Survival Guide - Your first day/pl: Difference between revisions
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This guide is a collaboration between many individuals and may have issues. A wonderful member of the community, copygirl, who is a contributor to the Vintage Story code, has compiled a more concise and potentially more user friendly [https://copy.mcft.net/vs/guide/ survival guide on her own page]. As with the wiki, there is no guarantee on the accuracy of the content and is correct to the best of the author's knowledge. | This guide is a collaboration between many individuals and may have issues. A wonderful member of the community, copygirl, who is a contributor to the Vintage Story code, has compiled a more concise and potentially more user friendly [https://copy.mcft.net/vs/guide/ survival guide on her own page]. As with the wiki, there is no guarantee on the accuracy of the content and is correct to the best of the author's knowledge. | ||
__TOC__ | __TOC__ | ||
== Controls == | == Controls == | ||
This is the default key bind, please keep in mind that when changing, for instance, the <span class="key shiftleft"><span>Shift</span></span> key for sneaking to a different one, all combinations previously using the shift key will change to your new key choice as well. | This is the default key bind, please keep in mind that when changing, for instance, the <span class="key shiftleft"><span>Shift</span></span> key for sneaking to a different one, all combinations previously using the shift key will change to your new key choice as well. | ||
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<div style="float:left; margin-right:20px;"> | <div style="float:left; margin-right:20px;"> | ||
=== Character === | === Character === | ||
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| <span class="key key-fn"><span>F5</span></span> || Cycle through camera modes (first person, third person, overhead) | | <span class="key key-fn"><span>F5</span></span> || Cycle through camera modes (first person, third person, overhead) | ||
|} | |} | ||
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<div style="float:left;"> | <div style="float:left;"> | ||
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=== User Interface === | === User Interface === | ||
{| | {| | ||
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== World Creation == | == World Creation == | ||
When creating a new world, the player can decide between different presets or customize them individually.<br> | When creating a new world, the player can decide between different presets or customize them individually.<br> | ||
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<br> | <br> | ||
The below table shows the available world presets, it is advised to use the Customize button below the preset selection to further customize your world, as almost all aspects of the world generation and player experience can be changed. An in depth list of all customization options can be found on the [[World Configuration]] page. | The below table shows the available world presets, it is advised to use the Customize button below the preset selection to further customize your world, as almost all aspects of the world generation and player experience can be changed. An in depth list of all customization options can be found on the [[World Configuration]] page. | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
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| Creative Building || As the name implies, this is your typical flat building world with Creative Mode enabled from the start. If you'd rather like to build in a normal map, customize a different preset to start in Creative Mode instead of Survival Mode. | | Creative Building || As the name implies, this is your typical flat building world with Creative Mode enabled from the start. If you'd rather like to build in a normal map, customize a different preset to start in Creative Mode instead of Survival Mode. | ||
|} | |} | ||
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== Twój pierwszy dzień == | == Twój pierwszy dzień == | ||
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In order to start the '''Stone Age''', you will need '''Stone Tools''', the process usually involves the following: | In order to start the '''Stone Age''', you will need '''Stone Tools''', the process usually involves the following: | ||
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[[File:Stonesbranches.png|thumb|Gałęzie i kamienia|200px]] | [[File:Stonesbranches.png|thumb|Gałęzie i kamienia|200px]] | ||
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:'''''Note''': Sticks can be collected from the ground or by breaking leafy branches using <code>left click</code>.'' | :'''''Note''': Sticks can be collected from the ground or by breaking leafy branches using <code>left click</code>.'' | ||
</div> | |||
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{{-}} | {{-}} | ||
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=== Ekwipunek gracza === | === Ekwipunek gracza === | ||
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{{-}} | {{-}} | ||
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=== Jedzenie === | === Jedzenie === | ||
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Detailed information can be found in the [[Clay Forming]] page. | Detailed information can be found in the [[Clay Forming]] page. | ||
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{{-}} | {{-}} | ||
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=== Światło / Gotowanie === | === Światło / Gotowanie === | ||
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=== Combat === | === Combat === | ||
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[[File:Woodenclub-normal.png|60px|link=Club|left|text-top]] To defend against hostile creatures, craft stone age weapons by knapping or carving a club from a log. Different weapons have different ranges. [[Spear]]s are the strongest long range weapon in the stone age, but break quickly. Create a stone spearhead by knapping, and combine with a stick (shaft) in the crafting grid to finish the spear. Wooden clubs are durable but have less damage and less range. Knives, axes, or just plain sticks can all be used as weapons, but these have shorter ranges than the spear. In an emergency, small stones can be thrown at mobs. For more information, see the main article on [[Combat]] | [[File:Woodenclub-normal.png|60px|link=Club|left|text-top]] To defend against hostile creatures, craft stone age weapons by knapping or carving a club from a log. Different weapons have different ranges. [[Spear]]s are the strongest long range weapon in the stone age, but break quickly. Create a stone spearhead by knapping, and combine with a stick (shaft) in the crafting grid to finish the spear. Wooden clubs are durable but have less damage and less range. Knives, axes, or just plain sticks can all be used as weapons, but these have shorter ranges than the spear. In an emergency, small stones can be thrown at mobs. For more information, see the main article on [[Combat]] | ||
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[[File:Armor-body-improvised-wood.png|60px|left|text-top]] [[Improvised body armor]] can be crafted from dry [[grass]] and [[firewood]] for some very basic protection. It will not protect your head or legs, but is better than nothing. Once more established in the world of Vintage Story, more advanced types of [[armor]] can be crafted. | [[File:Armor-body-improvised-wood.png|60px|left|text-top]] [[Improvised body armor]] can be crafted from dry [[grass]] and [[firewood]] for some very basic protection. It will not protect your head or legs, but is better than nothing. Once more established in the world of Vintage Story, more advanced types of [[armor]] can be crafted. | ||
<br><br> | <br><br> | ||
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=== Shelter === | === Shelter === | ||
Once the sun sets, a player might also like a shelter. There are different blocks that you can use to make a shelter using the early resources you have available. [[Dry Grass|Dry grass]] can be used to make a [[Bed|bed]] early on, or form hay blocks/cob for early building blocks. [[Soil Blocks|Soil]] is also a good building material, and can be used to form Mud Bricks. | Once the sun sets, a player might also like a shelter. There are different blocks that you can use to make a shelter using the early resources you have available. [[Dry Grass|Dry grass]] can be used to make a [[Bed|bed]] early on, or form hay blocks/cob for early building blocks. [[Soil Blocks|Soil]] is also a good building material, and can be used to form Mud Bricks. | ||
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===Stationary Storage=== | ===Stationary Storage=== | ||
:''See [[Containers| Container's main article]] for detailed information''. | :''See [[Containers| Container's main article]] for detailed information''. | ||
[[File:Ex Stationary Containers.png|thumb|250px|In picture: a chest, a labeled chest, a vessel and a basket.]] | [[File:Ex Stationary Containers.png|thumb|250px|In picture: a chest, a labeled chest, a vessel and a basket.]] | ||
For more storage, the player can craft two early game [[containers]]. | For more storage, the player can craft two early game [[containers]]. | ||
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* [[basket|Baskets]] have 8 slots for items, however they require a total of 24 cattails and shouldn't be used to store food if possible. | * [[basket|Baskets]] have 8 slots for items, however they require a total of 24 cattails and shouldn't be used to store food if possible. | ||
* [[Containers#Food Storage Containers|Storage Vessels]] have 12 slots. They require clay to craft and have the best spoilage rates in the game, which make them suitable for food storage. | * [[Containers#Food Storage Containers|Storage Vessels]] have 12 slots. They require clay to craft and have the best spoilage rates in the game, which make them suitable for food storage. | ||
* [[boards|Chests]] have 16 slots, but require [[boards]], which also require access to [[smithing]]. | * [[boards|Chests]] have 16 slots, but require [[boards]], which also require access to [[smithing]]. | ||
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{{-}} | {{-}} | ||
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== Temperature == | == Temperature == | ||
:''See [[Temperature| Temperature's main article]] for detailed information''. | :''See [[Temperature| Temperature's main article]] for detailed information''. | ||
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The player's body temperature needs to be kept around 37°C. Prolonged times with body temperature under this mark will result in freezing animations and even damage taken. Beware that dipping in water or being out in the rain will make your temperature drop faster. | The player's body temperature needs to be kept around 37°C. Prolonged times with body temperature under this mark will result in freezing animations and even damage taken. Beware that dipping in water or being out in the rain will make your temperature drop faster. | ||
Standing near a lit campfire can warm the player up and the body temperature will stay up a while even after stepping away. | Standing near a lit campfire can warm the player up and the body temperature will stay up a while even after stepping away. | ||
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== Temporal Stability == | == Temporal Stability == | ||
:''See [[Temporal Stability| Temporal Stability's main article]] for detailed information''. | :''See [[Temporal Stability| Temporal Stability's main article]] for detailed information''. | ||
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[[File:Tempgear.gif|right|frame]] | [[File:Tempgear.gif|right|frame]] | ||
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By now a player might be wondering about the cyan gear between the health and satiety bar. This is the temporal stability meter, the level of color in the gear indicates the player's current temporal stability. As a player's temporal stability reduces, the gear turns counter clockwise and the blue color in the gear decreases. When increasing, the gear's color returns as it turns clockwise. If temporal stability reaches zero, the player's vision will change drastically, and bad things tend to happen. | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
By now a player might be wondering about the cyan gear between the health and satiety bar. This is the temporal stability meter, the level of color in the gear indicates the player's current temporal stability. As a player's temporal stability reduces, the gear turns counter clockwise and the blue color in the gear decreases. When increasing, the gear's color returns as it turns clockwise. If temporal stability reaches zero, the player's vision will change drastically, and bad things tend to happen. | |||
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'''Draining temporal stability''': | '''Draining temporal stability''': | ||
* Some surface areas are temporally unstable | * Some surface areas are temporally unstable | ||
* Caves, underground caverns, and places below surface level are generally more unstable than the surface of the world | * Caves, underground caverns, and places below surface level are generally more unstable than the surface of the world | ||
* Temporal storms (occur at regular intervals) | * Temporal storms (occur at regular intervals) | ||
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'''Recovering temporal stability''': | '''Recovering temporal stability''': | ||
* Move to a location of high stability on the surface or at higher elevations in the world | * Move to a location of high stability on the surface or at higher elevations in the world | ||
* Transfer the temporal stability from a temporal gear: hold the gear in the left hand, a knife in the right hand, and hold <code>right mouse button</code> to provide a 30% boost | * Transfer the temporal stability from a temporal gear: hold the gear in the left hand, a knife in the right hand, and hold <code>right mouse button</code> to provide a 30% boost | ||
* Killing drifters recovers small amounts of your own temporal stability | * Killing drifters recovers small amounts of your own temporal stability | ||
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== Advanced Game Mechanics == | == Advanced Game Mechanics == | ||
Once the basics are mastered, players can develop advanced technology: [[Survival Guide - Advanced tech]] | Once the basics are mastered, players can develop advanced technology: [[Survival Guide - Advanced tech]] | ||
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== Tutorial Video: First Day== | == Tutorial Video: First Day== | ||
Thanks to Ashantin for creating and sharing with the VS community. | Thanks to Ashantin for creating and sharing with the VS community. | ||
<br><youtube>BXIo8w8YAa8</youtube> | <br><youtube>BXIo8w8YAa8</youtube> | ||
</div> | |||
{{ | {{Game navbox}} | ||
[[Category:Guides{{#translation:}}]] | [[Category:Guides{{#translation:}}]] |
Revision as of 17:23, 31 July 2023
This guide is a collaboration between many individuals and may have issues. A wonderful member of the community, copygirl, who is a contributor to the Vintage Story code, has compiled a more concise and potentially more user friendly survival guide on her own page. As with the wiki, there is no guarantee on the accuracy of the content and is correct to the best of the author's knowledge.
Controls
This is the default key bind, please keep in mind that when changing, for instance, the Shift key for sneaking to a different one, all combinations previously using the shift key will change to your new key choice as well.
Character
W A S D | To move around |
Space | Jump |
E | Backpack Inventory (Access Crafting Grid) |
C | Character Inventory (Clothes and other Gear) |
Shift | Sneak (used to place active items on blocks) |
Ctrl + W | Run |
G | Sit down |
Q | Drop currently held item |
F5 | Cycle through camera modes (first person, third person, overhead) |
User Interface
tab | Show/Hide chat overlay |
T | Begin typing in the chat overlay |
F4 | Show/Hide user interfaces |
F6 | Show/Hide user minimap |
B | Show/Hide block info |
H | Survival Handbook - can also be used while hovering over an item in the inventory |
SHIFT + H | Survival Handbook while looking at a block or item in the world |
M | Show/Hide worldmap |
N | Show/Hide block interaction help |
V | Show/Hide coordinates |
F12 | Take a screenshot |
esc | Exit/close any interface |
World Creation
When creating a new world, the player can decide between different presets or customize them individually.
It is recommended for new players to check the customization options for their first world or start with the Exploration template, as some of the difficulty settings of the Standard experience can be highly frustrating.
The main difficulty points that can be especially challenging for new players are as follows:
- Death punishment (Keep or drop inventory on death)
- Temporal Stability (Temporal Storms, Surface Stability and Rifts)
- Climate Distribution (the distance between different "biomes" and whether these are distributed realistically around an equator, or randomly in patches)
- Surface deposit frequency (both copper & tin, as they are both important starting metals)
The below table shows the available world presets, it is advised to use the Customize button below the preset selection to further customize your world, as almost all aspects of the world generation and player experience can be changed. An in depth list of all customization options can be found on the World Configuration page.
Preset | Important Aspects |
---|---|
Standard | Despite it's name, this is not necessarily the best starting point for any new players. It comes with the full assortment of difficulty options, meaning temporal stability, hunger, temperatures etc. are all enabled. Without customization, monsters will spawn from the first night on and inventory will be dropped on death. |
Exploration | Most direct threats like creature hostility & temporal stability are turned off, natural difficulties like hunger and temperatures are reduced. The player will keep their inventory on death. |
Wilderness Survival | Hard Mode - not recommended for new players. Standard Mode with additional challenges - inventory is dropped on death and the player will respawn in a random location in a 5k block radius. Player health points are reduced and creature strength is raised. |
Creative Building | As the name implies, this is your typical flat building world with Creative Mode enabled from the start. If you'd rather like to build in a normal map, customize a different preset to start in Creative Mode instead of Survival Mode. |
Twój pierwszy dzień
Punkt odrodzenia gracza
Gracze pojawiają się w świecie na "Punkcie odrodzenia". Jeśli gracz umiera w grze, ponownie pojawi się (odrodzi) w początkowym miejscu odrodzenia, dopóki punkt odrodzenia nie zostanie zresetowany.(Sposób na zresetowanie miejsca odrodzenia gracza jest możliwy do odkrycia w dalszej części gry.). Dobrym pomysłem jest ustawienie znacznika na miejscu odrodzenia, kiedy gracz po raz pierwszy pojawia się na świecie. Kliknij prawym przyciskiem myszy na mapie świata lub za pomocą polecenia /waypoint add [waypointcolor] [title]
. Ta komenda dodaje punkt nawigacyjny o podanym kolorze. (dowolny kolor .NET lub kod Hex) i tekst.
Kamienne narzędzia
In order to start the Stone Age, you will need Stone Tools, the process usually involves the following:
Aby rozpocząć Erę kamienia łupanego , potrzebujesz Kamiennych narzędzi, proces zazwyczaj obejmuje następujące czynności :
- Poszukaj krzemieni lub luźno leżących kamieni (bazalt, granit, andezyt, obsydian lub perydotyt).
Skradanie + Prawy przycisk
na solidnym podłożu, by przygotować miejsce do łupania. (Tylko krzemień tworzy natychmiastowo miejsce do łupania.) Celem użycia pozostałych luźnych kamieni, musisz je umieścić raz, a następnie ponownieSkradanie + Prawy przycisk
z innym luźnym kamieniem.- Wybierz narzędzie do stworzenia z menu. Axe/pl i Knife/pl są wysoko rekomendowane na pierwsze narzędzia.
- Użyj kamienia w aktywnej ręce,
Lewy przycisk
na pomarańczowych kwadratach, aby usunąć je z kamienia i ukształtować ostrze lub głowicę narzędzia. Kiedy ostatni pomarańczowy kwadrat zostanie usunięty, kompletna głownia przeniesie się do hotbaru gracza. - Naciśnij E, żeby otworzyć inwentarz i zdobyć dostęp do siatki rzemieślniczej. Na siatce, połącz kamienną głowicę narzędzia z patykiem (rączką), w celu ukończenia narzędzia.
- Porada: Patyki mogą być zebrane z podłoża lub przy niszczeniu liściastych gałęzi używając
Lewy przycisk
.
- Note: Sticks can be collected from the ground or by breaking leafy branches using
left click
.
Ekwipunek gracza
Gracz ma dostęp do 3 typów slotów w ekwipunku.
- Slot podręczny, w którym może trzymać pasywne przedmioty, takie jak pochodnie lub latarnie.
- Główny ekwipunek, który zawiera 10 slotów, każdy przypisany do skrótu klawiszowego dla szybszego dostępu (domyślnie: klawisze od 1 do 0).
- Przenośne pojemniki. Można założyć do 4 pojemników, aby jeszcze bardziej rozszerzyć pojemność ekwipunku, sloty te są pokazane w oknie ekwipunku/tworzenia (domyślnie: klawisz E).
Porada: Koszyk Jest najlepszym pierwszym pojemnikiem rozszerzającym twój ekwipunek. Zbieraj Trzcinę, którą zazwyczaj można znaleźć w pobliżu jezior. Przepis może być znaleziony tutaj lub po wciśnięciu klawisza H
i wpisaniu koszyk.
Jedzenie
Oto niektóre z opcji jedzenia na pierwsze dni:
- Grzyby mogą być zebrane za pomocą noża lub pustej ręki. Zebranie jedynie górnej części za pomocą noża pozwoli im odrosnąć za jakiś czas.
- Dojrzałe krzewy jagodowe mogą być zbierane bez narzędzi, a także zbijane i przesadzane gdziekolwiek indziej. Po chwili zaczną ponownie kwitnąć.
- Trzcinowe korzenie mogą być zebrane za pomocą noża, a następnie ugotowane na ogniu we wczesnej fazie gry.
- Większość zwierząt można zabić i zebrać za pomocą noża dla pożywnego mięsa i tłuszczu. Przytrzymaj
Skradanie + Prawy przycisk
z nożem w ręku, żeby zebrać zwierzę. Mięso może być ugotowane nad ogniskiem.
Glina
Glina jest wymaganym zasobem, aby przejść przez epoki, a we wczesnej fazie gry może być wykorzystana do budowy stosunkowo tanich stacjonarnych opcji przechowywania i pierwszego sposobu na dłuższe przechowywanie żywności. Wymagane jest również wytworzenie garnka do gotowania, który jest niezbędny do zaawansowanego gotowania.
Szczegółowe informacje można znaleźć na stronie formowania gliny.
Detailed information can be found in the Clay Forming page.
Światło / Gotowanie
Po zachodzie słońca gracz może chcieć stworzyć ognisko jako źródło światła i aby gotować. Pamiętaj jednak, że deszcz gasi wszelkie nieosłonięte pochodnie i ogień, więc zbuduj prosty dach nad dowolnymi ogniskami.
Zbierz następujące zasoby:
- Sucha trawa
Lewy przycisk
z nożem w ręce aby zebrać z wysokiej trawy, - Drewno opałowe
Lewy przycisk
z toporem w ręce aby ściąć drzewa i zebrać pnie. Połóż topór i pnie w oknie wytwarzania aby stworzyć drewno opałowe.
Przytrzymaj Skradanie + Prawy przycisk
na stabilnym podłożu z suchą trawą w ręce, aby umieścić ognisko. Następnie Skradanie + Prawy przycisk
z 4 drewnami opałowymi w rękach aby dokończyć ognisko. Następnie rozpal ogień za pomocą rozpałki (lub pochodni), przytrzymaj Prawy przycisk
z przedmiotem w dłoni i wyceluj w podstawę paleniska.
Gratulacje, możesz ugotować mięso, a nowe pochodnie stworzysz podgrzewając patyki! Lecz bądź ostrożny, pochodnia w twojej ręce spowoduje zwiększony głód, a noszenie pochodni podczas pływania spowoduje że zgaśnie.
Combat
Shelter
Once the sun sets, a player might also like a shelter. There are different blocks that you can use to make a shelter using the early resources you have available. Dry grass can be used to make a bed early on, or form hay blocks/cob for early building blocks. Soil is also a good building material, and can be used to form Mud Bricks.
Stationary Storage
- See Container's main article for detailed information.
For more storage, the player can craft two early game containers.
- Baskets have 8 slots for items, however they require a total of 24 cattails and shouldn't be used to store food if possible.
- Storage Vessels have 12 slots. They require clay to craft and have the best spoilage rates in the game, which make them suitable for food storage.
- Chests have 16 slots, but require boards, which also require access to smithing.
Temperature
- See Temperature's main article for detailed information.
The player's body temperature needs to be kept around 37°C. Prolonged times with body temperature under this mark will result in freezing animations and even damage taken. Beware that dipping in water or being out in the rain will make your temperature drop faster. Standing near a lit campfire can warm the player up and the body temperature will stay up a while even after stepping away.
Temporal Stability
- See Temporal Stability's main article for detailed information.
By now a player might be wondering about the cyan gear between the health and satiety bar. This is the temporal stability meter, the level of color in the gear indicates the player's current temporal stability. As a player's temporal stability reduces, the gear turns counter clockwise and the blue color in the gear decreases. When increasing, the gear's color returns as it turns clockwise. If temporal stability reaches zero, the player's vision will change drastically, and bad things tend to happen.
Draining temporal stability:
- Some surface areas are temporally unstable
- Caves, underground caverns, and places below surface level are generally more unstable than the surface of the world
- Temporal storms (occur at regular intervals)
Recovering temporal stability:
- Move to a location of high stability on the surface or at higher elevations in the world
- Transfer the temporal stability from a temporal gear: hold the gear in the left hand, a knife in the right hand, and hold
right mouse button
to provide a 30% boost - Killing drifters recovers small amounts of your own temporal stability
Advanced Game Mechanics
Once the basics are mastered, players can develop advanced technology: Survival Guide - Advanced tech
Tutorial Video: First Day
Thanks to Ashantin for creating and sharing with the VS community.
Wiki Navigation | |
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Vintage Story | Guides • Frequently Asked Questions • Soundtrack • Versions • Controls |
Game systems | Crafting • Knapping • Clay forming • Smithing • Cooking • Temperature • Hunger • Mining • Temporal stability • Mechanical power • Trading • Farming • Animal husbandry |
World | World generation • Biomes • Weather • Temporal storms |
Items | Tools • Weapons • Armor • Clothing • Bags • Materials • Food |
Blocks | Terrain • Plants • Decorative • Lighting • Functional • Ore |
Entities | Hostile entities • Animals • NPCs • Players |
Miscellaneous | List of client commands • List of server commands • Creative Starter Guide • Bot System • WorldEdit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking |