 140 blocks away or uses a translocator, the bell will likely re-appear in its last location when that chunk re-loads.
Behaviors
Bell | |
Health | 100[6] |
Base Attack | N/A |
Abilities | Summon monsters |
Seek Range (m) | 15 |
Drops | |
Rusty gear[7] | 0.2 - 2.2* |
Metal parts | 1.5* |
Metal scraps | 1.5 - 5.5* |
Tuning cylinder | 1 (song title varies)* |
Mobs |
Bells are attracted to areas of light level 15.[8]
While bells have no attack ability or damage tier, they can summon a large number of other monsters, overwhelming the player if the bell isn't quickly destroyed.
Bells move very slowly: 0.0065 walking, 0.01 swimming.[9]
Bells have a 0.01 chance to perform a "hide" idle animation for 200,000-800,000 milliseconds,[10] or a 0.50 chance to perform a "listen" idle animation for 4000-6000 milliseconds. The "hide" animation is interrupted if the bell receives damage or a player approaches within 10 blocks.[11]
Summoning monsters
When a player gets within 15 blocks of a bell, it begins ringing an alarm that spawns enemies in a range of 12 blocks around it:
The max number of enemies should be 6 at a time, with an interval of 1000-5000 milliseconds between spawning the next.
Harvesting
The player doesn't need to use a knife on a dead bell to get loot; loot drops on its own.
At least 1 tuning cylinder drops from each bell, but some melodies are more common than others:
Song title | Drop chance | item ID |
---|---|---|
The Seraphs | 0.1 | |
Through The Grass at Night | 0.14 | |
Sunny Village | 0.14 | |
The Invention | 0.16 | |
Cultured Tavern | 0.18 | |
Peaceful Village | 0.20 | |
Vintage Story | 0.22 | |
Quirky Tavern | 0.24 | |
Hallowcroft | 0.26 |
Bell remains disappear after 24 game-hours.[12]
History
Notes
- Clockmaker class deals +25% damage against mechanical entities.
Gallery
See also
References
- ↑ Line 12 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
- ↑ Line 176 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
- ↑ Line 171 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
- ↑ Lines 170-174 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
- ↑ Line 86 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
- ↑ Line 83 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
- ↑ Lines 17-44 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
- ↑ Line 151 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
- ↑ Lines 170-174 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
- ↑ Lines 127-137 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
- ↑ Lines 137-141 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
- ↑ Line 85 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
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