Drifter/es: Difference between revisions
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== Drops == | == Drops == | ||
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Upon dying, drifters can be harvested with a [[knife]] for a chance to loot a number of {{Icon link|Grid_Flax_fibers.png|Flax fibers|flax fibers}}, {{Icon link|gear-rusty.png|Rusty gear|rusty gears}} and {{Icon link|gear-temporal.png|Temporal gear|temporal gears}}. The chance for each item varies depending on the type of drifter, and can be seen in the table below. | Upon dying, drifters can be harvested with a [[knife]] for a chance to loot a number of {{Icon link|Grid_Flax_fibers.png|Flax fibers|flax fibers}}, {{Icon link|gear-rusty.png|Rusty gear|rusty gears}} and {{Icon link|gear-temporal.png|Temporal gear|temporal gears}}. The chance for each item varies depending on the type of drifter, and can be seen in the table below. | ||
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== Variants == | == Variants == | ||
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There are 6 different types of drifter: Surface, Deep, Tainted, Corrupt, Nightmare and Double-headed. | There are 6 different types of drifter: Surface, Deep, Tainted, Corrupt, Nightmare and Double-headed. | ||
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<table> | <table> | ||
<tr><td> | <tr><td> | ||
{{ | {{Entity infobox | ||
|Surface drifter | |Surface drifter | ||
|Normal_Drifter | |Normal_Drifter | ||
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{{IRow | {{Icon link|gear-rusty.png|Rusty gear}} | 1%}} | {{IRow | {{Icon link|gear-rusty.png|Rusty gear}} | 1%}} | ||
}}</td><td> | }}</td><td> | ||
{{ | {{Entity infobox | ||
|Deep drifter | |Deep drifter | ||
|Deep_Drifter | |Deep_Drifter | ||
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{{IRow | {{Icon link|gear-rusty.png|Rusty gear}} | 3%}} | {{IRow | {{Icon link|gear-rusty.png|Rusty gear}} | 3%}} | ||
}} </td><td> | }} </td><td> | ||
{{ | {{Entity infobox | ||
|Tainted drifter | |Tainted drifter | ||
|Tainted_Drifter | |Tainted_Drifter | ||
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}}</td></tr> | }}</td></tr> | ||
<tr><td> | <tr><td> | ||
{{ | {{Entity infobox | ||
|Corrupt drifter | |Corrupt drifter | ||
|Corrupt_Drifter | |Corrupt_Drifter | ||
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{{IRow | {{Icon link|gear-temporal.png|Temporal gear}} | 4.66%}} | {{IRow | {{Icon link|gear-temporal.png|Temporal gear}} | 4.66%}} | ||
}}</td><td> | }}</td><td> | ||
{{ | {{Entity infobox | ||
|Nightmare drifter | |Nightmare drifter | ||
|Nightmare_Drifter | |Nightmare_Drifter | ||
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{{IRow | {{Icon link|gear-temporal.png|Temporal gear}} | 5.33%}} | {{IRow | {{Icon link|gear-temporal.png|Temporal gear}} | 5.33%}} | ||
}}</td><td> | }}</td><td> | ||
{{ | {{Entity infobox | ||
|Double-headed drifter | |Double-headed drifter | ||
|creature-drifter-double-headed | |creature-drifter-double-headed | ||
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{{IRow | {{Icon link|gear-temporal.png|Temporal gear}} | 100% ± 40%}} | {{IRow | {{Icon link|gear-temporal.png|Temporal gear}} | 100% ± 40%}} | ||
}}</td></tr></table> | }}</td></tr></table> | ||
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== Behavior == | == Behavior == | ||
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Drifters will wander around aimlessly until they spot a player within 20 blocks, at which point they will begin pursuing said player. | Drifters will wander around aimlessly until they spot a player within 20 blocks, at which point they will begin pursuing said player. | ||
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=== Attacking === | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
=== Attacking === | |||
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==== Melee ==== | ==== Melee ==== | ||
If a drifter reaches a player, they will attempt to swipe at them with their arms. The damage of this attack depends on the type of drifter, and has a cooldown between 0.5s and 1.75s. | If a drifter reaches a player, they will attempt to swipe at them with their arms. The damage of this attack depends on the type of drifter, and has a cooldown between 0.5s and 1.75s. | ||
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==== Rock throwing ==== | ==== Rock throwing ==== | ||
If a drifter is within 15 blocks of a player but cannot path to them, they may stop and throw a rock at them instead, every 1 to 10 seconds. This ranged attack deals 1 damage, regardless of the drifter's type. Drifters can throw rocks over blocks that are too tall to jump over, such as [[Fence|fences]] and [[Fence gate|fence gates]]. The rocks disappear once thrown and cannot be picked up by the player. This rock projectile can sometimes hit the drifter who threw it, or even other drifters. | If a drifter is within 15 blocks of a player but cannot path to them, they may stop and throw a rock at them instead, every 1 to 10 seconds. This ranged attack deals 1 damage, regardless of the drifter's type. Drifters can throw rocks over blocks that are too tall to jump over, such as [[Fence|fences]] and [[Fence gate|fence gates]]. The rocks disappear once thrown and cannot be picked up by the player. This rock projectile can sometimes hit the drifter who threw it, or even other drifters. | ||
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=== Fleeing === | === Fleeing === | ||
Drifters have a chance to flee from the player in sunlight. The amount of light required varies depending on the type of drifter: | Drifters have a chance to flee from the player in sunlight. The amount of light required varies depending on the type of drifter: | ||
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| Double-headed || 2 | | Double-headed || 2 | ||
|} | |} | ||
