Cabbage/en: Difference between revisions

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<languages/>
<languages/>
{{GameVersion|1.19.0-pre.10}}


'''Cabbages''' are a source of high vegetable [[Satiety|nutrition]].
<div style="float:right;">
{{Item
{{Item
|Name=Cabbage
|Name=Cabbage
|Image=File:Grid cabbage.png
|Image=File:Grid cabbage.png
|Stackable=64
|Stackable=64<ref>Line 3 of %appdata%\Roaming\Vintagestory\assets\survival\itemtypes\food\vegetable.json</ref>
|Satiety=300 raw, <br>450 in Meals
|Category=Vegetable
|FreshTime=21 days
|FreshTime=21 days
|TransitionTime=4 days
|TransitionTime=4 days
|TransitionRatio=0.5
|TransitionRatio=0.5<ref>Lines 118-124 of %appdata%\Roaming\Vintagestory\assets\survival\itemtypes\food\vegetable.json</ref>
|Satiety=300
|Category=Vegetable
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
}}
}}
 
</div>
'''Cabbages''' are a source of food.


__TOC__
__TOC__
Line 20: Line 23:
== Obtaining ==
== Obtaining ==


Cabbages ''do not'' grow in the wild. They can only be found in {{ll|Cracked Vessels|cracked vessel (seed)}}, which may be found in ruins. Cabbage seeds may also be sold by the {{ll|Trading|agricultural trader}}.
Cabbages ''do not'' grow in the wild.<ref>find source</ref> Cabbage seeds can only be {{ll|trading|purchased}} from an {{ll|Trading|agricultural trader}},<ref>Line 308 of %appdata%\Roaming\Vintagestory\assets\survival\entities\humanoid\trader-agriculture.json</ref> or found in a {{ll|Cracked Vessel|cracked vessel}},<ref>Line 21 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\clay\lootvessel.json</ref> which may be found in [[Ruin|ruins]] above or below ground.
5-7 cabbage seeds can {{Hovertip|sometimes|a 0.11 chance}} be found in a {{ll|Cracked Vessel|Cracked vessel (seed)}}.
2-4 cabbage seeds can {{Hovertip|sometimes|a 0.75 chance}} be found in a {{ll|Cracked Vessel|Cracked vessel (farming)}}.


== Cultivation ==
== Cultivation ==
Line 26: Line 31:
[[File:Cabbage-fully-grown-crop.png|200px|thumb|Mature cabbage]]
[[File:Cabbage-fully-grown-crop.png|200px|thumb|Mature cabbage]]


Cabbages take 2.0 months (18 days) to grow at default 9 day per month settings. They go through 12 growth stages. Cabbages grow best in temperatures between -5 - 35°C. Each cabbage crop uses up 40% N nutrition from their farm plot.
Cabbage crops tolerate temperatures -5°C to 35°C.<ref>Line 42 of [[https://github.com/anegostudios/vsessentialsmod/blob/master/Loading\BlockCropPropertiesType.cs BlockCropPropertiesType.cs]] and line 79 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\plant\crop\cabbage.json</ref> If the temperature drops below -5°C or exceeds 35°C, the cabbage crop will become {{ll|Temperature#Effect_on_plants|“stunted”}} and begin to accumulate damage. Stunted cabbage crops will yield 50% of normal when harvested. If they accumulate enough damage to die from excessive cold or heat, cabbage crops will yield 50% of normal when harvested<ref>Lines 43-44 of [[https://github.com/anegostudios/vsessentialsmod/blob/master/Loading/BlockCropPropertiesType.cs BlockCropPropertiesType.cs]]</ref> but the player is guaranteed 1 seed no matter the growth stage.<ref>Lines 58-66 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/BlockEntity/BEDeadCrop.cs BEDeadCrop.cs]]</ref>


When fully mature, each seed planted in a farm yields one cabbage and at least one seed when harvested. Harvesting immature plants yields no vegetables and may not provide a seed.
Cabbage crops consume 40<ref>Lines 75-76 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\plant\crop\cabbage.json</ref> {{ll|Farming#Soil_nutrients|N (nitrogen)}} from the soil over 12 stages<ref>Line 77 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\plant\crop\cabbage.json</ref> of growth.
During stages 2-11, cabbage crops feed {{ll|Bees|bees}} and {{ll|Butterfly|butterflies}}.<ref>Lines 29-37 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\plant\crop\cabbage.json</ref>  Cabbage crops take {{ll|Farming#Time|1.5 months}}<ref>Line 78 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\plant\crop\cabbage.json</ref> to mature, (14 days at {{Hovertip|default|9 day per month}} settings, assuming a growth rate near 100%. Low {{ll|Farming#Moisture|moisture}} or {{ll|Farming#Soil_nutrients|nutrient levels}} can significantly delay maturation.
 
Cabbages can be harvested by {{Breaking|breaking}} the crop, no {{Hovertip|tool|a scythe harvests more blocks at once}} necessary.
Each block of mature cabbage crops will yield 2 cabbages<ref>Lines 65-68 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\plant\crop\cabbage.json</ref> and {{Hovertip|1-2|one with a 20% chance of a second}} seed packets. Harvesting at stage 11 has an 85% chance of getting 1 cabbage<ref>Lines 61-64 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\plant\crop\cabbage.json</ref> and a 99% chance of getting 1 seed packet. Harvesting before stage 11 has a 0% chance of getting any cabbages, and a 70% chance of getting 1 seed packet.


== Usage ==
== Usage ==


When eaten raw, cabbages provide 300 vegetable {{ll|satiety|satiety}}, which is three times more than most vegetables.
When eaten raw, a cabbage provides 300 vegetable {{ll|satiety|satiety}}, which is three times more than most vegetables.<ref>Lines 63-65 of %appdata%\Roaming\Vintagestory\assets\survival\itemtypes\food\vegetable.json</ref>
 
Cabbages may used as a vegetable {{ll|cooking|cooking}} ingredient in stews, soups, porridges, and pies.  


Cabbages may used as a vegetable {{ll|cooking|cooking}} ingredient in meat stews, vegetable stew, soups and porridges. They can be preserved via {{ll|Food preservation#Pickling|pickling}}, and benefit from storage in a {{ll|cellar|cellar}}.
== Storage ==
Like all food, cabbages benefit from storage in a {{ll|Room#Cellar|cellar}}, and tend to benefit from storage in containers during cool weather. A clay Storage Vessel is the best container for cabbages, due to its property of reducing perish rates for vegetables.
Cabbages may be preserved via {{ll|Food preservation#Pickling|pickling}}, and benefit from storage in a {{ll|Room#Cellar|cellar}}.


== History ==
== History ==

Latest revision as of 03:59, 27 March 2024

This page was last verified for Vintage Story version 1.19.0-pre.10.


Cabbages are a source of high vegetable nutrition.

Cabbage
Grid cabbage.png
Stackable 64[1]
Food
Satiety 300 raw,
450 in Meals
Category

Vegetable

Transitionable
Fresh Time 21 days
Transition Time 4 days
Transition Ratio 0.5[2]
Items

Obtaining

Cabbages do not grow in the wild.[3] Cabbage seeds can only be purchased from an agricultural trader ,[4] or found in a cracked vessel ,[5] which may be found in ruins above or below ground. 5-7 cabbage seeds can sometimes be found in a Cracked vessel (seed) . 2-4 cabbage seeds can sometimes be found in a Cracked vessel (farming) .

Cultivation

Mature cabbage

Cabbage crops tolerate temperatures -5°C to 35°C.[6] If the temperature drops below -5°C or exceeds 35°C, the cabbage crop will become “stunted” and begin to accumulate damage. Stunted cabbage crops will yield 50% of normal when harvested. If they accumulate enough damage to die from excessive cold or heat, cabbage crops will yield 50% of normal when harvested[7] but the player is guaranteed 1 seed no matter the growth stage.[8]

Cabbage crops consume 40[9] N (nitrogen) from the soil over 12 stages[10] of growth. During stages 2-11, cabbage crops feed bees and butterflies .[11] Cabbage crops take 1.5 months [12] to mature, (14 days at default settings, assuming a growth rate near 100%. Low moisture or nutrient levels can significantly delay maturation.

Cabbages can be harvested by breaking the crop, no tool necessary. Each block of mature cabbage crops will yield 2 cabbages[13] and 1-2 seed packets. Harvesting at stage 11 has an 85% chance of getting 1 cabbage[14] and a 99% chance of getting 1 seed packet. Harvesting before stage 11 has a 0% chance of getting any cabbages, and a 70% chance of getting 1 seed packet.

Usage

When eaten raw, a cabbage provides 300 vegetable satiety , which is three times more than most vegetables.[15]

Cabbages may used as a vegetable cooking ingredient in stews, soups, porridges, and pies.

Storage

Like all food, cabbages benefit from storage in a cellar , and tend to benefit from storage in containers during cool weather. A clay Storage Vessel is the best container for cabbages, due to its property of reducing perish rates for vegetables. Cabbages may be preserved via pickling , and benefit from storage in a cellar .

History

Notes

Gallery

See also

References

  1. Line 3 of %appdata%\Roaming\Vintagestory\assets\survival\itemtypes\food\vegetable.json
  2. Lines 118-124 of %appdata%\Roaming\Vintagestory\assets\survival\itemtypes\food\vegetable.json
  3. find source
  4. Line 308 of %appdata%\Roaming\Vintagestory\assets\survival\entities\humanoid\trader-agriculture.json
  5. Line 21 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\clay\lootvessel.json
  6. Line 42 of [BlockCropPropertiesType.cs] and line 79 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\plant\crop\cabbage.json
  7. Lines 43-44 of [BlockCropPropertiesType.cs]
  8. Lines 58-66 of [BEDeadCrop.cs]
  9. Lines 75-76 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\plant\crop\cabbage.json
  10. Line 77 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\plant\crop\cabbage.json
  11. Lines 29-37 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\plant\crop\cabbage.json
  12. Line 78 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\plant\crop\cabbage.json
  13. Lines 65-68 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\plant\crop\cabbage.json
  14. Lines 61-64 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\plant\crop\cabbage.json
  15. Lines 63-65 of %appdata%\Roaming\Vintagestory\assets\survival\itemtypes\food\vegetable.json




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