Casting/es: Difference between revisions

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<languages/>'''Casting''' is the process of smelting ore into a liquid state and molding the molten metal into quick and convenient tool heads and ingots. While not inherently the most important facet of metallurgy, it is one of the first gateways by which a seraph can forge ahead into the throes of advancement and survival.
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'''Casting''' is the process of smelting ore into a liquid state and molding the molten metal into quick and convenient tool heads and ingots. While not inherently the most important facet of metallurgy, it is one of the first gateways by which a seraph can forge ahead into the throes of advancement and survival.
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== Required Materials ==
To cast metal, a player needs a [[crucible]] and [[molds]], a [[firepit]], fuel ([[firewood]], [[peat]], [[coal]], [[charcoal]], or [[coke]]), and ore nuggets.


Whereas most ore nuggets can be thrown within the crucible and cast, because of high temperature thresholds and a lack of fuels that reach those thresholds, Iron, Meteoric Iron, Blister Steel, and Steel must be [[bloomery|bloomed]], [[smithing|smithed]] on an anvil, or [[steel making|carburized]] in order to be utilized.
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La '''fundición''' es el proceso de fundir el mineral en estado líquido y moldear el metal fundido en rápidas y convenientes cabezas de herramientas y lingotes. Aunque no es intrínsecamente la faceta más importante de la metalurgia, es una de las primeras puertas por las que un jugador puede adentrarse en la agonía del avance y la supervivencia.
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== Materiales necesarios ==
Para fundir metal, un jugador necesita un [[crucible/es|crisol]] y [[mold/es|moldes]], una [[firepit/es|hoguera]], combustible ([[firewood/es|leña]], [[peat/es|turba]], [[coal/es|carbón]], [[charcoal/es|carbón vegetal]], o [[coke/es|coque]]), y pepitas de mineral. Los jugadores también pueden usar trozos de metal como fuente alternativa de metal, que se obtienen combinando un cabezal de herramienta de metal o un [[ingot/es|lingote]] con un [[chisel/es|cincel]] en la grilla de fabricación.
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To cast metal, a player needs a {{ll|crucible|crucible}} and {{ll|molds|molds}}, a {{ll|firepit|firepit}}, fuel ({{ll|firewood|firewood}}, {{ll|peat|peat}}, {{ll|coal|coal}}, {{ll|charcoal|charcoal}}, or {{ll|coke|coke}}), and ore nuggets. Players can also use metal bits as an alternate source of metal, obtained by combining a metal tool head or an {{ll|ingot|ingot}} with a {{ll|chisel|chisel}} in the crafting grid.
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Mientras que la mayoría de las pepitas de mineral pueden arrojarse al crisol y fundirse, debido a los altos umbrales de temperatura y a la falta de combustibles que alcancen esos umbrales, el hierro, el hierro meteórico, el acero ampolloso y el acero deben ser fundido en un [[bloomery/es|horno bajo]], [[smithing/es|forjado]] en un yunque, o [[steel_making/es|carburizado]] para poder ser utilizados.
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== Obtención de metales ==
[[File:Native copper in chert.png|300px|thumbnail|right|El mineral de cobre puede encontrarse en pequeños yacimientos superficiales de piedra.]]
Las pepitas de mineral se pueden encontrar de cuatro maneras: [[panning/es|bateando]], [[cracked_vessel/es|vasijas de mineral agrietadas]], comprándolas directamente a un comerciante, o a través de los trozos de mineral de la superficie.
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== Obtaining Metal ==
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[[File:Native copper in chert.png|300px|thumbnail|right|Copper ore can be found in small stone surface deposits.]]
[[File:Native copper in chert.png|300px|thumbnail|right|Copper ore can be found in small stone surface deposits.]]
Ore nuggets can be found in one of four ways: [[panning]], [[cracked vessel|cracked ore vessels]], buying them directly from a trader, or via surface ore bits.
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* Panning sand, gravel, or bony soil can yield a 15% chance or less to receive copper, gold, silver or tin nuggets, which can be good in a pinch.
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* Cracked ore vessels contain a small assortment of bismuth, chromium, copper, gold, lead, silver, tin, titanium, and zinc nuggets; these vessels can be found in surface or underground [[ruins]] or sold by [[Trading#Treasure_Hunter|Treasure Hunter]] traders.
Ore nuggets can be found in one of four ways: {{ll|panning|panning}}, {{ll|cracked vessel|cracked ore vessels}}, buying them directly from a trader, or via surface ore bits.
* [[Trading#Commodities|Commodities]] traders might have bismuth, copper, tin, and zinc nuggets circulating in their current goods rotation.
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* Surface ore bits can be found in most [[rock]] types, with the exception of bauxite, halite, obsidian, scoria volcanic rock, suevite impact rock, and tuff volcanic rock. These ore bits contain a single nugget that can be collected by breaking the stone with an empty or filled hand (active hotbar slot), and are an indicator of larger underground [[Ore Deposits|deposits]].
 
** Depending on the ore and stone combination, they can blend into the environment and be easily missed.
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** While suevite impact rock is by itself not a host rock for ore, its presence is an [[Meteorite|indicator]] of meteoric iron.
* El bateo de arena, grava o tierra ósea puede arrojar una probabilidad del 15% o menos de recibir pepitas de cobre, oro, plata o estaño, lo que puede ser bueno en un apuro.
* Las vasijas de mineral agrietado contienen un pequeño surtido de pepitas de bismuto, cromo, cobre, oro, plomo, plata, estaño, titanio y zinc; estas vasijas pueden encontrarse en [[ruins/es|ruinas]] superficiales o subterráneas o ser vendidas por comerciantes [[Trading#Treasure_Hunter/es|Cazadores de tesoros]].
* Los comerciantes de [[Trading#Commodities|materias primas]] podrían tener pepitas de bismuto, cobre, estaño y zinc circulando en su rotación actual de mercancías.
* Los trozos de mineral de superficie pueden encontrarse en la mayoría de los tipos de [[rock/es|roca]], a excepción de la bauxita, la halita, la obsidiana, la roca volcánica escoria, la roca de impacto suevita y la roca volcánica toba. Estos trozos de mineral contienen una sola pepita que se puede recoger rompiendo la piedra con la mano vacía o llena (ranura de la barra caliente activa), y son un indicador de [[Ore_Deposits/es|yacimientos]] subterráneos más grandes.
** Dependiendo de la combinación de mineral y piedra, pueden mezclarse con el entorno y pasar desapercibidos con facilidad.
** Aunque la roca de impacto suevita no es por sí misma una roca hospedadora de mineral, su presencia es un [[Meteorite/es|indicador]] de hierro meteórico.
   
   
It is recommended to add waypoints to any ore location for later collection operations, especially with regards to a full inventory or a current lack of need for that particular ore.
Se recomienda añadir waypoints a cualquier ubicación de mineral para posteriores operaciones de recogida, especialmente en lo que respecta a un inventario completo o a una falta de necesidad actual de ese mineral en concreto.
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== Preparing Metal ==
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An alternate source of metal comes from {{ll|metal bit|metal bits}}, which can be obtained by combining a {{ll|chisel|chisel}} with any metal tool head or {{ll|ingot|ingot}} in the crafting grid. This allows players to break down metal items and re-cast them for other uses.
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== Preparación del metal ==
[[File:Nugget_extraction.png|200px|thumbnail|right|Un martillo de cobre extrae mineral de un rico trozo de hierro.]]
Mientras que las pepitas sueltas están listas para ser fundidas y no requieren preparación adicional, las pepitas de los trozos regulares y cristalizados están atrapadas en su piedra madre, como el basalto o la kimberlita, y son inutilizables hasta que se procesan. Los trozos se colocan en la grilla de fabricación del inventario bajo cualquier nivel de martillo, que aplasta la piedra y extrae las pepitas de su interior.
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[[File:Nugget_extraction.png|200px|thumbnail|right|A copper hammer extracting ore from a rich chunk of iron.]]
[[File:Nugget_extraction.png|200px|thumbnail|right|A copper hammer extracting ore from a rich chunk of iron.]]
While loose nuggets are ready to be smelted and do not require additional preparation, the nuggets within regular and crystallized chunks are trapped within their parent stone, such as basalt or kimberlite, and are otherwise unusable until they are further processed. Chunks are placed in the inventory crafting grid under any tier of hammer, which crushes the stone and extracts the nuggets inside.
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There are four kinds of ore chunks - poor, medium, rich, and bountiful.
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While loose nuggets are ready to be smelted and do not require additional preparation, the nuggets within regular and crystallized chunks are trapped within their parent stone, such as basalt or kimberlite, and are otherwise unusable until they are further processed. Chunks are placed in the inventory crafting grid under any tier of hammer, which crushes the stone and extracts the nuggets inside.
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* Poor chunks are the most common type of chunk and can be found in all strata where ores are available. A poor regular chunk will offer 3 nuggets and a poor crystalized chunk will offer 6 nuggets.
Hay cuatro tipos de trozos de mineral: pobre, medio, rico y abundante.
* Medium chunks, like poor chunks, can be found in all strata where ores are available. A medium regular chunk will offer 4 nuggets and a medium crystalized chunk will offer 8 nuggets.
 
* Rich chunks are somewhat uncommon and can be found in less strata than poor and medium chunks. A rich regular chunk will offer 5 nuggets and a rich crystalized chunk will offer 10 nuggets.
* Los trozos pobres son el tipo de trozo más común y pueden encontrarse en todos los estratos en los que hay minerales. Un trozo pobre regular ofrecerá 3 pepitas y un trozo pobre cristalizado ofrecerá 6 pepitas.
* Bountiful chunks are also uncommon and in strata where they are accessible, it is more likely that one will find greater amounts of rich ore than bountiful ore. A bountiful regular chunk will offer 7 nuggets and a bountiful crystalized chunk will offer 14 nuggets
* Los trozos medianos, al igual que los trozos pobres, se pueden encontrar en todos los estratos en los que hay minerales disponibles. Un trozo medio regular ofrecerá 4 pepitas y un trozo medio cristalizado ofrecerá 8 pepitas.
* Los trozos ricos son poco comunes y se encuentran en menos estratos que los trozos pobres y medianos. Un trozo rico regular ofrecerá 5 pepitas y un trozo rico cristalizado ofrecerá 10 pepitas.
* Los trozos abundantes tampoco son comunes y, en los estratos en los que son accesibles, es más probable encontrar mayores cantidades de mineral rico que de mineral abundante. Un trozo abundante normal ofrece 7 pepitas y un trozo abundante cristalizado ofrece 14 pepitas.


{{Protip
{{Protip
|Icon=Ore-bountiful-nativecopper-basalt.png
|Icon=Ore-bountiful-nativecopper-basalt.png
|Each rock strata will have different ore and chunk generations - poor and medium copper chunks can be found in sandstone but all four copper chunk types can be found in basalt - which are located in the handbook under their respective metals. Keeping track of the ore and chunk generations can ensure a steady supply of nuggets for current and future casts.}}
|Cada estrato rocoso tendrá diferentes generaciones de menas y trozos - los trozos de cobre pobre y medio se pueden encontrar en arenisca, pero los cuatro tipos de trozos de cobre se pueden encontrar en basalto - que se encuentran en el manual debajo de sus respectivos metales. Llevar un registro de las generaciones de menas y trozos puede garantizar un suministro constante de pepitas para las coladas actuales y futuras.}}


== Smelting Metal ==
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== Fundición de metales ==
[[File:Crucible input slot.PNG|200px|thumbnail|right|Crisol en la ranura de entrada.]]
El primer paso para procesar el metal es la fundición, que se realiza en un crisol. Un solo crisol puede contener hasta cuatro pilas completas de 128 pepitas, pero sólo se puede fundir en él un metal puro o una aleación a la vez. Cada pepita equivale a 5 unidades de metal, lo que significa que un crisol completo puede contener hasta el equivalente a 2560 unidades. La mayoría de las herramientas o lingotes requieren 100 unidades (20 pepitas) por molde, con la excepción de algunos objetos más grandes, como placas, yunques y bloques de metal, que pueden requerir bastante más.
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[[File:Crucible input slot.PNG|200px|thumbnail|right|Crucible in the input slot.]]
[[File:Crucible input slot.PNG|200px|thumbnail|right|Crucible in the input slot.]]
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The first step to processing metal is smelting, which is performed in a crucible. A single crucible can hold up to four complete stacks of 128 nuggets, however only one pure metal or alloy may be smelted within the crucible at a time. Each nugget is equivalent to 5 units of metal, which means that a full crucible can hold up to the equivalent of 2560 units. Most tools or ingots require 100 units (20 nuggets) per mold, with the exception of a few larger items, such as plates, anvils, and metal blocks, which can require significantly more.
The first step to processing metal is smelting, which is performed in a crucible. A single crucible can hold up to four complete stacks of 128 nuggets, however only one pure metal or alloy may be smelted within the crucible at a time. Each nugget is equivalent to 5 units of metal, which means that a full crucible can hold up to the equivalent of 2560 units. Most tools or ingots require 100 units (20 nuggets) per mold, with the exception of a few larger items, such as plates, anvils, and metal blocks, which can require significantly more.
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Nugget ratios that do not fulfill this numeric requirement create amounts of metal too small to cast.
Las proporciones de pepitas que no cumplen este requisito numérico crean cantidades de metal demasiado pequeñas para la fundición.


Pure metal smelting is very simple in that the same nugget type can be used throughout the entire process. Alloy smelting is slightly more complicated, as the ratios of each alloy all differ and the appropriate mix of several kinds of nuggets must be placed in the crucible prior to heating.
La fundición de metales puros es muy sencilla, ya que se puede utilizar el mismo tipo de pepita durante todo el proceso. La fundición de aleaciones es algo más complicada, ya que las proporciones de cada aleación difieren y hay que colocar en el crisol la mezcla adecuada de varios tipos de pepitas antes de calentarlas.


The number of nuggets that can be used for an alloy are somewhat variable, which can be advantageous if certain nuggets are in shorter supply. As an example, an alloy of Bismuth Bronze requires 10 to 20% bismuth, 50 to 70% copper, and 20 to 30% zinc or, broken down into nuggets, 2 - 4 bismuth nuggets, 10 - 14 copper nuggets, and 4 - 6 zinc nuggets.  
El número de pepitas que pueden utilizarse para una aleación es algo variable, lo que puede resultar ventajoso si ciertas pepitas escasean. Por ejemplo, una aleación de bronce bismuto requiere entre un 10 y un 20% de bismuto, entre un 50 y un 70% de cobre y entre un 20 y un 30% de zinc o, desglosado en pepitas, entre 2 y 4 pepitas de bismuto, entre 10 y 14 pepitas de cobre y entre 4 y 6 pepitas de zinc.  


If more zinc is available, a ratio of 2 bismuth nuggets, 12 copper nuggets, and 6 zinc nuggets can suffice, and vice versa, if more bismuth is available, a ratio of 4 bismuth nuggets, 12 copper nuggets, and 4 zinc nuggets is acceptable.  
Si se dispone de más zinc, puede ser suficiente una proporción de 2 pepitas de bismuto, 12 de cobre y 6 de zinc, y viceversa, si se dispone de más bismuto, es aceptable una proporción de 4 pepitas de bismuto, 12 de cobre y 4 de zinc.  


=== Preparing the Crucible ===
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=== Preparación del crisol ===
[[File:Crucible output slot.png|200px|thumbnail|right|Crisol totalmente calentado en la ranura de salida.]]
# Coloque el crisol en la ranura de entrada (izquierda) de la hoguera para acceder a la GUI del crisol
# Añada pepitas en una o más de las cuatro ranuras de entrada de la GUI del crisol.
# Cuando se haya alcanzado una proporción de aleación adecuada, la interfaz gráfica de usuario mostrará la cantidad en unidades de metal y el metal puro o la aleación que se producirá a partir del proceso de fundición.
# Cuando las pepitas se hayan licuado por completo, el crisol incandescente se desplazará a la ranura de salida (derecha) de la hoguera. El crisol empezará a enfriarse si permanece en la ranura de salida o se aleja del calor, y si el crisol se enfría lo suficiente sin ser fundido, el metal licuado se solidificará y quedará inutilizable hasta que se caliente de nuevo.
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[[File:Crucible output slot.png|200px|thumbnail|right|Fully heated crucible in the output slot.]]
[[File:Crucible output slot.png|200px|thumbnail|right|Fully heated crucible in the output slot.]]
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# Place the crucible in the input slot (left) of the firepit to access the crucible GUI
# Place the crucible in the input slot (left) of the firepit to access the crucible GUI
# Add nuggets into one or more of the four input slots of the crucible GUI.  
# Add nuggets into one or more of the four input slots of the crucible GUI.  
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# Add fuel and light the fire pit. Selecting the appropriate fuel is paramount to raising and maintaining the temperature of the metal above its particular smelting temperature, which liquifies the nuggets.
# Add fuel and light the fire pit. Selecting the appropriate fuel is paramount to raising and maintaining the temperature of the metal above its particular smelting temperature, which liquifies the nuggets.
# When the nuggets have been fully liquified, the glowing crucible will shift to the output slot (right) of the firepit. The crucible will begin to cool down if it remains in the output slot or is otherwise pulled away from the heat, and if the crucible cools down far enough without being casted, the liquefied metal will be rendered solid and be otherwise unusable until heated up again.
# When the nuggets have been fully liquified, the glowing crucible will shift to the output slot (right) of the firepit. The crucible will begin to cool down if it remains in the output slot or is otherwise pulled away from the heat, and if the crucible cools down far enough without being casted, the liquefied metal will be rendered solid and be otherwise unusable until heated up again.
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''Adding or removing ores after the process has begun will reset the temperature.''
''Añadir o quitar minerales una vez iniciado el proceso reiniciará la temperatura''.


== Casting Metal ==
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Once smelted, liquified metal is available within a crucible, it is ready to be cast within ingot or tool molds.  
== Fundición de metales ==
Una vez que el metal fundido y licuado está disponible en un crisol, está listo para ser fundido en moldes para lingotes o herramientas.
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=== Filling Molds ===
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Once smelted, liquified metal is available within a crucible, it is ready to be cast within ingot or tool molds.
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=== Rellenado de Moldes ===
# Coloque el molde que desee rellenar sobre una superficie sólida. Los moldes de herramientas ocupan un bloque, mientras que las lingoteras pueden colocarse de dos en dos.
# Con el crisol incandescente en una mano vacía (ranura de la barra caliente activa), selecciona el molde deseado con la cruceta de la pantalla y vierte el metal líquido en ese molde.
# Cuando el molde esté lleno, ya no se podrá añadir metal al molde.
# El metal alcanzará varios estados de enfriamiento en el molde -de líquido a blando, a endurecido y a frío- que pueden identificarse con la temperatura actual del artículo en la GUI del molde.
# Cuando la herramienta o el lingote están endurecidos o completamente fríos, pueden desmoldearse.
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# Place the required mold to be filled on a solid surface. Tool molds occupy one block while ingot molds may be placed two to a block.
# Place the required mold to be filled on a solid surface. Tool molds occupy one block while ingot molds may be placed two to a block.
# With the glowing crucible in an empty hand (active hotbar slot), select the desired mold with the display crosshairs and pour the liquid metal into that mold.
# With the glowing crucible in an empty hand (active hotbar slot) and a pair of {{ll|tongs|tongs}} in your {{ll|off-hand|off-hand}}, select the desired mold with the display crosshairs and pour the liquid metal into that mold.
# When the mold is filled, metal will no longer be allowed to be added into the mold.
# When the mold is filled, metal will no longer be allowed to be added into the mold.
# The metal will reach various states of cooling in the mold- from liquid to soft to hardened to cold - which can be identified with the current item temperature in the mold GUI.
# The metal will reach various states of cooling in the mold- from liquid to soft to hardened to cold - which can be identified with the current item temperature in the mold GUI.
# When the tool or ingot is hardened or completely cold, it can be removed from the mold.
# When the tool or ingot is hardened or completely cold, it can be removed from the mold.
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If a mold is picked up before the metal is hardened or cold, the soft or liquid material will be lost. Subsequently, a partially filled mold cannot be picked up, even if the metal is cold, because there are no assets available for metals that are too small to be fully cast and utilized.
Si se recoge un molde antes de que el metal esté endurecido o frío, se perderá el material blando o líquido. Posteriormente, no se puede recoger un molde parcialmente lleno, aunque el metal esté frío, porque no hay activos disponibles para metales demasiado pequeños para ser fundidos y utilizados en su totalidad.


{{Protip
{{Protip
|Icon=crucible.png
|Icon=crucible.png
|Liquid metal of two different types cannot be added to a mold to get an alloy. Pure metals and alloys must be heated and liquified within the crucible before being poured.}}
|No se puede añadir metal líquido de dos tipos diferentes a un molde para obtener una aleación. Los metales puros y las aleaciones deben calentarse y licuarse dentro del crisol antes de ser vertidos.}}


=== Mold Availability ===
=== Disponibilidad de moldes ===


{|class="wikitable sortable" style="text-align:center; width: 80%;"
{|class="wikitable sortable" style="text-align:center; width: 80%;"
|-
|-
! width="5%" | Mold
! width="5%" | <span lang="en" dir="ltr" class="mw-content-ltr">Mold</span>
! width="9%" | Mold Type  
! width="9%" | <span lang="en" dir="ltr" class="mw-content-ltr">Mold Type</span>
! width="9%" | Tool Type
! width="9%" | <span lang="en" dir="ltr" class="mw-content-ltr">Tool Type</span>
! width="15%" | Uses  
! width="15%" | <span lang="en" dir="ltr" class="mw-content-ltr">Uses</span>
|-
|-
|[[File:Toolmold-burned-anvil.png|100px]]  
|[[File:Toolmold-burned-anvil.png|100px]]  
|'''[[Anvil]]'''
|'''{{ll|Anvil|<span lang="en" dir="ltr" class="mw-content-ltr">Anvil</span>}}'''
|Crafting  
|<span lang="en" dir="ltr" class="mw-content-ltr">Crafting</span>
|Manual and mechanized smithing
|<span lang="en" dir="ltr" class="mw-content-ltr">Manual and mechanized smithing.</span>
|-
|-
|[[File:Toolmold-burned-axe.png|100px]]  
|[[File:Toolmold-burned-axe.png|100px]]  
|'''[[Axe]]'''
|'''{{ll|Axe|<span lang="en" dir="ltr" class="mw-content-ltr">Axe</span>}}'''
|Harvesting  
|<span lang="en" dir="ltr" class="mw-content-ltr">Harvesting</span>
|Chopping leaf, plant, and wood blocks, including trees, logs, planks, fences, gates, and other wooden building components; creates firewood
|<span lang="en" dir="ltr" class="mw-content-ltr">Chopping leaf, plant, and wood blocks, including trees, logs, planks, fences, gates, and other wooden building components; creates firewood.</span>
|-
|-
|[[File:Toolmold-burned-blade-falx.png|100px]]  
|[[File:Toolmold-burned-blade-falx.png|100px]]  
|'''Falx blade'''
|'''{{ll|Falx|<span lang="en" dir="ltr" class="mw-content-ltr">Falx blade</span>}}'''
|Combat
|<span lang="en" dir="ltr" class="mw-content-ltr">Combat</span>
|Mob damage, melee combat weapon
|<span lang="en" dir="ltr" class="mw-content-ltr">Mob damage, melee combat weapon.</span>
|-
|-
|[[File:Toolmold-burned-hammer.png|100px]]  
|[[File:Toolmold-burned-hammer.png|100px]]  
|'''[[Hammer]]'''
|'''{{ll|Hammer|<span lang="en" dir="ltr" class="mw-content-ltr">Hammer</span>}}'''
|Crafting
|<span lang="en" dir="ltr" class="mw-content-ltr">Crafting</span>
|Crushing ores, crystal clusters, and certain soft stones; crafting components for mechanical power, item transportation, and steel carburization; polishing stone; cutting stone brick
|<span lang="en" dir="ltr" class="mw-content-ltr">Crushing ores, crystal clusters, and certain soft stones; crafting components for mechanical power, item transportation, and steel carburization; polishing stone; cutting stone brick.</span>
|-
|-
|[[File:Toolmold-burned-helvehammer.png|100px]]  
|[[File:Toolmold-burned-helvehammer.png|100px]]  
|'''[[Helvehammer]]'''
|'''{{ll|Helvehammer|<span lang="en" dir="ltr" class="mw-content-ltr">Helvehammer</span>}}'''
|Crafting
|<span lang="en" dir="ltr" class="mw-content-ltr">Crafting</span>
|Mechanized smithing
|<span lang="en" dir="ltr" class="mw-content-ltr">Mechanized smithing.</span>
|-
|-
|[[File:Toolmold-burned-hoe.png|100px]]  
|[[File:Toolmold-burned-hoe.png|100px]]  
|'''[[Hoe]]'''
|'''{{ll|Hoe|<span lang="en" dir="ltr" class="mw-content-ltr">Hoe</span>}}'''
|Crafting
|<span lang="en" dir="ltr" class="mw-content-ltr">Crafting</span>
|Tilling and converting soil for farming
|<span lang="en" dir="ltr" class="mw-content-ltr">Tilling and converting soil for farming.</span>
|-
|-
|[[File:Ingotmold-burned.png|100px]]  
|[[File:Ingotmold-burned.png|100px]]  
|'''[[Ingots|Ingot]]'''
|'''{{ll|Ingots|<span lang="en" dir="ltr" class="mw-content-ltr">Ingot</span>}}'''
|Crafting
|<span lang="en" dir="ltr" class="mw-content-ltr">Crafting</span>
|Ingot distribution, which can be used for manual and mechanized smithing and crafting components
|<span lang="en" dir="ltr" class="mw-content-ltr">Ingot distribution, which can be used for manual and mechanized smithing and crafting components.</span>
|-
|-
|[[File:Toolmold-burned-lamellae.png|100px]]  
|[[File:Toolmold-burned-lamellae.png|100px]]  
|'''[[lamellar armor|Lamallae]]'''
|'''{{ll|lamellar armor|<span lang="en" dir="ltr" class="mw-content-ltr">Lamallae</span>}}'''
|Combat
|<span lang="en" dir="ltr" class="mw-content-ltr">Combat</span>
|Creating and repairing body lamellar armor
|<span lang="en" dir="ltr" class="mw-content-ltr">Creating and repairing body lamellar armor.</span>
|-
|-
|[[File:Toolmold-burned-pickaxe.png|100px]]  
|[[File:Toolmold-burned-pickaxe.png|100px]]  
|'''[[Pickaxe]]'''
|'''{{ll|Pickaxe|<span lang="en" dir="ltr" class="mw-content-ltr">Pickaxe</span>}}'''
|Harvesting
|<span lang="en" dir="ltr" class="mw-content-ltr">Harvesting</span>
|Mining ceramic, rock, stone, ore, metal, and ice blocks
|<span lang="en" dir="ltr" class="mw-content-ltr">Mining ceramic, rock, stone, ore, metal, and ice blocks.</span>
|-
|-
|[[File:Toolmold-burned-prospectingpick.png|100px]]  
|[[File:Toolmold-burned-prospectingpick.png|100px]]  
|'''[[Prospecting Pick]]'''
|'''{{ll|Prospecting Pick|<span lang="en" dir="ltr" class="mw-content-ltr">Prospecting Pick</span>}}'''
|Harvesting
|<span lang="en" dir="ltr" class="mw-content-ltr">Harvesting</span>
|Damaging rock blocks for long and short range ore and mineral detection
|<span lang="en" dir="ltr" class="mw-content-ltr">Damaging rock blocks for long and short range ore and mineral detection.</span>
|-
|-
|[[File:Toolmold-burned-shovel.png|100px]]  
|[[File:Toolmold-burned-shovel.png|100px]]  
|'''[[Shovel]]'''
|'''[[Shovel|<span lang="en" dir="ltr" class="mw-content-ltr">Shovel</span>]]'''
|Harvesting
|<span lang="en" dir="ltr" class="mw-content-ltr">Harvesting</span>
|Digging clay, gravel, peat, sand, soil, and snow blocks
|<span lang="en" dir="ltr" class="mw-content-ltr">Digging clay, gravel, peat, sand, soil, and snow blocks.</span>
|}
|}


== Metal Types ==
<div class="mw-translate-fuzzy">
== Tipos de metal ==
Hay 27 tipos de metal disponibles para su recolección y uso, 14 metales moldeables y 13 metales no moldeables. De esos metales moldeables, 6 son ''escalonados'', o ligados a la progresión a través de las eras metalúrgicas, y 8 son ''no escalonados'', que aunque útiles, no contribuyen a ningún avance por méritos propios.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
There are 27 types of metal available for collection and usage, 14 castable metals and 13 uncastable metals. Of those castable metals, 6 are ''tiered'', or tied to progression through the metallurgic ages, and 8 are ''untiered'', which while useful, do not contribute to any advancement on their own merits.
There are 27 types of metal available for collection and usage, 14 castable metals and 13 uncastable metals. Of those castable metals, 6 are ''tiered'', or tied to progression through the metallurgic ages, and 8 are ''untiered'', which while useful, do not contribute to any advancement on their own merits.
</div>


=== Castable Metals ===
=== Metales moldeables ===


{|class="wikitable sortable" style="width: 90%;"
{|class="wikitable sortable" style="width: 90%;"
|+ Tiered Metals
|+ <span lang="en" dir="ltr" class="mw-content-ltr">Tiered Metals</span>
|-
|-
! width="9%" | Ingot  
! width="9%" | <span lang="en" dir="ltr" class="mw-content-ltr">Ingot</span>
! width="5%" | Nugget  
! width="5%" | <span lang="en" dir="ltr" class="mw-content-ltr">Nugget</span>
! width="5%" | Bits
! width="5%" | <span lang="en" dir="ltr" class="mw-content-ltr">Bits</span>
! width="8%" | Metal  
! width="8%" | <span lang="en" dir="ltr" class="mw-content-ltr">Metal</span>
! width="8%" | Geologic Name
! width="8%" | <span lang="en" dir="ltr" class="mw-content-ltr">Geologic Name</span>
! width="6%" | Metal Type  
! width="6%" | <span lang="en" dir="ltr" class="mw-content-ltr">Metal Type</span>
! width="5%" | Tier  
! width="5%" | <span lang="en" dir="ltr" class="mw-content-ltr">Tier</span>
! width="8.5%" | Alloy%
! width="8.5%" | <span lang="en" dir="ltr" class="mw-content-ltr">Alloy%</span>
! width="8.5%" | % Conversion <br> ''in nuggets''
! width="8.5%" | <span lang="en" dir="ltr" class="mw-content-ltr">% Conversion <br> ''in nuggets''</span>
! width="8.5%" | Smelting Temperature  
! width="8.5%" | <span lang="en" dir="ltr" class="mw-content-ltr">Smelting Temperature</span>
! width="15%" | Casting Uses
! width="15%" | <span lang="en" dir="ltr" class="mw-content-ltr">Casting Uses</span>
|-
|-
|align=center| [[File:Ingot-copper.png|100px]]  
|align=center| [[File:Ingot-copper.png|100px]]  
|align=center| [[File:nugget-nativecopper.png|64px]] [[File:nugget-malachite.png|64px]]  
|align=center| [[File:nugget-nativecopper.png|64px]] [[File:nugget-malachite.png|64px]]  
|align=center| [[File:Metalbit-copper.png|64px]]
|align=center| [[File:Metalbit-copper.png|64px]]
|align=center| '''[[Copper]]'''
|align=center| '''{{ll|Copper|<span lang="en" dir="ltr" class="mw-content-ltr">Copper</span>}}'''
|align=center| Native copper <br>Malachite
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Native copper</span><br><span lang="en" dir="ltr" class="mw-content-ltr">Malachite</span>
|align=center| Pure  
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Pure</span>
|align=center| 2  
|align=center| 2  
|align=center| ❌
|align=center| ❌
|align=center| ❌
|align=center| ❌
|align=center| 1084°C  
|align=center| 1084°C  
|align=center| Armor, ingots, tools, weapons
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Armor, ingots, tools, weapons, nails and strips</span>
|-
|-
|align=center| [[File:Ingot-gold.png|100px]]
|align=center| [[File:Ingot-gold.png|100px]]
|align=center| [[File:nugget-nativegold.png|64px]]
|align=center| [[File:Nugget_nativegold.png|64px]]
|align=center| [[File:Metalbit-gold.png|64px]]
|align=center| [[File:Metalbit-gold.png|64px]]
|align=center| '''[[Gold]]'''
|align=center| '''{{ll|Gold|<span lang="en" dir="ltr" class="mw-content-ltr">Gold</span>}}'''
|align=center| Native gold
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Native gold</span>
|align=center| Pure  
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Pure</span>
|align=center| 2
|align=center| 2
|align=center| ❌
|align=center| ❌
|align=center| ❌
|align=center| ❌
|align=center| 1063°C
|align=center| 1063°C
|align=center| Armor, ingots, tools, weapons
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Armor, ingots, tools, weapons, nails and strips</span>
|-
|-
|align=center| [[File:Ingot-silver.png|100px]]
|align=center| [[File:Ingot-silver.png|100px]]
|align=center| [[File:nugget-nativesilver.png|64px]]
|align=center| [[File:nugget-nativesilver.png|64px]]
|align=center| [[File:Metalbit-silver.png|64px]]
|align=center| [[File:Metalbit-silver.png|64px]]
|align=center| '''[[Silver]]'''
|align=center| '''{{ll|Silver|<span lang="en" dir="ltr" class="mw-content-ltr">Silver</span>}}'''
|align=center| Native silver
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Native silver</span>
|align=center| Pure  
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Pure</span>
|align=center| 2
|align=center| 2
|align=center| ❌
|align=center| ❌
|align=center| ❌
|align=center| ❌
|align=center| 961°C
|align=center| 961°C
|align=center| Armor, ingots, tools, weapons
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Armor, ingots, tools, weapons, nails and strips</span>
|-
|-
|align=center| [[File:Ingot-tinbronze.png|100px]]  
|align=center| [[File:Ingot-tinbronze.png|100px]]  
|align=center| ❌
|align=center| ❌
|align=center| [[File:Metalbit-tinbronze.png|64px]]
|align=center| [[File:Metalbit-tinbronze.png|64px]]
|align=center| '''[[Bronze|Tin Bronze]]'''
|align=center| '''{{ll|Bronze|<span lang="en" dir="ltr" class="mw-content-ltr">Tin Bronze</span>}}'''
|align=center| ❌
|align=center| ❌
|align=center| Alloy
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Alloy</span>
|align=center| 3  
|align=center| 3  
|align=center| Copper: 88 - 92% <br>Tin: 8 - 12%  
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Copper</span>: 88 - 92% <br><span lang="en" dir="ltr" class="mw-content-ltr">Tin</span>: 8 - 12%  
|align=center| Copper: 18 <br>Tin: 2  
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Copper</span>: 18 <br><span lang="en" dir="ltr" class="mw-content-ltr">Tin</span>: 2  
|align=center| 950°C
|align=center| 950°C
|align=center| Armor, ingots, tools, weapons
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Armor, ingots, tools, weapons, nails and strips</span>
|-
|-
|align=center| [[File:Ingot-bismuthbronze.png|100px]]  
|align=center| [[File:Ingot-bismuthbronze.png|100px]]  
|align=center| ❌
|align=center| ❌
|align=center| [[File:Metalbit-bismuthbronze.png|64px]]
|align=center| [[File:Metalbit-bismuthbronze.png|64px]]
|align=center| '''[[Bronze|Bismuth Bronze]]'''
|align=center| '''{{ll|Bronze|<span lang="en" dir="ltr" class="mw-content-ltr">Bismuth Bronze</span>}}'''
|align=center| ❌
|align=center| ❌
|align=center| Alloy
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Alloy</span>
|align=center| 3  
|align=center| 3  
|align=center| Bismuth: 10 - 20% <br>Copper: 50 - 70% <br>Zinc: 20 - 30%
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Bismuth</span>: 10 - 20% <br><span lang="en" dir="ltr" class="mw-content-ltr">Copper</span>: 50 - 70% <br><span lang="en" dir="ltr" class="mw-content-ltr">Zinc</span>: 20 - 30%
|align=center| Bismuth: 2 - 4 <br>Copper: 10 - 14 <br>Zinc: 4 - 6  
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Bismuth</span>: 2 - 4 <br><span lang="en" dir="ltr" class="mw-content-ltr">Copper</span>: 10 - 14 <br><span lang="en" dir="ltr" class="mw-content-ltr">Zinc</span>: 4 - 6  
|align=center| 850°C
|align=center| 850°C
|align=center| Armor, ingots, tools, weapons
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Armor, ingots, tools, weapons, nails and strips</span>
|-
|-
|align=center| [[File:Ingot-blackbronze.png|100px]]  
|align=center| [[File:Ingot-blackbronze.png|100px]]  
|align=center| ❌
|align=center| ❌
|align=center| [[File:Metalbit-blackbronze.png|64px]]
|align=center| [[File:Metalbit-blackbronze.png|64px]]
|align=center| '''[[Bronze|Black Bronze]]'''
|align=center| '''{{ll|Bronze|<span lang="en" dir="ltr" class="mw-content-ltr">Black Bronze</span>}}'''
|align=center| ❌
|align=center| ❌
|align=center| Alloy
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Alloy</span>
|align=center| 3  
|align=center| 3  
|align=center| Copper: 68 - 84% <br>Gold: 8 -16% <br>Silver: 8 -16%
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Copper</span>: 68 - 84% <br><span lang="en" dir="ltr" class="mw-content-ltr">Gold</span>: 8 -16% <br><span lang="en" dir="ltr" class="mw-content-ltr">Silver</span>: 8 -16%
|align=center| Copper: 16 <br>Gold: 2 <br>Silver: 2  
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Copper</span>: 16 <br><span lang="en" dir="ltr" class="mw-content-ltr">Gold</span>: 2 <br><span lang="en" dir="ltr" class="mw-content-ltr">Silver</span>: 2  
|align=center| 1020°C
|align=center| 1020°C
|align=center| Armor, ingots, tools, weapons
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Armor, ingots, tools, weapons, nails and strips</span>
|-
|-
|}
|}


{|class="wikitable sortable" style="width: 90%;"
{|class="wikitable sortable" style="width: 90%;"
|+ Untiered Metals
|+ <span lang="en" dir="ltr" class="mw-content-ltr">Untiered Metals</span>
|-
|-
! width="9%" | Ingot  
! width="9%" | <span lang="en" dir="ltr" class="mw-content-ltr">Ingot</span>
! width="5%" | Nugget  
! width="5%" | <span lang="en" dir="ltr" class="mw-content-ltr">Nugget</span>
! width="5%" | Bits
! width="5%" | <span lang="en" dir="ltr" class="mw-content-ltr">Bits</span>
! width="8%" | Metal  
! width="8%" | <span lang="en" dir="ltr" class="mw-content-ltr">Metal</span>
! width="8%" | Geologic Name
! width="8%" | <span lang="en" dir="ltr" class="mw-content-ltr">Geologic Name</span>
! width="6%" | Metal Type  
! width="6%" | <span lang="en" dir="ltr" class="mw-content-ltr">Metal Type</span>
! width="5%" | Tier  
! width="5%" | <span lang="en" dir="ltr" class="mw-content-ltr">Tier</span>
! width="8.5%" | Alloy%
! width="8.5%" | <span lang="en" dir="ltr" class="mw-content-ltr">Alloy%</span>
! width="8.5%" | % Conversion <br> ''in nuggets''
! width="8.5%" | <span lang="en" dir="ltr" class="mw-content-ltr">% Conversion <br> ''in nuggets''</span>
! width="8.5%" | Smelting Temperature  
! width="8.5%" | <span lang="en" dir="ltr" class="mw-content-ltr">Smelting Temperature</span>
! width="15%" | Casting Uses
! width="15%" | <span lang="en" dir="ltr" class="mw-content-ltr">Casting Uses</span>
|-
|-
|align=center| [[File:Ingot-bismuth.png|100px]]
|align=center| [[File:Ingot-bismuth.png|100px]]
|align=center| [[File:nugget-bismuthinite.png|64px]]
|align=center| [[File:nugget-bismuthinite.png|64px]]
|align=center| [[File:Metalbit-bismuth.png|64px]]
|align=center| [[File:Metalbit-bismuth.png|64px]]
|align=center| '''[[Bismuth]]'''
|align=center| '''{{ll|Bismuth|<span lang="en" dir="ltr" class="mw-content-ltr">Bismuth</span>}}'''
|align=center| Bismuthinite
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Bismuthinite</span>
|align=center| Pure  
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Pure</span>
|align=center| ❌
|align=center| ❌
|align=center| ❌
|align=center| ❌
|align=center| ❌
|align=center| ❌
|align=center| 271°C
|align=center| 271°C
|align=center| Ingots
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Ingots</span>
|-
|-
|align=center| [[File:Ingot-lead.png|100px]]
|align=center| [[File:Ingot-lead.png|100px]]
|align=center| [[File:nugget-galena.png|64px]]
|align=center| [[File:nugget-galena.png|64px]]
|align=center| [[File:Metalbit-lead.png|64px]]
|align=center| [[File:Metalbit-lead.png|64px]]
|align=center| '''[[Lead]]'''
|align=center| '''{{ll|Lead|<span lang="en" dir="ltr" class="mw-content-ltr">Lead</span>}}'''
|align=center| Galena
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Galena</span>
|align=center| Pure  
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Pure</span>
|align=center| ❌
|align=center| ❌
|align=center| ❌
|align=center| ❌
|align=center| ❌
|align=center| ❌
|align=center| 327°C
|align=center| 327°C
|align=center| Ingots, leaded glass panes
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Ingots, leaded glass panes</span>
|-
|-
|align=center| [[File:Ingot-tin.png|100px]]
|align=center| [[File:Ingot-tin.png|100px]]
|align=center| [[File:nugget-cassiterite.png|64px]]
|align=center| [[File:nugget-cassiterite.png|64px]]
|align=center| [[File:Metalbit-tin.png|64px]]
|align=center| [[File:Metalbit-tin.png|64px]]
|align=center| '''[[Tin]]'''
|align=center| '''{{ll|Tin|<span lang="en" dir="ltr" class="mw-content-ltr">Tin</span>}}'''
|align=center| Cassiterite
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Cassiterite</span>
|align=center| Pure  
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Pure</span>
|align=center| ❌
|align=center| ❌
|align=center| ❌
|align=center| ❌
|align=center| ❌
|align=center| ❌
|align=center| 232°C  
|align=center| 232°C  
|align=center| Ingots
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Ingots</span>
|-
|-
|align=center| [[File:Ingot-zinc.png|100px]]
|align=center| [[File:Ingot-zinc.png|100px]]
|align=center| [[File:nugget-sphalerite.png|64px]]
|align=center| [[File:nugget-sphalerite.png|64px]]
|align=center| [[File:Metalbit-zinc.png|64px]]
|align=center| [[File:Metalbit-zinc.png|64px]]
|align=center| '''[[Zinc]]'''
|align=center| '''{{ll|Zinc|<span lang="en" dir="ltr" class="mw-content-ltr">Zinc</span>}}'''
|align=center| Sphalerite
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Sphalerite</span>
|align=center| Pure  
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Pure</span>
|align=center| ❌
|align=center| ❌
|align=center| ❌
|align=center| ❌
|align=center| ❌
|align=center| ❌
|align=center| 419°C
|align=center| 419°C
|align=center| Ingots
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Ingots</span>
|-
|-


<!--T:118-->
|align=center| [[File:Ingot-brass.png|100px]]
|align=center| [[File:Ingot-brass.png|100px]]
|align=center| ❌
|align=center| ❌
|align=center| [[File:Metalbit-brass.png|64px]]
|align=center| [[File:Metalbit-brass.png|64px]]
|align=center| '''[[Brass]]'''
|align=center| '''{{ll|Brass|<span lang="en" dir="ltr" class="mw-content-ltr">Brass</span>}}'''
|align=center| ❌
|align=center| ❌
|align=center| Alloy
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Alloy</span>
|align=center| ❌
|align=center| ❌
|align=center| Copper: 60 - 70% <br>Zinc: 30 - 40%
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Copper</span>: 60 - 70% <br><span lang="en" dir="ltr" class="mw-content-ltr">Zinc</span>: 30 - 40%
|align=center| Copper: 12 - 14 <br>Zinc: 6 - 8  
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Copper</span>: 12 - 14 <br><span lang="en" dir="ltr" class="mw-content-ltr">Zinc</span>: 6 - 8  
|align=center| 327°C
|align=center| 327°C
|align=center| Ingots
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Ingots</span>
|-
|-
|align=center| [[File:Ingot-leadsolder.png|100px]]
|align=center| [[File:Ingot-leadsolder.png|100px]]
|align=center| ❌
|align=center| ❌
|align=center| [[File:Metalbit-leadsolder.png|64px]]
|align=center| [[File:Metalbit-leadsolder.png|64px]]
|align=center| '''[[Alcohol_brewing#Solderbars|Lead Solder]]'''
|align=center| '''{{ll|Alcohol_brewing#Solderbars|<span lang="en" dir="ltr" class="mw-content-ltr">Lead Solder</span>}}'''
|align=center| ❌
|align=center| ❌
|align=center| Alloy
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Alloy</span>
|align=center| ❌
|align=center| ❌
|align=center| Lead: 45 - 55% <br>Tin: 45 - 55%
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Lead</span>: 45 - 55% <br><span lang="en" dir="ltr" class="mw-content-ltr">Tin</span>: 45 - 55%
|align=center| Lead: 9 - 11 <br>Tin: 9 - 11  
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Lead</span>: 9 - 11 <br><span lang="en" dir="ltr" class="mw-content-ltr">Tin</span>: 9 - 11  
|align=center| 327 °C
|align=center| 327 °C
|align=center| Ingots
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Alcohol distillation, ingots</span>
|-
|-
|align=center| [[File:Ingot-molybdochalkos.png|100px]]
|align=center| [[File:Ingot-molybdochalkos.png|100px]]
|align=center| ❌
|align=center| ❌
|align=center| [[File:Metalbit-molybdochalkos.png|64px]]
|align=center| [[File:Metalbit-molybdochalkos.png|64px]]
|align=center| '''[[Molybdochalkos]]'''
|align=center| '''{{ll|Molybdochalkos|<span lang="en" dir="ltr" class="mw-content-ltr">Molybdochalkos</span>}}'''
|align=center| ❌
|align=center| ❌
|align=center| Alloy
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Alloy</span>
|align=center| ❌
|align=center| ❌
|align=center| Copper: 8 - 12% <br>Lead: 88 - 92%
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Copper</span>: 8 - 12% <br><span lang="en" dir="ltr" class="mw-content-ltr">Lead</span>: 88 - 92%
|align=center| Copper: 2 <br>Lead: 18  
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Copper</span>: 2 <br><span lang="en" dir="ltr" class="mw-content-ltr">Lead</span>: 18  
|align=center| 902 °C
|align=center| 902 °C
|align=center| Ingots
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Ingots</span>
|-
|-
|align=center| [[File:Ingot-silversolder.png|100px]]
|align=center| [[File:Ingot-silversolder.png|100px]]
|align=center| ❌
|align=center| ❌
|align=center| [[File:Metalbit-silversolder.png|64px]]
|align=center| [[File:Metalbit-silversolder.png|64px]]
|align=center| '''[[Alcohol_brewing#Solderbars|Silver Solder]]'''
|align=center| '''{{ll|Alcohol_brewing#Solderbars|<span lang="en" dir="ltr" class="mw-content-ltr">Silver Solder</span>}}'''
|align=center| ❌
|align=center| ❌
|align=center| Alloy
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Alloy</span>
|align=center| ❌
|align=center| ❌
|align=center| Silver: 40 - 50% <br>Tin: 50 - 60%
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Silver</span>: 40 - 50% <br><span lang="en" dir="ltr" class="mw-content-ltr">Tin</span>: 50 - 60%
|align=center| Silver: 8 - 10 <br>Tin: 10 - 12  
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Silver</span>: 8 - 10 <br><span lang="en" dir="ltr" class="mw-content-ltr">Tin</span>: 10 - 12  
|align=center| 758 °C
|align=center| 758 °C
|align=center| Ingots
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Alcohol distillation, ingots</span>
|-
|align=center| [[File:Ingot-electrum.png|100px]]
|align=center| ❌
|align=center| [[File:Metalbit-electrum.png|64px]]
|align=center| '''{{ll|Electrum|<span lang="en" dir="ltr" class="mw-content-ltr">Electrum</span>}}'''
|align=center| ❌
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Alloy</span>
|align=center| ❌
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Gold</span>: 40 - 60% <br><span lang="en" dir="ltr" class="mw-content-ltr">Silver</span>: 40 - 60%
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Gold</span>: 8 - 12 <br><span lang="en" dir="ltr" class="mw-content-ltr">Silver</span>: 8 - 12
|align=center| 1010 °C
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Rift Ward, Jonas assemblies, tools, ingots</span>
|-
|align=center| [[File:Ingot-cupronickel.png|100px]]
|align=center| ❌
|align=center| [[File:Metalbit-cupronickel.png|64px]]
|align=center| '''{{ll|Cupronickel|<span lang="en" dir="ltr" class="mw-content-ltr">Cupronickel</span>}}'''
|align=center| ❌
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Alloy</span>
|align=center| ❌
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Copper</span>: 65 - 75 % <br><span lang="en" dir="ltr" class="mw-content-ltr">Nickel</span>: 25 - 35%
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Copper</span>: 13 - 15 <br><span lang="en" dir="ltr" class="mw-content-ltr">Nickel</span>: 5 - 7
|align=center| 1171 °C
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Jonas assemblies, ingots, nails and strips</span>
|-
|-
|}
|}


=== Uncastable Metals ===
=== Metales no moldeables ===


<div lang="en" dir="ltr" class="mw-content-ltr">
These metals can be found within the game’s asset library or in game, but cannot currently be smelted, cast, and/or worked.
These metals can be found within the game’s asset library or in game, but cannot currently be smelted, cast, and/or worked.
</div>


{|class="wikitable sortable" style="width: 90%;"
{|class="wikitable sortable" style="width: 90%;"
|-
|-
! width="9%" | Ingot  
! width="9%" | <span lang="en" dir="ltr" class="mw-content-ltr">Ingot</span>
! width="5%" | Nugget  
! width="5%" | <span lang="en" dir="ltr" class="mw-content-ltr">Nugget</span>
! width="5%" | Bits
! width="5%" | <span lang="en" dir="ltr" class="mw-content-ltr">Bits</span>
! width="8%" | Metal  
! width="8%" | <span lang="en" dir="ltr" class="mw-content-ltr">Metal</span>
! width="8%" | Geologic Name
! width="8%" | <span lang="en" dir="ltr" class="mw-content-ltr">Geologic Name</span>
! width="6%" | Metal Type  
! width="6%" | <span lang="en" dir="ltr" class="mw-content-ltr">Metal Type</span>
! width="5%" | Tier  
! width="5%" | <span lang="en" dir="ltr" class="mw-content-ltr">Tier</span>
! width="8.5%" | Alloy%
! width="8.5%" | <span lang="en" dir="ltr" class="mw-content-ltr">Alloy%</span>
! width="8.5%" | % Conversion <br> ''in nuggets''
! width="8.5%" | <span lang="en" dir="ltr" class="mw-content-ltr">% Conversion <br> ''in nuggets''</span>
! width="8.5%" | Smelting Temperature  
! width="8.5%" | <span lang="en" dir="ltr" class="mw-content-ltr">Smelting Temperature</span>
! width="15%" | Casting Uses
! width="15%" | <span lang="en" dir="ltr" class="mw-content-ltr">Casting Uses</span>
|-
|-
|align=center| [[File:Ingot-iron.png|100px]]  
|align=center| [[File:Ingot-iron.png|100px]]  
|align=center| [[File:nugget-hematite.png|64px]] [[File:nugget-limonite.png|64px]] [[File:nugget-magnetite.png|64px]] [[File:Ironbloom.png|64px]]
|align=center| [[File:nugget-hematite.png|64px]] [[File:nugget-limonite.png|64px]] [[File:nugget-magnetite.png|64px]] [[File:Ironbloom.png|64px]]
|align=center| [[File:Metalbit-iron.png|64px]]
|align=center| [[File:Metalbit-iron.png|64px]]
|align=center| '''[[Iron]]'''
|align=center| '''{{ll|Iron|<span lang="en" dir="ltr" class="mw-content-ltr">Iron</span>}}'''
|align=center| Hematite <br>Limonite <br>Magnetite
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Hematite</span><br><span lang="en" dir="ltr" class="mw-content-ltr">Limonite</span><br><span lang="en" dir="ltr" class="mw-content-ltr">Magnetite</span>
|align=center| Pure  
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Pure</span>
|align=center| 4  
|align=center| 4  
|align=center| ❌
|align=center| ❌
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|align=center| [[File:stone-meteorite-iron.png|64px]]
|align=center| [[File:stone-meteorite-iron.png|64px]]
|align=center| [[File:Metalbit-meteoriciron.png|64px]]
|align=center| [[File:Metalbit-meteoriciron.png|64px]]
|align=center| '''[[Meteoric Iron]]'''
|align=center| '''{{ll|Meteoric Iron|<span lang="en" dir="ltr" class="mw-content-ltr">Meteoric Iron</span>}}'''
|align=center| ❌
|align=center| ❌
|align=center| Pure  
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Pure</span>
|align=center| 4  
|align=center| 4  
|align=center| ❌
|align=center| ❌
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|align=center| ❌
|align=center| ❌
|align=center| [[File:Metalbit-blistersteel.png|64px]] [[File:Metalbit-steel.png|64px]]
|align=center| [[File:Metalbit-blistersteel.png|64px]] [[File:Metalbit-steel.png|64px]]
|align=center| '''[[Steel|Blister Steel <br>Steel]]'''
|align=center| '''{{ll|Steel|<span lang="en" dir="ltr" class="mw-content-ltr">Blister Steel</span><br><span lang="en" dir="ltr" class="mw-content-ltr">Steel</span>}}'''
|align=center| ❌
|align=center| ❌
|align=center| Pure  
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Pure</span>
|align=center| 5  
|align=center| 5  
|align=center| ❌
|align=center| ❌
|align=center| ❌
|align=center| ❌
|align=center| 1602°C <br>1502°C  
|align=center| 1602°C <br>1502°C  
|align=center| Blister steel must be refined into steel before it is useable <br>
|align=center| ❌
|-
|-
|align=center| [[File:Ingot-chromium.png|100px]]
|align=center| [[File:Ingot-chromium.png|100px]]
|align=center| [[File:nugget-chromite.png|64px]]
|align=center| [[File:nugget-chromite.png|64px]]
|align=center| [[File:Metalbit-chromium.png|64px]]
|align=center| [[File:Metalbit-chromium.png|64px]]
|align=center| '''Chromium'''
|align=center| '''<span lang="en" dir="ltr" class="mw-content-ltr">Chromium</span>'''
|align=center| Chromite
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Chromite</span>
|align=center| ❌
|align=center| ❌
|align=center| ❌
|align=center| ❌
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|align=center| [[File:nugget-rhodochrosite.png|64px]]
|align=center| [[File:nugget-rhodochrosite.png|64px]]
|align=center| ❌
|align=center| ❌
|align=center| '''Manganese'''
|align=center| '''<span lang="en" dir="ltr" class="mw-content-ltr">Manganese</span>'''
|align=center| Rhodochrosite
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Rhodochrosite</span>
|align=center| ❌
|align=center| ❌
|align=center| ❌
|align=center| ❌
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|align=center| ❌
|align=center| ❌
|-
|-
|align=center|
|align=center| [[File:Ingot-nickel.png|100px]]
|align=center| [[File:nugget-pentlandite.png|64px]]
|align=center| [[File:nugget-pentlandite.png|64px]]
|align=center|
|align=center| [[File:Metalbit-nickel.png|64px]]
|align=center| '''Nickel'''
|align=center| '''{{ll|Nickel|<span lang="en" dir="ltr" class="mw-content-ltr">Nickel</span>}}'''
|align=center| Pentlandite
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Pentlandite</span>
|align=center|
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Pure</span>
|align=center| ❌
|align=center| ❌
|align=center| ❌
|align=center| ❌
|align=center| ❌
|align=center| ❌
|align=center| ❌
|align=center| 1455 °C
|align=center| ❌
|align=center| ❌
|-
|-
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|align=center| ❌
|align=center| ❌
|align=center| [[File:Metalbit-platinum.png|64px]]
|align=center| [[File:Metalbit-platinum.png|64px]]
|align=center| '''Platinum'''
|align=center| '''<span lang="en" dir="ltr" class="mw-content-ltr">Platinum</span>'''
|align=center| ❌
|align=center| ❌
|align=center| ❌
|align=center| ❌
Line 451: Line 565:
|align=center| ❌
|align=center| ❌
|align=center| [[File:Metalbit-rhodium.png|64px]]
|align=center| [[File:Metalbit-rhodium.png|64px]]
|align=center| '''Rhodium'''
|align=center| '''<span lang="en" dir="ltr" class="mw-content-ltr">Rhodium</span>'''
|align=center| ❌
|align=center| ❌
|align=center| ❌
|align=center| ❌
Line 463: Line 577:
|align=center| ❌
|align=center| ❌
|align=center| [[File:Metalbit-stainless_steel.png|64px]]
|align=center| [[File:Metalbit-stainless_steel.png|64px]]
|align=center| '''Stainless Steel'''
|align=center| '''<span lang="en" dir="ltr" class="mw-content-ltr">Stainless Steel</span>'''
|align=center| ❌
|align=center| ❌
|align=center| ❌
|align=center| ❌
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|align=center| [[File:nugget-ilmenite.png|64px]]
|align=center| [[File:nugget-ilmenite.png|64px]]
|align=center| [[File:Metalbit-titanium.png|64px]]
|align=center| [[File:Metalbit-titanium.png|64px]]
|align=center| '''[[Titanium]]'''
|align=center| '''{{ll|Titanium|<span lang="en" dir="ltr" class="mw-content-ltr">Titanium</span>}}'''
|align=center| Ilmenite
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Ilmenite</span>
|align=center| ❌
|align=center| ❌
|align=center| ❌
|align=center| ❌
Line 487: Line 601:
|align=center| [[File:nugget-uranium.png|64px]]
|align=center| [[File:nugget-uranium.png|64px]]
|align=center| [[File:Metalbit-uranium.png|64px]]
|align=center| [[File:Metalbit-uranium.png|64px]]
|align=center| '''Uranium'''
|align=center| '''<span lang="en" dir="ltr" class="mw-content-ltr">Uranium</span>'''
|align=center| Uranium
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Uranium</span>
|align=center| ❌
|align=center| ❌
|align=center| ❌
|align=center| ❌
Line 499: Line 613:
|align=center| [[File:nugget-wolframite.png|64px]]
|align=center| [[File:nugget-wolframite.png|64px]]
|align=center| ❌
|align=center| ❌
|align=center|
|align=center| '''<span lang="en" dir="ltr" class="mw-content-ltr">Tungsten</span>'''
|align=center| Wolframite
|align=center| <span lang="en" dir="ltr" class="mw-content-ltr">Wolframite</span>
|align=center| ❌
|align=center| ❌
|align=center| ❌
|align=center| ❌
Line 510: Line 624:
|}
|}


== Casting Tutorial Videos ==
<div class="mw-translate-fuzzy">
== Vídeos tutoriales de fundición ==
<youtube>sAx5JxFjWyw</youtube>
<youtube>4rEJG8BHEbw</youtube>
<youtube>JjcJAR-ROsI</youtube>
</div>
 
 
<youtube>sAx5JxFjWyw</youtube>
<youtube>sAx5JxFjWyw</youtube>
<youtube>4rEJG8BHEbw</youtube>
<youtube>4rEJG8BHEbw</youtube>
Line 516: Line 637:




{{tnt|Game navbox}}
{{Metals navbox}}
{{Game navbox}}
[[Category:Guides{{#translation:}}]]

Latest revision as of 06:43, 20 August 2023

Gear-rusty.png

This page is outdated.
The content on this page is not up to date with the most recent game update. If you do wish to contribute, please request wiki edit access on the Discord.


Casting is the process of smelting ore into a liquid state and molding the molten metal into quick and convenient tool heads and ingots. While not inherently the most important facet of metallurgy, it is one of the first gateways by which a seraph can forge ahead into the throes of advancement and survival.

La fundición es el proceso de fundir el mineral en estado líquido y moldear el metal fundido en rápidas y convenientes cabezas de herramientas y lingotes. Aunque no es intrínsecamente la faceta más importante de la metalurgia, es una de las primeras puertas por las que un jugador puede adentrarse en la agonía del avance y la supervivencia.

Materiales necesarios

Para fundir metal, un jugador necesita un crisol y moldes, una hoguera, combustible (leña, turba, carbón, carbón vegetal, o coque), y pepitas de mineral. Los jugadores también pueden usar trozos de metal como fuente alternativa de metal, que se obtienen combinando un cabezal de herramienta de metal o un lingote con un cincel en la grilla de fabricación.

To cast metal, a player needs a crucible and molds , a firepit , fuel (firewood , peat , coal , charcoal , or coke ), and ore nuggets. Players can also use metal bits as an alternate source of metal, obtained by combining a metal tool head or an ingot with a chisel in the crafting grid.

Mientras que la mayoría de las pepitas de mineral pueden arrojarse al crisol y fundirse, debido a los altos umbrales de temperatura y a la falta de combustibles que alcancen esos umbrales, el hierro, el hierro meteórico, el acero ampolloso y el acero deben ser fundido en un horno bajo, forjado en un yunque, o carburizado para poder ser utilizados.

Obtención de metales

El mineral de cobre puede encontrarse en pequeños yacimientos superficiales de piedra.

Las pepitas de mineral se pueden encontrar de cuatro maneras: bateando, vasijas de mineral agrietadas, comprándolas directamente a un comerciante, o a través de los trozos de mineral de la superficie.

Copper ore can be found in small stone surface deposits.

Ore nuggets can be found in one of four ways: panning , cracked ore vessels , buying them directly from a trader, or via surface ore bits.

  • El bateo de arena, grava o tierra ósea puede arrojar una probabilidad del 15% o menos de recibir pepitas de cobre, oro, plata o estaño, lo que puede ser bueno en un apuro.
  • Las vasijas de mineral agrietado contienen un pequeño surtido de pepitas de bismuto, cromo, cobre, oro, plomo, plata, estaño, titanio y zinc; estas vasijas pueden encontrarse en ruinas superficiales o subterráneas o ser vendidas por comerciantes Cazadores de tesoros.
  • Los comerciantes de materias primas podrían tener pepitas de bismuto, cobre, estaño y zinc circulando en su rotación actual de mercancías.
  • Los trozos de mineral de superficie pueden encontrarse en la mayoría de los tipos de roca, a excepción de la bauxita, la halita, la obsidiana, la roca volcánica escoria, la roca de impacto suevita y la roca volcánica toba. Estos trozos de mineral contienen una sola pepita que se puede recoger rompiendo la piedra con la mano vacía o llena (ranura de la barra caliente activa), y son un indicador de yacimientos subterráneos más grandes.
    • Dependiendo de la combinación de mineral y piedra, pueden mezclarse con el entorno y pasar desapercibidos con facilidad.
    • Aunque la roca de impacto suevita no es por sí misma una roca hospedadora de mineral, su presencia es un indicador de hierro meteórico.

Se recomienda añadir waypoints a cualquier ubicación de mineral para posteriores operaciones de recogida, especialmente en lo que respecta a un inventario completo o a una falta de necesidad actual de ese mineral en concreto.

An alternate source of metal comes from metal bits , which can be obtained by combining a chisel with any metal tool head or ingot in the crafting grid. This allows players to break down metal items and re-cast them for other uses.

Preparación del metal

Un martillo de cobre extrae mineral de un rico trozo de hierro.

Mientras que las pepitas sueltas están listas para ser fundidas y no requieren preparación adicional, las pepitas de los trozos regulares y cristalizados están atrapadas en su piedra madre, como el basalto o la kimberlita, y son inutilizables hasta que se procesan. Los trozos se colocan en la grilla de fabricación del inventario bajo cualquier nivel de martillo, que aplasta la piedra y extrae las pepitas de su interior.

A copper hammer extracting ore from a rich chunk of iron.

While loose nuggets are ready to be smelted and do not require additional preparation, the nuggets within regular and crystallized chunks are trapped within their parent stone, such as basalt or kimberlite, and are otherwise unusable until they are further processed. Chunks are placed in the inventory crafting grid under any tier of hammer, which crushes the stone and extracts the nuggets inside.

Hay cuatro tipos de trozos de mineral: pobre, medio, rico y abundante.

  • Los trozos pobres son el tipo de trozo más común y pueden encontrarse en todos los estratos en los que hay minerales. Un trozo pobre regular ofrecerá 3 pepitas y un trozo pobre cristalizado ofrecerá 6 pepitas.
  • Los trozos medianos, al igual que los trozos pobres, se pueden encontrar en todos los estratos en los que hay minerales disponibles. Un trozo medio regular ofrecerá 4 pepitas y un trozo medio cristalizado ofrecerá 8 pepitas.
  • Los trozos ricos son poco comunes y se encuentran en menos estratos que los trozos pobres y medianos. Un trozo rico regular ofrecerá 5 pepitas y un trozo rico cristalizado ofrecerá 10 pepitas.
  • Los trozos abundantes tampoco son comunes y, en los estratos en los que son accesibles, es más probable encontrar mayores cantidades de mineral rico que de mineral abundante. Un trozo abundante normal ofrece 7 pepitas y un trozo abundante cristalizado ofrece 14 pepitas.
Ore-bountiful-nativecopper-basalt.png Protip:
Cada estrato rocoso tendrá diferentes generaciones de menas y trozos - los trozos de cobre pobre y medio se pueden encontrar en arenisca, pero los cuatro tipos de trozos de cobre se pueden encontrar en basalto - que se encuentran en el manual debajo de sus respectivos metales. Llevar un registro de las generaciones de menas y trozos puede garantizar un suministro constante de pepitas para las coladas actuales y futuras.


Fundición de metales

Crisol en la ranura de entrada.

El primer paso para procesar el metal es la fundición, que se realiza en un crisol. Un solo crisol puede contener hasta cuatro pilas completas de 128 pepitas, pero sólo se puede fundir en él un metal puro o una aleación a la vez. Cada pepita equivale a 5 unidades de metal, lo que significa que un crisol completo puede contener hasta el equivalente a 2560 unidades. La mayoría de las herramientas o lingotes requieren 100 unidades (20 pepitas) por molde, con la excepción de algunos objetos más grandes, como placas, yunques y bloques de metal, que pueden requerir bastante más.

Crucible in the input slot.

The first step to processing metal is smelting, which is performed in a crucible. A single crucible can hold up to four complete stacks of 128 nuggets, however only one pure metal or alloy may be smelted within the crucible at a time. Each nugget is equivalent to 5 units of metal, which means that a full crucible can hold up to the equivalent of 2560 units. Most tools or ingots require 100 units (20 nuggets) per mold, with the exception of a few larger items, such as plates, anvils, and metal blocks, which can require significantly more.

Las proporciones de pepitas que no cumplen este requisito numérico crean cantidades de metal demasiado pequeñas para la fundición.

La fundición de metales puros es muy sencilla, ya que se puede utilizar el mismo tipo de pepita durante todo el proceso. La fundición de aleaciones es algo más complicada, ya que las proporciones de cada aleación difieren y hay que colocar en el crisol la mezcla adecuada de varios tipos de pepitas antes de calentarlas.

El número de pepitas que pueden utilizarse para una aleación es algo variable, lo que puede resultar ventajoso si ciertas pepitas escasean. Por ejemplo, una aleación de bronce bismuto requiere entre un 10 y un 20% de bismuto, entre un 50 y un 70% de cobre y entre un 20 y un 30% de zinc o, desglosado en pepitas, entre 2 y 4 pepitas de bismuto, entre 10 y 14 pepitas de cobre y entre 4 y 6 pepitas de zinc.

Si se dispone de más zinc, puede ser suficiente una proporción de 2 pepitas de bismuto, 12 de cobre y 6 de zinc, y viceversa, si se dispone de más bismuto, es aceptable una proporción de 4 pepitas de bismuto, 12 de cobre y 4 de zinc.

Preparación del crisol

Crisol totalmente calentado en la ranura de salida.
  1. Coloque el crisol en la ranura de entrada (izquierda) de la hoguera para acceder a la GUI del crisol
  2. Añada pepitas en una o más de las cuatro ranuras de entrada de la GUI del crisol.
  3. Cuando se haya alcanzado una proporción de aleación adecuada, la interfaz gráfica de usuario mostrará la cantidad en unidades de metal y el metal puro o la aleación que se producirá a partir del proceso de fundición.
  4. Cuando las pepitas se hayan licuado por completo, el crisol incandescente se desplazará a la ranura de salida (derecha) de la hoguera. El crisol empezará a enfriarse si permanece en la ranura de salida o se aleja del calor, y si el crisol se enfría lo suficiente sin ser fundido, el metal licuado se solidificará y quedará inutilizable hasta que se caliente de nuevo.
Fully heated crucible in the output slot.
  1. Place the crucible in the input slot (left) of the firepit to access the crucible GUI
  2. Add nuggets into one or more of the four input slots of the crucible GUI.
  3. When a proper alloy ratio has been reached, the GUI will display the amount in metal units and either the pure metal or alloy that will be produced from the smelting process.
  4. Add fuel and light the fire pit. Selecting the appropriate fuel is paramount to raising and maintaining the temperature of the metal above its particular smelting temperature, which liquifies the nuggets.
  5. When the nuggets have been fully liquified, the glowing crucible will shift to the output slot (right) of the firepit. The crucible will begin to cool down if it remains in the output slot or is otherwise pulled away from the heat, and if the crucible cools down far enough without being casted, the liquefied metal will be rendered solid and be otherwise unusable until heated up again.

Añadir o quitar minerales una vez iniciado el proceso reiniciará la temperatura.

