鋳造

From Vintage Story Wiki
This page is a translated version of the page Casting and the translation is 0% complete.
Outdated translations are marked like this.
Gear-rusty.png

This page is outdated.
The content on this page is not up to date with the most recent game update. If you do wish to contribute, please request wiki edit access on the forum or the Discord.


Casting is the process of smelting ore into a liquid state and molding the molten metal into quick and convenient tool heads and ingots. While not inherently the most important facet of metallurgy, it is one of the first gateways by which a seraph can forge ahead into the throes of advancement and survival.

鋳造は主に、銅や青銅を溶解して液状にし、それを型に入れて「鋳造」することでツールヘッドを作るために使われます。またこのプロセスによって、汎用金属の鉱石の塊や合金をインゴットにすることもできます。

必要な素材

金属のアイテムを鋳造するには、るつぼ(Crucible)焚き火(Firepit)、燃料(石炭木炭)、粘土成形によって作る粘土の鋳型、そして金属の塊(Nugget)が必要です。

銅鉱石は、地表の小さな石に埋まっていることがあります。

To cast metal, a player needs a crucible and molds , a firepit , fuel (firewood , peat , coal , charcoal , or coke ), and ore nuggets. Players can also use metal bits as an alternate source of metal, obtained by combining a metal tool head or an ingot with a chisel in the crafting grid.

Whereas most ore nuggets can be thrown within the crucible and cast, because of high temperature thresholds and a lack of fuels that reach those thresholds, Iron, Meteoric Iron, Blister Steel, and Steel must be bloomed , smithed on an anvil, or carburized in order to be utilized.

入手可能な鋳造ツール

  • 斧(Axe):(採取)(Harvesting) 木、葉、植物ブロック、原木、板、フェンス、ゲートと木製の建物にダメージを与えます。クラフトグリッドで薪を作るために使います。
  • ハンマー(Hammer):(クラフト)鍛冶で使います。また挽き臼が使えないときに、クラフトグリッドで石や鉱石を砕くことができます。
  • クワ(Hoe):(クラフト)農業で土を農地に変えるために使います。
  • ツルハシ(Pickaxe):(採取)岩、石、陶器ブロックにダメージを与えます。と鉱石を採取するために使います。
  • 試掘ツルハシ(Propick):(採取)岩ブロックにダメージを与えます。採掘時に鉱石の有無を検知するために使います。
  • シャベル(Shovel):(採取)土、粘土、泥炭、砂、砂利などの地形ブロックにダメージを与えます。地形ブロックの収集や地形のテラファームに使います。
  • 剣(Sword):(武器)生き物にダメージを与えます。近接戦闘用の武器として使います。
Copper ore can be found in small stone surface deposits.

Ore nuggets can be found in one of four ways: panning , cracked ore vessels , buying them directly from a trader, or via surface ore bits.

  • Panning sand, gravel, or bony soil can yield a 15% chance or less to receive copper, gold, silver or tin nuggets, which can be good in a pinch.
  • Cracked ore vessels contain a small assortment of bismuth, chromium, copper, gold, lead, silver, tin, titanium, and zinc nuggets; these vessels can be found in surface or underground ruins or sold by Treasure Hunter traders.
  • Commodities traders might have bismuth, copper, tin, and zinc nuggets circulating in their current goods rotation.
  • Surface ore bits can be found in most rock types, with the exception of bauxite, halite, obsidian, scoria volcanic rock, suevite impact rock, and tuff volcanic rock. These ore bits contain a single nugget that can be collected by breaking the stone with an empty or filled hand (active hotbar slot), and are an indicator of larger underground deposits .
    • Depending on the ore and stone combination, they can blend into the environment and be easily missed.
    • While suevite impact rock is by itself not a host rock for ore, its presence is an indicator of meteoric iron.

It is recommended to add waypoints to any ore location for later collection operations, especially with regards to a full inventory or a current lack of need for that particular ore.

An alternate source of metal comes from metal bits , which can be obtained by combining a chisel with any metal tool head or ingot in the crafting grid. This allows players to break down metal items and re-cast them for other uses.

鉱石の入手

金属の塊はパンニングで入手できます。金属鉱石を含む小さな石が地表に出現することもあり、これはゲーム序盤の良い入手源となっています。地表の鉱石を集めるには、鉱石を含む石を「破壊」し(素手かアイテムで)、回収可能な鉱石の塊に変えます。地表の鉱石は、より大きな地下の鉱脈を指し示しています。後々採掘するために、マップにウェイポイントを追加して位置を記録しておきましょう。

A copper hammer extracting ore from a rich chunk of iron.

While loose nuggets are ready to be smelted and do not require additional preparation, the nuggets within regular and crystallized chunks are trapped within their parent stone, such as basalt or kimberlite, and are otherwise unusable until they are further processed. Chunks are placed in the inventory crafting grid under any tier of hammer, which crushes the stone and extracts the nuggets inside.

There are four kinds of ore chunks - poor, medium, rich, and bountiful.

  • Poor chunks are the most common type of chunk and can be found in all strata where ores are available. A poor regular chunk will offer 3 nuggets and a poor crystalized chunk will offer 6 nuggets.
  • Medium chunks, like poor chunks, can be found in all strata where ores are available. A medium regular chunk will offer 4 nuggets and a medium crystalized chunk will offer 8 nuggets.
  • Rich chunks are somewhat uncommon and can be found in less strata than poor and medium chunks. A rich regular chunk will offer 5 nuggets and a rich crystalized chunk will offer 10 nuggets.
  • Bountiful chunks are also uncommon and in strata where they are accessible, it is more likely that one will find greater amounts of rich ore than bountiful ore. A bountiful regular chunk will offer 7 nuggets and a bountiful crystalized chunk will offer 14 nuggets

鉱石の準備

地表の小さな石やパンニングから集めた塊は使う準備ができていて、追加のプロセスは必要ありません。採掘で集めた鉱石は、親石に閉じ込められています。石と金属鉱石の大きな塊はハンマーと共にクラフトグリッドに置いて壊し、製錬できる鉱石の塊にする必要があります。塊には5ユニットの金属が含まれています。

金属の製錬

製錬はるつぼで行います。るつぼには128個の塊を4スロット入れることができますが、一度に製錬できるのは一種類の汎用金属か合金だけです。合金を製錬するには、加熱前のるつぼに適切な組み合わせの鉱石の塊を入れる必要があります。

Crucible in the input slot.

The first step to processing metal is smelting, which is performed in a crucible. A single crucible can hold up to four complete stacks of 128 nuggets, however only one pure metal or alloy may be smelted within the crucible at a time. Each nugget is equivalent to 5 units of metal, which means that a full crucible can hold up to the equivalent of 2560 units. Most tools or ingots require 100 units (20 nuggets) per mold, with the exception of a few larger items, such as plates, anvils, and metal blocks, which can require significantly more.

Nugget ratios that do not fulfill this numeric requirement create amounts of metal too small to cast.

Pure metal smelting is very simple in that the same nugget type can be used throughout the entire process. Alloy smelting is slightly more complicated, as the ratios of each alloy all differ and the appropriate mix of several kinds of nuggets must be placed in the crucible prior to heating.

The number of nuggets that can be used for an alloy are somewhat variable, which can be advantageous if certain nuggets are in shorter supply. As an example, an alloy of Bismuth Bronze requires 10 to 20% bismuth, 50 to 70% copper, and 20 to 30% zinc or, broken down into nuggets, 2 - 4 bismuth nuggets, 10 - 14 copper nuggets, and 4 - 6 zinc nuggets.

If more zinc is available, a ratio of 2 bismuth nuggets, 12 copper nuggets, and 6 zinc nuggets can suffice, and vice versa, if more bismuth is available, a ratio of 4 bismuth nuggets, 12 copper nuggets, and 4 zinc nuggets is acceptable.

るつぼの準備

  1. るつぼを焚き火の入力スロットに置き、るつぼGUIを表示します。
  2. るつぼGUIの4つの入力スロットに、金属の塊(1つで5ユニット)を追加します。鉱石の量と種類は、作りたい金属や合金の種類と、鋳型を満たすのに必要な量をもとに選びます。
  3. 合金に適した材料を追加すると、製錬プロセスで作られる金属の種類と量(ユニット)がGUIに表示されます。
  4. 泥炭石炭木炭などの燃料を加え、焚き火を点火します。るつぼの中の鉱石を溶かすには、金属の融点を越えて保つ必要があるため、適切な燃料を選択しましょう。
  5. 金属が溶けると、白熱したるつぼが焚き火の出力スロットに移動します。
Fully heated crucible in the output slot.
  1. Place the crucible in the input slot (left) of the firepit to access the crucible GUI
  2. Add nuggets into one or more of the four input slots of the crucible GUI.
  3. When a proper alloy ratio has been reached, the GUI will display the amount in metal units and either the pure metal or alloy that will be produced from the smelting process.
  4. Add fuel and light the fire pit. Selecting the appropriate fuel is paramount to raising and maintaining the temperature of the metal above its particular smelting temperature, which liquifies the nuggets.
  5. When the nuggets have been fully liquified, the glowing crucible will shift to the output slot (right) of the firepit. The crucible will begin to cool down if it remains in the output slot or is otherwise pulled away from the heat, and if the crucible cools down far enough without being casted, the liquefied metal will be rendered solid and be otherwise unusable until heated up again.

プロセスが始まってから鉱石を追加すると、温度がリセットされます。

金属の鋳造

融点が1300°C以下の鉱石と合金はるつぼで製錬し、鋳造して鍛冶のための金属のインゴットにしたり、粘土の鋳型を使ってツールヘッドにしたりすることができます。銅と青銅の合金は、粘土の鋳型を使ってツールヘッドに鋳造することができます。
ツールヘッドとインゴットは金属が100ユニット(鉱石の塊20個)必要です。

Once smelted, liquified metal is available within a crucible, it is ready to be cast within ingot or tool molds.

鋳型を満たす

  1. インゴットかツールヘッドの鋳型(Mold)を固い表面に置きます(スニーク+右クリック)。ツールの鋳型は1ブロックの空間を占有しますが、インゴットの鋳型は1つのブロックに2個置くことができます。
  2. 焚き火の出力スロット(GUIの右側)に移動した白熱するるつぼを拾います。
  3. ホットバーのアクティブなスロットにるつぼを置いた状態で、ディスプレイのクロスヘアを鋳型に向け、右クリックでインゴットかツールの鋳型に注ぎます。
  4. 鋳型がいっぱいになると、それ以上金属を追加できなくなります。
  5. 鋳型の中の金属は冷えていきます。温度はブロックのGUIに表示されます。
  6. 金属が冷えたら、インゴットかツールヘッドを鋳型から取り出すことができます(右クリック)。
  1. Place the required mold to be filled on a solid surface. Tool molds occupy one block while ingot molds may be placed two to a block.
  2. With the glowing crucible in an empty hand (active hotbar slot) and a pair of tongs in your off-hand , select the desired mold with the display crosshairs and pour the liquid metal into that mold.
  3. When the mold is filled, metal will no longer be allowed to be added into the mold.
  4. The metal will reach various states of cooling in the mold- from liquid to soft to hardened to cold - which can be identified with the current item temperature in the mold GUI.
  5. When the tool or ingot is hardened or completely cold, it can be removed from the mold.

If a mold is picked up before the metal is hardened or cold, the soft or liquid material will be lost. Subsequently, a partially filled mold cannot be picked up, even if the metal is cold, because there are no assets available for metals that are too small to be fully cast and utilized.

金属が冷える前に鋳型を拾おうとすると、溶けた金属は失われてしまいます。金属が一部だけ入った鋳型は、冷えてからも金属を失わずに拾うことはできません。

合金の比率

  • 銅とスズを混ぜたスズ青銅は、銅の2倍の耐久性があります。
  • 銅とビスマス、亜鉛を混ぜたビスマス青銅は、耐久性がスズ青銅よりもわずかに高くなっています。ビスマス青銅の武器とツールは、スズ青銅と比べてわずかに遅く(採掘スピードが遅くなる)、攻撃力(HP)が低くなっています。
  • 黒青銅は銅、金、銀の合金です。青銅合金の中で、もっとも耐久性が高くなっています。


合金 名前 融点 配合 用途
Ingot-brass.png 真鍮 920 °C 亜鉛 30%~40%

銅 60%~70%

ランタン、松明入れ
Ingot-bismuthbronze.png ビスマス青銅 850 °C ビスマス 10%~20%

銅 50%~70%

Mold Mold Type Tool Type Uses
Toolmold-burned-anvil.png 金床 Crafting Manual and mechanized smithing.
Toolmold-burned-axe.png Harvesting Chopping leaf, plant, and wood blocks, including trees, logs, planks, fences, gates, and other wooden building components; creates firewood.
Toolmold-burned-blade-falx.png Falx Combat Mob damage, melee combat weapon.
Toolmold-burned-hammer.png Hammer Crafting Crushing ores, crystal clusters, and certain soft stones; crafting components for mechanical power, item transportation, and steel carburization; polishing stone; cutting stone brick.
Toolmold-burned-helvehammer.png Helvehammer Crafting Mechanized smithing.
Toolmold-burned-hoe.png Hoe Crafting Tilling and converting soil for farming.
Ingotmold-burned.png Ingots Crafting Ingot distribution, which can be used for manual and mechanized smithing and crafting components.
Toolmold-burned-lamellae.png lamellar armor Combat Creating and repairing body lamellar armor.
Toolmold-burned-pickaxe.png Pickaxe Harvesting Mining ceramic, rock, stone, ore, metal, and ice blocks.
Toolmold-burned-prospectingpick.png Prospecting Pick Harvesting Damaging rock blocks for long and short range ore and mineral detection.
Toolmold-burned-shovel.png Shovel Harvesting Digging clay, gravel, peat, sand, soil, and snow blocks.

亜鉛 20%~30%

防具、ティア3のツール/武器
Ingot-blackbronze.png 黒青銅 1020 °C 銅 68%~84%

金 8%~16%

There are 27 types of metal available for collection and usage, 14 castable metals and 13 uncastable metals. Of those castable metals, 6 are tiered, or tied to progression through the metallurgic ages, and 8 are untiered, which while useful, do not contribute to any advancement on their own merits.

銀 8%~16%

防具、ティア3のツール/武器
Ingot-molybdochalkos.png モリブドカルコス 902 °C 銅 8%~12%

鉛 88%~92%

ランタン
Ingot-tinbronze.png スズ青銅 950 °C 銅 88%~92%

スズ 8%~12%

防具、ティア3のツール/武器
Tiered Metals
Ingot Nugget Bits Metal Geologic Name Metal Type Tier Alloy% % Conversion
in nuggets
Smelting Temperature Casting Uses
Ingot-copper.png Nugget-nativecopper.png Nugget-malachite.png Metalbit-copper.png Copper Native copper
Malachite
Pure 2 1084°C Armor, ingots, tools, weapons, nails and strips
Ingot-gold.png Nugget nativegold.png Metalbit-gold.png Gold Native gold Pure 2 1063°C Armor, ingots, tools, weapons, nails and strips
Ingot-silver.png Nugget-nativesilver.png Metalbit-silver.png Silver Native silver Pure 2 961°C Armor, ingots, tools, weapons, nails and strips
Ingot-tinbronze.png Metalbit-tinbronze.png Bronze Alloy 3 Copper: 88 - 92%
Tin: 8 - 12%
Copper: 18
Tin: 2
950°C Armor, ingots, tools, weapons, nails and strips
Ingot-bismuthbronze.png Metalbit-bismuthbronze.png Bronze Alloy 3 Bismuth: 10 - 20%
Copper: 50 - 70%
Zinc: 20 - 30%
Bismuth: 2 - 4
Copper: 10 - 14
Zinc: 4 - 6
850°C Armor, ingots, tools, weapons, nails and strips
Ingot-blackbronze.png Metalbit-blackbronze.png Bronze Alloy 3 Copper: 68 - 84%
Gold: 8 -16%
Silver: 8 -16%
Copper: 16
Gold: 2
Silver: 2
1020°C Armor, ingots, tools, weapons, nails and strips
Untiered Metals
Ingot Nugget Bits Metal Geologic Name Metal Type Tier Alloy% % Conversion
in nuggets
Smelting Temperature Casting Uses
Ingot-bismuth.png Nugget-bismuthinite.png Metalbit-bismuth.png Bismuth Bismuthinite Pure 271°C Ingots
Ingot-lead.png Nugget-galena.png Metalbit-lead.png Lead Galena Pure 327°C Ingots, leaded glass panes
Ingot-tin.png Nugget-cassiterite.png Metalbit-tin.png Tin Cassiterite Pure 232°C Ingots
Ingot-zinc.png Nugget-sphalerite.png Metalbit-zinc.png Zinc Sphalerite Pure 419°C Ingots
Ingot-brass.png Metalbit-brass.png Brass Alloy Copper: 60 - 70%
Zinc: 30 - 40%
Copper: 12 - 14
Zinc: 6 - 8
327°C Ingots
Ingot-leadsolder.png Metalbit-leadsolder.png Alcohol_brewing#Solderbars Alloy Lead: 45 - 55%
Tin: 45 - 55%
Lead: 9 - 11
Tin: 9 - 11
327 °C Alcohol distillation, ingots
Ingot-molybdochalkos.png Metalbit-molybdochalkos.png Molybdochalkos Alloy Copper: 8 - 12%
Lead: 88 - 92%
Copper: 2
Lead: 18
902 °C Ingots
Ingot-silversolder.png Metalbit-silversolder.png Alcohol_brewing#Solderbars Alloy Silver: 40 - 50%
Tin: 50 - 60%
Silver: 8 - 10
Tin: 10 - 12
758 °C Alcohol distillation, ingots
Ingot-electrum.png Metalbit-electrum.png Electrum Alloy Gold: 40 - 60%
Silver: 40 - 60%
Gold: 8 - 12
Silver: 8 - 12
1010 °C Rift Ward, Jonas assemblies, tools, ingots
Ingot-cupronickel.png Metalbit-cupronickel.png Cupronickel Alloy Copper: 65 - 75 %
Nickel: 25 - 35%
Copper: 13 - 15
Nickel: 5 - 7
1171 °C Jonas assemblies, ingots, nails and strips

Uncastable Metals

These metals can be found within the game’s asset library or in game, but cannot currently be smelted, cast, and/or worked.

Ingot Nugget Bits Metal Geologic Name Metal Type Tier Alloy% % Conversion
in nuggets
Smelting Temperature Casting Uses
Ingot-iron.png Nugget-hematite.png Nugget-limonite.png Nugget-magnetite.png Ironbloom.png Metalbit-iron.png Iron Hematite
Limonite
Magnetite
Pure 4 1482°C
Ingot-meteoriciron.png Stone-meteorite-iron.png Metalbit-meteoriciron.png Meteoric Iron Pure 4 1476°C
Ingot-blistersteel.png Ingot-steel.png Metalbit-blistersteel.png Metalbit-steel.png Steel Pure 5 1602°C
1502°C
Ingot-chromium.png Nugget-chromite.png Metalbit-chromium.png Chromium Chromite 1907°C
Nugget-rhodochrosite.png Manganese Rhodochrosite
Ingot-nickel.png Nugget-pentlandite.png Metalbit-nickel.png Nickel Pentlandite Pure 1455 °C
Ingot-platinum.png Metalbit-platinum.png Platinum 1770°C
Ingot-rhodium.png Metalbit-rhodium.png Rhodium
Ingot-stainless steel.png Metalbit-stainless steel.png Stainless Steel
Ingot-titanium.png Nugget-ilmenite.png Metalbit-titanium.png Titanium Ilmenite 1668°C
Ingot-uranium.png Nugget-uranium.png Metalbit-uranium.png Uranium Uranium
Nugget-wolframite.png Tungsten Wolframite

Casting Tutorial Videos



Ores, metals and minerals
Guides Ore Deposits Metals
Metals Copper Iron Meteoric iron Gold Silver Lead Tin Zinc Bismuth Titanium (Ilmenite)
Alloys Bronze (Tin bronze, bismuth bronze, black bronze) • Steel Brass Solder (Lead solder, Silver solder) • Molybdochalkos Cupronickel Electrum
Minerals Alum Borax Cinnabar Coal Halite (Salt) Lapis lazuli Quartz Saltpeter Sulfur Sylvite (Potash)
Tools Pickaxe Hammer Prospecting Pick Crucible Forge Ore blasting bomb Quern Anvil Bloomery Helve hammer Pulverizer
Other Gemstones
Related mechanics Panning Mining Clay forming Casting Smithing Steel making



Wiki Navigation
Vintage Story Guides[[::Category:Guides| ]]Frequently Asked Questions Soundtrack Versions Controls
Game systems Crafting Knapping Clay forming Smithing Cooking Temperature Hunger Mining Temporal stability Mechanical power Trading Farming Animal husbandry
World World generation Biomes Weather Temporal storms
Items Tools Weapons Armor Clothing Bags Materials Food
Blocks Terrain Plants Decorative Lighting Functional Ore
Entities Hostile entities Animals NPCs Players
Miscellaneous List of client commands List of server commands Creative Starter Guide Bot System WorldEdit Cinematic Camera Adjustable FPS Video Recording ServerBlockTicking