Carrot: Difference between revisions

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'''Carrots''' are a source of food.  They consume the same nutrient as flax.
'''Carrots''' are a source of food.  Carrot crops consume the same nutrient as flax.


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Carrots can be found growing in the world. Carrot seeds can also be found in {{ll|Cracked Vessel|cracked vessels}}.
Small patches of carrot crops can be found while exploring, in areas with the following temperature, precipitation, and forestation. 
{{Climate
|MinTemp=5
|MaxTemp=24
|MinRain=0.35
|MaxRain=0.75
|MinForest=0
|MaxForest=0.6
}}
Chunks meeting these conditions have a 4% likelihood of generating 0-10 carrot crops, which might include a mix of mature and immature crops.
<br><br>
Surface ruins and underground ruins usually contain 1 or more cracked loot vessels, which might contain crop seeds.
5-7 carrot seeds can sometimes be found in a [Cracked_vessel#Seed_Vessels|Cracked vessel (Seed)].
<br><br>
Carrots and carrot seeds cannot be purchased from any [Trading|traders].


== Cultivation == <!--T:5-->
== Cultivation == <!--T:5-->
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Carrots can withstand temperatures between -10 and 32°C but can only grow if the temperatures are positive. They require 1.2 months (10.8 days) to grow at default 9 day per month settings, and go through 7 growth stages. Carrots use up 40% K nutrition (Potassium) from their farm plot. Break the crop using left mouse button with an empty hand, a {{ll|knife|knife}} or a {{ll|scythe|scythe}} to harvest. When fully mature, crops yield multiple carrots and at least one seed when harvested. Harvesting immature plants yields fewer carrots and may not provide a seed.
Carrot crops tolerate temperatures -10 to 32°C, but only grow when above 0°C.  If the temperature drops below -10°C or exceeds 32°C, the carrot crop will become “stunted” and begin to accumulate damage. Stunted carrot crops will yield 75% of normal when harvested.  
<br><br>
Carrot crops consume 40 K (potassium) over 7 stages of growth.  Stages 1-4 look identical, but can be distinguished by the info overlay.  During stages 2-6, carrot crops feed bees and butterflies. Carrot crops take 1.2 months to mature, assuming a growth rate near 100%.  Low [[Farming#moisture|moisture]] or [[Farming#Soil_nutrients|nutrient levels]] can significantly delay maturation.
<br><br>
Each block of mature carrot crops will yield 9-13 carrots and 1-2 seed packets.  Harvesting at stage 6 will yield 2-4 carrots, with a 99% chance of getting 1 seed packet. Harvesting before stage 6 has a 0% chance of getting any carrots, and a 70% chance of getting 1 seed packet.


== Usage == <!--T:6-->
== Usage == <!--T:6-->
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Carrots provide 100 vegetable {{ll|satiety|satiety}} when eaten raw. Carrots count as a vegetable for {{ll|cooking|cooking}} and can be used in meat stew, vegetable stew, soups and porridges. They stay fresh 21 days if you keep them in your inventory. After that, it takes 4 days for them to turn into {{ll|rot|rot}}. A full stack of 64 carrots will turn into 32 rot. Carrots are preserved longer when stored in a {{ll|storage vessel|storage vessel}} in a {{ll|cellar|cellar}}. They can be further preserved through {{ll|Food preservation#Pickling|pickling}}.
Carrots provide 100 vegetable {{ll|satiety|satiety}} when eaten raw. Carrots count as a vegetable for {{ll|cooking|cooking}} and can be used in meat stew, vegetable stew, soups and porridges. They stay fresh 21 days if you keep them in your inventory. After that, it takes 4 days for them to turn into {{ll|rot|rot}}. A full stack of 64 carrots will turn into 32 rot. Carrots are preserved longer when stored in a {{ll|storage vessel|storage vessel}} in a {{ll|cellar|cellar}}. They can be further preserved through {{ll|Food preservation#Pickling|pickling}}.
<br><br>
Carrots can be put in a large [[trough]] to breed [[Animal_husbandry|livestock]].  Pigs and sheep consider carrots a treat.<ref>See <code>assets\survival\blocktypes\wood\trough-large.json</code>, line 97</ref>


== History ==
== History ==
* [https://www.vintagestory.at/forums/topic/6214-homesteading-part-2-combat-update-stable-1160 Version 1.16.0] doubled growth times and yields for most crops, with some exceptions.


