Drifter/es: Difference between revisions

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<languages/>
<languages/>
{{tnt|GameVersion|1.16.5}}<br clear=all>
 
{{tnt|Entity infobox
{{Version|1.19.1}}
|Errante
 
{{Entity infobox
|<span lang="en" dir="ltr" class="mw-content-ltr">Drifter</span>
|Normal_Drifter
|Normal_Drifter
|type=[[Humanoid]]
|type={{ll|Humanoid|<span lang="en" dir="ltr" class="mw-content-ltr">Humanoid</span>}}
|behavior=[[:Category:Hostile_creatures|Hostile]]
|behavior={{ll|:Category:Hostile_creatures|<span lang="en" dir="ltr" class="mw-content-ltr">Hostile</span>}}
}}
}}


<div class="mw-translate-fuzzy">
Los '''Errantes''' son criaturas hostiles comunes que tienen tanto un ataque cuerpo a cuerpo como a distancia, y son la única criatura [[:Category:Hostile_creatures|hostiles]] que puede aparecer tanto en la [[surface/es|superficie]] como en el [[underground/es|subsuelo]].
Los '''Errantes''' son criaturas hostiles comunes que tienen tanto un ataque cuerpo a cuerpo como a distancia, y son la única criatura [[:Category:Hostile_creatures|hostiles]] que puede aparecer tanto en la [[surface/es|superficie]] como en el [[underground/es|subsuelo]].
</div>


__TOC__
__TOC__
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== Aparición ==
== Aparición ==


<div class="mw-translate-fuzzy">
Los Errantes pueden aparecer en cualquier bloque de [[Air/es|aire]] o [[Tall grass/es|hierba alta]] con un nivel de [[Light/es|luz]] inferior a 9.
Los Errantes pueden aparecer en cualquier bloque de [[Air/es|aire]] o [[Tall grass/es|hierba alta]] con un nivel de [[Light/es|luz]] inferior a 9.
</div>


<div class="mw-translate-fuzzy">
En la superficie, sólo pueden aparecer Errantes de superficie, aunque están limitados a aparecer en un radio de 25 bloques de una [[temporal rift/es|grieta temporal]].
En la superficie, sólo pueden aparecer Errantes de superficie, aunque están limitados a aparecer en un radio de 25 bloques de una [[temporal rift/es|grieta temporal]].
</div>


<div class="mw-translate-fuzzy">
Dependiendo del tipo de errante, están limitados a aparecer dentro de un cierto [[nivel Y]] - los errantes más peligrosos tienden a aparecer mucho más profundo en un mundo.
Dependiendo del tipo de errante, están limitados a aparecer dentro de un cierto [[nivel Y]] - los errantes más peligrosos tienden a aparecer mucho más profundo en un mundo.
</div>


<div class="mw-translate-fuzzy">
Los Errantes de dos cabezas sólo pueden aparecer durante [[temporal storm/es|tormentas temporales]].
Los Errantes de dos cabezas sólo pueden aparecer durante [[temporal storm/es|tormentas temporales]].
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
== Drops ==
== Drops ==
</div>


Upon dying, drifters can be harvested with a [[knife]] for a chance to loot a number of {{Icon link|Grid_Flax_fibers.png|Flax fibers|flax fibers}}, {{Icon link|gear-rusty.png|Rusty gear|rusty gears}} and {{Icon link|gear-temporal.png|Temporal gear|temporal gears}}. The chance for each item varies depending on the type of drifter, and can be seen in the table below.
<div lang="en" dir="ltr" class="mw-content-ltr">
Upon dying, drifters can be harvested with a {{ll|knife|knife}} for a chance to loot a number of {{Icon link|Grid_Flax_fibers.png|Special:MyLanguage/Flax fibers|flax fibers}}, {{Icon link|gear-rusty.png|Special:MyLanguage/Rusty gear|rusty gears}} and {{Icon link|gear-temporal.png|Special:MyLanguage/Temporal gear|temporal gears}}. The chance for each item varies depending on the type of drifter, and can be seen in the table below.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
== Variants ==
== Variants ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
There are 6 different types of drifter: Surface, Deep, Tainted, Corrupt, Nightmare and Double-headed.
There are 6 different types of drifter: Surface, Deep, Tainted, Corrupt, Nightmare and Double-headed.
</div>


<table>
<table>
<tr><td>
<tr><td>
{{tnt|Entity infobox
{{Entity infobox
|Surface drifter
|<span lang="en" dir="ltr" class="mw-content-ltr">Surface drifter</span>
|Normal_Drifter
|Normal_Drifter
|type=[[Humanoid]]
|type={{ll|Humanoid|<span lang="en" dir="ltr" class="mw-content-ltr">Humanoid</span>}}
|behavior=[[:Category:Hostile creatures|Hostile]]
|behavior={{ll|:Category:Hostile creatures|<span lang="en" dir="ltr" class="mw-content-ltr">Hostile</span>}}
|health=12
|health=12
|attack=2.5
|attack=2.5
|tier=0
|tier=0
|groupsize=1 ± 3
|groupsize=1 ± 3
|ylevel=0.85 to 2
|ylevel=0.85 <span lang="en" dir="ltr" class="mw-content-ltr">to</span> 2
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Flax fibers}} | 20%}}
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Special:MyLanguage/Flax fibers|<span lang="en" dir="ltr" class="mw-content-ltr">Flax fibers</span>}} | 20%}}
{{IRow | {{Icon link|gear-temporal.png|Temporal gear}} | 2.66% | 1}}
{{IRow | {{Icon link|gear-temporal.png|Special:MyLanguage/Temporal gear|<span lang="en" dir="ltr" class="mw-content-ltr">Temporal gear</span>}} | 2.66% | 1}}
{{IRow | {{Icon link|gear-rusty.png|Rusty gear}} | 1%}}
{{IRow | {{Icon link|gear-rusty.png|Special:MyLanguage/Rusty gear|<span lang="en" dir="ltr" class="mw-content-ltr">Rusty gear</span>}} | 1%}}
}}</td><td>
}}</td><td>
{{tnt|Entity infobox
{{Entity infobox
|Deep drifter
|<span lang="en" dir="ltr" class="mw-content-ltr">Deep drifter</span>
|Deep_Drifter
|Deep_Drifter
|type=[[Humanoid]]
|type={{ll|Humanoid|<span lang="en" dir="ltr" class="mw-content-ltr">Humanoid</span>}}
|behavior=[[:Category:Hostile creatures|Hostile]]
|behavior={{ll|:Category:Hostile creatures|<span lang="en" dir="ltr" class="mw-content-ltr">Hostile</span>}}
|health=16
|health=16
|attack=4
|attack=4
|tier=1
|tier=1
|groupsize=1.5 ± 0.5
|groupsize=1.5 ± 0.5
|ylevel=0.22 to 0.89
|ylevel=0.22 <span lang="en" dir="ltr" class="mw-content-ltr">to</span> 0.89
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Flax fibers}} | 40%}}
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Special:MyLanguage/Flax fibers|<span lang="en" dir="ltr" class="mw-content-ltr">Flax fibers</span>}} | 40%}}
{{IRow | {{Icon link|gear-temporal.png|Temporal gear}} | 3.33% | 1}}
{{IRow | {{Icon link|gear-temporal.png|Special:MyLanguage/Temporal gear|<span lang="en" dir="ltr" class="mw-content-ltr">Temporal gear</span>}} | 3.33% | 1}}
{{IRow | {{Icon link|gear-rusty.png|Rusty gear}} | 3%}}
{{IRow | {{Icon link|gear-rusty.png|Special:MyLanguage/Rusty gear|<span lang="en" dir="ltr" class="mw-content-ltr">Rusty gear</span>}} | 3%}}
}} </td><td>
}} </td><td>
{{tnt|Entity infobox
{{Entity infobox
|Tainted drifter
|<span lang="en" dir="ltr" class="mw-content-ltr">Tainted drifter</span>
|Tainted_Drifter
|Tainted_Drifter
|type=[[Humanoid]]
|type={{ll|Humanoid|<span lang="en" dir="ltr" class="mw-content-ltr">Humanoid</span>}}
|behavior=[[:Category:Hostile creatures|Hostile]]
|behavior={{ll|:Category:Hostile creatures|<span lang="en" dir="ltr" class="mw-content-ltr">Hostile</span>}}
|health=22
|health=22
|attack=8
|attack=8
|tier=2
|tier=2
|groupsize=1.5 ± 0.5
|groupsize=1.5 ± 0.5
|ylevel=0.1 to 0.55
|ylevel=0.1 <span lang="en" dir="ltr" class="mw-content-ltr">to</span> 0.55
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Flax fibers}} | 60%}}
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Special:MyLanguage/Flax fibers|<span lang="en" dir="ltr" class="mw-content-ltr">Flax fibers</span>}} | 60%}}
{{IRow | {{Icon link|gear-rusty.png|Rusty gear}} | 7% | 1}}
{{IRow | {{Icon link|gear-rusty.png|Special:MyLanguage/Rusty gear|<span lang="en" dir="ltr" class="mw-content-ltr">Rusty gear</span>}} | 7% | 1}}
{{IRow | {{Icon link|gear-temporal.png|Temporal gear}} | 4%}}
{{IRow | {{Icon link|gear-temporal.png|Special:MyLanguage/Temporal gear|<span lang="en" dir="ltr" class="mw-content-ltr">Temporal gear</span>}} | 4%}}
}}</td></tr>
}}</td></tr>
<tr><td>
<tr><td>
{{tnt|Entity infobox
{{Entity infobox
|Corrupt drifter
|<span lang="en" dir="ltr" class="mw-content-ltr">Corrupt drifter</span>
|Corrupt_Drifter
|Corrupt_Drifter
|type=[[Humanoid]]
|type={{ll|Humanoid|<span lang="en" dir="ltr" class="mw-content-ltr">Humanoid</span>}}
|behavior=[[:Category:Hostile creatures|Hostile]]
|behavior={{ll|:Category:Hostile creatures|<span lang="en" dir="ltr" class="mw-content-ltr">Hostile</span>}}
|health=30
|health=30
|attack=12
|attack=12
|tier=3
|tier=3
|groupsize=1.5 ± 0.5
|groupsize=1.5 ± 0.5
|ylevel=0.1 to 0.55
|ylevel=0.1 <span lang="en" dir="ltr" class="mw-content-ltr">to</span> 0.55
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Flax fibers}} | 80%}}
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Special:MyLanguage/Flax fibers|<span lang="en" dir="ltr" class="mw-content-ltr">Flax fibers</span>}} | 80%}}
{{IRow | {{Icon link|gear-rusty.png|Rusty gear}} | 10% | 1}}
{{IRow | {{Icon link|gear-rusty.png|Special:MyLanguage/Rusty gear|<span lang="en" dir="ltr" class="mw-content-ltr">Rusty gear</span>}} | 10% | 1}}
{{IRow | {{Icon link|gear-temporal.png|Temporal gear}} | 4.66%}}
{{IRow | {{Icon link|gear-temporal.png|Special:MyLanguage/Temporal gear|<span lang="en" dir="ltr" class="mw-content-ltr">Temporal gear</span>}} | 4.66%}}
}}</td><td>
}}</td><td>
{{tnt|Entity infobox
{{Entity infobox
|Nightmare drifter
|<span lang="en" dir="ltr" class="mw-content-ltr">Nightmare drifter</span>
|Nightmare_Drifter
|Nightmare_Drifter
|type=[[Humanoid]]
|type={{ll|Humanoid|<span lang="en" dir="ltr" class="mw-content-ltr">Humanoid</span>}}
|behavior=[[:Category:Hostile creatures|Hostile]]
|behavior={{ll|:Category:Hostile creatures|<span lang="en" dir="ltr" class="mw-content-ltr">Hostile</span>}}
|health=40
|health=40
|attack=20
|attack=20
Line 99: Line 119:
|groupsize=1.5 ± 0.5
|groupsize=1.5 ± 0.5
|ylevel=0 to 0.23
|ylevel=0 to 0.23
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Flax fibers}} | 100%}}
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Special:MyLanguage/Flax fibers|<span lang="en" dir="ltr" class="mw-content-ltr">Flax fibers</span>}} | 100%}}
{{IRow | {{Icon link|gear-rusty.png|Rusty gear}} | 20% | 1}}
{{IRow | {{Icon link|gear-rusty.png|Special:MyLanguage/Rusty gear|<span lang="en" dir="ltr" class="mw-content-ltr">Rusty gear</span>}} | 20% | 1}}
{{IRow | {{Icon link|gear-temporal.png|Temporal gear}} | 5.33%}}
{{IRow | {{Icon link|gear-temporal.png|Special:MyLanguage/Temporal gear|<span lang="en" dir="ltr" class="mw-content-ltr">Temporal gear</span>}} | 5.33%}}
}}</td><td>
}}</td><td>
{{tnt|Entity infobox
{{Entity infobox
|Double-headed drifter
|<span lang="en" dir="ltr" class="mw-content-ltr">Double-headed drifter</span>
|creature-drifter-double-headed
|creature-drifter-double-headed
|type=[[Humanoid]]
|type={{ll|Humanoid|<span lang="en" dir="ltr" class="mw-content-ltr">Humanoid</span>}}
|behavior=[[:Category:Hostile creatures|Hostile]]
|behavior={{ll|:Category:Hostile creatures|<span lang="en" dir="ltr" class="mw-content-ltr">Hostile</span>}}
|health=48
|health=54
|attack=24
|attack=24
|tier=4
|tier=4
|groupsize=1.5 ± 0.5
|groupsize=1.5 ± 0.5
|drops={{IRow | {{Icon link|gear-rusty.png|Rusty gear}} | 500% ± 250%}}
|drops={{IRow | {{Icon link|gear-rusty.png|Special:MyLanguage/Rusty gear|<span lang="en" dir="ltr" class="mw-content-ltr">Rusty gear</span>}} | 500% ± 250%}}
{{IRow | {{Icon link|Grid_Flax_fibers.png|Flax fibers}} | 200% | 1}}
{{IRow | {{Icon link|Grid_Flax_fibers.png|Special:MyLanguage/Flax fibers|<span lang="en" dir="ltr" class="mw-content-ltr">Flax fibers</span>}} | 200% | 1}}
{{IRow | {{Icon link|gear-temporal.png|Temporal gear}} | 100% ± 40%}}
{{IRow | {{Icon link|gear-temporal.png|Special:MyLanguage/Temporal gear|<span lang="en" dir="ltr" class="mw-content-ltr">Temporal gear</span>}} | 100% ± 40%}}
{{IRow | {{Icon link|Jonasframes-gears01.png|Special:MyLanguage/Jonas part| <span lang="en" dir="ltr" class="mw-content-ltr">Jonas part<br>(all types)</span>}} | 40%}}
}}</td></tr></table>
}}</td></tr></table>


<div lang="en" dir="ltr" class="mw-content-ltr">
== Behavior ==
== Behavior ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Drifters will wander around aimlessly until they spot a player within 20 blocks, at which point they will begin pursuing said player.
Drifters will wander around aimlessly until they spot a player within 20 blocks, at which point they will begin pursuing said player.
</div>


=== Attacking ===  
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Attacking ===
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
==== Melee ====
==== Melee ====
If a drifter reaches a player, they will attempt to swipe at them with their arms. The damage of this attack depends on the type of drifter, and has a cooldown between 0.5s and 1.75s.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
If a drifter reaches a player, they will attempt to swipe at them with their arms. The damage of this attack depends on the type of drifter, and has a cooldown between 0.5s and 1.75s.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
==== Rock throwing ====
==== Rock throwing ====
If a drifter is within 15 blocks of a player but cannot path to them, they may stop and throw a rock at them instead, every 1 to 10 seconds. This ranged attack deals 1 damage, regardless of the drifter's type. Drifters can throw rocks over blocks that are too tall to jump over, such as [[Fence|fences]] and [[Fence gate|fence gates]]. The rocks disappear once thrown and cannot be picked up by the player. This rock projectile can sometimes hit the drifter who threw it, or even other drifters.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
If a drifter is within 15 blocks of a player but cannot path to them, they may stop and throw a rock at them instead, every 1 to 10 seconds. This ranged attack deals 1 damage, regardless of the drifter's type. Drifters can throw rocks over blocks that are too tall to jump over, such as {{ll|Fence|fences}} and {{ll|Fence gate|fence gates}}. The rocks disappear once thrown and cannot be picked up by the player. This rock projectile can sometimes hit the drifter who threw it, or even other drifters.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Fleeing ===
=== Fleeing ===
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
Drifters have a chance to flee from the player in sunlight. The amount of light required varies depending on the type of drifter:
Drifters have a chance to flee from the player in sunlight. The amount of light required varies depending on the type of drifter:
</div>
{| class="wikitable"
{| class="wikitable"
|-
|-
! Type !! Light level
! <span lang="en" dir="ltr" class="mw-content-ltr">Type</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Light level</span>
|-
|-
| Surface || 0.925
| <span lang="en" dir="ltr" class="mw-content-ltr">Surface</span> || 0.925
|-
|-
| Deep || 0.97
| <span lang="en" dir="ltr" class="mw-content-ltr">Deep</span> || 0.97
|-
|-
| Tainted || 2
| <span lang="en" dir="ltr" class="mw-content-ltr">Tainted</span> || 2
|-
|-
| Corrupt || 2
| <span lang="en" dir="ltr" class="mw-content-ltr">Corrupt</span> || 2
|-
|-
| Nightmare || 2
| <span lang="en" dir="ltr" class="mw-content-ltr">Nightmare</span> || 2
|-
|-
| Double-headed || 2
| <span lang="en" dir="ltr" class="mw-content-ltr">Double-headed</span> || 2
|}
|}


<div lang="en" dir="ltr" class="mw-content-ltr">
Drifters may also flee from a player upon receiving damage. They will continue to flee for up to 10 seconds, or if they manage to get more than 12 blocks away from the player. The chance for them to flee once again depends on the type of drifter:
Drifters may also flee from a player upon receiving damage. They will continue to flee for up to 10 seconds, or if they manage to get more than 12 blocks away from the player. The chance for them to flee once again depends on the type of drifter:
</div>
{| class="wikitable"
{| class="wikitable"
|-
|-
! Type !! Chance
! <span lang="en" dir="ltr" class="mw-content-ltr">Type</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Chance</span>
|-
|-
| Surface || 15%
| <span lang="en" dir="ltr" class="mw-content-ltr">Surface</span> || 15%
|-
|-
| Deep || 7%
| <span lang="en" dir="ltr" class="mw-content-ltr">Deep</span> || 7%
|-
|-
| Tainted || 3%
| <span lang="en" dir="ltr" class="mw-content-ltr">Tainted</span> || 3%
|-
|-
| Corrupt || 1.5%
| <span lang="en" dir="ltr" class="mw-content-ltr">Corrupt</span> || 1.5%
|-
|-
| Nightmare || 1%
| <span lang="en" dir="ltr" class="mw-content-ltr">Nightmare</span> || 1%
|-
|-
| Double-headed || 1%
| <span lang="en" dir="ltr" class="mw-content-ltr">Double-headed</span> || 1%
|}
|}


<div lang="en" dir="ltr" class="mw-content-ltr">
== Trivia ==
== Trivia ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Drifters have two uncommon idle animations: 'cry' in which it curls up and cries, and 'think' where it looks at its arms and raises them to the sky.
* Drifters have two uncommon idle animations: 'cry' in which it curls up and cries, and 'think' where it looks at its arms and raises them to the sky.
* According to the story excerpt [https://www.vintagestory.at/stories/storyexcerpt-ghosts.html/ Ghosts], drifters have a metallic smell.
* According to the story excerpt [https://www.vintagestory.at/stories/storyexcerpt-ghosts.html/ Ghosts], drifters have a metallic smell.
* Prior to version 1.18, drifters could spawn in light level 9 or below.<ref>[https://www.vintagestory.at/blog.html/news/v1180-pre1-lore-update-the-resonance-archives-r342/ v1.18.0 dev blog notes]</ref>
</div>


{{tnt|Entities navbox}}
<references />
{{tnt|Game navbox}}


{{Entities navbox}}
{{Game navbox}}
[[Category:Creatures{{#translation:}}]]
[[Category:Creatures{{#translation:}}]]
[[Category:Hostile creatures{{#translation:}}]]
[[Category:Hostile creatures{{#translation:}}]]

Latest revision as of 18:08, 19 January 2024

Template:Version

Normal_Drifter
Type Humanoid
Behavior Categoría:Criaturas hostiles[[::Category:Hostile_creatures| ]]


Los Errantes son criaturas hostiles comunes que tienen tanto un ataque cuerpo a cuerpo como a distancia, y son la única criatura hostiles que puede aparecer tanto en la superficie como en el subsuelo.

Aparición

Los Errantes pueden aparecer en cualquier bloque de aire o hierba alta con un nivel de luz inferior a 9.

En la superficie, sólo pueden aparecer Errantes de superficie, aunque están limitados a aparecer en un radio de 25 bloques de una grieta temporal.

Dependiendo del tipo de errante, están limitados a aparecer dentro de un cierto nivel Y - los errantes más peligrosos tienden a aparecer mucho más profundo en un mundo.

Los Errantes de dos cabezas sólo pueden aparecer durante tormentas temporales.

Drops

Upon dying, drifters can be harvested with a knife for a chance to loot a number of Grid Flax fibers.pngflax fibers, Gear-rusty.pngrusty gears and Gear-temporal.pngtemporal gears. The chance for each item varies depending on the type of drifter, and can be seen in the table below.

Variants

There are 6 different types of drifter: Surface, Deep, Tainted, Corrupt, Nightmare and Double-headed.

Normal_Drifter
Type Humanoid
Behavior Categoría:Criaturas hostiles[[::Category:Hostile creatures| ]]
Health 12
Base attack 2.5
Tier: 0
Spawn
Y level: 0.85 to 2
Group size: 1 ± 3
Drops
Grid Flax fibers.pngSpecial:MyLanguage/Flax fibers 20%
Gear-temporal.pngSpecial:MyLanguage/Temporal gear 2.66%
Gear-rusty.pngSpecial:MyLanguage/Rusty gear 1%
Deep_Drifter
Type Humanoid
Behavior Categoría:Criaturas hostiles[[::Category:Hostile creatures| ]]
Health 16
Base attack 4
Tier: 1
Spawn
Y level: 0.22 to 0.89
Group size: 1.5 ± 0.5
Drops
Grid Flax fibers.pngSpecial:MyLanguage/Flax fibers 40%
Gear-temporal.pngSpecial:MyLanguage/Temporal gear 3.33%
Gear-rusty.pngSpecial:MyLanguage/Rusty gear 3%
Tainted_Drifter
Type Humanoid
Behavior Categoría:Criaturas hostiles[[::Category:Hostile creatures| ]]
Health 22
Base attack 8
Tier: 2
Spawn
Y level: 0.1 to 0.55
Group size: 1.5 ± 0.5
Drops
Grid Flax fibers.pngSpecial:MyLanguage/Flax fibers 60%
Gear-rusty.pngSpecial:MyLanguage/Rusty gear 7%
Gear-temporal.pngSpecial:MyLanguage/Temporal gear 4%
Corrupt_Drifter
Type Humanoid
Behavior Categoría:Criaturas hostiles[[::Category:Hostile creatures| ]]
Health 30
Base attack 12
Tier: 3
Spawn
Y level: 0.1 to 0.55
Group size: 1.5 ± 0.5
Drops
Grid Flax fibers.pngSpecial:MyLanguage/Flax fibers 80%
Gear-rusty.pngSpecial:MyLanguage/Rusty gear 10%
Gear-temporal.pngSpecial:MyLanguage/Temporal gear 4.66%
Nightmare_Drifter
Type Humanoid
Behavior Categoría:Criaturas hostiles[[::Category:Hostile creatures| ]]
Health 40
Base attack 20
Tier: 4
Spawn
Y level: 0 to 0.23
Group size: 1.5 ± 0.5
Drops
Grid Flax fibers.pngSpecial:MyLanguage/Flax fibers 100%
Gear-rusty.pngSpecial:MyLanguage/Rusty gear 20%
Gear-temporal.pngSpecial:MyLanguage/Temporal gear 5.33%
creature-drifter-double-headed
Type Humanoid
Behavior Categoría:Criaturas hostiles[[::Category:Hostile creatures| ]]
Health 54
Base attack 24
Tier: 4
Spawn
Group size: 1.5 ± 0.5
Drops
Gear-rusty.pngSpecial:MyLanguage/Rusty gear 500% ± 250%
Grid Flax fibers.pngSpecial:MyLanguage/Flax fibers 200%
Gear-temporal.pngSpecial:MyLanguage/Temporal gear 100% ± 40%
Jonasframes-gears01.pngSpecial:MyLanguage/Jonas part 40%

Behavior

Drifters will wander around aimlessly until they spot a player within 20 blocks, at which point they will begin pursuing said player.

Attacking

Melee

If a drifter reaches a player, they will attempt to swipe at them with their arms. The damage of this attack depends on the type of drifter, and has a cooldown between 0.5s and 1.75s.

Rock throwing

If a drifter is within 15 blocks of a player but cannot path to them, they may stop and throw a rock at them instead, every 1 to 10 seconds. This ranged attack deals 1 damage, regardless of the drifter's type. Drifters can throw rocks over blocks that are too tall to jump over, such as fences and fence gates . The rocks disappear once thrown and cannot be picked up by the player. This rock projectile can sometimes hit the drifter who threw it, or even other drifters.

Fleeing

Drifters have a chance to flee from the player in sunlight. The amount of light required varies depending on the type of drifter:

Type Light level
Surface 0.925
Deep 0.97
Tainted 2
Corrupt 2
Nightmare 2
Double-headed 2

Drifters may also flee from a player upon receiving damage. They will continue to flee for up to 10 seconds, or if they manage to get more than 12 blocks away from the player. The chance for them to flee once again depends on the type of drifter:

Type Chance
Surface 15%
Deep 7%
Tainted 3%
Corrupt 1.5%
Nightmare 1%
Double-headed 1%

Trivia

  • Drifters have two uncommon idle animations: 'cry' in which it curls up and cries, and 'think' where it looks at its arms and raises them to the sky.
  • According to the story excerpt Ghosts, drifters have a metallic smell.
  • Prior to version 1.18, drifters could spawn in light level 9 or below.[1]




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