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{{GameVersion|1.19.5}}
<languages />
<languages />


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|Title2= <translate><!--T:14--> Ewe</translate>
|Title2= <translate><!--T:14--> Ewe</translate>
|Title3= <translate><!--T:15--> Lamb</translate>
|Title3= <translate><!--T:15--> Lamb</translate>
|image= [[File:Bighorn(Male).png|150px|center]]
|image= File:Bighorn(Male).png
|image2 = [[File:Bighorn(Female).png|150px|center]]
|image2 = File:Bighorn(Female).png
|image3 = [[File:Bighorn(Baby).png|150px|center]]
|image3 = File:Bighorn(Baby).png
|HealthM= 19
|HealthM= 19
|HealthF= 17
|HealthF= 17
Line 15: Line 16:
|BaseAttackF=6
|BaseAttackF=6
|BaseAttackB=0
|BaseAttackB=0
|JumpHeight=2.1251
|PortionsEaten=10
|PortionsEaten=10
|GestationTime=480
|GestationTime=20
|GrowthTime= 336
|GrowthTime= 14
|DropCode1=<translate><!--T:16--> Redmeat</translate>
|DropCode1={{ll|Redmeat|<translate><!--T:16--> Redmeat</translate>}}
|DropAvg1=16
|DropAvg1=16
|DropVar1=3
|DropVar1=3
|DropCode2=<translate><!--T:17--> Raw Hide (Large)</translate>
|DropCode2={{ll|Raw hide|<translate><!--T:17--> Raw Hide (Large)</translate>}}
|DropAvg2=1.2
|DropAvg2=1.2
|DropVar2=0.2
|DropVar2=0.2
|DropCode3=<translate><!--T:18--> Fat</translate>
|DropCode3={{ll|Fat|<translate><!--T:18--> Fat</translate>}}
|DropAvg3=1
|DropAvg3=1
|DropVar3=0.3
|DropVar3=0.3
|DropCode4=<translate><!--T:19--> Bone</translate>
|DropCode4={{ll|Bone|<translate><!--T:19--> Bone</translate>}}
|DropAvg4=5
|DropAvg4=5
|FloatRight=yes
|NoBreak=yes
}}
}}
<translate>


<translate>
<!--T:20-->
<!--T:20-->
Bighorn sheep are one of the common animals found in the world, and are a source of redmeat, fat, hide, and bones.
'''Bighorn sheep''' are a source of {{ll|Meat|red meat}}, {{ll|Fat|fat}}, {{ll|hide|hide}}, {{ll|bone|bones}}, and {{ll|milk|milk}}. Unlike {{ll|Goat|goats}}, sheep {{ll|horn|horns}} are not collectible.
 
</translate>
</translate>
__TOC__
__TOC__
<translate>
<translate>
== Spawning == <!--T:21-->
== Spawning == <!--T:21-->
=== Worldgen spawn conditions ===


<!--T:22-->
<!--T:22-->
Bighorn sheep will spawn in light levels 10 and higher, at temperatures between -10 and 20, and in areas with as little as 0.43 rainfall. They spawn in average groups of 3 individuals. Technically, rams are the entity that is spawned and ewes and lambs are companions with the ram.
* Sheep spawn in areas with an annual average temperature between -10°C and 20°C,<ref>Lines 276-277 of %AppData%\Roaming\Vintagestory\assets\survival\entities\land\sheep-bighorn-male.json</ref> an annual average [[https://wiki.vintagestory.at/index.php/Weather#Precipitation|rainfall at least 0.2]]<ref>Line 278 of %AppData%\Roaming\Vintagestory\assets\survival\entities\land\sheep-bighorn-male.json</ref>, and an elevation between 140% and 190%<ref>Lines 280-281 of %AppData%\Roaming\Vintagestory\assets\survival\entities\land\sheep-bighorn-male.json</ref> of {{Hovertip|sealevel|default is Y 110}}.
* Sheep can spawn in {{Hovertip| grass | the 3D sort, any height}}, {{Hovertip| shallow | how deep?}} snow, or air,<ref>Line 275 of %AppData%\Roaming\Vintagestory\assets\survival\entities\land\sheep-bighorn-male.json</ref> in light level 10<ref>Line 273 of %AppData%\Roaming\Vintagestory\assets\survival\entities\land\sheep-bighorn-male.json</ref> or higher, only on the world's {{Hovertip|surface|not in caves}}.<ref>Line 272 of %AppData%\Roaming\Vintagestory\assets\survival\entities\land\sheep-bighorn-male.json</ref>
* An adult male might spawn alone, or with one or more females and/or lamb(s), with an average group size of 3, ±4.
* The {{Hovertip|TriesPerChunk|needs an explainer page}} is 0.05 {{Hovertip|avg| eeds an explainer page}}.
 
=== Runtime spawn conditions ===
 
* Most of the conditions for worldgen also apply to runtime.
** Sheep spawn in areas with an annual average [[https://wiki.vintagestory.at/index.php/Weather#Precipitation|rainfall at least 0.23]]<ref>Line 293 of %AppData%\Roaming\Vintagestory\assets\survival\entities\land\sheep-bighorn-male.json</ref>, and an elevation between 130% and 190%<ref>Lines 295-296 of %AppData%\Roaming\Vintagestory\assets\survival\entities\land\sheep-bighorn-male.json</ref> of {{Hovertip|sealevel|default is Y 110}}.
** The {{Hovertip|chance|needs an explainer page}} is 0.001,<ref>Line 286 of %AppData%\Roaming\Vintagestory\assets\survival\entities\land\sheep-bighorn-male.json</ref>, with a maximum quantity of {{Hovertip|4|per chunk?}}.<ref>Line 287 of %AppData%\Roaming\Vintagestory\assets\survival\entities\land\sheep-bighorn-male.json</ref>
 
=== Despawn conditions ===
 
 


== Behaviours == <!--T:23-->
== Behaviours == <!--T:23-->
* Sheep are neutral.  They might attack a player if the player gets too close (especially to rams) or if the player attacks.  Additionally, if a sheep takes damage from any source, such as a fall, it might retaliate unfairly against the player.


Like most animals, it’s a common sight to see the females staying close to the males and the young close to their mothers. You’ll typically find them wandering about, ignoring the player, and won’t act hostile unless provoked by attacking or getting too close (in the case of the Bighorn ram). The hostility also extends to the members of its group; that is, if a member of a herd close by is attacked, other members will also become aggressive. The hostility won’t last forever, though, since, if the sheep’s health gets too low (below 40%), it has an 85% chance to flee upon getting hit.  
Like most animals, it’s a common sight to see the females staying close to the males and the young close to their mothers. You’ll typically find them wandering about, ignoring the player, and won’t act hostile unless provoked by attacking or getting too close (in the case of the Bighorn ram). The hostility also extends to the members of its group; that is, if a member of a herd close by is attacked, other members will also become aggressive. The hostility won’t last forever, though, since, if the sheep’s health gets too low (below 40%), it has an 85% chance to flee upon getting hit.  
Line 51: Line 74:


<!--T:26-->
<!--T:26-->
After being rounded up in a pen, Bighorn sheep can be fed using a large trough. These troughs can hold portions of dry grass or grains, and the sheep will consume either of them. The Bighorn ewes will need to have eaten at least 10 portions before they are willing to mate. After a pregnancy time of 20 days, ewes will bear one lamb at a time, chances for it to be male or female are 50/50. Lambs will take 336 hours to grow up, and the Ewes will need from 4 to 11 days break before they are ready to breed again. Note that male sheep (and sometimes the females) always attack players when in close range, but they will stop doing so after 10 generations of breeding.
After being rounded up in a pen, Bighorn sheep can be fed using a large trough which can hold 8 portions of food. The Bighorn ewes will need to have eaten at least 10 portions before they are willing to mate. After a pregnancy time of 20 days, ewes will bear one lamb at a time, chances for it to be male or female are 50/50. Lambs will take 336 hours to grow up, and the Ewes will need from 4 to 11 days break before they are ready to breed again. Note that male sheep (and sometimes the females) always attack players when in close range, but they will stop doing so after 10 generations of breeding. From the 3rd generation, the player can instantly kill Bighorn sheeps with a {{ll|Cleaver|cleaver}}.
 
=== Food === <!--T:39-->
 
<!--T:40-->
Food that can be placed in the large trough to feed the Bighorn sheep:
 
</translate>
{|class="wikitable"
|-
! <translate><!--T:44--> Image</translate> !! <translate><!--T:45--> Food for Bighorn sheep</translate>
|-
| [[File:Grid_Dry_Grass.png|32px]] || <translate><!--T:46--> Dry grass</translate>
|-
| [[File:Grid_spelt.png|32px]] || <translate><!--T:47--> Spelt</translate>
|-
| [[File:Grain-rye.png|32px]] || <translate><!--T:48--> Rye</translate>
|-
| [[File:Grid_Flax_grain.png|32px]] || <translate><!--T:49--> Flax</translate>
|-
| [[File:Grain-amaranth.png|32px]] || <translate><!--T:50--> Amaranth</translate>
|-
| [[File:Grain-sunflower.png|32px]] || <translate><!--T:51--> Sunflower</translate>
|-
| [[File:Legume-soybean.png|32px]] || <translate><!--T:52--> Soybean</translate>
|-
| [[File:Vegetable-turnip.png|32px]] || <translate><!--T:53--> Turnip</translate>
|-
| [[File:Carrot.png|32px]] || <translate><!--T:54--> Carrot</translate>
|-
| [[File:Grid_onion.png|32px]] || <translate><!--T:55--> Onion</translate>
|-
| [[File:Vegetable-cabbage.png|32px]] || <translate><!--T:56--> Cabbage</translate>
|-
| [[File:Pressedmash-cranberry.png|32px]] || <translate><!--T:57--> Dry fruit mash</translate>
|}
<translate>


=== Milking === <!--T:27-->
=== Milking === <!--T:27-->


<!--T:28-->
<!--T:28-->
After giving birth, ewes have a 21 day lactation period, when they can used to produce milk. If tooltips are enabled, a small sign over the sheep will indicate if it's lactating. The milk can either be consumed directly when taken from the bucket with a bowl, or used in a barrel to make cheese. Although ewes lactation doesn’t vary with generation, the milking process might vary:
After giving birth, ewes have a 21 day lactation period, when they can produce milk. If tooltips are enabled, a small sign over the sheep will indicate if it's lactating. The milk can either be consumed directly when taken from the bucket with a bowl, or used in a barrel to make {{ll|Cheese|cheese}}. Although ewes lactation doesn’t vary with generation, the milking process might vary:


<!--T:29-->
<!--T:29-->
'''Generation 0 and 1:'''<br />  
'''Generation 0-2:'''<br/>
* If you hold right click while carrying a bucket, you risk distressing the ewe too much that it won't provide milk for the rest of the day. The best way to do it involves holding right click up until the ewe feels distresses enough to reject your bucket. At that point, you must release right click and wait a couple seconds until the ewe relaxes itself. Repeat this process until the bucket stays long enough for you to properly milk the animal.
<ul><li>
If you hold right click while carrying a bucket, you risk distressing the ewe, making it temporarily aggressive and interrupting the milking attempt. Exact chance for this to happen depends on generation:
 
</translate>
{|class="wikitable"
|-
! <translate><!--T:58--> Generation</translate> !! <translate><!--T:59--> Distress Chance</translate>
|-
| 0 || 95%
|-
| 1 || 66.6%
|-
| 2 || 33.3%
|}
<translate>
 
<!--T:38-->
The best way to complete the milking involves holding right click up until the ewe feels distresses enough to reject your bucket. At that point, you must release right click and wait a few seconds until the ewe relaxes itself (this can be checked by reading the tooltip). Repeat this process until the bucket stays long enough for you to properly milk the animal.
</li></ul>


<!--T:30-->
<!--T:30-->
'''Generation 2 and above:'''<br />  
'''Generation 3 and above:'''<br/>  
* Ewes can be milked easily by just holding right click while holding a bucket, however a 5% chance of becoming distressed will persist even at all following levels of domestication.
* Ewes can be milked easily by just holding right click while holding a bucket.


<!--T:31-->
<!--T:31-->
'''Note:'''<br />
'''Note:'''<br />
* Ewes cannot be milked every day, despite lactating. This can be checked by reading the tooltip.
* Ewes cannot be milked every day, despite lactating. This can be checked by reading the tooltip.
===Petting=== <!--T:42-->
<!--T:43-->
You can {{Using|pet}} bighorn sheeps when they are generation 1 or higher. Petting causes the animal to stand peacefully.


== Drops == <!--T:32-->
== Drops == <!--T:32-->


<!--T:33-->
<!--T:33-->
{{SneakClick|Butcher}} the animal by right-clicking while crouching with a [[knife]] in the active hand to harvest its corpse.
{{SneakClick|Butcher}} the animal by right-clicking while crouching with a {{ll|Knife|knife}} in the active hand to harvest its corpse.


<!--T:34-->
<!--T:34-->
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* 0-1 raw redmeat
* 0-1 raw redmeat
* 0-1 raw hide (small)
* 0-1 raw hide (small)
== History ==
== Trivia ==
When a player is killed by a sheep, here is the message displayed in the chat window:
*
*
*
== Notes ==
* Version 1.4.4 added basic implementation of reaction-based behaviors. "Bighorn sheep now become aggressive or sometimes fearful when attacked and will react accordingly."<ref>[https://www.vintagestory.at/forums/topic/219-knapping-spears-creature-emotions-states-v144/#comment-817 Official devlog]</ref>
* Sheep are "ropetieable" starting at generation 2.  But {{ll|Rope|ropes}} cannot currently be used as leashes.
== Gallery ==
== See also ==
== References ==
</translate>
</translate>
<references />


{{tnt|Entities navbox}}
{{Entities navbox}}
{{tnt|Game navbox}}
{{Game navbox}}
[[Category:Mobs{{#translation:}}]]
[[Category:Creatures{{#translation:}}]]
[[Category:Animals{{#translation:}}]]
[[Category:Animals{{#translation:}}]]
[[Category:Domesticated animals{{#translation:}}]]
[[Category:Domesticated animals{{#translation:}}]]

Latest revision as of 00:25, 23 April 2024

This page was last verified for Vintage Story version 1.19.5.

Other languages:
Bighorn Sheep
Bighorn(Male).png
Bighorn(Female).png
Bighorn(Baby).png
Health
Health (Ram) 19
Health (Ewe) 17
Health (Lamb) 10
Attack
Base Attack (Ram) 7.5
Base Attack (Ewe) 6
Base Attack (Lamb) 0
Behavior
Step Height 2.1251
Multiply
Satiety to Mate (portions) 10
Gestation Time (days) 20
Growth Time (days) 14
Drops
Redmeat 13 - 19*
Raw Hide (Large) 1 - 1.4*
Fat 0.7 - 1.3*
Bone 5*
Bone 5*
Bone 5*
Animals


Bighorn sheep are a source of red meat , fat , hide , bones , and milk . Unlike goats , sheep horns are not collectible.

Spawning

Worldgen spawn conditions

  • Sheep spawn in areas with an annual average temperature between -10°C and 20°C,[1] an annual average [at least 0.2][2], and an elevation between 140% and 190%[3] of sealevel.
  • Sheep can spawn in grass , shallow snow, or air,[4] in light level 10[5] or higher, only on the world's surface.[6]
  • An adult male might spawn alone, or with one or more females and/or lamb(s), with an average group size of 3, ±4.
  • The TriesPerChunk is 0.05 avg.

Runtime spawn conditions

  • Most of the conditions for worldgen also apply to runtime.
    • Sheep spawn in areas with an annual average [at least 0.23][7], and an elevation between 130% and 190%[8] of sealevel.
    • The chance is 0.001,[9], with a maximum quantity of 4.[10]

Despawn conditions

Behaviours

  • Sheep are neutral. They might attack a player if the player gets too close (especially to rams) or if the player attacks. Additionally, if a sheep takes damage from any source, such as a fall, it might retaliate unfairly against the player.

Like most animals, it’s a common sight to see the females staying close to the males and the young close to their mothers. You’ll typically find them wandering about, ignoring the player, and won’t act hostile unless provoked by attacking or getting too close (in the case of the Bighorn ram). The hostility also extends to the members of its group; that is, if a member of a herd close by is attacked, other members will also become aggressive. The hostility won’t last forever, though, since, if the sheep’s health gets too low (below 40%), it has an 85% chance to flee upon getting hit.

Domestication and Breeding

Basics

After being rounded up in a pen, Bighorn sheep can be fed using a large trough which can hold 8 portions of food. The Bighorn ewes will need to have eaten at least 10 portions before they are willing to mate. After a pregnancy time of 20 days, ewes will bear one lamb at a time, chances for it to be male or female are 50/50. Lambs will take 336 hours to grow up, and the Ewes will need from 4 to 11 days break before they are ready to breed again. Note that male sheep (and sometimes the females) always attack players when in close range, but they will stop doing so after 10 generations of breeding. From the 3rd generation, the player can instantly kill Bighorn sheeps with a cleaver .

Food

Food that can be placed in the large trough to feed the Bighorn sheep:

Image Food for Bighorn sheep
Grid Dry Grass.png Dry grass
Grid spelt.png Spelt
Grain-rye.png Rye
Grid Flax grain.png Flax
Grain-amaranth.png Amaranth
Grain-sunflower.png Sunflower
Legume-soybean.png Soybean
Vegetable-turnip.png Turnip
Carrot.png Carrot
Grid onion.png Onion
Vegetable-cabbage.png Cabbage
Pressedmash-cranberry.png Dry fruit mash

Milking

After giving birth, ewes have a 21 day lactation period, when they can produce milk. If tooltips are enabled, a small sign over the sheep will indicate if it's lactating. The milk can either be consumed directly when taken from the bucket with a bowl, or used in a barrel to make cheese . Although ewes lactation doesn’t vary with generation, the milking process might vary:

Generation 0-2:

  • If you hold right click while carrying a bucket, you risk distressing the ewe, making it temporarily aggressive and interrupting the milking attempt. Exact chance for this to happen depends on generation:
    Generation Distress Chance
    0 95%
    1 66.6%
    2 33.3%

    The best way to complete the milking involves holding right click up until the ewe feels distresses enough to reject your bucket. At that point, you must release right click and wait a few seconds until the ewe relaxes itself (this can be checked by reading the tooltip). Repeat this process until the bucket stays long enough for you to properly milk the animal.

Generation 3 and above:

  • Ewes can be milked easily by just holding right click while holding a bucket.

Note:

  • Ewes cannot be milked every day, despite lactating. This can be checked by reading the tooltip.

Petting

You can pet bighorn sheeps when they are generation 1 or higher. Petting causes the animal to stand peacefully.

Drops

Butcher the animal by right-clicking while crouching with a knife in the active hand to harvest its corpse.

An adult ram drops:

  • 10-16 raw redmeat
  • 1-2 raw hide (large)
  • 0-2 fat
  • 5 bones

An adult ewe drops:

  • 13-19 raw redmeat
  • 1-2 raw hide (large)
  • 0-2 fat
  • 5 bones

A baby lamb drops:

  • 0-1 raw redmeat
  • 0-1 raw hide (small)


History

Trivia

When a player is killed by a sheep, here is the message displayed in the chat window:

Notes

  • Version 1.4.4 added basic implementation of reaction-based behaviors. "Bighorn sheep now become aggressive or sometimes fearful when attacked and will react accordingly."[11]
  • Sheep are "ropetieable" starting at generation 2. But ropes cannot currently be used as leashes.

Gallery

See also

References

  1. Lines 276-277 of %AppData%\Roaming\Vintagestory\assets\survival\entities\land\sheep-bighorn-male.json
  2. Line 278 of %AppData%\Roaming\Vintagestory\assets\survival\entities\land\sheep-bighorn-male.json
  3. Lines 280-281 of %AppData%\Roaming\Vintagestory\assets\survival\entities\land\sheep-bighorn-male.json
  4. Line 275 of %AppData%\Roaming\Vintagestory\assets\survival\entities\land\sheep-bighorn-male.json
  5. Line 273 of %AppData%\Roaming\Vintagestory\assets\survival\entities\land\sheep-bighorn-male.json
  6. Line 272 of %AppData%\Roaming\Vintagestory\assets\survival\entities\land\sheep-bighorn-male.json
  7. Line 293 of %AppData%\Roaming\Vintagestory\assets\survival\entities\land\sheep-bighorn-male.json
  8. Lines 295-296 of %AppData%\Roaming\Vintagestory\assets\survival\entities\land\sheep-bighorn-male.json
  9. Line 286 of %AppData%\Roaming\Vintagestory\assets\survival\entities\land\sheep-bighorn-male.json
  10. Line 287 of %AppData%\Roaming\Vintagestory\assets\survival\entities\land\sheep-bighorn-male.json
  11. Official devlog




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