Modding:Asset Type - WorldProperties
From Vintage Story Wiki
Usage
World Property assets are used to register sets of variants for blocks, items, and entities. Some world properties are also used within the game's code. World property assets are written in JSON.
Asset Location
New world property assets can be made by creating JSON files in a folder called 'worldproperties' in your mod's domain.
See Also
Content Modding | |||||||||
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Basics | Content Mods • Developing a Content Mod • Packaging & Release | ||||||||
Tutorials |
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Concepts | Modding Concepts • Modinfo • Variants • Domains • Patching • Remapping • World Properties | ||||||||
Moddable Assets |
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Uncategorized |
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Modding | |
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Modding Introduction | Getting Started • Theme Pack |
Content Modding | Content Mods • Developing a Content Mod • Basic Tutorials • Intermediate Tutorials • Advanced Tutorials • Content Mod Concepts |
Code Modding | Code Mods • Setting up your Development Environment |
Property Overview | Item • Entity • Entity Behaviors • Block • Block Behaviors • Block Classes • Block Entities • Block Entity Behaviors • Collectible Behaviors • World properties |
Workflows & Infrastructure | Modding Efficiency Tips • Mod-engine compatibility • Mod Extensibility • VS Engine |
Additional Resources | Community Resources • Modding API Updates • Programming Languages • List of server commands • List of client commands • Client startup parameters • Server startup parameters Example Mods • API Docs • GitHub Repository |