Drifter/es: Difference between revisions
(Created page with "Herrante") Tags: Mobile edit Mobile web edit |
(Created page with "{{tnt|Entity infobox |Drifter |Normal_Drifter |type=Humanoid |behavior=Hostile }} Los '''Herrantes''' son criaturas hostiles comunes que tienen tanto un ataque cuerpo a cuerpo como a distancia, y son la única criatura hostiles que puede aparecer tanto en la superficie como en el subsuelo. __TOC__ == Aparición == Los Herrantes pueden aparecer en cualquier bloque de Ai...") |
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|type=[[Humanoid]] | |type=[[Humanoid]] | ||
|behavior=[[:Category:Hostile_creatures|Hostile]] | |behavior=[[:Category:Hostile_creatures|Hostile]] | ||
}}''' | }} Los '''Herrantes''' son criaturas hostiles comunes que tienen tanto un ataque cuerpo a cuerpo como a distancia, y son la única criatura [[:Category:Hostile_creatures|hostiles]] que puede aparecer tanto en la [[surface/es|superficie]] como en el [[underground/es|subsuelo]]. | ||
__TOC__ | __TOC__ | ||
== | == Aparición == | ||
Los Herrantes pueden aparecer en cualquier bloque de [[Air/es|aire]] o [[Tall grass/es|hierba alta]] con un nivel de [[Light/es|luz]] inferior a 9. | |||
On the surface, only surface drifters can spawn, though they are further limited to only spawning within a 25 block radius of a [[Temporal rift|temporal rift]]. | On the surface, only surface drifters can spawn, though they are further limited to only spawning within a 25 block radius of a [[Temporal rift|temporal rift]]. |
Revision as of 14:06, 2 March 2023
This page was last verified for Vintage Story version 1.16.5.
Los Herrantes son criaturas hostiles comunes que tienen tanto un ataque cuerpo a cuerpo como a distancia, y son la única criatura hostiles que puede aparecer tanto en la superficie como en el subsuelo.
Aparición
Los Herrantes pueden aparecer en cualquier bloque de aire o hierba alta con un nivel de luz inferior a 9.
On the surface, only surface drifters can spawn, though they are further limited to only spawning within a 25 block radius of a temporal rift.
Depending on the type of drifter, they are limited to spawning within a certain Y level - the more dangerous drifters tending to spawn much deeper in a world.
Double-headed drifters can only spawn during temporal storms.
Drops
Upon dying, drifters can be harvested with a knife for a chance to loot a number of flax fibers, rusty gears and temporal gears. The chance for each item varies depending on the type of drifter, and can be seen in the table below.
Variants
There are 6 different types of drifter: Surface, Deep, Tainted, Corrupt, Nightmare and Double-headed.
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Behavior
Drifters will wander around aimlessly until they spot a player within 20 blocks, at which point they will begin pursuing said player.
Attacking
Melee
If a drifter reaches a player, they will attempt to swipe at them with their arms. The damage of this attack depends on the type of drifter, and has a cooldown between 0.5s and 1.75s.
Rock throwing
If a drifter is within 15 blocks of a player but cannot path to them, they may stop and throw a rock at them instead, every 1 to 10 seconds. This ranged attack deals 1 damage, regardless of the drifter's type. Drifters can throw rocks over blocks that are too tall to jump over, such as fences and fence gates. The rocks disappear once thrown and cannot be picked up by the player. This rock projectile can sometimes hit the drifter who threw it, or even other drifters.
Fleeing
Drifters have a chance to flee from the player in sunlight. The amount of light required varies depending on the type of drifter:
Type | Light level |
---|---|
Surface | 0.925 |
Deep | 0.97 |
Tainted | 2 |
Corrupt | 2 |
Nightmare | 2 |
Double-headed | 2 |
Drifters may also flee from a player upon receiving damage. They will continue to flee for up to 10 seconds, or if they manage to get more than 12 blocks away from the player. The chance for them to flee once again depends on the type of drifter:
Type | Chance |
---|---|
Surface | 15% |
Deep | 7% |
Tainted | 3% |
Corrupt | 1.5% |
Nightmare | 1% |
Double-headed | 1% |
Trivia
- Drifters have two uncommon idle animations: 'cry' in which it curls up and cries, and 'think' where it looks at its arms and raises them to the sky.
- According to the story excerpt Ghosts, drifters have a metallic smell.
Entities | |
---|---|
Passive | Chicken • Raccoon • Gazelle • Salmon • Butterfly • Hare • Traders • Termite |
Neutral | Bees • Bighorn sheep • Wild pig • Fox |
Hostile | Wolf • Hyena • Bear • Drifter • Immobilized eidolon • Locust • Bell |
Wiki Navigation | |
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Mecánicas de juego | Fabricación • Talla Lítica • Alfarería • Herrería • Cocina • Temperatura • Hambre • Minería • Estabilidad temporal • Energía mecánica • Comercio • Agricultura • Ganadería |
Mundo | Generación del Mundo • Biomas • Clima • Tormentas temporales |
Objetos | Herramientas • Armas • Armadura • Ropa • Mochilas • Materiales • Comida |
Bloques | Terreno • Plantas • Decorativo • Iluminación • Functional • Minerales |
Entidades | Entidades hostiles • Animales • NPCs • Jugadores |
Miscellaneous | List of client commands • Lista de comandos del servidor • Creative Starter Guide • Bot System • Cómo utilizar Worldedit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking |