Setacciare
Setacciare è un metodo per acquisire pepite di minerali di metallo dalla sabbia e ghiaia. Questo è utile specialmente all'inizio del gioco, dato che offre un modo sicuro ed una alternativa efficace per rovistare la superfice per pepite vaganti e può anche produrre risorse utili.
Requisiti
I giocatori possono setacciare blocchi di ghiaia, sabbbia o terra ossea. Ghiaia e sabbia possono essere trovati sulla superfice, mentre la terra ossea si può trovare introno o sotto le rovine. Ogni blocco può essere setacciato otto volte. Differenti tipi di blocchi possono avere differenti tipi di bottino. La terra ossea in particolare usa differenti tavole di bottino, significa che setacciando terra ossea può dare ai giocatori oggetti che non possono ottenre setacciando ghiaia o terreno. Setacciando la terra ossea può rilasciare oggetti molto utili per il giocatore all'inizio del gioco.
- Nota: Nonostante la Ghiaia Fangosa e la "ghiaia" hanno lo stesso nome nel mondo, questa non può essere setacciata.
L'attrezzo primario usato nel settacciamento è il setaccio di legno. Questo è creato con un tronco e con un coltello nella griglia di creazione.
Processo
Per setacciare un blocco, il giocatore deve effettuare i seguenti passi:
- Posizionare il setaccio nella barra e equipaggiarlo nel mano attiva.
- Posizionare il blocco che deve essere setacciato (il "blocco obiettivo") sulla terraferma, in modo tale che non tocca l'acqua
Riempire il setaccio mentre si punta la crocetta al blocco obiettivo.
- Stand in water.
Wash the pan while standing in water and wait until the pan is empty.
Any items recovered from the process will transfer to the player's hotbar or inventory. Items that do not fit in the player's inventory will drop to the ground at the player's feet.
During the entire panning process, players can remain standing in water. This is the most efficient setup, since the target blocks can just be placed at the edge of the water. Partially-panned blocks that are touching water will be instantly destroyed, so players should avoid panning blocks that are directly touching water.
Results
Panning produces several types of useful small items, as well as rarer yields such as decorative headgear and lore items. It can also provide parts for early weapons.
Common resource drops from panning include loose stones (corresponding to the local rock layer), flint, ore nuggets for copper, sphalerite, cassiterite and gold, quartz chunks (clear or regular) and blue clay.
Common items from panning include flint and copper arrowheads or spearheads, metal scraps (which can be used to create scrap weapon kits), and rusty gears.
Additionally, panning may give players lore items such as books, or decorative clothing such as diadems and necklaces. These can be sold to traders for more rusty gears.
In addition to all of the following, panning bony soil can also give bones, silver nuggets, and candles. More rarely, panning bony soil can also give components for armor such as tin bronze or copper chain and lamellae.
Panning drops
These drops are listed in rough order of probability, with the most common drops at the top and the rarest drops at the bottom.
If you want to check the odds yourself, check the code:
Quick code (pan)
{ type: "item", code: "bone", chance: { avg: 0.3, var: 0 } avg: chance to get the item: 0,3 = 1/0,3 = 3,(3) ---> 1 in 3,(3)
Gravel or sand
Drop | Rate |
---|---|
None | 1 in 1,6129... |
Loose stone (layer specific) | 1 in 5 |
Nugget, native copper | 1 in 6,(6) |
Flint | 1 in 9,(09) |
Blue clay | 1 in 33,(3) |
Quartz chunk | 1 in 33,(3) |
Clear quartz | 1 in 40 |
Nugget, sphalerite | 1 in 50 |
Flint arrowhead | 1 in 50 |
Copper arrowhead | 1 in 100 |
Flint spearhead | 1 in 100 |
Bony ribcage | 1 in 100 |
Rusty gears | 1 in 166,(6) |
Copper spearhead | 1 in 250 |
Nugget, native gold | 1 in 250 |
Rough lapis lazuli | 1 in 500 |
Metal parts | 1 in 500 |
Metal scraps | 1 in 500 |
Bronze armlet | 1 in 1250 |
Temporal gear | 1 in 2000 |
Nugget, cassiterite | 1 in 5000 |
Tuning cylinder (Cultured Tavern) | 1 in 5000 |
Tuning cylinder (Quirky Tavern) | 1 in 5000 |
Golden necklace | 1 in 10000 |
Bronze gem necklace | 1 in 10000 |
Silver chain | 1 in 10000 |
Silver diadem | 1 in 10000 |
Gold coronet | 1 in 10000 |
Bony soil
Drop | Rate |
---|---|
None | 1 in 1,1518... |
Bone | 1 in 3,(3) |
Flax fibers | 1 in 6,(6) |
Flint arrowhead | 1 in 10 |
Copper arrowhead | 1 in 20 |
Rusty gears | 1 in 40 |
Bony ribcage | 1 in 50 |
Candle | 1 in 66,(6) |
Rough emerald | 1 in 100 |
Rough peridot | 1 in 100 |
Nugget, native gold | 1 in 100 |
Nugget, native silver | 1 in 100 |
Copper spearhead | 1 in 100 |
Rough diamond | 1 in 142,8571... |
Lore book (Tobias) | 1 in 285,7142... |
Lore book (Research) | 1 in 285,7142... |
Lore book (Diaries) | 1 in 285,7142... |
Lore book (Jonas) | 1 in 285,7142... |
Lamellae (Copper) | 1 in 833,(3) |
Metal Chain (Copper) | 1 in 833,(3) |
Temporal gear | 1 in 1000 |
Lamellae (Tin Bronze) | 1 in 1000 |
Metal Chain (Tin Bronze) | 1 in 1000 |
Metal Scales (Tin Bronze) | 1 in 1000 |
Tuning cylinder (Cultured Tavern) | 1 in 1666,(6) |
Tuning cylinder (Quirky Tavern) | 1 in 1666,(6) |
Golden necklace | 1 in 2500 |
Bronze gem necklace | 1 in 2500 |
Silver chain | 1 in 2500 |
Silver diadem | 1 in 2500 |
Gold coronet | 1 in 2500 |
Video Tutorials
This panning tutorial was made for version 1.13, but is still relevant for version 1.17.
Ores, metals and minerals | |
---|---|
Guides | Ore Deposits • Metals |
Metals | Copper • Iron • Meteoric iron • Gold • Silver • Lead • Tin • Zinc • Bismuth • Titanium (Ilmenite) • Nickel |
Alloys | Bronze (Tin bronze, bismuth bronze, black bronze) • Steel • Brass • Solder (Lead solder, Silver solder) • Molybdochalkos • Cupronickel • Electrum |
Minerals | Alum • Borax • Cinnabar • Coal • Halite (Salt) • Lapis lazuli • Quartz • Saltpeter • Sulfur • Sylvite (Potash) |
Tools | Pickaxe • Hammer • Prospecting Pick • Crucible • Forge • Ore blasting bomb • Quern • Anvil • Bloomery • Helve hammer • Pulverizer |
Other | Gemstones |
Related mechanics | Panning • Mining • Clay forming • Casting • Smithing • Steel making |
Wiki Navigation | |
---|---|
Vintage Story | Guides • Frequently Asked Questions • Soundtrack • Versions • Controls |
Game systems | Crafting • Knapping • Clay forming • Smithing • Cooking • Temperature • Hunger • Mining • Temporal stability • Mechanical power • Trading • Farming • Animal husbandry |
World | World generation • Biomes • Weather • Temporal storms |
Items | Tools • Weapons • Armor • Clothing • Bags • Materials • Food |
Blocks | Terrain • Plants • Decorative • Lighting • Functional • Ore |
Entities | Hostile entities • Animals • NPCs • Players |
Miscellaneous | List of client commands • List of server commands • Creative Starter Guide • Bot System • WorldEdit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking |