Survival Guide - Advanced tech/de: Difference between revisions
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==Licht== | ==Licht== | ||
Fackeln werden hergestellt, indem man | Fackeln werden hergestellt, indem man im Herstellungsmenü entweder trockenes Gras, Rohrkolben, oder Bambus über einem Stock legt. Sie können an der {{ll|firepit|Feuerstelle}} angezündet werden. Nach dem eine Fackel auf dem Boden platziert wurde, brennt sie nach 48 Stunden aus. Lichquellen, die dauerhaft brennen, sind z.B. Öllampen oder Laternen. Eine Liste der verfügbaren Lichtquellen findest du im Hauptartikel über {{ll|Light sources|Lichtquellen}}. | ||
==Inventar und Lagerung== | ==Inventar und Lagerung== | ||
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=== Tragbar === | === Tragbar === | ||
Du hast folgende Optionen um dein | Du hast folgende Optionen um dein {{ll|Containers#portable containers|Inventar zu erweitern}}. Nutze das Handbuch mit {{Keypress|H}} um zu sehen wie man diese Gegenstände herstellt. | ||
{|class="wikitable" style="text-align:center; margin-left:2%;" | {|class="wikitable" style="text-align:center; margin-left:2%;" | ||
Line 16: | Line 16: | ||
! Rezept | ! Rezept | ||
|- | |- | ||
| {{Item List|item= | | {{Item List|item=Handkorb|icon=Grid_Hand basket|page=Containers#portable containers}} | ||
| 3 | | 3 Inventarplätze | ||
| 10 {{Item List|item=Rohrkolben|icon= | | 10 {{Item List|item=Rohrkolben|icon=Cattails|page=Reed}} | ||
| | | | ||
{{SimpleCraft | {{SimpleCraft | ||
|B1= | |B1=Cattails|B1N=2 | ||
| | |B3=Cattails|B3N=2 | ||
|C1= | |C1=Cattails|C1N=2 | ||
| | |C2=Cattails|C2N=2 | ||
|C3=Cattails|C3N=2 | |||
}} | }} | ||
|- | |- | ||
| {{Item List|item=Jägerrucksack|icon=Grid_hunterbackpack|page=Containers#portable containers}} | | {{Item List|item=Jägerrucksack|icon=Grid_hunterbackpack|page=Containers#portable containers}} | ||
| 4 | | 4 Inventarplätze | ||
| 18 {{Item List|item=Rohrkolben|icon= | | 18 {{Item List|item=Rohrkolben|icon=Cattails|page=Reed}} | ||
1 {{Item List|item=Pelz|icon= | 1 {{Item List|item=Pelz (Mittel)|icon=Grid_Hide-pelt-medium|page=Pelt}} | ||
| | | | ||
{{SimpleCraft | {{SimpleCraft | ||
|A1= | |A1=Cattails|A1N=3 | ||
| | |A2=Grid_Hide-pelt-medium | ||
|A3=Cattails|A3N=3 | |||
| | |B1=Cattails|B1N=3 | ||
|B2=Cattails|B2N=3 | |||
|B3=Cattails|B3N=3 | |||
}} | }} | ||
|- | |- | ||
| {{Item List|item=Leinensack|icon=Linensack|page=Containers#portable containers}} | | {{Item List|item=Leinensack|icon=Linensack|page=Containers#portable containers}} | ||
| 5 | | 5 Inventarplätze | ||
| 1 {{Item List|item= | | 1 {{Item List|item=Flachsschnur|icon=Flaxtwine|page=Twine}} | ||
1 {{Item List|item=Leinen|icon=Linen-normal-down|page= | 1 {{Item List|item=Leinen|icon=Linen-normal-down|page=Linen}} | ||
| | | | ||
{{SimpleCraft | {{SimpleCraft | ||
|A1=Flaxtwine|B1=Linen-normal-down | |A1=Flaxtwine | ||
|B1=Linen-normal-down | |||
}} | }} | ||
|- | |- | ||
| {{Item List|item= | | {{Item List|item=Lederrucksack|icon=Grid_Backpack|page=Containers#portable containers}} | ||
| 6 | | 6 Inventarplätze | ||
| 8 {{Item List|item=Leder|icon=Leather|page= | | 8 {{Item List|item=Leder|icon=Leather|page=Leather}} | ||
| | | | ||
{{SimpleCraft | {{SimpleCraft | ||
|A1=Leather | |A1=Leather|A1N=2 | ||
|A1N= 2 | |B1=Leather|B1N=2 | ||
|B1=Leather| | |B2=Leather|B2N=2 | ||
| | |C1=Leather|C1N=2 | ||
|C1=Leather | |||
|C1N= 2 | |||
}} | }} | ||
|- | |- | ||
| {{Item List|item= | | {{Item List|item=Bergbautasche|icon=Grid_Mining_Bag|page=Containers#portable containers}} | ||
| 10 | | 10 Inventarplätze <br>Für Steine und Mineralien | ||
| 1 {{Item List|item= | | 1 {{Item List|item=Flachsschnur|icon=Flaxtwine|page=Twine}} | ||
1 {{Item List|item=Leinen|icon=Linen-normal-down|page= | 1 {{Item List|item=Leinen|icon=Linen-normal-down|page=Linen}} | ||
2 {{Item List|item= | 2 {{Item List|item=Bronzeplatte|icon=Grid_Tin Bronze Plate|page=Metal plate}} | ||
| | | | ||
{{SimpleCraft | {{SimpleCraft | ||
|A2=Flaxtwine | |A2=Flaxtwine | ||
|B1=Grid_Tin Bronze Plate | |||
|B1=Grid_Tin Bronze Plate|B2=Linen-normal-down|B3=Grid_Tin Bronze Plate | |B2=Linen-normal-down | ||
|B3=Grid_Tin Bronze Plate | |||
}} | }} | ||
|} | |} | ||
Line 78: | Line 79: | ||
=== Stationär === | === Stationär === | ||
<div class="mw-translate-fuzzy"> | |||
Für die stationäre Lagerung hat der Spieler die folgenden [[Containers#stationary containers|Behälter]] zur Auswahl: | Für die stationäre Lagerung hat der Spieler die folgenden [[Containers#stationary containers|Behälter]] zur Auswahl: | ||
</div> | |||
{|class="wikitable" style="text-align:center; margin-left:2%;" | {|class="wikitable" style="text-align:center; margin-left:2%;" | ||
! | ! <span lang="en" dir="ltr" class="mw-content-ltr">Item</span> | ||
! | ! <span lang="en" dir="ltr" class="mw-content-ltr">Capacity</span> | ||
! | ! <span lang="en" dir="ltr" class="mw-content-ltr">Needed Items</span> | ||
! | ! <span lang="en" dir="ltr" class="mw-content-ltr">Recipe</span> | ||
|- | |- | ||
| {{Item List|item= | | {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Reed chest</span>|icon=Reed chest|page=Containers}} | ||
| 8 | | 8 <span lang="en" dir="ltr" class="mw-content-ltr">slots</span> | ||
| 24 {{Item List|item= | | 24 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Cattails</span>|icon=Cattails|page=Cattails}} | ||
| | | | ||
{{SimpleCraft | {{SimpleCraft | ||
|A1= | |A1=Cattails|A1N=3 | ||
| | |B1=Cattails|B1N=3 | ||
|A2= | |C1=Cattails|C1N=3 | ||
| | |A2=Cattails|A2N=3 | ||
|A3= | |C2=Cattails|C2N=3 | ||
| | |A3=Cattails|A3N=3 | ||
|B3=Cattails|B3N=3 | |||
|C3=Cattails|C3N=3 | |||
}} | }} | ||
|- | |- | ||
| {{Item List|item= | | {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Storage Vessel</span>|icon=Storage-vessel|page=Containers}} | ||
| 12 | | 12 <span lang="en" dir="ltr" class="mw-content-ltr">slots</span> | ||
| 35 {{Item List|item= | | 35 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Blue Clay</span>|icon=|page=Clay}}<span lang="en" dir="ltr" class="mw-content-ltr">or</span> | ||
35 {{Item List|item= | <!--T:44--> | ||
| | 35 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Fire Clay</span>|icon=|page=Clay}} | ||
|{{ll|Clay Forming|<span lang="en" dir="ltr" class="mw-content-ltr">Clay Forming</span>}} | |||
{{ll|Trading|<span lang="en" dir="ltr" class="mw-content-ltr">Trading</span>}} | |||
|- | |- | ||
| {{Item List|item= | | {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Chest</span>|icon=Grid_Chest|page=Containers}} | ||
| 16 | | 16 <span lang="en" dir="ltr" class="mw-content-ltr">slots</span> | ||
| 8 {{Item List|item= | | 8 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Board</span>|icon=Grid_Oak Board|page=Boards}} | ||
1 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Nails and strips</span>|icon=Grid_Nails-and-strips|page=Nails_and_strips}} | |||
| | | | ||
{{SimpleCraft | {{SimpleCraft | ||
|A1=Grid_Oak Board|B1=Grid_Oak Board|C1=Grid_Oak Board | |A1=Grid_Oak Board | ||
|B1=Grid_Oak Board | |||
|A2=Grid_Oak Board|C2=Grid_Oak Board | |B2=Grid_Nails-and-strips | ||
|C1=Grid_Oak Board | |||
|A3=Grid_Oak Board|B3=Grid_Oak Board|C3=Grid_Oak Board | |A2=Grid_Oak Board | ||
|C2=Grid_Oak Board | |||
|A3=Grid_Oak Board | |||
|B3=Grid_Oak Board | |||
|C3=Grid_Oak Board | |||
}} | }} | ||
|} | |} | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
Different storage options have different requirements. They are also best suited for different tasks - for instance, while the clay storage vessel is a good early game miscellaneous storage, it is best suited for food storage in a {{ll|Room#Cellar|cellar}}, due to it's inherently better spoilage rate. | |||
</div> | |||
==Nahrung== | ==Nahrung== | ||
<div class="mw-translate-fuzzy"> | |||
Eine mit verschiedenen Zutaten gekochte Mahlzeit ist nahrhafter als rohe oder einfach gebratene Zutaten. Letztendlich hält fortgeschrittenes [[cooking/de|Kochen]] den Nährstoffgehalt, die Sättigung (und die Gesundheit) der Spieler hoch. Lebensmittel verderben mit der Zeit, also baue einen Keller für die [[Food preservation/de|Langzeitlagerung von Lebensmitteln]]. | |||
</div> | |||
=== | ===Landwirtschaft=== | ||
[[Wild Foods| | <div class="mw-translate-fuzzy"> | ||
[[Wild Foods|Wildpflanzen]] liefern Samen, die auf Ackerland angepflanzt werden können. Für den Anbau von Feldfrüchten wird nährstoffreiche [[soil|Erde]] benötigt, daher ist es von Vorteil, wenn man bei der Nahrungssuche hochfruchtbaren Boden (Terra Preta) findet. Für den Ackerbau benötigt man eine [[hoe|Hacke]], die aus Stein oder Metall gefertigt sein muss, sowie eine nahe gelegene Wasserquelle, ausreichenden Niederschlag oder tägliche Bewässerung mit einer Gießkanne. [[Berry Bushes|Beerensträucher]] haben keine besonderen Anforderungen an den Boden, aber ein verarmter Boden verlangsamt das Wachstum der Pflanzen. Außerdem benötigen die Pflanzen bestimmte Nährstoffe, weshalb man darauf achten sollte, die Kulturen entsprechend zu wechseln. Weitere Informationen findest du in der [[Farming/de|Landwirtschaftsanleitung]]. | |||
</div> | |||
=== | ===Tierhaltung=== | ||
<div class="mw-translate-fuzzy"> | |||
Mit gefüllten Trögen können Tiere in vorbereitete Gehege gelockt werden, welche Wildtiere aus 48 Blocks Entfernung anlocken. Die Tiere, die mit Trögen gefüttert werden, pflanzen sich fort und vermehren sich. Jede nachfolgende Generation von Tieren, die in Gefangenschaft gezüchtet werden, wird zahmer und damit leichter als Nutztiere zu halten. Weitere Informationen finden Sie im Leitfaden zur [[Animal Husbandry/de]]. | |||
</div> | |||
== | ==Metallverarbeitung== | ||
=== | ===Kupferzeitalter=== | ||
[[File:Native copper in chert.png|300px|thumbnail|right| | <div class="mw-translate-fuzzy"> | ||
[[File:Native copper in chert.png|300px|thumbnail|right|Kupfererz kann durch das Sammeln von Oberflächenvorkommen gewonnen werden.]] | |||
Für die Herstellung von Kupferwerkzeugen werden die folgenden Materialien benötigt: | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
Crafting copper tools requires the following materials: | Crafting copper tools requires the following materials: | ||
</div> | |||
* | <div class="mw-translate-fuzzy"> | ||
* | * Suche nach Kupfernuggets entweder durch [[panning|Sieben]] oder indem du die Oberfläche nach Nuggets in losen Steinen absuchst. Zu Beginn wird empfohlen, 40 Nuggets zu finden, um den Einstieg zu schaffen. | ||
* | * Suche nach [[Clay forming|Ton und Form]] [[Molds|Werkzeugformen]] sowie einen [[crucible|Schmelztiegel]] und brenne sie in einem [[pit kiln|Grubenofen]] (ein Loch im Boden, gefüllt mit getrockneten Grashalmen und Brennholz) - die beiden Anfangswerkzeuge sollten eine Spitzhacke und ein Hammer sein. | ||
* Sammle [[Trees|Holz]] und errichte eine [[Charcoal|Kohlegrube]], um Holzkohle herzustellen. | |||
</div> | |||
<div class="mw-translate-fuzzy"> | |||
Sobald diese Gegenstände zusammengebaut sind, können Metallwerkzeuge durch [[casting|Gießen]] mit Hilfe des [[crucible|Schmelztiegel]]s hergestellt werden. Detaillierte Anweisungen findest du auf der Seite [[casting|Gießen]]. Wenn man den Schmelztiegel in die Feuergrube stellt, öffnen sich 4 Felder, in die Nuggets eingefügt werden können. Wenn der Tiegel mit einem [[fuel|Brennstoff]] mit hoher Temperatur erhitzt wird, schmilzt das Kupfer und der Tiegel wird in den Ausgabeschacht befördert. Entferne den Tiegel und halte die <code>rechte Maustaste</code> gedrückt, um Metall in eine vorbereitete Werkzeugform zu gießen. Wenn das Metall unter 200 Grad fällt, kann der Werkzeugkopf aus der Form entfernt werden. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