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Drifters may also flee from a player upon receiving damage. They will continue to flee for up to 10 seconds, or if they manage to get more than 12 blocks away from the player. The chance for them to flee once again depends on the type of drifter: | Drifters may also flee from a player upon receiving damage. They will continue to flee for up to 10 seconds, or if they manage to get more than 12 blocks away from the player. The chance for them to flee once again depends on the type of drifter: | ||
{| class="wikitable" | {| class="wikitable" | ||
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| Double-headed || 1% | | Double-headed || 1% | ||
|} | |} | ||
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== Trivia == | == Trivia == | ||
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* Drifters have two uncommon idle animations: 'cry' in which it curls up and cries, and 'think' where it looks at its arms and raises them to the sky. | * Drifters have two uncommon idle animations: 'cry' in which it curls up and cries, and 'think' where it looks at its arms and raises them to the sky. | ||
* According to the story excerpt [https://www.vintagestory.at/stories/storyexcerpt-ghosts.html/ Ghosts], drifters have a metallic smell. | * According to the story excerpt [https://www.vintagestory.at/stories/storyexcerpt-ghosts.html/ Ghosts], drifters have a metallic smell. | ||
* Prior to version 1.18, drifters could spawn in light level 9 or below.<ref>[https://www.vintagestory.at/blog.html/news/v1180-pre1-lore-update-the-resonance-archives-r342/ v1.18.0 dev blog notes]</ref> | * Prior to version 1.18, drifters could spawn in light level 9 or below.<ref>[https://www.vintagestory.at/blog.html/news/v1180-pre1-lore-update-the-resonance-archives-r342/ v1.18.0 dev blog notes]</ref> | ||
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<references /> | <references /> | ||
{{ | {{Entities navbox}} | ||
{{Game navbox}} | {{Game navbox}} | ||
[[Category:Creatures{{#translation:}}]] | [[Category:Creatures{{#translation:}}]] | ||
[[Category:Hostile creatures{{#translation:}}]] | [[Category:Hostile creatures{{#translation:}}]] |
Revision as of 16:54, 31 July 2023
Los Errantes son criaturas hostiles comunes que tienen tanto un ataque cuerpo a cuerpo como a distancia, y son la única criatura hostiles que puede aparecer tanto en la superficie como en el subsuelo.
Aparición
Los Errantes pueden aparecer en cualquier bloque de aire o hierba alta con un nivel de luz inferior a 9.
En la superficie, sólo pueden aparecer Errantes de superficie, aunque están limitados a aparecer en un radio de 25 bloques de una grieta temporal.
Dependiendo del tipo de errante, están limitados a aparecer dentro de un cierto nivel Y - los errantes más peligrosos tienden a aparecer mucho más profundo en un mundo.
Los Errantes de dos cabezas sólo pueden aparecer durante tormentas temporales.
Drops
Upon dying, drifters can be harvested with a knife for a chance to loot a number of flax fibers, rusty gears and temporal gears. The chance for each item varies depending on the type of drifter, and can be seen in the table below.
Variants
There are 6 different types of drifter: Surface, Deep, Tainted, Corrupt, Nightmare and Double-headed.
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Behavior
Drifters will wander around aimlessly until they spot a player within 20 blocks, at which point they will begin pursuing said player.
Attacking
Melee
If a drifter reaches a player, they will attempt to swipe at them with their arms. The damage of this attack depends on the type of drifter, and has a cooldown between 0.5s and 1.75s.
Rock throwing
If a drifter is within 15 blocks of a player but cannot path to them, they may stop and throw a rock at them instead, every 1 to 10 seconds. This ranged attack deals 1 damage, regardless of the drifter's type. Drifters can throw rocks over blocks that are too tall to jump over, such as fences and fence gates. The rocks disappear once thrown and cannot be picked up by the player. This rock projectile can sometimes hit the drifter who threw it, or even other drifters.
Fleeing
Drifters have a chance to flee from the player in sunlight. The amount of light required varies depending on the type of drifter:
Type | Light level |
---|---|
Surface | 0.925 |
Deep | 0.97 |
Tainted | 2 |
Corrupt | 2 |
Nightmare | 2 |
Double-headed | 2 |
Drifters may also flee from a player upon receiving damage. They will continue to flee for up to 10 seconds, or if they manage to get more than 12 blocks away from the player. The chance for them to flee once again depends on the type of drifter:
Type | Chance |
---|---|
Surface | 15% |
Deep | 7% |
Tainted | 3% |
Corrupt | 1.5% |
Nightmare | 1% |
Double-headed | 1% |
Trivia
Entities | |
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Passive | Chicken • Raccoon • Gazelle • Salmon • Butterfly • Hare • Traders • Termite |
Neutral | Bees • Bighorn sheep • Wild pig • Fox |
Hostile | Wolf • Hyena • Bear • Drifter • Immobilized eidolon • Locust • Bell |
Wiki Navigation | |
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Vintage Story | Guías • Preguntas más frecuentes (FAQ) • Vintage Story Original Soundtrack • Versiones • Controles |
Mecánicas de juego | Fabricación • Talla Lítica • Alfarería • Herrería • Cocina • Temperatura • Hambre • Minería • Estabilidad temporal • Energía mecánica • Comercio • Agricultura • Ganadería |
Mundo | Generación del Mundo • Biomas • Clima • Tormentas temporales |
Objetos | Herramientas • Armas • Armadura • Ropa • Mochilas • Materiales • Comida |
Bloques | Terreno • Plantas • Decorativo • Iluminación • Functional • Minerales |
Entidades | Entidades hostiles • Animales • NPCs • Jugadores |
Miscellaneous | List of client commands • Lista de comandos del servidor • Creative Starter Guide • Bot System • Cómo utilizar Worldedit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking |