Modding:Content Mod Concepts

From Vintage Story Wiki

This is the landing page for content mod concepts. These give detailed explanations on certain topics that are used when making content mods. Some concepts can be quite complex, but when making content mods it is a good idea to know about each of them and what they do.

Content Mod Concepts

  • Variants - Variants allow the creation of many similar objects within a single file.
  • Domains - Domains are used to separate content into specific namespaces, usually a modid.
  • Patching - Patching allows the modification of vanilla game assets and assets from other mods.
  • Remapping - Remapping is used when a mod updates to ensure that assets are updated to newer versions.
  • World Properties - World Properties are used to create variant groups to be used from multiple assets, as well as store some other data.

Content Modding
Basics Content Mods Developing a Content Mod
Concepts Modding Concepts Variants Domains Patching Remapping World Properties
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Modding Introduction Getting Started Theme Pack
Content Modding Content Mods Developing a Content Mod Basic Tutorials Intermediate Tutorials Advanced Tutorials Content Mod Concepts
Code Modding Code Mods Setting up your Development Environment
Property Overview ItemEntityBlockBlock BehaviorsBlock ClassesBlock EntitiesBlock Entity BehaviorsWorld properties
Workflows & Infrastructure Modding Efficiency TipsMod-engine compatibilityMod ExtensibilityVS Engine
Additional Resources Community Resources Modding API Updates Programming Languages List of server commandsList of client commandsClient startup parametersServer startup parameters
Example ModsAPI DocsGitHub Repository