Server startup parameters
This page was last verified for Vintage Story version 1.19.
To get a list of all the startup parameters (command line arguments) currently implemented, go to your game directory and call VintageStoryServer.exe --help
. Parameters with multiple values can be supplied with the values separated by space, for example: VintageStoryServer.exe --addModPath="path/to/dir1" "path/to/dir2"
Currently implemented server startup parameters are:
-v, --version
Print game version and exit
-h, --help
Print help info and exit
--tracelog
Print log also via Trace.WriteLine() to get it to show up in the visual studio output window
--append
Do not overwrite log files
--genconfig
Generate a new default serverconfig.json and exit. Warning, this deletes any existing config.
--setconfig
Set a config value. Generates a serverconfig.json if it doesn't exist. Use the format --setconfig="{ key: 3, foo:'value' }"
--withconfig
Can be used to override any config value. Launches the server. Use the format --setconfig="{ key: 3, foo: 'value' }"
--dataPath
Set a custom data path, default is Environment.SpecialFolder.ApplicationData
--logPath
Default logs folder is in dataPath/Logs/. This option can only set an absolute path.
--addOrigin
Tells the asset manager to also load assets from this path
--addModPath
Tells the mod loader to also load mods from this path
--ip
Bind server to given ip, overwrites configured value (default: all ips)
--port
Bind server to given port, overwrites configured value (default: 42420)
--maxclients
Maximum quantity of clients to be connected at the same time, overwrites configured value (default 16)
--help
Display this help screen.
--version
Display version information.
Wondering where some links have gone?
The modding navbox is going through some changes! Check out Navigation Box Updates for more info and help finding specific pages.
Modding | |
---|---|
Modding Introduction | Getting Started • Theme Pack |
Content Modding | Content Mods • Developing a Content Mod • Basic Tutorials • Intermediate Tutorials • Advanced Tutorials • Content Mod Concepts |
Code Modding | Code Mods • Setting up your Development Environment |
Property Overview | Item • Entity • Entity Behaviors • Block • Block Behaviors • Block Classes • Block Entities • Block Entity Behaviors • Collectible Behaviors • World properties |
Workflows & Infrastructure | Modding Efficiency Tips • Mod-engine compatibility • Mod Extensibility • VS Engine |
Additional Resources | Community Resources • Modding API Updates • Programming Languages • List of server commands • List of client commands • Client startup parameters • Server startup parameters Example Mods • API Docs • GitHub Repository |
Wiki Navigation | |
---|---|
Vintage Story | Guides • Frequently Asked Questions • Soundtrack • Versions • Controls |
Game systems | Crafting • Knapping • Clay forming • Smithing • Cooking • Temperature • Hunger • Mining • Temporal stability • Mechanical power • Trading • Farming • Animal husbandry |
World | World generation • Biomes • Weather • Temporal storms |
Items | Tools • Weapons • Armor • Clothing • Bags • Materials • Food |
Blocks | Terrain • Plants • Decorative • Lighting • Functional • Ore |
Entities | Hostile entities • Animals • NPCs • Players |
Miscellaneous | List of client commands • List of server commands • Creative Starter Guide • Bot System • WorldEdit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking |