Modding:Asset Type - Recipes (Cooking)
Usage
Cooking Recipe assets are used to add new recipes for cooking meals in cooking pots. Cooking recipe assets are written in JSON.
The BlockCookingContainer class is responsible for determining what can be cooked by searching for matching recipes. Each of recipes set a minimum number of some ingredients necessary to engage the recipe. For example, meatystew requires 2 slots with redmeat. The recipes then list other ingredients that may be optionally added to the other cooking slots. Here is part of meatystew.json:
{
code: "meatystew",
...
ingredients: [
{
code: "protein-base",
validStacks: [
{ type: "item", code: "redmeat-raw", shapeElement: "bowl/meat stew/*" },
{ type: "item", code: "redmeat-cured", shapeElement: "bowl/meat stew/*" },
{ type: "item", code: "fish-raw", shapeElement: "bowl/meat stew/*" },
{ type: "item", code: "fish-cured", shapeElement: "bowl/meat stew/*" },
{ type: "item", code: "poultry-raw", shapeElement: "bowl/meat stew/*" },
{ type: "item", code: "poultry-cured", shapeElement: "bowl/meat stew/*" }
],
minQuantity: 2,
maxQuantity: 2
},
{
code: "egg-extra",
validStacks: [
{ type: "item", code: "egg-chicken-raw", shapeElement: "bowl/egg/*" },
],
minQuantity: 0,
maxQuantity: 1
},
...
Asset Location
New cooking recipe assets can be made by creating JSON files in a folder called 'recipes/cooking' in your mod's domain.
Notes
Cooking recipes are somewhat more complex than other recipes and currently do not have a tutorial.
See Also
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Basics | Content Mods • Developing a Content Mod • Packaging & Release | ||||||||
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