Clay forming is a crafting method that allows the player to place tiny cubes (voxels) of clay in layers that form a shaped container, which is then fired in a firepit to finish the item. The forming mechanic is similar to knapping stone tools, where voxels must be added or removed to create the desired object.
Clay deposits are commonly found in temperate climates and can be harvested with bare hands or a shovel. There are different types of clay in the world, blue clay and fire clay. For tool molds and items like bowls and pots, either kind of clay may be used, but the bloomery must be built with fire clay bricks.
Shaping Molds and Items
- Select clay in the active hand.
- Aim the white crosshairs on a solid surface and Sneak + Right Mouse Button to open the clay forming menu and select the item to be crafted.
- The clay forming grid will appear on the selected surface. To craft the chosen mold or item, the 'green' colored voxels must be filled using (right mouse button to add) and clay removed from any 'orange' colored voxels using (left mouse button to remove) to create each layer of the form. As each layer of the clay item is completed, the next layer will appear above the last. It's helpful to sit on the ground (press 'G') while shaping clay.
- When all layers of the item or mold are completed, the dialog box will disappear and the formed items will jump into the inventory of the player who placed or removed the last voxel of clay. Formed items can be placed on a surface before firing and picked up by "breaking" the item (left mouse button). Breaking will not destroy an item.
Clay Tool Modes
To change the number of clay voxels added or removed (1x1, 2x2 and 3x3), press F and select the 'brush size' as indicated by the first three menu options. The last tool menu option,'Copy' allows a player to duplicate identical layers of clay voxels. When this menu option is selected, pressing the right mouse button adds a "layer" of clay matching the pattern of voxels directly underneath the current layer "under construction".
Finishing Items and Molds
Once the form is complete, the clay item must be baked in a firepit. Note: pottery items do not need to be placed in containers to complete this process. Place the raw clay item into the top left slot of the firepit, and add fuel to the bottom slot. The fuel selected to fire (burn) blue clay items must reach and maintain the firing temperature of 700 C until the process is completed. When fired, the finished item will transfer to the right side (output) of the firepit. Most clay items do not stack, so a finished "burned" item must be removed from the output slot of the firepit before a new clay item or mold is placed into the input slot. Finished items appear dark brown in color and have "burned" added to their name.
Using Finished Pottery Items and Molds
Many of the items made with clay are containers used in other types of crafting. Most baked items can be placed on the ground using (Sneak + RMB), and many pottery items can be picked up again with an empty hand (RMB).
The Claypot and Bowls are used in Food and cooking, while the watering can has a use in farming. Crocks and Storage Vessels are containers used in food preservation. Shingles can be used to construct clay shingles blocks, Flowerpots and Planters are containers used in decorating. Lamellae are used as components in crafting armor
Clay Required to Create Items and Molds
|Bowl||Item||1||1 or 4|
|Claypot||Item||4||1 or 4|
|Crucible||Item||3||1 or 4|
|Crock||Item||2, 14||1 or 4|
|Flowerpot||Item||5||1 or 4|
|Ingot||Mold||2||1 or 2|
|Vintage Story: Vanilla Game Content|
|Terrain Blocks||Clay Gravel Peat Rock Sand Soil|
|Construction Blocks||Ceramic Blocks Glass Wood Planks Plaster Soil Blocks Stone Blocks|
|Functional Blocks||BarrelWooden Bucket Bed Containers Firepit Forge Loot Vessels Ore blasting bomb Quern|
|Decorative Blocks||Paintings Carpets Bookshelves Flowerpots Wallpapers|
|Metal Working||Anvil Bloomery Crucible Forge Helvehammer Molds Metal Gemstone|
|Tools & Weapons||Axe Bow Chisel Cleaver Club Hammer Hoe Knife Pickaxe Prospecting Pick Saw Scythe Shears Shovel Spear Sword|
|Equipment||Armor Clothes Bags|
|Craftable Resources||Boards Charcoal Firewood Ingots Leather Linen|
|Plants||Berry Bushes Cooper's Reed (Cattail) Flowers Grass Other Plants Trees Wild Foods|
|Mobs||Bees Bighorn sheep Chicken Drifter Fox Hare Hyena Locust Raccoon Wild Pig Wolf|
|Mechanics||Animal Husbandry Beekeeping Casting Clay Forming Combat Farming Cooking Knapping Mechanical Power Mining Smithing Trading Temporal Stability|
|Crafting Recipes Fuel Leather Working Light sources Ore Deposits Ruins Starter Guide World Generation|