== Notes ==
== Notes ==
* Jan-Jun, if the temperature is 0-21°C at 4pm, it’s good for planting carrot seeds.
* Carrots are a decent crop to focus on for a [[Health#Increasing_maximum_health|balanced diet]].  They have higher yield when stunted than most crops, but use the same nutrient as flax, making crop rotation more challenging.  Also, the best [[fertilizer|fertilizers]] aren't easy to obtain in great quantity.


== Gallery ==
== Gallery ==


== See also ==
== See also ==
* [[Farming]]
** [[Fertilizer]]
* [[Meal]]
* [[Food_preservation#Pickling|Pickling]]


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Revision as of 19:27, 14 September 2023

Carrot
Grid Carrot.png
Stackable 64
Food
Satiety 100
Category

Vegetable

Transitionable
Fresh Time 21 days
Transition Time 4 days
Transition Ratio 0.5
Items


Carrots are a source of food. Carrot crops consume the same nutrient as flax.

Obtaining

Small patches of carrot crops can be found while exploring, in areas with the following temperature, precipitation, and forestation.

Parameter Min. value Max. value
Temperature 5 24
Rainfall 0.35 0.75
Forest 0 0.6

Chunks meeting these conditions have a 4% likelihood of generating 0-10 carrot crops, which might include a mix of mature and immature crops.

Surface ruins and underground ruins usually contain 1 or more cracked loot vessels, which might contain crop seeds. 5-7 carrot seeds can sometimes be found in a [Cracked_vessel#Seed_Vessels|Cracked vessel (Seed)].

Carrots and carrot seeds cannot be purchased from any [Trading|traders].

Cultivation

Mature carrots

Carrot crops tolerate temperatures -10 to 32°C, but only grow when above 0°C. If the temperature drops below -10°C or exceeds 32°C, the carrot crop will become “stunted” and begin to accumulate damage. Stunted carrot crops will yield 75% of normal when harvested.

Carrot crops consume 40 K (potassium) over 7 stages of growth. Stages 1-4 look identical, but can be distinguished by the info overlay. During stages 2-6, carrot crops feed bees and butterflies. Carrot crops take 1.2 months to mature, assuming a growth rate near 100%. Low moisture or nutrient levels can significantly delay maturation.

Each block of mature carrot crops will yield 9-13 carrots and 1-2 seed packets. Harvesting at stage 6 will yield 2-4 carrots, with a 99% chance of getting 1 seed packet. Harvesting before stage 6 has a 0% chance of getting any carrots, and a 70% chance of getting 1 seed packet.

Usage

Carrots provide 100 vegetable satiety when eaten raw. Carrots count as a vegetable for cooking and can be used in meat stew, vegetable stew, soups and porridges. They stay fresh 21 days if you keep them in your inventory. After that, it takes 4 days for them to turn into rot . A full stack of 64 carrots will turn into 32 rot. Carrots are preserved longer when stored in a storage vessel in a cellar . They can be further preserved through pickling .

Carrots can be put in a large trough to breed livestock. Pigs and sheep consider carrots a treat.[1]

History

  • Version 1.16.0 doubled growth times and yields for most crops, with some exceptions.

Notes

  • Jan-Jun, if the temperature is 0-21°C at 4pm, it’s good for planting carrot seeds.
  • Carrots are a decent crop to focus on for a balanced diet. They have higher yield when stunted than most crops, but use the same nutrient as flax, making crop rotation more challenging. Also, the best fertilizers aren't easy to obtain in great quantity.

Gallery

See also




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  1. See assets\survival\blocktypes\wood\trough-large.json, line 97