Errante

From Vintage Story Wiki
This page is a translated version of the page Drifter and the translation is 2% complete.
Outdated translations are marked like this.

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Normal_Drifter
Type Humanoid
Behavior Categoría:Criaturas hostiles[[::Category:Hostile_creatures| ]]


Los Errantes son criaturas hostiles comunes que tienen tanto un ataque cuerpo a cuerpo como a distancia, y son la única criatura hostiles que puede aparecer tanto en la superficie como en el subsuelo.

Aparición

Los Errantes pueden aparecer en cualquier bloque de aire o hierba alta con un nivel de luz inferior a 9.

En la superficie, sólo pueden aparecer Errantes de superficie, aunque están limitados a aparecer en un radio de 25 bloques de una grieta temporal.

Dependiendo del tipo de errante, están limitados a aparecer dentro de un cierto nivel Y - los errantes más peligrosos tienden a aparecer mucho más profundo en un mundo.

Los Errantes de dos cabezas sólo pueden aparecer durante tormentas temporales.

Drops

Upon dying, drifters can be harvested with a knife for a chance to loot a number of Grid Flax fibers.pngflax fibers, Gear-rusty.pngrusty gears and Gear-temporal.pngtemporal gears. The chance for each item varies depending on the type of drifter, and can be seen in the table below.

Variants

There are 6 different types of drifter: Surface, Deep, Tainted, Corrupt, Nightmare and Double-headed.

Normal_Drifter
Type Humanoid
Behavior Categoría:Criaturas hostiles[[::Category:Hostile creatures| ]]
Health 12
Base attack 2.5
Tier: 0
Spawn
Y level: 0.85 to 2
Group size: 1 ± 3
Drops
Grid Flax fibers.pngSpecial:MyLanguage/Flax fibers 20%
Gear-temporal.pngSpecial:MyLanguage/Temporal gear 2.66%
Gear-rusty.pngSpecial:MyLanguage/Rusty gear 1%
Deep_Drifter
Type Humanoid
Behavior Categoría:Criaturas hostiles[[::Category:Hostile creatures| ]]
Health 16
Base attack 4
Tier: 1
Spawn
Y level: 0.22 to 0.89
Group size: 1.5 ± 0.5
Drops
Grid Flax fibers.pngSpecial:MyLanguage/Flax fibers 40%
Gear-temporal.pngSpecial:MyLanguage/Temporal gear 3.33%
Gear-rusty.pngSpecial:MyLanguage/Rusty gear 3%
Tainted_Drifter
Type Humanoid
Behavior Categoría:Criaturas hostiles[[::Category:Hostile creatures| ]]
Health 22
Base attack 8
Tier: 2
Spawn
Y level: 0.1 to 0.55
Group size: 1.5 ± 0.5
Drops
Grid Flax fibers.pngSpecial:MyLanguage/Flax fibers 60%
Gear-rusty.pngSpecial:MyLanguage/Rusty gear 7%
Gear-temporal.pngSpecial:MyLanguage/Temporal gear 4%
Corrupt_Drifter
Type Humanoid
Behavior Categoría:Criaturas hostiles[[::Category:Hostile creatures| ]]
Health 30
Base attack 12
Tier: 3
Spawn
Y level: 0.1 to 0.55
Group size: 1.5 ± 0.5
Drops
Grid Flax fibers.pngSpecial:MyLanguage/Flax fibers 80%
Gear-rusty.pngSpecial:MyLanguage/Rusty gear 10%
Gear-temporal.pngSpecial:MyLanguage/Temporal gear 4.66%
Nightmare_Drifter
Type Humanoid
Behavior Categoría:Criaturas hostiles[[::Category:Hostile creatures| ]]
Health 40
Base attack 20
Tier: 4
Spawn
Y level: 0 to 0.23
Group size: 1.5 ± 0.5
Drops
Grid Flax fibers.pngSpecial:MyLanguage/Flax fibers 100%
Gear-rusty.pngSpecial:MyLanguage/Rusty gear 20%
Gear-temporal.pngSpecial:MyLanguage/Temporal gear 5.33%
creature-drifter-double-headed
Type Humanoid
Behavior Categoría:Criaturas hostiles[[::Category:Hostile creatures| ]]
Health 54
Base attack 24
Tier: 4
Spawn
Group size: 1.5 ± 0.5
Drops
Gear-rusty.pngSpecial:MyLanguage/Rusty gear 500% ± 250%
Grid Flax fibers.pngSpecial:MyLanguage/Flax fibers 200%
Gear-temporal.pngSpecial:MyLanguage/Temporal gear 100% ± 40%
Jonasframes-gears01.pngSpecial:MyLanguage/Jonas part 40%

Behavior

Drifters will wander around aimlessly until they spot a player within 20 blocks, at which point they will begin pursuing said player.

Attacking

Melee

If a drifter reaches a player, they will attempt to swipe at them with their arms. The damage of this attack depends on the type of drifter, and has a cooldown between 0.5s and 1.75s.

Rock throwing

If a drifter is within 15 blocks of a player but cannot path to them, they may stop and throw a rock at them instead, every 1 to 10 seconds. This ranged attack deals 1 damage, regardless of the drifter's type. Drifters can throw rocks over blocks that are too tall to jump over, such as fences and fence gates . The rocks disappear once thrown and cannot be picked up by the player. This rock projectile can sometimes hit the drifter who threw it, or even other drifters.

Fleeing

Drifters have a chance to flee from the player in sunlight. The amount of light required varies depending on the type of drifter:

Type Light level
Surface 0.925
Deep 0.97
Tainted 2
Corrupt 2
Nightmare 2
Double-headed 2

Drifters may also flee from a player upon receiving damage. They will continue to flee for up to 10 seconds, or if they manage to get more than 12 blocks away from the player. The chance for them to flee once again depends on the type of drifter:

Type Chance
Surface 15%
Deep 7%
Tainted 3%
Corrupt 1.5%
Nightmare 1%
Double-headed 1%

Trivia

  • Drifters have two uncommon idle animations: 'cry' in which it curls up and cries, and 'think' where it looks at its arms and raises them to the sky.
  • According to the story excerpt Ghosts, drifters have a metallic smell.
  • Prior to version 1.18, drifters could spawn in light level 9 or below.[1]




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