Cassava: Difference between revisions

From Vintage Story Wiki
No edit summary
(partial update for 1.18)
Line 6: Line 6:
|Name=<translate><!--T:18--> Dried Cassava</translate>
|Name=<translate><!--T:18--> Dried Cassava</translate>
|Image=File:Dried_cassava.png
|Image=File:Dried_cassava.png
|Stackable=64
|Stackable=64<ref>Line 3 of %appdata%\Roaming\Vintagestory\assets\survival\itemtypes\food\rawcassava.json</ref>
|FreshTime=1 <translate><!--T:19--> year</translate>
|FreshTime=112 <translate><!--T:19--> days</translate>
|TransitionTime=5 <translate><!--T:20--> days</translate>
|TransitionTime=5 <translate><!--T:20--> days</translate>
|TransitionRatio=0.5
|TransitionRatio=0.5<ref>Lines 39-44 of %appdata%\Roaming\Vintagestory\assets\survival\itemtypes\food\rawcassava.json</ref>
}}
}}
</div>
</div>
<div style="float:right;">
<div style="float:right;">
{{Item
{{Item
|Name=<translate><!--T:21--> Cassava</translate>
|Name=<translate><!--T:21--> Soaked cassava</translate>
|Image=File:cassava.png
|Image=File:cassava.png
|Stackable=64
|Stackable=64
|FreshTime=6 <translate><!--T:22--> hours</translate>
|Satiety= 100<ref>find source</ref>
|TransitionTime=2 <translate><!--T:23--> days</translate>
|TransitionRatio=1
|Satiety= 100
|Category=<translate><!--T:24--> Vegetable</translate>
|Category=<translate><!--T:24--> Vegetable</translate>
|{{Hovertip|FreshTime|begins drying, not rotting, immediately}}=0 <translate><!--T:22--> hours</translate>
|{{Hovertip|TransitionTime|for soaked cassava to dry, not rot}}=2 <translate><!--T:23--> days</translate>
|{{Hovertip|TransitionRatio|1 soaked cassava yields 1 dried cassava}}=1<ref>Lines 32-37 of %appdata%\Roaming\Vintagestory\assets\survival\itemtypes\food\rawcassava.json</ref>
}}
}}
</div>
</div>
Line 31: Line 31:
|FreshTime=28 <translate><!--T:26--> days</translate>
|FreshTime=28 <translate><!--T:26--> days</translate>
|TransitionTime=5 <translate><!--T:27--> days</translate>
|TransitionTime=5 <translate><!--T:27--> days</translate>
|TransitionRatio=0.5
|TransitionRatio=0.5<ref>Lines 25-30 of %appdata%\Roaming\Vintagestory\assets\survival\itemtypes\food\rawcassava.json</ref>
}}
}}
</div>
</div>
Line 37: Line 37:


<!--T:4-->
<!--T:4-->
'''Cassava''' is a source of food. Peeled cassava provides vegetable nutrition, while dried cassava provides grain nutrition.  It cannot be eaten raw.
'''Cassava''' is a source of food, but it cannot be eaten raw. Cassava that has been soaked and peeled provides vegetable [[Satiety|nutrition]], while cassava that has been peeled and dried provides grain nutrition.   


</translate>
</translate>
Line 51: Line 51:


<!--T:7-->
<!--T:7-->
Cassava can appear as a wild crop and are usually found in warm to hot climates. It cannot be bought from a {{ll|trading|trader}} or found in {{ll|cracked vessel|cracked vessels}}.
Small patches of cassava crops can be found while exploring, in areas with the following [[Temperature#Effect_on_plants|temperature]], [[Weather#Precipitation|precipitation]], and [[World_generation#Tree_Generation|forestation]].
{{Climate
|MinTemp=23
|MaxTemp=48
|MinRain=0.2
|MaxRain=0.6
|MinForest=0.1
|MaxForest=0.4
}}
Chunks meeting these conditions have a 7% likelihood of generating 1-7 cassava crops, which might include a mix of mature and immature crops.<ref>Lines 102-111 of %appdata%\Roaming\Vintagestory\assets\survival\worldgen\blockpatches\crop.json</ref>
 
Cassava and cassava seeds cannot be found in {{ll|cracked vessel|cracked vessels}}<ref>find source</ref> or purchased from any {{ll|trading|traders}}.<ref>%appdata%\Roaming\Vintagestory\assets\survival\blocktypes\clay\lootvessel.json</ref>


== Cultivation == <!--T:8-->
== Cultivation == <!--T:8-->


<!--T:9-->
<!--T:9-->
Cassava grows best between 4 - 44°C, and takes 6.67 months (60 days) to grow at default 9 day per month settings. It goes through 9 growth stages. Cassava uses up 25% K nutrients of its farm plot. Mature cassava can be {{Breaking|harvested}} with an empty hand, {{ll|knife|knife}} or {{ll|scythe|scythe}}. When fully mature, each seed planted in a farm yields one cassava and at least one seed when harvested. Harvesting immature plants yields no crop and may not even provide a seed.
Cassava crops tolerate temperatures 4°C to 44°C.<ref>Lines 66-67 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\plant\crop\cassava.json</ref> If the temperature drops below 4°C or exceeds 44°C, the cassava crop will become {{ll|Temperature#Effect_on_plants|“stunted”}} and begin to accumulate damage. Stunted cassava crops will yield 50% of normal when harvested. If they accumulate enough damage to die from excessive cold or heat, cassava crops will yield 50% of normal when harvested<ref>Lines 43-44 of [[https://github.com/anegostudios/vsessentialsmod/blob/master/Loading/BlockCropPropertiesType.cs BlockCropPropertiesType.cs]]</ref> but the player is guaranteed 1 seed no matter the growth stage.<ref>Lines 58-66 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/BlockEntity/BEDeadCrop.cs BEDeadCrop.cs]]</ref>
 
Cassava crops consume 25 {{ll|Farming#Soil_nutrients|K (potassium)}}<ref>Lines 62-63 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\plant\crop\cassava.json</ref> from the soil over 9 stages<ref>Line 64 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\plant\crop\cassava.json</ref> of growth.


== Usage == <!--T:10-->
== Usage == <!--T:10-->
Line 83: Line 96:


== See also == <!--T:32-->
== See also == <!--T:32-->
* Barrels


== References == <!--T:33-->
== References == <!--T:33-->

Revision as of 21:49, 22 January 2024

Other languages:


Dried Cassava
Dried cassava.png
Stackable 64[1]
Transitionable
Fresh Time 112 days
Transition Time 5 days
Transition Ratio 0.5[2]
Items

Soaked cassava
Cassava.png
Stackable 64
Food
Satiety 100[3]
Category

Vegetable

Items

Raw Cassava
Raw cassava.png
Stackable 64
Transitionable
Fresh Time 28 days
Transition Time 5 days
Transition Ratio 0.5[4]
Items

Cassava is a source of food, but it cannot be eaten raw. Cassava that has been soaked and peeled provides vegetable nutrition, while cassava that has been peeled and dried provides grain nutrition.

Obtaining

Wild-growing cassava.
Mature cassava

Small patches of cassava crops can be found while exploring, in areas with the following temperature, precipitation, and forestation.

Parameter Min. value Max. value
Temperature 23 48
Rainfall 0.2 0.6
Forest 0.1 0.4

Chunks meeting these conditions have a 7% likelihood of generating 1-7 cassava crops, which might include a mix of mature and immature crops.[5]

Cassava and cassava seeds cannot be found in cracked vessels [6] or purchased from any traders .[7]

Cultivation

Cassava crops tolerate temperatures 4°C to 44°C.[8] If the temperature drops below 4°C or exceeds 44°C, the cassava crop will become “stunted” and begin to accumulate damage. Stunted cassava crops will yield 50% of normal when harvested. If they accumulate enough damage to die from excessive cold or heat, cassava crops will yield 50% of normal when harvested[9] but the player is guaranteed 1 seed no matter the growth stage.[10]

Cassava crops consume 25 K (potassium) [11] from the soil over 9 stages[12] of growth.

Usage

Unlike most grown crops, cassava cannot be eaten raw or cooked unless it is peeled. To start this process, the raw cassava must be place in a barrel filled with water and sealed for a day. Once the process is complete, the soaked cassava can be peeled by crafting it with a knife of any kind, after which it can be eaten raw or be used in cooking . Peeled cassava is categorized as a vegetable, and can be used as an ingredient in:

Drying

Peeled cassava will turn into dried cassava after 48 hours in open storage. Dried cassava has a very long freshness timer of 112 days, but cannot be eaten or cooked on its own. Instead, it must be ground into flour using a quern . Cassava flour is treated like any other grain flour, and can be made into bread or cassava ale .

Storage

Once harvested, cassava may be stored in the inventory or stationary containers . Raw cassava also benefits from storage in a cellar . Peeled cassava's fresh lifespan can also be extended with proper storage. Storing peeled cassava in a sealed container such as a ceramic storage vessel will also lengthen the time needed to dry it out.

Notes

Gallery

See also

  • Barrels

References

  1. Line 3 of %appdata%\Roaming\Vintagestory\assets\survival\itemtypes\food\rawcassava.json
  2. Lines 39-44 of %appdata%\Roaming\Vintagestory\assets\survival\itemtypes\food\rawcassava.json
  3. find source
  4. Lines 25-30 of %appdata%\Roaming\Vintagestory\assets\survival\itemtypes\food\rawcassava.json
  5. Lines 102-111 of %appdata%\Roaming\Vintagestory\assets\survival\worldgen\blockpatches\crop.json
  6. find source
  7. %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\clay\lootvessel.json
  8. Lines 66-67 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\plant\crop\cassava.json
  9. Lines 43-44 of [BlockCropPropertiesType.cs]
  10. Lines 58-66 of [BEDeadCrop.cs]
  11. Lines 62-63 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\plant\crop\cassava.json
  12. Line 64 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\plant\crop\cassava.json




Wiki Navigation
Vintage Story Guides[[::Category:Guides| ]]Frequently Asked Questions Soundtrack Versions Controls
Game systems Crafting Knapping Clay forming Smithing Cooking Temperature Hunger Mining Temporal stability Mechanical power Trading Farming Animal husbandry
World World generation Biomes Weather Temporal storms
Items Tools Weapons Armor Clothing Bags Materials Food
Blocks Terrain Plants Decorative Lighting Functional Ore
Entities Hostile entities Animals NPCs Players
Miscellaneous List of client commands List of server commands Creative Starter Guide Bot System WorldEdit Cinematic Camera Adjustable FPS Video Recording ServerBlockTicking