Wolf: Difference between revisions

From Vintage Story Wiki
(Marked this version for translation)
(added sections)
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<languages/><translate>
<languages/>
{{GameVersion|1.19.4}}


</translate>
{{AnimalTabs
{{AnimalTabs
|Name=<translate><!--T:12--> Wolf</translate>
|Name=<translate><!--T:12--> Wolf</translate>
Line 10: Line 10:
|image2=File:Wolf(Female).png
|image2=File:Wolf(Female).png
|image3=File:Wolf(Baby).png
|image3=File:Wolf(Baby).png
|HealthMF=10
|HealthM=15
|HealthF=14
|HealthB=5
|HealthB=5
|BaseAttackMF=8
|BaseAttackMF=8
Line 35: Line 36:


<!--T:7-->
<!--T:7-->
The '''wolf''' was the most feared animal in the game before the introduction of the {{ll|Bear|bear}}.
'''Wolves''' are dangerous to players as well as to some other animals.


</translate>
</translate>
Line 43: Line 44:
== Spawning == <!--T:1-->
== Spawning == <!--T:1-->


<!--T:20-->
=== Worldgen spawn conditions ===
Wolves spawn in light levels 6 and lower during runtime, at temperatures between -15 and 15, and with a minimum of 0.25 rainfall. They spawn in average groups around 2 individuals, with packs being up to 5 at a time.
 
Areas in which wolves can spawn depend on a forestation map, which is similar to the climate map not depending on the actual map itself, and will not change after world generation. This means that it does not make a difference if the player removes all trees in an area, or plants new ones - the wolf spawning behaviour in that area would not be influenced, as it is set on world generation.
* Wolves prefer forested areas with some precipitation, but trees are not necessary, and removing vegetation doesn't affect their ability to spawn.<ref>Direct message conversation between radfast (developer) and T.Read (player) via Discord, Jan2024</ref>. 
** Minimum forestation: 0.5
** Minimum annual average rainfall: 0.25
** Minimum annual average temperature: -15°C
** Maximum annual average temperature: 15°C
Use the command <code>/wgen pos climate</code> to compare your current location with an entity's spawn conditions.
* Wolves spawn on the world's {{ll|surface|surface}}, in {{Hovertip| grass | the 3D sort, any height}} or air.<ref>Line 285 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\wolf-male.json</ref> 
* The <code>TriesPerChunk</code> is 0.07 -- significantly higher than for bears (0.015).
* An adult male wolf might spawn alone, or with an adult female and/or pup, with an average group size of 2, ±3.  
 
=== Runtime spawn conditions ===
 
* After worldgen, the temperature etc. conditions for spawning are the same.
* However, wolves will not spawn in areas of ''artificial'' light higher than level 7. This is intended to prevent wild animals spawning in obviously-developed areas.<ref>Line 298 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\wolf-male.json</ref>
* The chance for a wolf to spawn is 0.0002<ref>Line 295 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\wolf-male.json</ref> -- significantly higher than for bears (0.00003).


<!--T:9-->
=== Despawn conditions ===
Keep in mind that shrubbery and trees are not the same thing, which means wolves will not spawn in areas that have only plains and shrubs.
 
* Wolves might despawn if in the dark (below light level 8) for 5 minutes and at least 16 blocks away from the player.<ref>Line 30 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\wolf-male.json</ref>
* Wolves should de-spawn after 14 in-game days. But if provided enough light, or frequent visits by the player, it seems possible to "keep" a wolf indefinitely.


== Behaviors == <!--T:2-->
== Behaviors == <!--T:2-->


<!--T:21-->
<!--T:21-->
Adults are hostile and actively hunt players within 20 blocks. Wolves will chase players quite a distance. The puppies will flee from the player. Adults can jump over two block gaps but can only jump up one block. This means wolves can not jump over fences or out of pits 2 blocks deep.
Adults are hostile and actively hunt players within 20 blocks. Wolves will chase players quite a distance. The puppies will flee from the player. Adults can jump over two-block gaps and jump up four blocks. Wolves can occasionally jump over fences.


===Preys=== <!--T:24-->
Hostility can be adjusted during world customization or via a {{ll|World_Configuration|worldconfig}} command.
 
=== Combat ===
 
* An adult wolf's movespeed is 0.052 when fleeing damage, but 0.045 when seeking the player.
* If a wolf receives damage, it might become aggressive towards any player within 15 blocks.<ref>Lines 180-190 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\wolf-male.json</ref>
* Wolves' melee attacks have a cooldown of 1500. (milliseconds?)
* Wolves have a 0.01 chance to leap at their target.
* If a fleeing wolf gets further than 20 blocks from its attacker, it might stop running and even lie down.  If the player approaches within 20 blocks, it will resume running away.<ref>Lines 134-140 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\wolf-male.json</ref>
 
=== Prey === <!--T:24-->


<!--T:25-->
<!--T:25-->
Wolves will hunt:
Wolves will hunt:
* Player
* {{ll|Players|Player}}
* {{ll|Chicken|Chicken}}
* {{ll|Chicken|Chicken}}
* {{ll|Hare|Hare}}
* {{ll|Hare|Hare}}
Line 67: Line 94:
* {{ll|Deer|Adult pampas deer}}
* {{ll|Deer|Adult pampas deer}}
* {{ll|Deer|Adult red brocket deer}}
* {{ll|Deer|Adult red brocket deer}}
When temperatures are below -5°C, wolves seek prey within 25 blocks instead of 20.<ref>Lines 167-168 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\wolf-male.json</ref>


== Domestication == <!--T:3-->
== Domestication == <!--T:3-->
Line 81: Line 110:


<!--T:11-->
<!--T:11-->
You can purchase a wolf pup from a {{ll|Trading#Survival_Goods|Survival Goods Trader}} for an average price of 8 {{ll|rusty gear|rusty gears}}. The pup is feral. If you release it, it will flee and will grow into a feral wolf after some time.
You can purchase a wolf pup from a {{ll|Trading#Survival_Goods|Survival Goods Trader}} for an average price of 8 {{ll|rusty gear|rusty gears}}. The pup is feral. If you release it, it will flee and will grow into a feral wolf.
 
 
== History ==
 
 
== Notes ==
 
* Whether a wolf spawns is dependent on a location meeting its spawn requirements when a spawn check occurs; there are no "spawn points" that repeatedly produce specific animals.<ref>Direct message conversation between radfast (developer) and T.Read (player) via Discord, Jan2024</ref>
* Areas in which wolves can spawn depend on a forestation map, which is similar to the climate map not depending on the actual map itself, and will not change after world generation. This means that it does not make a difference if the player removes all trees in an area, or plants new ones - the wolf spawning behavior in that area would not be influenced, as it is set on world generation.
* In regions too warm for wolves, the player might encounter packs of hyenas instead. 
 
== Trivia ==
 
When a player is killed by a wolf, one of the following messages will be displayed in the chat overlay:
* Player {0} was wolf bait.
* Player {0} got bitten to death.
* Player {0} had a too close encounter with a wolf.
* Player {0} got killed by a wolf.
 
== Gallery ==
 
 
== See also ==
 
 
== References ==
<references />


</translate>
</translate>
{{Entities navbox}}
{{Entities navbox}}
{{Game navbox}}
{{Game navbox}}

Latest revision as of 23:46, 22 August 2024

Other languages:

This page was last verified for Vintage Story version 1.19.4.


Wolf
Wolf(Male).png
Wolf(Female).png
Wolf(Baby).png
Health
Health (Male) 15
Health (Female) 14
Health (Pup) 5
Attack
Base Attack (Male/Female) 8
Base Attack (Pup) 0
Behavior
Alert Range (m) (Male/Female) 20
Alert Range (m) (Pup) 6
Multiply
Growth Time (days) 14
Drops
Bushmeat 6 - 8*
Raw Hide (Medium) 1.5 - 1.5*
Fat 1.25 - 1.25*
Bone 3.5 - 4.5*
Bone 3.5 - 4.5*
Bone 3.5 - 4.5*
Animals


Wolves are dangerous to players as well as to some other animals.

Spawning

Worldgen spawn conditions

  • Wolves prefer forested areas with some precipitation, but trees are not necessary, and removing vegetation doesn't affect their ability to spawn.[1].
    • Minimum forestation: 0.5
    • Minimum annual average rainfall: 0.25
    • Minimum annual average temperature: -15°C
    • Maximum annual average temperature: 15°C

Use the command /wgen pos climate to compare your current location with an entity's spawn conditions.

  • Wolves spawn on the world's surface , in grass or air.[2]
  • The TriesPerChunk is 0.07 -- significantly higher than for bears (0.015).
  • An adult male wolf might spawn alone, or with an adult female and/or pup, with an average group size of 2, ±3.

Runtime spawn conditions

  • After worldgen, the temperature etc. conditions for spawning are the same.
  • However, wolves will not spawn in areas of artificial light higher than level 7. This is intended to prevent wild animals spawning in obviously-developed areas.[3]
  • The chance for a wolf to spawn is 0.0002[4] -- significantly higher than for bears (0.00003).

Despawn conditions

  • Wolves might despawn if in the dark (below light level 8) for 5 minutes and at least 16 blocks away from the player.[5]
  • Wolves should de-spawn after 14 in-game days. But if provided enough light, or frequent visits by the player, it seems possible to "keep" a wolf indefinitely.

Behaviors

Adults are hostile and actively hunt players within 20 blocks. Wolves will chase players quite a distance. The puppies will flee from the player. Adults can jump over two-block gaps and jump up four blocks. Wolves can occasionally jump over fences.

Hostility can be adjusted during world customization or via a worldconfig command.

Combat

  • An adult wolf's movespeed is 0.052 when fleeing damage, but 0.045 when seeking the player.
  • If a wolf receives damage, it might become aggressive towards any player within 15 blocks.[6]
  • Wolves' melee attacks have a cooldown of 1500. (milliseconds?)
  • Wolves have a 0.01 chance to leap at their target.
  • If a fleeing wolf gets further than 20 blocks from its attacker, it might stop running and even lie down. If the player approaches within 20 blocks, it will resume running away.[7]

Prey

Wolves will hunt:

When temperatures are below -5°C, wolves seek prey within 25 blocks instead of 20.[8]

Domestication

Wolves cannot be domesticated, but can be killed and butchered for animal resources.

Harvesting

Butcher the animal using a knife in the active hand to harvest bushmeat , medium raw hide , bones and fat .

Purchasing

You can purchase a wolf pup from a Survival Goods Trader for an average price of 8 rusty gears . The pup is feral. If you release it, it will flee and will grow into a feral wolf.


History

Notes

  • Whether a wolf spawns is dependent on a location meeting its spawn requirements when a spawn check occurs; there are no "spawn points" that repeatedly produce specific animals.[9]
  • Areas in which wolves can spawn depend on a forestation map, which is similar to the climate map not depending on the actual map itself, and will not change after world generation. This means that it does not make a difference if the player removes all trees in an area, or plants new ones - the wolf spawning behavior in that area would not be influenced, as it is set on world generation.
  • In regions too warm for wolves, the player might encounter packs of hyenas instead.

Trivia

When a player is killed by a wolf, one of the following messages will be displayed in the chat overlay:

  • Player {0} was wolf bait.
  • Player {0} got bitten to death.
  • Player {0} had a too close encounter with a wolf.
  • Player {0} got killed by a wolf.

Gallery

See also

References

  1. Direct message conversation between radfast (developer) and T.Read (player) via Discord, Jan2024
  2. Line 285 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\wolf-male.json
  3. Line 298 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\wolf-male.json
  4. Line 295 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\wolf-male.json
  5. Line 30 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\wolf-male.json
  6. Lines 180-190 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\wolf-male.json
  7. Lines 134-140 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\wolf-male.json
  8. Lines 167-168 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\wolf-male.json
  9. Direct message conversation between radfast (developer) and T.Read (player) via Discord, Jan2024




Wiki Navigation
Vintage Story Guides[[::Category:Guides| ]]Frequently Asked Questions Soundtrack Versions Controls
Game systems Crafting Knapping Clay forming Smithing Cooking Temperature Hunger Mining Temporal stability Mechanical power Trading Farming Animal husbandry
World World generation Biomes Weather Temporal storms
Items Tools Weapons Armor Clothing Bags Materials Food
Blocks Terrain Plants Decorative Lighting Functional Ore
Entities Hostile entities Animals NPCs Players
Miscellaneous List of client commands List of server commands Creative Starter Guide Bot System WorldEdit Cinematic Camera Adjustable FPS Video Recording ServerBlockTicking