生存指南 - 你的第一天
本指南是由玩家们一起协作的完成的,可能会出现错误。一位出色的社区玩家copygirl,她是Vintage Story代码的贡献者,她在她自己的页面上编写了一个更简洁且可能对玩家更友好的生存指南。与wiki上一样,不保证内容的准确性,但都是根据作者所知编写的。
按键
这是默认的按键,请记住更改时,例如Shift按键用于潜行,那么以前的组合键所使用的Shift键也会变更为你新改动后的按键。
角色
W A S D | 四处移动 |
Space | 跳跃 |
E | 背包物品栏(打开制作网格) |
C | 角色物品栏(衣服和其他装备) |
Shift | 潜行(用于在方块上放置活动物品) |
Ctrl + W | 跑步 |
G | 坐下 |
Q | 丢弃当前持有物品 |
F5 | 循环切换相机模式(第一人称、第三人称、头顶) |
用户界面
tab | 打开/隐藏聊天栏 |
T | 直接聊天栏输入 |
F4 | 显示/隐藏用户界面 |
F6 | 显示/隐藏小地图 |
B | 显示/隐藏方块信息 |
H | 生成手册 - 也可以在将鼠标指针悬停在物品栏中的物品上时使用 |
SHIFT + H | 查看世界中方块或物品的生存手册内容 |
M | 显示/隐藏世界地图 |
N | 显示/隐藏方块交互帮助 |
V | 显示/隐藏坐标 |
F12 | 截图 |
esc | 退出/关闭任何界面 |
世界生成
在创建新世界时,玩家可以选择不同的预设或单独自定义设置。
建议新玩家检查他们的第一个世界的自定义选项或从冒险预设开始,因为标准预设的一些难度设置可能非常难受。
对新玩家来说最具有挑战性的难点主要如下:
- 死亡惩罚(在死亡时保留或掉落物品)
- 时空稳态(时间风暴、地表稳态和裂缝)
- 气候分布(不同“生物群落”之间的距离,以及是否真实地分布在赤道周围,还是随机分布)
- 地表沉积概率(铜和锡,因为它们都是重要的起步金属)
下方表格显示了可用的世界预设,建议使用预设选项下方的自定义按钮来进一步自定义你的世界,因为世界生成和玩家体验的几乎所有方面都可以更改。所有自定义选项的详细列表可以在世界配置页面上找到。
预设 | 重要方面 |
---|---|
标准 | 尽管如它名字所示,但这并不一定是任何新玩家的最好开始。它有着各种难度选项,这意味着时间稳态、饥饿、温度等都已启用。如果没有进行自定义,怪物将从第一天晚上开始生成,并且物品将在死亡时掉落。 |
冒险 | 大多数直接威胁,如生物敌意和时间稳态都已关闭,饥饿和温度等自然困难也降低了。玩家将在死亡时保留他们的物品。 |
荒野求生 | 困难模式 - 不推荐给新玩家。增加了额外挑战的标准模式 - 死亡时会掉落物品,玩家将在5千格方块半径内的随机位置重生。玩家生命值降低,生物强度提高。 |
创意建造 | 顾名思义,这是典型的超平坦建筑世界,从一开始就启用了创造模式。如果你想在普通地图上建造,请自定义不同的预设以在创造模式而不是生存模式下启动。 |
你的第一天
玩家生成
Players appear in the world at the "spawn location". If a player dies in the game, the player will reappear (respawn) at the initial spawn location until the player spawn point is reset (a way to reset player's spawn location can be found later in the game.) It's a good idea to set a marker for this spawn point when a player first appears in the world. Either right mouse click on the world map or through the command /waypoint add [waypointcolor] [title]
. This command adds a waypoint with given color (any .NET Color or a Hex Code) and text.
石制工具
In order to start the Stone Age, you will need Stone Tools, the process usually involves the following:
- Find Flint or Loose Stones (basalt, granite, andesite, obsidian or peridotite).
Sneak + Right click
on solid ground to create a knapping surface. (Only Flint will immediately create a knapping surface. In order to use the other loose stones, you need to place it once, thenSneak + Right click
again with another loose stone.- Choose the tool to create from the menu. Axe and a Knife are highly recommended as first tools.
- Using a stone in the active hand,
left click
on the orange boxes to remove them from the stone and shape the finished blade or tool head. When the last orange box is removed, the completed tool head will transfer to the player's hotbar. - Press E to open the inventory GUI and access the crafting grid. In the grid, combine the stone tool blade with a stick (handle) to create the finished tool.
- Note: Sticks can be collected from the ground or by breaking leafy branches using
left click
.
Player Inventory
Players have access to 3 types of inventory slots.
|
Food
Here are some of the first day options for food:
- Mushrooms can be harvested with a knife or empty hands. They will regrow at the exact spot, so marking mushroom clusters on the map can be advantageous. Make sure to check the mushroom with the Handbook to check for poisonous variants, as some mushrooms can drain your health or even kill you when consumed raw or cooked
- Ripe Berry Bushes can be harvested without tools, and then broken and replanted anywhere else. After a while they will start to bloom again.
- Cattail roots can be harvested using a knife and cooked over a fire as a source of early game forage.
- Most animals can be killed and harvested with a knife for nutritious meat and fat. Hold
Sneak + Hold Right mouse button
with a knife in hand to harvest animals. Meat must be cooked in a fire pit.
Clay
Clay is a required resource to progress through the ages, and in early game it can be used to build comparatively cheap stationary storage options and your first means to preserve food for a bit longer. It is also required to craft a cooking pot, which is necessary for advanced cooking.
Detailed information can be found in the Clay Forming page.
Light / Cooking
Once the sun sets, a player might want to create a firepit as a source of light and for cooking. Be aware though, rain will extinguish any uncovered fires or torches, so be sure to build a simple roof over any firepits.
Gather the following resources:
- Dry grass:
left click
with a Knife in hand to gather Tall Grass. - Firewood:
left click
with an Axe in hand to cut Trees and harvest logs. Place the axe and logs in the crafting grid to create firewood.
Hold Sneak + Right click
on solid ground with the dry grass in hand to place a fire pit. Next, Sneak + Right click
with 4 firewood in hand to complete the fire pit. Then, light the fire using a firestarter (or a torch), hold Right click
with either item in hand and aim at the base of the firepit. (Optionally check the handbook, opened with H
, to find out how to make a firestarter.)
Congratulations, meat can be cooked and new torches created by heating sticks! Be careful though, a torch in your off hand will cause you to take an increased hunger penalty, and torches held while taking a dip in water will get extinguished.
Combat
To defend against hostile creatures, craft stone age weapons by knapping or carving a club from a log. Different weapons have different ranges. Spears are the strongest long range weapon in the stone age, but break quickly. Create a stone spearhead by knapping, and combine with a stick (shaft) in the crafting grid to finish the spear. Wooden clubs are durable but have less damage and less range. Knives, axes, or just plain sticks can all be used as weapons, but these have shorter ranges than the spear. In an emergency, small stones can be thrown at mobs. For more information, see the main article on Combat
Improvised body armor can be crafted from dry grass and firewood for some very basic protection. It will not protect your head or legs, but is better than nothing. Once more established in the world of Vintage Story, more advanced types of armor can be crafted.
Shelter
Once the sun sets, a player might also like a shelter. There are different blocks that you can use to make a shelter using the early resources you have available. Dry grass can be used to make a bed early on, or form hay blocks/cob for early building blocks. Soil is also a good building material, and can be used to form Mud Bricks.
Stationary Storage
- See Container's main article for detailed information.
For more storage, the player can craft two early game containers.
- Baskets have 8 slots for items, however they require a total of 24 cattails and shouldn't be used to store food if possible.
- Storage Vessels have 12 slots. They require clay to craft and have the best spoilage rates in the game, which make them suitable for food storage.
- Chests have 16 slots, but require boards, which also require access to smithing.
Temperature
- See Temperature's main article for detailed information.
The player's body temperature needs to be kept around 37°C. Prolonged times with body temperature under this mark will result in freezing animations and even damage taken. Beware that dipping in water or being out in the rain will make your temperature drop faster. Standing near a lit campfire can warm the player up and the body temperature will stay up a while even after stepping away.
Temporal Stability
- See Temporal Stability's main article for detailed information.
By now a player might be wondering about the cyan gear between the health and satiety bar. This is the temporal stability meter, the level of color in the gear indicates the player's current temporal stability. As a player's temporal stability reduces, the gear turns counter clockwise and the blue color in the gear decreases. When increasing, the gear's color returns as it turns clockwise. If temporal stability reaches zero, the player's vision will change drastically, and bad things tend to happen.
Draining temporal stability:
- Some surface areas are temporally unstable
- Caves, underground caverns, and places below surface level are generally more unstable than the surface of the world
- Temporal storms (occur at regular intervals)
Recovering temporal stability:
- Move to a location of high stability on the surface or at higher elevations in the world
- Transfer the temporal stability from a temporal gear: hold the gear in the left hand, a knife in the right hand, and hold
right mouse button
to provide a 30% boost - Killing drifters recovers small amounts of your own temporal stability
Advanced Game Mechanics
Once the basics are mastered, players can develop advanced technology: Survival Guide - Advanced tech
Tutorial Video: First Day
Thanks to Ashantin for creating and sharing with the VS community.
Wiki Navigation | |
---|---|
Vintage Story | Guides • Frequently Asked Questions • Soundtrack • Versions • Controls |
Game systems | Crafting • Knapping • Clay forming • Smithing • Cooking • Temperature • Hunger • Mining • Temporal stability • Mechanical power • Trading • Farming • Animal husbandry |
World | World generation • Biomes • Weather • Temporal storms |
Items | Tools • Weapons • Armor • Clothing • Bags • Materials • Food |
Blocks | Terrain • Plants • Decorative • Lighting • Functional • Ore |
Entities | Hostile entities • Animals • NPCs • Players |
Miscellaneous | List of client commands • List of server commands • Creative Starter Guide • Bot System • WorldEdit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking |