Wolf: Difference between revisions
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<languages/> | <languages/> | ||
{{GameVersion|1.19.4}} | |||
{{AnimalTabs | {{AnimalTabs | ||
|Name=<translate><!--T:12--> Wolf</translate> | |Name=<translate><!--T:12--> Wolf</translate> | ||
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|image2=File:Wolf(Female).png | |image2=File:Wolf(Female).png | ||
|image3=File:Wolf(Baby).png | |image3=File:Wolf(Baby).png | ||
| | |HealthM=15 | ||
|HealthF=14 | |||
|HealthB=5 | |HealthB=5 | ||
|BaseAttackMF=8 | |BaseAttackMF=8 | ||
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<!--T:7--> | <!--T:7--> | ||
'''Wolves''' are dangerous to players as well as to some other animals. | |||
</translate> | </translate> | ||
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== Spawning == <!--T:1--> | == Spawning == <!--T:1--> | ||
< | === Worldgen spawn conditions === | ||
Wolves spawn in | |||
* Wolves prefer forested areas with some precipitation, but trees are not necessary, and removing vegetation doesn't affect their ability to spawn.<ref>Direct message conversation between radfast (developer) and T.Read (player) via Discord, Jan2024</ref>. | |||
** Minimum forestation: 0.5 | |||
** Minimum annual average rainfall: 0.25 | |||
** Minimum annual average temperature: -15°C | |||
** Maximum annual average temperature: 15°C | |||
Use the command <code>/wgen pos climate</code> to compare your current location with an entity's spawn conditions. | |||
* Wolves spawn on the world's {{ll|surface|surface}}, in {{Hovertip| grass | the 3D sort, any height}} or air.<ref>Line 285 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\wolf-male.json</ref> | |||
* The <code>TriesPerChunk</code> is 0.07 -- significantly higher than for bears (0.015). | |||
* An adult male wolf might spawn alone, or with an adult female and/or pup, with an average group size of 2, ±3. | |||
=== Runtime spawn conditions === | |||
* After worldgen, the temperature etc. conditions for spawning are the same. | |||
* However, wolves will not spawn in areas of ''artificial'' light higher than level 7. This is intended to prevent wild animals spawning in obviously-developed areas.<ref>Line 298 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\wolf-male.json</ref> | |||
* The chance for a wolf to spawn is 0.0002<ref>Line 295 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\wolf-male.json</ref> -- significantly higher than for bears (0.00003). | |||
< | === Despawn conditions === | ||
* Wolves might despawn if in the dark (below light level 8) for 5 minutes and at least 16 blocks away from the player.<ref>Line 30 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\wolf-male.json</ref> | |||
* Wolves should de-spawn after 14 in-game days. But if provided enough light, or frequent visits by the player, it seems possible to "keep" a wolf indefinitely. | |||
== Behaviors == <!--T:2--> | == Behaviors == <!--T:2--> | ||
<!--T:21--> | <!--T:21--> | ||
Adults are hostile and actively hunt players within 20 blocks. Wolves will chase players quite a distance. The puppies will flee from the player. Adults can jump over two block gaps | Adults are hostile and actively hunt players within 20 blocks. Wolves will chase players quite a distance. The puppies will flee from the player. Adults can jump over two-block gaps and jump up four blocks. Wolves can occasionally jump over fences. | ||
=== | Hostility can be adjusted during world customization or via a {{ll|World_Configuration|worldconfig}} command. | ||
=== Combat === | |||
* An adult wolf's movespeed is 0.052 when fleeing damage, but 0.045 when seeking the player. | |||
* If a wolf receives damage, it might become aggressive towards any player within 15 blocks.<ref>Lines 180-190 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\wolf-male.json</ref> | |||
* Wolves' melee attacks have a cooldown of 1500. (milliseconds?) | |||
* Wolves have a 0.01 chance to leap at their target. | |||
* If a fleeing wolf gets further than 20 blocks from its attacker, it might stop running and even lie down. If the player approaches within 20 blocks, it will resume running away.<ref>Lines 134-140 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\wolf-male.json</ref> | |||
=== Prey === <!--T:24--> | |||
<!--T:25--> | <!--T:25--> | ||
Wolves will hunt: | Wolves will hunt: | ||
* Player | * {{ll|Players|Player}} | ||
* {{ll|Chicken|Chicken}} | * {{ll|Chicken|Chicken}} | ||
* {{ll|Hare|Hare}} | * {{ll|Hare|Hare}} | ||
Line 67: | Line 94: | ||
* {{ll|Deer|Adult pampas deer}} | * {{ll|Deer|Adult pampas deer}} | ||
* {{ll|Deer|Adult red brocket deer}} | * {{ll|Deer|Adult red brocket deer}} | ||
When temperatures are below -5°C, wolves seek prey within 25 blocks instead of 20.<ref>Lines 167-168 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\wolf-male.json</ref> | |||
== Domestication == <!--T:3--> | == Domestication == <!--T:3--> | ||
Line 81: | Line 110: | ||
<!--T:11--> | <!--T:11--> | ||
You can purchase a wolf pup from a {{ll|Trading#Survival_Goods|Survival Goods Trader}} for an average price of 8 {{ll|rusty gear|rusty gears}}. The pup is feral. If you release it, it will flee and will grow into a feral wolf after | You can purchase a wolf pup from a {{ll|Trading#Survival_Goods|Survival Goods Trader}} for an average price of 8 {{ll|rusty gear|rusty gears}}. The pup is feral. If you release it, it will flee and will grow into a feral wolf. | ||
== History == | |||
== Notes == | |||
* Whether a wolf spawns is dependent on a location meeting its spawn requirements when a spawn check occurs; there are no "spawn points" that repeatedly produce specific animals.<ref>Direct message conversation between radfast (developer) and T.Read (player) via Discord, Jan2024</ref> | |||
* Areas in which wolves can spawn depend on a forestation map, which is similar to the climate map not depending on the actual map itself, and will not change after world generation. This means that it does not make a difference if the player removes all trees in an area, or plants new ones - the wolf spawning behavior in that area would not be influenced, as it is set on world generation. | |||
* In regions too warm for wolves, the player might encounter packs of hyenas instead. | |||
== Trivia == | |||
When a player is killed by a wolf, one of the following messages will be displayed in the chat overlay: | |||
* Player {0} was wolf bait. | |||
* Player {0} got bitten to death. | |||
* Player {0} had a too close encounter with a wolf. | |||
* Player {0} got killed by a wolf. | |||
== Gallery == | |||
== See also == | |||
== References == | |||
<references /> | |||
</translate> | </translate> | ||
{{Entities navbox}} | {{Entities navbox}} | ||
{{Game navbox}} | {{Game navbox}} |
Latest revision as of 23:46, 22 August 2024
This page was last verified for Vintage Story version 1.19.4.
Wolf | |
Health | |
Health (Male) | 15 |
Health (Female) | 14 |
Health (Pup) | 5 |
Attack | |
Base Attack (Male/Female) | 8 |
Base Attack (Pup) | 0 |
Behavior | |
Alert Range (m) (Male/Female) | 20 |
Alert Range (m) (Pup) | 6 |
Multiply | |
Growth Time (days) | 14 |
Drops | |
Bushmeat | 6 - 8* |
Raw Hide (Medium) | 1.5 - 1.5* |
Fat | 1.25 - 1.25* |
Bone | 3.5 - 4.5* |
Bone | 3.5 - 4.5* |
Bone | 3.5 - 4.5* |
Animals |
Wolves are dangerous to players as well as to some other animals.
Spawning
Worldgen spawn conditions
- Wolves prefer forested areas with some precipitation, but trees are not necessary, and removing vegetation doesn't affect their ability to spawn.[1].
- Minimum forestation: 0.5
- Minimum annual average rainfall: 0.25
- Minimum annual average temperature: -15°C
- Maximum annual average temperature: 15°C
Use the command /wgen pos climate
to compare your current location with an entity's spawn conditions.
- Wolves spawn on the world's surface , in grass or air.[2]
- The
TriesPerChunk
is 0.07 -- significantly higher than for bears (0.015). - An adult male wolf might spawn alone, or with an adult female and/or pup, with an average group size of 2, ±3.
Runtime spawn conditions
- After worldgen, the temperature etc. conditions for spawning are the same.
- However, wolves will not spawn in areas of artificial light higher than level 7. This is intended to prevent wild animals spawning in obviously-developed areas.[3]
- The chance for a wolf to spawn is 0.0002[4] -- significantly higher than for bears (0.00003).
Despawn conditions
- Wolves might despawn if in the dark (below light level 8) for 5 minutes and at least 16 blocks away from the player.[5]
- Wolves should de-spawn after 14 in-game days. But if provided enough light, or frequent visits by the player, it seems possible to "keep" a wolf indefinitely.
Behaviors
Adults are hostile and actively hunt players within 20 blocks. Wolves will chase players quite a distance. The puppies will flee from the player. Adults can jump over two-block gaps and jump up four blocks. Wolves can occasionally jump over fences.
Hostility can be adjusted during world customization or via a worldconfig command.
Combat
- An adult wolf's movespeed is 0.052 when fleeing damage, but 0.045 when seeking the player.
- If a wolf receives damage, it might become aggressive towards any player within 15 blocks.[6]
- Wolves' melee attacks have a cooldown of 1500. (milliseconds?)
- Wolves have a 0.01 chance to leap at their target.
- If a fleeing wolf gets further than 20 blocks from its attacker, it might stop running and even lie down. If the player approaches within 20 blocks, it will resume running away.[7]
Prey
Wolves will hunt:
- Player
- Chicken
- Hare
- Any deer fawn
- Adult pudu deer
- Adult water deer
- Adult pampas deer
- Adult red brocket deer
When temperatures are below -5°C, wolves seek prey within 25 blocks instead of 20.[8]
Domestication
Wolves cannot be domesticated, but can be killed and butchered for animal resources.
Harvesting
Butcher the animal using a knife in the active hand to harvest bushmeat , medium raw hide , bones and fat .
Purchasing
You can purchase a wolf pup from a Survival Goods Trader for an average price of 8 rusty gears . The pup is feral. If you release it, it will flee and will grow into a feral wolf.
History
Notes
- Whether a wolf spawns is dependent on a location meeting its spawn requirements when a spawn check occurs; there are no "spawn points" that repeatedly produce specific animals.[9]
- Areas in which wolves can spawn depend on a forestation map, which is similar to the climate map not depending on the actual map itself, and will not change after world generation. This means that it does not make a difference if the player removes all trees in an area, or plants new ones - the wolf spawning behavior in that area would not be influenced, as it is set on world generation.
- In regions too warm for wolves, the player might encounter packs of hyenas instead.
Trivia
When a player is killed by a wolf, one of the following messages will be displayed in the chat overlay:
- Player {0} was wolf bait.
- Player {0} got bitten to death.
- Player {0} had a too close encounter with a wolf.
- Player {0} got killed by a wolf.
Gallery
See also
References
- ↑ Direct message conversation between radfast (developer) and T.Read (player) via Discord, Jan2024
- ↑ Line 285 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\wolf-male.json
- ↑ Line 298 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\wolf-male.json
- ↑ Line 295 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\wolf-male.json
- ↑ Line 30 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\wolf-male.json
- ↑ Lines 180-190 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\wolf-male.json
- ↑ Lines 134-140 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\wolf-male.json
- ↑ Lines 167-168 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\wolf-male.json
- ↑ Direct message conversation between radfast (developer) and T.Read (player) via Discord, Jan2024
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