As soon as the player acquires a pickaxe and hammer, they should return to the spots were nuggets were previously found on the surface. The player can dig down under these spots to find shallow native copper veins. They are not as large as their underground counterparts, but will give enough copper to start into the further metal ages. The pickaxe is necessary to dig stone and the ore once found - the hammer is required to break the ore chunks into usable nuggets. | As soon as the player acquires a pickaxe and hammer, they should return to the spots were nuggets were previously found on the surface. The player can dig down under these spots to find shallow native copper veins. They are not as large as their underground counterparts, but will give enough copper to start into the further metal ages. The pickaxe is necessary to dig stone and the ore once found - the hammer is required to break the ore chunks into usable nuggets. | ||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
===Bronze Age=== | ===Bronze Age=== | ||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
{{ll|Bronze|Bronze alloys}} are created by {{ll|casting|casting}} using the {{ll|crucible|crucible}}. However, the three types of bronze ({{ll|Bronze|Tin bronze}}, {{ll|Bronze|Bismuth bronze}} and {{ll|Bronze|Black bronze}}) require additional base metal components to create {{ll|Casting#Alloy Ratios|alloys}} and must be mixed according to these ratios. Smeltable nuggets contain 5 units of metal, but chunks of ores harvested by {{ll|mining|mining}} contain various amounts of metal, as shown in the tooltip information. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
Options to find these: | Options to find these: | ||
</div> | |||
* Use the | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
* Find a | * Use the {{ll|prospecting pick|prospecting pick}} to figure out where *not* to {{ll|Mining|mine}} for the desired ore, or just do a lot of caving. You can check the Handbook ingame to see which ores can spawn in which stone types, which helps narrowing down the search area. | ||
* Find | * Find a {{ll|Trading|trader}} that sells ores. | ||
* | * Find {{ll|Cracked_vessel|cracked vessel}} in {{ll|ruins|ruins}}. | ||
* {{ll|Tin|Tin}} is a rare drop obtained when {{ll|Panning|panning}}. | |||
</div> | |||
When | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
When {{ll|copper|copper}} and other base metals are placed in the correct ratio in the crucible, the firepit dialog will show an output based on a valid combination. Ratios can be looked up in the handbook (opened via {{Keypress|H}}). | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
=== Late Copper/Bronze Age=== | === Late Copper/Bronze Age=== | ||
</div> | |||
Copper and Bronze age tool casting is a simple process. However, players cannot create some of the more advanced tools and weapons, such as the | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Copper and Bronze age tool casting is a simple process. However, players cannot create some of the more advanced tools and weapons, such as the {{ll|saw|saw}}, {{ll|shears|shears}} or the metal version of the {{ll|spear|spear}}. These can only be created through the {{ll|smithing|smithing}} mechanic. For detailed instructions and how to use each item, see the {{ll|smithing|smithing}} page. The general process is as follows | |||
</div> | |||
# Using | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
# Craft a | # Using {{ll|Clay forming|clay}}, craft {{ll|molds|ingot molds}}, a {{ll|hammer|hammer}} mold, and an {{ll|anvil|anvil}} mold, and craft these items by {{ll|Casting|casting}}. The anvil alone requires 900 units of metal, which translates to 180 nuggets. | ||
# Prepare the ingots for | # Craft a {{ll|forge|forge}} using 7 cobblestone blocks in the crafting grid (See the in-game handbook {{Keypress|H}}) | ||
# | # Prepare the ingots for {{ll|smithing|smithing}} using the {{ll|forge|forge}} and high temperature {{ll|fuel|fuel}}. | ||
# Craft the item by filling the empty blue squares with | # Use some {{ll|tongs|tongs}} to place the heated ingot on the {{ll|anvil|anvil}} and use the dialog to select which tool/weapon to craft. | ||
# Craft the item by filling the empty blue squares with {{ll|metal|metal}} using the different {{ll|hammer|hammer}} tool modes (accessed by {{Keypress|F}}) and {{LMB}}. | |||
</div> | |||
If a mistake is made, | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
If a mistake is made, half-forged bronze or copper work items can be broken into metal bits with a {{ll|chisel|chisel}}. The chisel must be of a higher level metal than the metal of the piece to be broken. The metal bits can be re-smelted and cast into ingots. In the case of iron, the metal bits must be re-smelted in a {{ll|bloomery|bloomery}}. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
===Iron Age=== | ===Iron Age=== | ||
</div> | |||
Iron tools provide players with tools that have a significant boost in strength and durability. | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Iron tools provide players with tools that have a significant boost in strength and durability. | |||
</div> | |||
* Create a bronze | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
* Gather | * Create a bronze {{ll|anvil|anvil}}, as iron tools ''cannot'' be worked on a copper anvil. | ||
* Use | * Gather {{ll|Clay|fire clay}}, make {{ll|Fire brick|fire bricks}}, and finish the bricks in a {{ll|pit kiln|pit kiln}}. | ||
* Use {{ll|Fire brick|fire bricks}} to build a {{ll|bloomery|bloomery}}. For instructions on using the bloomery functional block, see the {{ll|bloomery|bloomery}} page. | |||
</div> | |||
The only method to smelt iron ore and quartz (to make glass) is to use a | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
The only method to smelt iron ore and quartz (to make glass) is to use a {{ll|bloomery|bloomery}}. Bloomeries reach temperatures higher than a {{ll|firepit|firepit}} and can be used to smelt any ore, but cost significant quantities of fuel. The {{ll|iron bloom|iron bloom}}, harvested from the bloomery, must be worked on the anvil to yield iron ingots, which can then be used to smith tools. This is a rather tedious process but this task can be mechanized using the helve hammer. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
===Steel Age=== | ===Steel Age=== | ||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
Steel tools again provide a significant boost in strength and durability, however they are hard to come by and require a lot of preparation. | Steel tools again provide a significant boost in strength and durability, however they are hard to come by and require a lot of preparation. | ||
</div> | |||
* Build a | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
* Prepare plenty of charcoal or | * Build a {{ll|Steel Making|refractory furnace}} | ||
* Prepare plenty of charcoal or {{ll|coke|coke}} as well as iron ingots | |||
* Carbonize the iron ingots with charcoal in the refractory furnace and process the resulting blister steel ingots either by hand or with a helve hammer into steel | * Carbonize the iron ingots with charcoal in the refractory furnace and process the resulting blister steel ingots either by hand or with a helve hammer into steel | ||
</div> | |||
Keep in mind that blister steel and steel can only be worked on an iron | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Keep in mind that blister steel and steel can only be worked on an iron {{ll|anvil|anvil}}, which cannot be cast but instead has to be smithed and welded. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
==Woodworking== | ==Woodworking== | ||
</div> | |||
To be able to craft advanced wooden items like a door or buckets and barrels, the player first needs to acquire a | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
To be able to craft advanced wooden items like a door or buckets and barrels, the player first needs to acquire a {{ll|saw|saw}}. This tool can only be crafted by smithing, and is thus gated behind both the metal ages, as well as finding enough of the chosen ore to cast your first {{ll|anvil|anvil}}. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
==Leather Working== | ==Leather Working== | ||
</div> | |||
Unlike the simple oiled pelts required for a | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
For an in-depth look into leather making, check the | Unlike the simple oiled pelts required for a {{ll|hunter's backpack|hunter's backpack}}, the leather necessary for advanced armour and a proper backpack is harder to get. To craft usable leather, the player first needs to find {{ll|limestone|limestone}}, {{ll|chalk|chalk}} stone or {{ll|borax|borax}} ore, as well as oak or acacia logs. Leather making is further gated behind the possession of a {{ll|saw|saw}}, since at least one bucket and several barrels are required. | ||
For an in-depth look into leather making, check the {{ll|Leather Working|Leather Working}} guide. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
==Mechanization== | ==Mechanization== | ||
</div> | |||
The power of the wind, is used to provide | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
The power of the wind, is used to provide {{ll|Mechanical_power|mechanical power}} | |||
</div> | |||
This power is used in the following process: | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
This power is used in the following process: | |||
</div> | |||
* | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
* Grinding materials in the | * {{ll|Iron bloom|Iron bloom}}, blister steel and metal plate working can be automated with the {{ll|helve hammer|helve hammer}} | ||
* Grinding materials in the {{ll|quern|quern}} can be automated | |||
* Smashing minerals in the pulverizer requires automation to work | * Smashing minerals in the pulverizer requires automation to work | ||
</div> | |||
{{Game navbox}} | |||
[[Category:Guides{{#translation:}}]] |
Latest revision as of 03:59, 27 March 2024
Licht
Fackeln werden hergestellt, indem man im Herstellungsmenü entweder trockenes Gras, Rohrkolben, oder Bambus über einem Stock legt. Sie können an der Feuerstelle angezündet werden. Nach dem eine Fackel auf dem Boden platziert wurde, brennt sie nach 48 Stunden aus. Lichquellen, die dauerhaft brennen, sind z.B. Öllampen oder Laternen. Eine Liste der verfügbaren Lichtquellen findest du im Hauptartikel über Lichtquellen .
Inventar und Lagerung
Tragbar
Du hast folgende Optionen um dein Inventar zu erweitern . Nutze das Handbuch mit H um zu sehen wie man diese Gegenstände herstellt.
Gegenstand | Kapazität | Benötigte Gegenstände | Rezept | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Handkorb | 3 Inventarplätze | 10 Rohrkolben |
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Jägerrucksack | 4 Inventarplätze | 18 Rohrkolben |
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Leinensack | 5 Inventarplätze | 1 Flachsschnur
1 Leinen |
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Lederrucksack | 6 Inventarplätze | 8 Leder |
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Bergbautasche | 10 Inventarplätze Für Steine und Mineralien |
1 Flachsschnur
1 Leinen |
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Stationär
Für die stationäre Lagerung hat der Spieler die folgenden Behälter zur Auswahl:
Item | Capacity | Needed Items | Recipe | |||||||||
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Reed chest | 8 slots | 24 Cattails |
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Storage Vessel | 12 slots | 35 Blue Clay
or 35 Fire Clay |
Clay Forming | |||||||||
Chest | 16 slots | 8 Board |
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Different storage options have different requirements. They are also best suited for different tasks - for instance, while the clay storage vessel is a good early game miscellaneous storage, it is best suited for food storage in a cellar , due to it's inherently better spoilage rate.
Nahrung
Eine mit verschiedenen Zutaten gekochte Mahlzeit ist nahrhafter als rohe oder einfach gebratene Zutaten. Letztendlich hält fortgeschrittenes Kochen den Nährstoffgehalt, die Sättigung (und die Gesundheit) der Spieler hoch. Lebensmittel verderben mit der Zeit, also baue einen Keller für die Langzeitlagerung von Lebensmitteln.
Landwirtschaft
Wildpflanzen liefern Samen, die auf Ackerland angepflanzt werden können. Für den Anbau von Feldfrüchten wird nährstoffreiche Erde benötigt, daher ist es von Vorteil, wenn man bei der Nahrungssuche hochfruchtbaren Boden (Terra Preta) findet. Für den Ackerbau benötigt man eine Hacke, die aus Stein oder Metall gefertigt sein muss, sowie eine nahe gelegene Wasserquelle, ausreichenden Niederschlag oder tägliche Bewässerung mit einer Gießkanne. Beerensträucher haben keine besonderen Anforderungen an den Boden, aber ein verarmter Boden verlangsamt das Wachstum der Pflanzen. Außerdem benötigen die Pflanzen bestimmte Nährstoffe, weshalb man darauf achten sollte, die Kulturen entsprechend zu wechseln. Weitere Informationen findest du in der Landwirtschaftsanleitung.
Tierhaltung
Mit gefüllten Trögen können Tiere in vorbereitete Gehege gelockt werden, welche Wildtiere aus 48 Blocks Entfernung anlocken. Die Tiere, die mit Trögen gefüttert werden, pflanzen sich fort und vermehren sich. Jede nachfolgende Generation von Tieren, die in Gefangenschaft gezüchtet werden, wird zahmer und damit leichter als Nutztiere zu halten. Weitere Informationen finden Sie im Leitfaden zur Animal Husbandry/de.
Metallverarbeitung
Kupferzeitalter
Crafting copper tools requires the following materials:
- Suche nach Kupfernuggets entweder durch Sieben oder indem du die Oberfläche nach Nuggets in losen Steinen absuchst. Zu Beginn wird empfohlen, 40 Nuggets zu finden, um den Einstieg zu schaffen.
- Suche nach Ton und Form Werkzeugformen sowie einen Schmelztiegel und brenne sie in einem Grubenofen (ein Loch im Boden, gefüllt mit getrockneten Grashalmen und Brennholz) - die beiden Anfangswerkzeuge sollten eine Spitzhacke und ein Hammer sein.
- Sammle Holz und errichte eine Kohlegrube, um Holzkohle herzustellen.
Sobald diese Gegenstände zusammengebaut sind, können Metallwerkzeuge durch Gießen mit Hilfe des Schmelztiegels hergestellt werden. Detaillierte Anweisungen findest du auf der Seite Gießen. Wenn man den Schmelztiegel in die Feuergrube stellt, öffnen sich 4 Felder, in die Nuggets eingefügt werden können. Wenn der Tiegel mit einem Brennstoff mit hoher Temperatur erhitzt wird, schmilzt das Kupfer und der Tiegel wird in den Ausgabeschacht befördert. Entferne den Tiegel und halte die rechte Maustaste
gedrückt, um Metall in eine vorbereitete Werkzeugform zu gießen. Wenn das Metall unter 200 Grad fällt, kann der Werkzeugkopf aus der Form entfernt werden.
As soon as the player acquires a pickaxe and hammer, they should return to the spots were nuggets were previously found on the surface. The player can dig down under these spots to find shallow native copper veins. They are not as large as their underground counterparts, but will give enough copper to start into the further metal ages. The pickaxe is necessary to dig stone and the ore once found - the hammer is required to break the ore chunks into usable nuggets.
Bronze Age
Bronze alloys are created by casting using the crucible . However, the three types of bronze (Tin bronze , Bismuth bronze and Black bronze ) require additional base metal components to create alloys and must be mixed according to these ratios. Smeltable nuggets contain 5 units of metal, but chunks of ores harvested by mining contain various amounts of metal, as shown in the tooltip information.
Options to find these:
- Use the prospecting pick to figure out where *not* to mine for the desired ore, or just do a lot of caving. You can check the Handbook ingame to see which ores can spawn in which stone types, which helps narrowing down the search area.
- Find a trader that sells ores.
- Find cracked vessel in ruins .
- Tin is a rare drop obtained when panning .
When copper and other base metals are placed in the correct ratio in the crucible, the firepit dialog will show an output based on a valid combination. Ratios can be looked up in the handbook (opened via H).
Late Copper/Bronze Age
Copper and Bronze age tool casting is a simple process. However, players cannot create some of the more advanced tools and weapons, such as the saw , shears or the metal version of the spear . These can only be created through the smithing mechanic. For detailed instructions and how to use each item, see the smithing page. The general process is as follows
- Using clay , craft ingot molds , a hammer mold, and an anvil mold, and craft these items by casting . The anvil alone requires 900 units of metal, which translates to 180 nuggets.
- Craft a forge using 7 cobblestone blocks in the crafting grid (See the in-game handbook H)
- Prepare the ingots for smithing using the forge and high temperature fuel .
- Use some tongs to place the heated ingot on the anvil and use the dialog to select which tool/weapon to craft.
- Craft the item by filling the empty blue squares with metal using the different hammer tool modes (accessed by F) and .
If a mistake is made, half-forged bronze or copper work items can be broken into metal bits with a chisel . The chisel must be of a higher level metal than the metal of the piece to be broken. The metal bits can be re-smelted and cast into ingots. In the case of iron, the metal bits must be re-smelted in a bloomery .
Iron Age
Iron tools provide players with tools that have a significant boost in strength and durability.
- Create a bronze anvil , as iron tools cannot be worked on a copper anvil.
- Gather fire clay , make fire bricks , and finish the bricks in a pit kiln .
- Use fire bricks to build a bloomery . For instructions on using the bloomery functional block, see the bloomery page.
The only method to smelt iron ore and quartz (to make glass) is to use a bloomery . Bloomeries reach temperatures higher than a firepit and can be used to smelt any ore, but cost significant quantities of fuel. The iron bloom , harvested from the bloomery, must be worked on the anvil to yield iron ingots, which can then be used to smith tools. This is a rather tedious process but this task can be mechanized using the helve hammer.
Steel Age
Steel tools again provide a significant boost in strength and durability, however they are hard to come by and require a lot of preparation.
- Build a refractory furnace
- Prepare plenty of charcoal or coke as well as iron ingots
- Carbonize the iron ingots with charcoal in the refractory furnace and process the resulting blister steel ingots either by hand or with a helve hammer into steel
Keep in mind that blister steel and steel can only be worked on an iron anvil , which cannot be cast but instead has to be smithed and welded.
Woodworking
To be able to craft advanced wooden items like a door or buckets and barrels, the player first needs to acquire a saw . This tool can only be crafted by smithing, and is thus gated behind both the metal ages, as well as finding enough of the chosen ore to cast your first anvil .
Leather Working
Unlike the simple oiled pelts required for a hunter's backpack , the leather necessary for advanced armour and a proper backpack is harder to get. To craft usable leather, the player first needs to find limestone , chalk stone or borax ore, as well as oak or acacia logs. Leather making is further gated behind the possession of a saw , since at least one bucket and several barrels are required. For an in-depth look into leather making, check the Leather Working guide.
Mechanization
The power of the wind, is used to provide mechanical power
This power is used in the following process:
- Iron bloom , blister steel and metal plate working can be automated with the helve hammer
- Grinding materials in the quern can be automated
- Smashing minerals in the pulverizer requires automation to work
Wiki Navigation | |
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Vintage Story | Guides • Frequently Asked Questions • Soundtrack • Versions • Controls |
Game systems | Crafting • Knapping • Clay forming • Smithing • Cooking • Temperature • Hunger • Mining • Temporal stability • Mechanical power • Trading • Farming • Animal husbandry |
World | World generation • Biomes • Weather • Temporal storms |
Items | Tools • Weapons • Armor • Clothing • Bags • Materials • Food |
Blocks | Terrain • Plants • Decorative • Lighting • Functional • Ore |
Entities | Hostile entities • Animals • NPCs • Players |
Miscellaneous | List of client commands • List of server commands • Creative Starter Guide • Bot System • WorldEdit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking |