Modding:Asset Type - Recipes (Clayforming)
From Vintage Story Wiki
Usage
Clayforming Recipe assets are used to add new recipes that can be made with the clayforming system. Clayforming recipe assets are written in JSON.
Asset Location
New clayforming recipe assets can be made by creating new JSON files in a folder called 'recipes/clayforming' in your mod's domain.
See Also
Content Modding | |||||||||
---|---|---|---|---|---|---|---|---|---|
Basics | Content Mods • Developing a Content Mod • Packaging & Release | ||||||||
Tutorials |
|
||||||||
Concepts | Modding Concepts • Modinfo • Variants • Domains • Patching • Remapping • World Properties | ||||||||
Moddable Assets |
|
||||||||
Uncategorized |
|
Wondering where some links have gone?
The modding navbox is going through some changes! Check out Navigation Box Updates for more info and help finding specific pages.
Modding | |
---|---|
Modding Introduction | Getting Started • Theme Pack |
Content Modding | Content Mods • Developing a Content Mod • Basic Tutorials • Intermediate Tutorials • Advanced Tutorials • Content Mod Concepts |
Code Modding | Code Mods • Setting up your Development Environment |
Property Overview | Item • Entity • Entity Behaviors • Block • Block Behaviors • Block Classes • Block Entities • Block Entity Behaviors • Collectible Behaviors • World properties |
Workflows & Infrastructure | Modding Efficiency Tips • Mod-engine compatibility • Mod Extensibility • VS Engine |
Additional Resources | Community Resources • Modding API Updates • Programming Languages • List of server commands • List of client commands • Client startup parameters • Server startup parameters Example Mods • API Docs • GitHub Repository |