Survival Guide - Advanced tech/pt-br: Difference between revisions

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===Portáteis===
===Portáteis===


<div class="mw-translate-fuzzy">
Jogadores têm as seguintes opções para [[Containers#portable containers|expansão de inventário]]. Use o guia aberto via <code>H</code> para ver como criar estes itens.
Jogadores têm as seguintes opções para [[Containers#portable containers|expansão de inventário]]. Use o guia aberto via <code>H</code> para ver como criar estes itens.
</div>


<div class="mw-translate-fuzzy">
{|class="wikitable" style="text-align:center; margin-left:2%;"
{|class="wikitable" style="text-align:center; margin-left:2%;"
! Item
! <span lang="en" dir="ltr" class="mw-content-ltr">Item</span>
! Capacidade
! <span lang="en" dir="ltr" class="mw-content-ltr">Capacity</span>
! Items Necessários
! <span lang="en" dir="ltr" class="mw-content-ltr">Needed Items</span>
! Receita
! <span lang="en" dir="ltr" class="mw-content-ltr">Recipe</span>
|-
|-
| {{Item List|item=Hand Basket|icon=Grid_Hand basket|page=Containers#portable containers}}
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Hand Basket</span>|icon=Grid_Hand basket|page=Containers#portable containers}}
| 3 Slots
| 3 <span lang="en" dir="ltr" class="mw-content-ltr">slots</span>
| 10 {{Item List|item=Taboa|icon=Grid_Cattails|page=Containers#portable containers}}
| 10 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Cattails</span>|icon=Cattails|page=Reed}}
|
|
{{SimpleCraft
{{SimpleCraft
|B1=Grid_Cattails|B3=Grid_Cattails
|B1=Cattails|B1N=2
|B1N= 2|B3N= 2
|B3=Cattails|B3N=2
|C1=Grid_Cattails|C2=Grid_Cattails|C3=Grid_Cattails
|C1=Cattails|C1N=2
|C1N= 2|C2N= 2|C3N= 2
|C2=Cattails|C2N=2
|C3=Cattails|C3N=2
}}
}}
|-
|-
| {{Item List|item=Mochila de Caçador|icon=Grid_hunterbackpack|page=Containers#portable containers}}
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Hunter's Backpack</span>|icon=Grid_hunterbackpack|page=Containers#portable containers}}
| 4 Slots
| 4 <span lang="en" dir="ltr" class="mw-content-ltr">slots</span>
| 18 {{Item List|item=Taboa|icon=Grid_Cattails|page=Containers#portable containers}}
| 18 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Cattails</span>|icon=Cattails|page=Reed}}
1 {{Item List|item=Pele|icon=Grid_hide pelt large|page=Resource_Crafting#Pelts}}
1 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Pelt (Medium)</span>|icon=Grid_Hide-pelt-medium|page=Pelt}}
|
|
{{SimpleCraft
{{SimpleCraft
|A1=Grid_Cattails|A2=Grid_hide pelt large|A3=Grid_Cattails
|A1=Cattails|A1N=3
|A1N= 3|A2N=1|A3N= 3
|A2=Grid_Hide-pelt-medium
|B1=Grid_Cattails|B2=Grid_Cattails|B3=Grid_Cattails
|A3=Cattails|A3N=3
|B1N= 3|B2N= 3|B3N= 3
|B1=Cattails|B1N=3
|B2=Cattails|B2N=3
|B3=Cattails|B3N=3
}}
}}
|-
|-
| {{Item List|item=Saco de Linho|icon=Linensack|page=Containers#portable containers}}
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Linen Sack</span>|icon=Linensack|page=Containers#portable containers}}
| 5 Slots
| 5 <span lang="en" dir="ltr" class="mw-content-ltr">slots</span>
| 1 {{Item List|item=Fio de Linho|icon=Flaxtwine|page=Resource_Crafting#Plant_Fibers}}
| 1 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Flax Twine</span>|icon=Flaxtwine|page=Twine}}
1 {{Item List|item=Linho (pontos normais)|icon=Linen-normal-down|page=Resource_Crafting#Plant_Fibers}}
1 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Linen</span>|icon=Linen-normal-down|page=Linen}}
|
|
{{SimpleCraft
{{SimpleCraft
|A1=Flaxtwine|B1=Linen-normal-down
|A1=Flaxtwine
|A1N= 1|B1N=1
|B1=Linen-normal-down
}}
}}
|-
|-
| {{Item List|item=Mochila de Couro|icon=Grid_Backpack|page=Containers#portable containers}}
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Leather Backpack</span>|icon=Grid_Backpack|page=Containers#portable containers}}
| 6 Slots
| 6 <span lang="en" dir="ltr" class="mw-content-ltr">slots</span>
| 8 {{Item List|item=Couro|icon=Leather|page=Containers#portable containers}}
| 8 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Leather</span>|icon=Leather|page=Leather}}
|
|
{{SimpleCraft
{{SimpleCraft
|A1=Leather
|A1=Leather|A1N=2
|A1N= 2
|B1=Leather|B1N=2
|B1=Leather|B2=Leather
|B2=Leather|B2N=2
|B1N= 2|B2N= 2
|C1=Leather|C1N=2
|C1=Leather
|C1N= 2
}}
}}
|-
|-
| {{Item List|item=Bolsa de Mineração|icon=Grid_Mining_Bag|page=Containers#portable containers}}
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Mining Bag</span>|icon=Grid_Mining_Bag|page=Containers#portable containers}}
| 10 Slots <br>para Pedras e Minérios
| 10 <span lang="en" dir="ltr" class="mw-content-ltr">slots</span> <br><span lang="en" dir="ltr" class="mw-content-ltr">for Stones and Minerals</span>
| 1 {{Item List|item=Fio de Linho|icon=Flaxtwine|page=Resource_Crafting#Plant_Fibers}}
| 1 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Flax Twine</span>|icon=Flaxtwine|page=Twine}}
1 {{Item List|item=Linho (pontos normais)|icon=Linen-normal-down|page=Resource_Crafting#Plant_Fibers}}  
1 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Linen</span>|icon=Linen-normal-down|page=Linen}}  
2 {{Item List|item=Placas de Tier 3|icon=Grid_Tin Bronze Plate|page=Survival_Guide_-_Advanced_tech#Bronze_Age}}   
2 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Bronze plate</span>|icon=Grid_Tin Bronze Plate|page=Metal plate}}   
|
|
{{SimpleCraft
{{SimpleCraft
|A2=Flaxtwine
|A2=Flaxtwine
|A2N= 1
|B1=Grid_Tin Bronze Plate
|B1=Grid_Tin Bronze Plate|B2=Linen-normal-down|B3=Grid_Tin Bronze Plate
|B2=Linen-normal-down
|B1N= 1|B2N= 1|B3N= 1
|B3=Grid_Tin Bronze Plate
}}
}}
|}
|}
</div>


===Fixos===
===Fixos===


<div class="mw-translate-fuzzy">
Para armazenamento fixo, o jogador tem as seguintes [[Containers#stationary containers|opções de Conteiner]]:
Para armazenamento fixo, o jogador tem as seguintes [[Containers#stationary containers|opções de Conteiner]]:
</div>


{|class="wikitable" style="text-align:center; margin-left:2%;"
{|class="wikitable" style="text-align:center; margin-left:2%;"
! Item
! <span lang="en" dir="ltr" class="mw-content-ltr">Item</span>
! Capacity
! <span lang="en" dir="ltr" class="mw-content-ltr">Capacity</span>
! Needed Items
! <span lang="en" dir="ltr" class="mw-content-ltr">Needed Items</span>
! Recipe
! <span lang="en" dir="ltr" class="mw-content-ltr">Recipe</span>
|-
|-
| {{Item List|item=Basket|icon=Grid_Basket|page=Containers}}
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Reed chest</span>|icon=Reed chest|page=Containers}}
| 8 slots
| 8 <span lang="en" dir="ltr" class="mw-content-ltr">slots</span>
| 24 {{Item List|item=Cat Tails|icon=Grid_Cattails|page=Containers}}
| 24 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Cattails</span>|icon=Cattails|page=Cattails}}
|
|
{{SimpleCraft
{{SimpleCraft
|A1=Grid_Cattails|B1=Grid_Cattails|C1=Grid_Cattails
|A1=Cattails|A1N=3
|A1N= 3|B1N= 3|C1N= 3
|B1=Cattails|B1N=3
|A2=Grid_Cattails|C2=Grid_Cattails
|C1=Cattails|C1N=3
|A2N= 3|C2N= 3
|A2=Cattails|A2N=3
|A3=Grid_Cattails|B3=Grid_Cattails|C3=Grid_Cattails
|C2=Cattails|C2N=3
|A3N= 3|B3N= 3|C3N= 3
|A3=Cattails|A3N=3
|B3=Cattails|B3N=3
|C3=Cattails|C3N=3
}}
}}
|-
|-
| {{Item List|item=Storage Vessel|icon=Storage-vessel|page=Containers}}   
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Storage Vessel</span>|icon=Storage-vessel|page=Containers}}   
| 12 Slots
| 12 <span lang="en" dir="ltr" class="mw-content-ltr">slots</span>
| 35 {{Item List|item=Blue Clay|icon=|page=Clay_Forming}}or
| 35 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Blue Clay</span>|icon=|page=Clay}}<span lang="en" dir="ltr" class="mw-content-ltr">or</span>


35 {{Item List|item=Fire Clay|icon=|page=Clay_Forming}}
<!--T:44-->
|[[Clay Forming]]
35 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Fire Clay</span>|icon=|page=Clay}}
[[Trading]]
|{{ll|Clay Forming|<span lang="en" dir="ltr" class="mw-content-ltr">Clay Forming</span>}}
{{ll|Trading|<span lang="en" dir="ltr" class="mw-content-ltr">Trading</span>}}
|-
|-
| {{Item List|item=Chest|icon=Grid_Chest|page=Containers}}
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Chest</span>|icon=Grid_Chest|page=Containers}}
| 16 Slots
| 16 <span lang="en" dir="ltr" class="mw-content-ltr">slots</span>
| 8 {{Item List|item=Oak Board|icon=Grid_Oak Board|page=Boards}}
| 8 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Board</span>|icon=Grid_Oak Board|page=Boards}}
1 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Nails and strips</span>|icon=Grid_Nails-and-strips|page=Nails_and_strips}}  
|
|
{{SimpleCraft
{{SimpleCraft
|A1=Grid_Oak Board|B1=Grid_Oak Board|C1=Grid_Oak Board
|A1=Grid_Oak Board
|A1N= 1|B1N= 1|C1N= 1
|B1=Grid_Oak Board
|A2=Grid_Oak Board|C2=Grid_Oak Board
|B2=Grid_Nails-and-strips
|A2N= 1|C2N= 1
|C1=Grid_Oak Board
|A3=Grid_Oak Board|B3=Grid_Oak Board|C3=Grid_Oak Board
|A2=Grid_Oak Board
|A3N= 1|B3N= 1|C3N= 1
|C2=Grid_Oak Board
|A3=Grid_Oak Board
|B3=Grid_Oak Board
|C3=Grid_Oak Board
}}
}}
|}
|}
Different storage options have different requirements. They are also best suited for different tasks - for instance, while the clay storage vessel is a good early game miscellaneous storage, it is best suited for food storage in a [[cellar]], due to it's inherently better spoilage rate.
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Different storage options have different requirements. They are also best suited for different tasks - for instance, while the clay storage vessel is a good early game miscellaneous storage, it is best suited for food storage in a {{ll|Room#Cellar|cellar}}, due to it's inherently better spoilage rate.
</div>


==Comida==
==Comida==


<div class="mw-translate-fuzzy">
Uma refeição preparada com ingredientes variados é mais nutritiva do que componentes crus ou simplesmente assados numa fogueira. Afinal, [[cooking|culinária]] avançada mantém os nutrientes, saciedade e vida altos. Alimentos estragam com o passar do tempo, então construa um porão para [[Food preservation|armazenar comidas a longo prazo]].
Uma refeição preparada com ingredientes variados é mais nutritiva do que componentes crus ou simplesmente assados numa fogueira. Afinal, [[cooking|culinária]] avançada mantém os nutrientes, saciedade e vida altos. Alimentos estragam com o passar do tempo, então construa um porão para [[Food preservation|armazenar comidas a longo prazo]].
</div>


===Agricultura===
===Agricultura===


[[Wild Foods|Plantas selvagens]] dão sementes que podem ser plantadas em terra arada. Para cultivar plantas você precisa de [[soil|solo]] nutritivo, então encontrar solo de alta fertilidade (terra preta) é um bônus quando estiver coletando. Agricultura requer uma [[hoe|enxada]], criada a partir de pedra ou metal assim como uma fonte de água próxima, chuva suficiente, ou regagem diária com um regador. [[Berry Bushes|Frutinhas de Arbustos]] não têm requisitos especiais de solo, mas solo enfraquecido desacelera a taxa de crescimento de sementes. Sementes também necessitam de nutrientes específicos, então tenha certeza de rotacionar as culturas de acordo. Para mais informação, cheque o [[Farming|Guia de Agricultura]].  
<div class="mw-translate-fuzzy">
[[Wild Foods|Plantas selvagens]] dão sementes que podem ser plantadas em terra arada. Para cultivar plantas você precisa de [[soil|solo]] nutritivo, então encontrar solo de alta fertilidade (terra preta) é um bônus quando estiver coletando. Agricultura requer uma [[hoe|enxada]], criada a partir de pedra ou metal assim como uma fonte de água próxima, chuva suficiente, ou regagem diária com um regador. [[Berry Bushes|Frutinhas de Arbustos]] não têm requisitos especiais de solo, mas solo enfraquecido desacelera a taxa de crescimento de sementes. Sementes também necessitam de nutrientes específicos, então tenha certeza de rotacionar as culturas de acordo. Para mais informação, cheque o [[Farming|Guia de Agricultura]].
</div>


===Criação de animais===
===Criação de animais===


Animals can be lured into prepared pens using filled troughs, which attract wild animals from 48 blocks away. Animals fed using troughs will breed and multiply. Each consecutive generation of animals bred in captivity will become more tame and thus more easily manageable as farm animals. See the guide to [[Animal Husbandry]] for more information.
<div lang="en" dir="ltr" class="mw-content-ltr">
Animals can be lured into prepared pens using filled troughs, which attract wild animals from 48 blocks away. Animals fed using troughs will breed and multiply. Each consecutive generation of animals bred in captivity will become more tame and thus more easily manageable as farm animals. See the guide to {{ll|Animal Husbandry|Animal Husbandry}} for more information.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
==Metal Working==
==Metal Working==
</div>


===Era do Cobre===
===Era do Cobre===


<div class="mw-translate-fuzzy">
[[File:Native copper in chert.png|300px|thumbnail|right|Minério de cobre pode ser encontrado coletando depósitos na superfície.]]
[[File:Native copper in chert.png|300px|thumbnail|right|Minério de cobre pode ser encontrado coletando depósitos na superfície.]]
Criar ferramentas de cobre requer os seguintes materiais:
Criar ferramentas de cobre requer os seguintes materiais:
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
Crafting copper tools requires the following materials:
</div>


<div class="mw-translate-fuzzy">
*Encontre pepitas de cobre [[Panning|Garimpando]] ou buscando na superfície por pepitas em pedras soltas. No início, é recomendado que sejam coletadas 40 pepitas para os primeiros passos.
*Encontre pepitas de cobre [[Panning|Garimpando]] ou buscando na superfície por pepitas em pedras soltas. No início, é recomendado que sejam coletadas 40 pepitas para os primeiros passos.
*Encontre [[Clay forming|argila e prepare]] [[Molds|moldes de ferramenta]] assim como um [[crucible|cadinho]] e queie-os num [[pit kiln|forno de chão]] (um buraco de um bloco no chão, preenchido com grama seca, varetas e lenha) - as duas ferramentas iniciais devem ser uma picareta e um martelo.
*Encontre [[Clay forming|argila e prepare]] [[Molds|moldes de ferramenta]] assim como um [[crucible|cadinho]] e queie-os num [[pit kiln|forno de chão]] (um buraco de um bloco no chão, preenchido com grama seca, varetas e lenha) - as duas ferramentas iniciais devem ser uma picareta e um martelo.
*Colete [[Trees|madeira]] e crie um [[Charcoal|Poço de carvão vegetal]] para produzir carvão.
*Colete [[Trees|madeira]] e crie um [[Charcoal|Poço de carvão vegetal]] para produzir carvão.
</div>


Once these items are assembled, metal tools can be crafted by [[casting]] using the [[crucible]]. Detailed instructions can be found on the [[casting]] page. Placing the crucible into the firepit will open 4 slots where nuggets can be added. When heated with a high temperature [[fuel]], the copper will melt and the crucible will transfer to the output slot. Remove the crucible with [[tongs]] and hold <code>right mouse button</code> to pour metal into a prepared tool mold. When the metal drops below 200 degrees, the tool head can be removed from the mold.
<div lang="en" dir="ltr" class="mw-content-ltr">
Once these items are assembled, metal tools can be crafted by {{ll|casting|casting}} using the {{ll|crucible|crucible}}. Detailed instructions can be found on the {{ll|casting|casting}} page. Placing the crucible into the firepit will open 4 slots where nuggets can be added. When heated with a high temperature {{ll|fuel|fuel}}, the copper will melt and the crucible will transfer to the output slot. Remove the crucible with {{ll|tongs|tongs}} and hold {{RMB}} to pour metal into a prepared tool mold. When the metal drops below 200 degrees, the tool head can be removed from the mold.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
As soon as the player acquires a pickaxe and hammer, they should return to the spots were nuggets were previously found on the surface. The player can dig down under these spots to find shallow native copper veins. They are not as large as their underground counterparts, but will give enough copper to start into the further metal ages. The pickaxe is necessary to dig stone and the ore once found - the hammer is required to break the ore chunks into usable nuggets.
As soon as the player acquires a pickaxe and hammer, they should return to the spots were nuggets were previously found on the surface. The player can dig down under these spots to find shallow native copper veins. They are not as large as their underground counterparts, but will give enough copper to start into the further metal ages. The pickaxe is necessary to dig stone and the ore once found - the hammer is required to break the ore chunks into usable nuggets.
</div>


===Era do Bronze===
===Era do Bronze===


[[Casting#Alloy Ratios|Bronze alloys]] are created by [[casting]] using the [[crucible]]. However, the three types of bronze ([[Casting#Alloy Ratios|Tin bronze]], [[Casting#Alloy Ratios|Bismuth bronze]], [[Casting#Alloy Ratios|Black bronze]]) require additional base metal components to create [[Casting#Alloy Ratios|alloys]] and must be mixed according to these ratios. Smeltable nuggets contain 5 units of metal, but chunks of ores harvested by [[mining]] contain various amounts of metal, as shown in the tooltip information.
<div lang="en" dir="ltr" class="mw-content-ltr">
{{ll|Bronze|Bronze alloys}} are created by {{ll|casting|casting}} using the {{ll|crucible|crucible}}. However, the three types of bronze ({{ll|Bronze|Tin bronze}}, {{ll|Bronze|Bismuth bronze}} and {{ll|Bronze|Black bronze}}) require additional base metal components to create {{ll|Casting#Alloy Ratios|alloys}} and must be mixed according to these ratios. Smeltable nuggets contain 5 units of metal, but chunks of ores harvested by {{ll|mining|mining}} contain various amounts of metal, as shown in the tooltip information.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Options to find these:
Options to find these:
</div>


* Use the [[prospecting pick]] to figure out where *not* to [[Mining|mine]] for the desired ore, or just do a lot of caving. You can check the Handbook ingame to see which ores can spawn in which stone types, which helps narrowing down the search area.
<div lang="en" dir="ltr" class="mw-content-ltr">
* Find a [[Trading|trader]] that sells ores.
* Use the {{ll|prospecting pick|prospecting pick}} to figure out where *not* to {{ll|Mining|mine}} for the desired ore, or just do a lot of caving. You can check the Handbook ingame to see which ores can spawn in which stone types, which helps narrowing down the search area.
* Find [[Cracked_vessel|cracked vessel]] in [[ruins]].
* Find a {{ll|Trading|trader}} that sells ores.
* [[metal#tin|Tin]] is a rare drop obtained when [[Panning]].
* Find {{ll|Cracked_vessel|cracked vessel}} in {{ll|ruins|ruins}}.
* {{ll|Tin|Tin}} is a rare drop obtained when {{ll|Panning|panning}}.
</div>


When [[copper]] and other base metals are placed in the correct ratio in the crucible, the firepit dialog will show an output based on a valid combination. Ratios can be looked up in the handbook (opened via key <code>H</code>).
<div lang="en" dir="ltr" class="mw-content-ltr">
When {{ll|copper|copper}} and other base metals are placed in the correct ratio in the crucible, the firepit dialog will show an output based on a valid combination. Ratios can be looked up in the handbook (opened via {{Keypress|H}}).
</div>


===Fim da era do Cobre/Bronze===
===Fim da era do Cobre/Bronze===


Copper and Bronze age tool casting is a simple process. However, players cannot create some of the more advanced tools and weapons, such as the [[saw]], [[shears]] or the metal version of the [[spear]]. These can only be created through the [[smithing]] mechanic. For detailed instructions and how to use each item, see the [[smithing]] page. The general process is as follows
<div lang="en" dir="ltr" class="mw-content-ltr">
Copper and Bronze age tool casting is a simple process. However, players cannot create some of the more advanced tools and weapons, such as the {{ll|saw|saw}}, {{ll|shears|shears}} or the metal version of the {{ll|spear|spear}}. These can only be created through the {{ll|smithing|smithing}} mechanic. For detailed instructions and how to use each item, see the {{ll|smithing|smithing}} page. The general process is as follows
</div>


# Using [[Clay forming|clay]], craft [[molds|ingot molds]], a [[hammer]] mold, and an [[anvil]] mold, and craft these items by [[Casting]]. The anvil alone requires 900 units of metal, which translates to 180 nuggets.  
<div lang="en" dir="ltr" class="mw-content-ltr">
# Craft a [[forge]] using 7 cobblestone blocks in the crafting grid (See the in-game handbook <code>H</code>)
# Using {{ll|Clay forming|clay}}, craft {{ll|molds|ingot molds}}, a {{ll|hammer|hammer}} mold, and an {{ll|anvil|anvil}} mold, and craft these items by {{ll|Casting|casting}}. The anvil alone requires 900 units of metal, which translates to 180 nuggets.  
# Prepare the ingots for [[smithing]] using the [[forge]] and high temperature [[fuel]].
# Craft a {{ll|forge|forge}} using 7 cobblestone blocks in the crafting grid (See the in-game handbook {{Keypress|H}})
# Use some [[tongs]] to place the heated ingot on the [[anvil]] and use the dialog to select which tool/weapon to craft.
# Prepare the ingots for {{ll|smithing|smithing}} using the {{ll|forge|forge}} and high temperature {{ll|fuel|fuel}}.
# Craft the item by filling the empty blue squares with [[metal]] using the different [[hammer]] tool modes (accessed by 'F') and LMB.  
# Use some {{ll|tongs|tongs}} to place the heated ingot on the {{ll|anvil|anvil}} and use the dialog to select which tool/weapon to craft.
# Craft the item by filling the empty blue squares with {{ll|metal|metal}} using the different {{ll|hammer|hammer}} tool modes (accessed by {{Keypress|F}}) and {{LMB}}.
</div>


If a mistake is made, half-forged bronze or copper work items can be broken into metal bits with a [[chisel]]. The chisel must be of a higher level metal than the metal of the piece to be broken. The metal bits can be re-smelted and cast into ingots. In the case of iron, the metal bits must be re-smelted in a [[bloomery]].
<div lang="en" dir="ltr" class="mw-content-ltr">
If a mistake is made, half-forged bronze or copper work items can be broken into metal bits with a {{ll|chisel|chisel}}. The chisel must be of a higher level metal than the metal of the piece to be broken. The metal bits can be re-smelted and cast into ingots. In the case of iron, the metal bits must be re-smelted in a {{ll|bloomery|bloomery}}.
</div>


===Era do Ferro===
===Era do Ferro===


Iron tools provide players with tools that have a significant boost in strength and durability.  
<div lang="en" dir="ltr" class="mw-content-ltr">
Iron tools provide players with tools that have a significant boost in strength and durability.
</div>


* Create a bronze [[anvil]], as iron tools ''cannot'' be worked on a copper anvil.
<div lang="en" dir="ltr" class="mw-content-ltr">
* Gather [[Clay|fire clay]], make [[Fire brick|fire bricks]], and finish the bricks in a [[pit kiln]].  
* Create a bronze {{ll|anvil|anvil}}, as iron tools ''cannot'' be worked on a copper anvil.
* Use [[Fire brick|fire bricks]] to build a [[bloomery]]. For instructions on using the bloomery functional block, see the [[bloomery]] page.
* Gather {{ll|Clay|fire clay}}, make {{ll|Fire brick|fire bricks}}, and finish the bricks in a {{ll|pit kiln|pit kiln}}.  
* Use {{ll|Fire brick|fire bricks}} to build a {{ll|bloomery|bloomery}}. For instructions on using the bloomery functional block, see the {{ll|bloomery|bloomery}} page.
</div>


The only method to smelt iron ore and quartz (to make glass) is to use a [[bloomery]]. Bloomeries reach temperatures higher than a [[firepit]] and can be used to smelt any ore, but cost significant quantities of fuel. The [[iron bloom]], harvested from the bloomery, must be worked on the anvil to yield iron ingots, which can then be used to smith tools. This is a rather tedious process but this task can be mechanized using the helve hammer.
<div lang="en" dir="ltr" class="mw-content-ltr">
The only method to smelt iron ore and quartz (to make glass) is to use a {{ll|bloomery|bloomery}}. Bloomeries reach temperatures higher than a {{ll|firepit|firepit}} and can be used to smelt any ore, but cost significant quantities of fuel. The {{ll|iron bloom|iron bloom}}, harvested from the bloomery, must be worked on the anvil to yield iron ingots, which can then be used to smith tools. This is a rather tedious process but this task can be mechanized using the helve hammer.
</div>


===Era do Aço===
===Era do Aço===


<div lang="en" dir="ltr" class="mw-content-ltr">
Steel tools again provide a significant boost in strength and durability, however they are hard to come by and require a lot of preparation.
Steel tools again provide a significant boost in strength and durability, however they are hard to come by and require a lot of preparation.
</div>


* Build a [[Steel Making|refractory furnace]]
<div lang="en" dir="ltr" class="mw-content-ltr">
* Prepare plenty of charcoal or [[coke]] as well as iron ingots
* Build a {{ll|Steel Making|refractory furnace}}
* Prepare plenty of charcoal or {{ll|coke|coke}} as well as iron ingots
* Carbonize the iron ingots with charcoal in the refractory furnace and process the resulting blister steel ingots either by hand or with a helve hammer into steel
* Carbonize the iron ingots with charcoal in the refractory furnace and process the resulting blister steel ingots either by hand or with a helve hammer into steel
</div>


Keep in mind that blister steel and steel can only be worked on an iron [[anvil]], which cannot be cast but instead has to be smithed and welded.
<div lang="en" dir="ltr" class="mw-content-ltr">
Keep in mind that blister steel and steel can only be worked on an iron {{ll|anvil|anvil}}, which cannot be cast but instead has to be smithed and welded.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
==Woodworking==
==Woodworking==
</div>


To be able to craft advanced wooden items like a door or buckets and barrels, the player first needs to acquire a [[saw]]. This tool can only be crafted by smithing, and is thus gated behind both the metal ages, as well as finding enough of the chosen ore to cast your first [[anvil]].
<div lang="en" dir="ltr" class="mw-content-ltr">
To be able to craft advanced wooden items like a door or buckets and barrels, the player first needs to acquire a {{ll|saw|saw}}. This tool can only be crafted by smithing, and is thus gated behind both the metal ages, as well as finding enough of the chosen ore to cast your first {{ll|anvil|anvil}}.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
==Leather Working==
==Leather Working==
</div>


Unlike the simple oiled pelts required for a [[hunter's backpack]], the leather necessary for advanced armour and a proper backpack is harder to get. To craft usable leather, the player first needs to find [[limestone]], [[chalk]] stone or [[borax]] ore, as well as oak or acacia logs. Leather making is further gated behind the possession of a [[saw]], since at least one bucket and several barrels are required.
<div lang="en" dir="ltr" class="mw-content-ltr">
For an in-depth look into leather making, check the [[Leather Working]] guide.
Unlike the simple oiled pelts required for a {{ll|hunter's backpack|hunter's backpack}}, the leather necessary for advanced armour and a proper backpack is harder to get. To craft usable leather, the player first needs to find {{ll|limestone|limestone}}, {{ll|chalk|chalk}} stone or {{ll|borax|borax}} ore, as well as oak or acacia logs. Leather making is further gated behind the possession of a {{ll|saw|saw}}, since at least one bucket and several barrels are required.
For an in-depth look into leather making, check the {{ll|Leather Working|Leather Working}} guide.
</div>


==Mecanização==
==Mecanização==


<div class="mw-translate-fuzzy">
O poder do vento é utilizado para gerar [[Mechanical_Power|força mecânica]]
O poder do vento é utilizado para gerar [[Mechanical_Power|força mecânica]]
</div>


Esta força é usada nos seguintes processos:  
Esta força é usada nos seguintes processos:  


<div class="mw-translate-fuzzy">
*Trabalho em [[Iron|Flor de ferro]], aço de cementação e chapas de metal pode ser automatizado com o [[helve hammer|martinete]]
*Trabalho em [[Iron|Flor de ferro]], aço de cementação e chapas de metal pode ser automatizado com o [[helve hammer|martinete]]
*Moagem de materiais num [[quern|moinho de pedra]] pode ser automatizada
*Moagem de materiais num [[quern|moinho de pedra]] pode ser automatizada
*Esmagar minerais no pulverizador requer automatização para funcionar
*Esmagar minerais no pulverizador requer automatização para funcionar
</div>


 
{{Game navbox}}
 
{{tnt|Game navbox}}
[[Category:Guides{{#translation:}}]]
[[Category:Guides{{#translation:}}]]

Latest revision as of 04:05, 27 March 2024

Iluminação

Tochas são criadas colocando grama seca, taboa or bambú sobre varetas no menu de criação. Elas podem ser acesas colocando-as numa fogueira por exemplo, mas tochas acesas colocadas em blocos sólidos se extinguem depois de 3 dias. Fontes de luz mais permanentes incluem lâmpadas de óleoe lanternas. Para uma lista das luzes disponíveis, veja o artigo principal em Fontes de luz.

Espaço de Inventário e Armazenamento

Portáteis

Jogadores têm as seguintes opções para expansão de inventário. Use o guia aberto via H para ver como criar estes itens.

Item Capacity Needed Items Recipe
Grid Hand basket.png Hand Basket 3 slots 10 Cattails.png Cattails
Cattails.png
2
Cattails.png
2
Cattails.png
2
Cattails.png
2
Cattails.png
2
Grid hunterbackpack.png Hunter's Backpack 4 slots 18 Cattails.png Cattails

1 Grid Hide-pelt-medium.png Pelt (Medium)

Cattails.png
3
Grid Hide-pelt-medium.png
Cattails.png
3
Cattails.png
3
Cattails.png
3
Cattails.png
3
Linensack.png Linen Sack 5 slots 1 Flaxtwine.png Flax Twine

1 Linen-normal-down.png Linen

Flaxtwine.png
Linen-normal-down.png
Grid Backpack.png Leather Backpack 6 slots 8 Leather.png Leather
Leather.png
2
Leather.png
2
Leather.png
2
Leather.png
2
Grid Mining Bag.png Mining Bag 10 slots
for Stones and Minerals
1 Flaxtwine.png Flax Twine

1 Linen-normal-down.png Linen

2 Grid Tin Bronze Plate.png Bronze plate

Flaxtwine.png
Grid Tin Bronze Plate.png
Linen-normal-down.png
Grid Tin Bronze Plate.png

Fixos

Para armazenamento fixo, o jogador tem as seguintes opções de Conteiner:

Item Capacity Needed Items Recipe
Reed chest.png Reed chest 8 slots 24 Cattails.png Cattails
Cattails.png
3
Cattails.png
3
Cattails.png
3
Cattails.png
3
Cattails.png
3
Cattails.png
3
Cattails.png
3
Cattails.png
3
Storage-vessel.png Storage Vessel 12 slots 35 Blue Clay

or

35 Fire Clay

Clay Forming

Trading

Grid Chest.png Chest 16 slots 8 Grid Oak Board.png Board

1 Grid Nails-and-strips.png Nails and strips

Grid Oak Board.png
Grid Oak Board.png
Grid Oak Board.png
Grid Oak Board.png
Grid Nails-and-strips.png
Grid Oak Board.png
Grid Oak Board.png
Grid Oak Board.png
Grid Oak Board.png

Different storage options have different requirements. They are also best suited for different tasks - for instance, while the clay storage vessel is a good early game miscellaneous storage, it is best suited for food storage in a cellar , due to it's inherently better spoilage rate.

Comida

Uma refeição preparada com ingredientes variados é mais nutritiva do que componentes crus ou simplesmente assados numa fogueira. Afinal, culinária avançada mantém os nutrientes, saciedade e vida altos. Alimentos estragam com o passar do tempo, então construa um porão para armazenar comidas a longo prazo.

Agricultura

Plantas selvagens dão sementes que podem ser plantadas em terra arada. Para cultivar plantas você precisa de solo nutritivo, então encontrar solo de alta fertilidade (terra preta) é um bônus quando estiver coletando. Agricultura requer uma enxada, criada a partir de pedra ou metal assim como uma fonte de água próxima, chuva suficiente, ou regagem diária com um regador. Frutinhas de Arbustos não têm requisitos especiais de solo, mas solo enfraquecido desacelera a taxa de crescimento de sementes. Sementes também necessitam de nutrientes específicos, então tenha certeza de rotacionar as culturas de acordo. Para mais informação, cheque o Guia de Agricultura.

Criação de animais

Animals can be lured into prepared pens using filled troughs, which attract wild animals from 48 blocks away. Animals fed using troughs will breed and multiply. Each consecutive generation of animals bred in captivity will become more tame and thus more easily manageable as farm animals. See the guide to Animal Husbandry for more information.

Metal Working

Era do Cobre

Minério de cobre pode ser encontrado coletando depósitos na superfície.

Criar ferramentas de cobre requer os seguintes materiais:

Crafting copper tools requires the following materials:

  • Encontre pepitas de cobre Garimpando ou buscando na superfície por pepitas em pedras soltas. No início, é recomendado que sejam coletadas 40 pepitas para os primeiros passos.
  • Encontre argila e prepare moldes de ferramenta assim como um cadinho e queie-os num forno de chão (um buraco de um bloco no chão, preenchido com grama seca, varetas e lenha) - as duas ferramentas iniciais devem ser uma picareta e um martelo.
  • Colete madeira e crie um Poço de carvão vegetal para produzir carvão.

Once these items are assembled, metal tools can be crafted by casting using the crucible . Detailed instructions can be found on the casting page. Placing the crucible into the firepit will open 4 slots where nuggets can be added. When heated with a high temperature fuel , the copper will melt and the crucible will transfer to the output slot. Remove the crucible with tongs and hold Right mouse button to pour metal into a prepared tool mold. When the metal drops below 200 degrees, the tool head can be removed from the mold.

As soon as the player acquires a pickaxe and hammer, they should return to the spots were nuggets were previously found on the surface. The player can dig down under these spots to find shallow native copper veins. They are not as large as their underground counterparts, but will give enough copper to start into the further metal ages. The pickaxe is necessary to dig stone and the ore once found - the hammer is required to break the ore chunks into usable nuggets.

Era do Bronze

Bronze alloys are created by casting using the crucible . However, the three types of bronze (Tin bronze , Bismuth bronze and Black bronze ) require additional base metal components to create alloys and must be mixed according to these ratios. Smeltable nuggets contain 5 units of metal, but chunks of ores harvested by mining contain various amounts of metal, as shown in the tooltip information.

Options to find these:

  • Use the prospecting pick to figure out where *not* to mine for the desired ore, or just do a lot of caving. You can check the Handbook ingame to see which ores can spawn in which stone types, which helps narrowing down the search area.
  • Find a trader that sells ores.
  • Find cracked vessel in ruins .
  • Tin is a rare drop obtained when panning .

When copper and other base metals are placed in the correct ratio in the crucible, the firepit dialog will show an output based on a valid combination. Ratios can be looked up in the handbook (opened via H).

Fim da era do Cobre/Bronze

Copper and Bronze age tool casting is a simple process. However, players cannot create some of the more advanced tools and weapons, such as the saw , shears or the metal version of the spear . These can only be created through the smithing mechanic. For detailed instructions and how to use each item, see the smithing page. The general process is as follows

  1. Using clay , craft ingot molds , a hammer mold, and an anvil mold, and craft these items by casting . The anvil alone requires 900 units of metal, which translates to 180 nuggets.
  2. Craft a forge using 7 cobblestone blocks in the crafting grid (See the in-game handbook H)
  3. Prepare the ingots for smithing using the forge and high temperature fuel .
  4. Use some tongs to place the heated ingot on the anvil and use the dialog to select which tool/weapon to craft.
  5. Craft the item by filling the empty blue squares with metal using the different hammer tool modes (accessed by F) and Left mouse button.

If a mistake is made, half-forged bronze or copper work items can be broken into metal bits with a chisel . The chisel must be of a higher level metal than the metal of the piece to be broken. The metal bits can be re-smelted and cast into ingots. In the case of iron, the metal bits must be re-smelted in a bloomery .

Era do Ferro

Iron tools provide players with tools that have a significant boost in strength and durability.

The only method to smelt iron ore and quartz (to make glass) is to use a bloomery . Bloomeries reach temperatures higher than a firepit and can be used to smelt any ore, but cost significant quantities of fuel. The iron bloom , harvested from the bloomery, must be worked on the anvil to yield iron ingots, which can then be used to smith tools. This is a rather tedious process but this task can be mechanized using the helve hammer.

Era do Aço

Steel tools again provide a significant boost in strength and durability, however they are hard to come by and require a lot of preparation.

  • Build a refractory furnace
  • Prepare plenty of charcoal or coke as well as iron ingots
  • Carbonize the iron ingots with charcoal in the refractory furnace and process the resulting blister steel ingots either by hand or with a helve hammer into steel

Keep in mind that blister steel and steel can only be worked on an iron anvil , which cannot be cast but instead has to be smithed and welded.

Woodworking

To be able to craft advanced wooden items like a door or buckets and barrels, the player first needs to acquire a saw . This tool can only be crafted by smithing, and is thus gated behind both the metal ages, as well as finding enough of the chosen ore to cast your first anvil .

Leather Working

Unlike the simple oiled pelts required for a hunter's backpack , the leather necessary for advanced armour and a proper backpack is harder to get. To craft usable leather, the player first needs to find limestone , chalk stone or borax ore, as well as oak or acacia logs. Leather making is further gated behind the possession of a saw , since at least one bucket and several barrels are required. For an in-depth look into leather making, check the Leather Working guide.

Mecanização

O poder do vento é utilizado para gerar força mecânica

Esta força é usada nos seguintes processos:

  • Trabalho em Flor de ferro, aço de cementação e chapas de metal pode ser automatizado com o martinete
  • Moagem de materiais num moinho de pedra pode ser automatizada
  • Esmagar minerais no pulverizador requer automatização para funcionar


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