Fundición de metales

Una vez que el metal fundido y licuado está disponible en un crisol, está listo para ser fundido en moldes para lingotes o herramientas.

Once smelted, liquified metal is available within a crucible, it is ready to be cast within ingot or tool molds.

Rellenado de Moldes

  1. Coloque el molde que desee rellenar sobre una superficie sólida. Los moldes de herramientas ocupan un bloque, mientras que las lingoteras pueden colocarse de dos en dos.
  2. Con el crisol incandescente en una mano vacía (ranura de la barra caliente activa), selecciona el molde deseado con la cruceta de la pantalla y vierte el metal líquido en ese molde.
  3. Cuando el molde esté lleno, ya no se podrá añadir metal al molde.
  4. El metal alcanzará varios estados de enfriamiento en el molde -de líquido a blando, a endurecido y a frío- que pueden identificarse con la temperatura actual del artículo en la GUI del molde.
  5. Cuando la herramienta o el lingote están endurecidos o completamente fríos, pueden desmoldearse.
  1. Place the required mold to be filled on a solid surface. Tool molds occupy one block while ingot molds may be placed two to a block.
  2. With the glowing crucible in an empty hand (active hotbar slot) and a pair of tongs in your off-hand , select the desired mold with the display crosshairs and pour the liquid metal into that mold.
  3. When the mold is filled, metal will no longer be allowed to be added into the mold.
  4. The metal will reach various states of cooling in the mold- from liquid to soft to hardened to cold - which can be identified with the current item temperature in the mold GUI.
  5. When the tool or ingot is hardened or completely cold, it can be removed from the mold.

Si se recoge un molde antes de que el metal esté endurecido o frío, se perderá el material blando o líquido. Posteriormente, no se puede recoger un molde parcialmente lleno, aunque el metal esté frío, porque no hay activos disponibles para metales demasiado pequeños para ser fundidos y utilizados en su totalidad.

Crucible.png Protip:
No se puede añadir metal líquido de dos tipos diferentes a un molde para obtener una aleación. Los metales puros y las aleaciones deben calentarse y licuarse dentro del crisol antes de ser vertidos.


Disponibilidad de moldes

Mold Mold Type Tool Type Uses
Toolmold-burned-anvil.png Yunque Crafting Manual and mechanized smithing.
Toolmold-burned-axe.png Hacha Harvesting Chopping leaf, plant, and wood blocks, including trees, logs, planks, fences, gates, and other wooden building components; creates firewood.
Toolmold-burned-blade-falx.png Falx Combat Mob damage, melee combat weapon.
Toolmold-burned-hammer.png Martillo Crafting Crushing ores, crystal clusters, and certain soft stones; crafting components for mechanical power, item transportation, and steel carburization; polishing stone; cutting stone brick.
Toolmold-burned-helvehammer.png Helvehammer Crafting Mechanized smithing.
Toolmold-burned-hoe.png Azada Crafting Tilling and converting soil for farming.
Ingotmold-burned.png Ingots Crafting Ingot distribution, which can be used for manual and mechanized smithing and crafting components.
Toolmold-burned-lamellae.png Armadura laminar Combat Creating and repairing body lamellar armor.
Toolmold-burned-pickaxe.png Pico Harvesting Mining ceramic, rock, stone, ore, metal, and ice blocks.
Toolmold-burned-prospectingpick.png Pico de prospección Harvesting Damaging rock blocks for long and short range ore and mineral detection.
Toolmold-burned-shovel.png Shovel Harvesting Digging clay, gravel, peat, sand, soil, and snow blocks.

Tipos de metal

Hay 27 tipos de metal disponibles para su recolección y uso, 14 metales moldeables y 13 metales no moldeables. De esos metales moldeables, 6 son escalonados, o ligados a la progresión a través de las eras metalúrgicas, y 8 son no escalonados, que aunque útiles, no contribuyen a ningún avance por méritos propios.

There are 27 types of metal available for collection and usage, 14 castable metals and 13 uncastable metals. Of those castable metals, 6 are tiered, or tied to progression through the metallurgic ages, and 8 are untiered, which while useful, do not contribute to any advancement on their own merits.

Metales moldeables

Tiered Metals
Ingot Nugget Bits Metal Geologic Name Metal Type Tier Alloy% % Conversion
in nuggets
Smelting Temperature Casting Uses
Ingot-copper.png Nugget-nativecopper.png Nugget-malachite.png Metalbit-copper.png Cobre Native copper
Malachite
Pure 2 1084°C Armor, ingots, tools, weapons, nails and strips
Ingot-gold.png Nugget nativegold.png Metalbit-gold.png Oro Native gold Pure 2 1063°C Armor, ingots, tools, weapons, nails and strips
Ingot-silver.png Nugget-nativesilver.png Metalbit-silver.png Plata Native silver Pure 2 961°C Armor, ingots, tools, weapons, nails and strips
Ingot-tinbronze.png Metalbit-tinbronze.png Bronce Alloy 3 Copper: 88 - 92%
Tin: 8 - 12%
Copper: 18
Tin: 2
950°C Armor, ingots, tools, weapons, nails and strips
Ingot-bismuthbronze.png Metalbit-bismuthbronze.png Bronce Alloy 3 Bismuth: 10 - 20%
Copper: 50 - 70%
Zinc: 20 - 30%
Bismuth: 2 - 4
Copper: 10 - 14
Zinc: 4 - 6
850°C Armor, ingots, tools, weapons, nails and strips
Ingot-blackbronze.png Metalbit-blackbronze.png Bronce Alloy 3 Copper: 68 - 84%
Gold: 8 -16%
Silver: 8 -16%
Copper: 16
Gold: 2
Silver: 2
1020°C Armor, ingots, tools, weapons, nails and strips
Untiered Metals
Ingot Nugget Bits Metal Geologic Name Metal Type Tier Alloy% % Conversion
in nuggets
Smelting Temperature Casting Uses
Ingot-bismuth.png Nugget-bismuthinite.png Metalbit-bismuth.png Bismuto Bismuthinite Pure 271°C Ingots
Ingot-lead.png Nugget-galena.png Metalbit-lead.png Plomo Galena Pure 327°C Ingots, leaded glass panes
Ingot-tin.png Nugget-cassiterite.png Metalbit-tin.png Estaño Cassiterite Pure 232°C Ingots
Ingot-zinc.png Nugget-sphalerite.png Metalbit-zinc.png Zinc Sphalerite Pure 419°C Ingots
Ingot-brass.png Metalbit-brass.png Latón Alloy Copper: 60 - 70%
Zinc: 30 - 40%
Copper: 12 - 14
Zinc: 6 - 8
327°C Ingots
Ingot-leadsolder.png Metalbit-leadsolder.png Elaboración del alcohol Alloy Lead: 45 - 55%
Tin: 45 - 55%
Lead: 9 - 11
Tin: 9 - 11
327 °C Alcohol distillation, ingots
Ingot-molybdochalkos.png Metalbit-molybdochalkos.png Molybdochalkos Alloy Copper: 8 - 12%
Lead: 88 - 92%
Copper: 2
Lead: 18
902 °C Ingots
Ingot-silversolder.png Metalbit-silversolder.png Elaboración del alcohol Alloy Silver: 40 - 50%
Tin: 50 - 60%
Silver: 8 - 10
Tin: 10 - 12
758 °C Alcohol distillation, ingots
Ingot-electrum.png Metalbit-electrum.png Electrum Alloy Gold: 40 - 60%
Silver: 40 - 60%
Gold: 8 - 12
Silver: 8 - 12
1010 °C Rift Ward, Jonas assemblies, tools, ingots
Ingot-cupronickel.png Metalbit-cupronickel.png Cupronickel Alloy Copper: 65 - 75 %
Nickel: 25 - 35%
Copper: 13 - 15
Nickel: 5 - 7
1171 °C Jonas assemblies, ingots, nails and strips

Metales no moldeables

These metals can be found within the game’s asset library or in game, but cannot currently be smelted, cast, and/or worked.

Ingot Nugget Bits Metal Geologic Name Metal Type Tier Alloy% % Conversion
in nuggets
Smelting Temperature Casting Uses
Ingot-iron.png Nugget-hematite.png Nugget-limonite.png Nugget-magnetite.png Ironbloom.png Metalbit-iron.png Hierro Hematite
Limonite
Magnetite
Pure 4 1482°C
Ingot-meteoriciron.png Stone-meteorite-iron.png Metalbit-meteoriciron.png Meteoric Iron Pure 4 1476°C
Ingot-blistersteel.png Ingot-steel.png Metalbit-blistersteel.png Metalbit-steel.png Acero Pure 5 1602°C
1502°C
Ingot-chromium.png Nugget-chromite.png Metalbit-chromium.png Chromium Chromite 1907°C
Nugget-rhodochrosite.png Manganese Rhodochrosite
Ingot-nickel.png Nugget-pentlandite.png Metalbit-nickel.png Nickel Pentlandite Pure 1455 °C
Ingot-platinum.png Metalbit-platinum.png Platinum 1770°C
Ingot-rhodium.png Metalbit-rhodium.png Rhodium
Ingot-stainless steel.png Metalbit-stainless steel.png Stainless Steel
Ingot-titanium.png Nugget-ilmenite.png Metalbit-titanium.png Titanium Ilmenite 1668°C
Ingot-uranium.png Nugget-uranium.png Metalbit-uranium.png Uranium Uranium
Nugget-wolframite.png Tungsten Wolframite

Vídeos tutoriales de fundición



Ores, metals and minerals
Guides Ore Deposits Metals
Metals Copper Iron Meteoric iron Gold Silver Lead Tin Zinc Bismuth Titanium (Ilmenite) Nickel
Alloys Bronze (Tin bronze, bismuth bronze, black bronze) • Steel Brass Solder (Lead solder, Silver solder) • Molybdochalkos Cupronickel Electrum
Minerals Alum Borax Cinnabar Coal Halite (Salt) Lapis lazuli Quartz Saltpeter Sulfur Sylvite (Potash)
Tools Pickaxe Hammer Prospecting Pick Crucible Forge Ore blasting bomb Quern Anvil Bloomery Helve hammer Pulverizer
Other Gemstones
Related mechanics Panning Mining Clay forming Casting Smithing Steel making



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