Survival Guide - Advanced tech/zh: Difference between revisions

From Vintage Story Wiki
(Updating to match new version of source page)
Tags: Mobile edit Mobile web edit
(Updating to match new version of source page)
Line 136: Line 136:


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
Different storage options have different requirements. They are also best suited for different tasks - for instance, while the clay storage vessel is a good early game miscellaneous storage, it is best suited for food storage in a {{ll|cellar|cellar}}, due to it's inherently better spoilage rate.
Different storage options have different requirements. They are also best suited for different tasks - for instance, while the clay storage vessel is a good early game miscellaneous storage, it is best suited for food storage in a {{ll|Room#Cellar|cellar}}, due to it's inherently better spoilage rate.
</div>
</div>



Revision as of 03:59, 27 March 2024

光源

火把的製作方法是將乾草、香蒲或竹子放在製作菜單中木棍上方。可以將它們放在篝火中點燃,但放置在完整方塊上的點燃的火把在3天後就會燃燒殆盡。更持久的光源包括油燈和燈籠。有關可用光源的列表,請參閱關於光源的主要文章。

庫存空間和容器

便攜式

玩家有以下庫存擴容的選項。通過使用H打開的手冊了解如何製作這些物品。

Item Capacity Needed Items Recipe
Grid Hand basket.png Hand Basket 3 slots 10 Cattails.png Cattails
Cattails.png
2
Cattails.png
2
Cattails.png
2
Cattails.png
2
Cattails.png
2
Grid hunterbackpack.png Hunter's Backpack 4 slots 18 Cattails.png Cattails

1 Grid Hide-pelt-medium.png Pelt (Medium)

Cattails.png
3
Grid Hide-pelt-medium.png
Cattails.png
3
Cattails.png
3
Cattails.png
3
Cattails.png
3
Linensack.png Linen Sack 5 slots 1 Flaxtwine.png Flax Twine

1 Linen-normal-down.png Linen

Flaxtwine.png
Linen-normal-down.png
Grid Backpack.png Leather Backpack 6 slots 8 Leather.png Leather
Leather.png
2
Leather.png
2
Leather.png
2
Leather.png
2
Grid Mining Bag.png Mining Bag 10 slots
for Stones and Minerals
1 Flaxtwine.png Flax Twine

1 Linen-normal-down.png Linen

2 Grid Tin Bronze Plate.png Bronze plate

Flaxtwine.png
Grid Tin Bronze Plate.png
Linen-normal-down.png
Grid Tin Bronze Plate.png

固定式

對於固定式容器,玩家有以下容器可選:

Item Capacity Needed Items Recipe
Reed chest.png Reed chest 8 slots 24 Cattails.png Cattails
Cattails.png
3
Cattails.png
3
Cattails.png
3
Cattails.png
3
Cattails.png
3
Cattails.png
3
Cattails.png
3
Cattails.png
3
Storage-vessel.png Storage Vessel 12 slots 35 Blue Clay

or

35 Fire Clay

Clay Forming

Trading

Grid Chest.png Chest 16 slots 8 Grid Oak Board.png Board

1 Grid Nails-and-strips.png Nails and strips

Grid Oak Board.png
Grid Oak Board.png
Grid Oak Board.png
Grid Oak Board.png
Grid Nails-and-strips.png
Grid Oak Board.png
Grid Oak Board.png
Grid Oak Board.png
Grid Oak Board.png

Different storage options have different requirements. They are also best suited for different tasks - for instance, while the clay storage vessel is a good early game miscellaneous storage, it is best suited for food storage in a cellar , due to it's inherently better spoilage rate.

食物

用不同的食材烹飪的熟食比生吃或簡單燒烤的成分更有營養。總之,高級烹飪能維持玩家的營養值、飽腹度(和健康值)。食物會隨着時間的推移而變質,所以要建一個地窖來長期儲存食物

耕作

野生作物提供了可以在耕地種植的種子。種植作物需要有養分的土壤,因此在覓食時尋找高肥力的土壤(黑土)是個好主意。耕地需要用石頭或金屬製成的鋤頭,以及附近的水源、充足的降雨量或每天用噴壺澆水。漿果灌木叢沒有特殊的土壤要求,但貧瘠的土壤會減緩作物的生長速度。作物也需要特定的養分,因此一定要相應地輪換作物。有關詳細信息,請參閱耕作指南

畜牧

動物可以被引誘到事先準備好的圍欄中,用填充的飼料槽吸引48個方塊外的野生動物。用飼料槽餵養的動物會交配和繁殖。圈養的每代動物都會變得更加溫順,因此馴養動物更容易管理。有關詳細信息,請參閱畜牧指南。

金屬加工

銅器時代

通過收集地表堆積物可以找到銅礦。

製作銅工具需要以下材料:

Crafting copper tools requires the following materials:

  • 通過淘沙或在收集散落在地面的含金屬粒石塊來獲取銅粒。前期,建議先找到40個金屬粒做預備。
  • 使用塑造泥坯製作出工具模具以及坩堝,然後在坑窯(地面挖一個格的坑,用乾草和木棍填充)中燒制它們 - 優先做兩個預備工具錘子和鎬子。
  • 收集木柴並搭建炭坑以生產木炭。

一旦預備好以上這些物品,就可以使用坩堝通過鑄造製作金屬工具。詳細說明可在鑄造頁面上找到。將坩堝放入篝火中將新增4個槽位,可在其中添加金屬粒。當用高溫燃料加熱時,銅將熔化,坩堝將轉移到輸出槽位。取出坩堝並按住鼠标右键將熔融金屬倒入準備好的模具中。當金屬鑄件冷卻到200度以下時,可以從模具中取出工具頭部。

一旦玩家獲得一把鎬子和錘子,就應該回到先前在地面發現過金屬粒的地方。玩家可以在這些位置向下挖掘,找到淺層的原生銅礦脈。它們不像其他同類深層礦脈那麼大面積,但能獲取到足夠的銅礦,發展進入下個金屬時代。一旦遇到岩石和礦石,鎬子是必要的 - 需要錘子將礦物岩塊砸碎成可用的金屬粒。

青銅時代

青銅合金是通過使用坩堝鑄造而成的。然而,三種類型的青銅(錫青銅鉍青銅黑銅)需要額外的基底金屬成分才能形成合金 ,並且必須根據一定比例進行混合。可熔煉金屬粒含有5個單位的金屬,但挖礦獲取的礦物岩塊含有不同數量的金屬,如工具提示信息所示。

Options to find these:

  • Use the prospecting pick to figure out where *not* to mine for the desired ore, or just do a lot of caving. You can check the Handbook ingame to see which ores can spawn in which stone types, which helps narrowing down the search area.
  • Find a trader that sells ores.
  • Find cracked vessel in ruins .
  • Tin is a rare drop obtained when panning .

When copper and other base metals are placed in the correct ratio in the crucible, the firepit dialog will show an output based on a valid combination. Ratios can be looked up in the handbook (opened via H).

後銅器/青銅時代

Copper and Bronze age tool casting is a simple process. However, players cannot create some of the more advanced tools and weapons, such as the saw , shears or the metal version of the spear . These can only be created through the smithing mechanic. For detailed instructions and how to use each item, see the smithing page. The general process is as follows

  1. Using clay , craft ingot molds , a hammer mold, and an anvil mold, and craft these items by casting . The anvil alone requires 900 units of metal, which translates to 180 nuggets.
  2. Craft a forge using 7 cobblestone blocks in the crafting grid (See the in-game handbook H)
  3. Prepare the ingots for smithing using the forge and high temperature fuel .
  4. Use some tongs to place the heated ingot on the anvil and use the dialog to select which tool/weapon to craft.
  5. Craft the item by filling the empty blue squares with metal using the different hammer tool modes (accessed by F) and Left mouse button.

If a mistake is made, half-forged bronze or copper work items can be broken into metal bits with a chisel . The chisel must be of a higher level metal than the metal of the piece to be broken. The metal bits can be re-smelted and cast into ingots. In the case of iron, the metal bits must be re-smelted in a bloomery .

鐵器時代

Iron tools provide players with tools that have a significant boost in strength and durability.

The only method to smelt iron ore and quartz (to make glass) is to use a bloomery . Bloomeries reach temperatures higher than a firepit and can be used to smelt any ore, but cost significant quantities of fuel. The iron bloom , harvested from the bloomery, must be worked on the anvil to yield iron ingots, which can then be used to smith tools. This is a rather tedious process but this task can be mechanized using the helve hammer.

鋼鐵時代

Steel tools again provide a significant boost in strength and durability, however they are hard to come by and require a lot of preparation.

  • Build a refractory furnace
  • Prepare plenty of charcoal or coke as well as iron ingots
  • Carbonize the iron ingots with charcoal in the refractory furnace and process the resulting blister steel ingots either by hand or with a helve hammer into steel

Keep in mind that blister steel and steel can only be worked on an iron anvil , which cannot be cast but instead has to be smithed and welded.

木頭加工

To be able to craft advanced wooden items like a door or buckets and barrels, the player first needs to acquire a saw . This tool can only be crafted by smithing, and is thus gated behind both the metal ages, as well as finding enough of the chosen ore to cast your first anvil .

皮革加工

Unlike the simple oiled pelts required for a hunter's backpack , the leather necessary for advanced armour and a proper backpack is harder to get. To craft usable leather, the player first needs to find limestone , chalk stone or borax ore, as well as oak or acacia logs. Leather making is further gated behind the possession of a saw , since at least one bucket and several barrels are required. For an in-depth look into leather making, check the Leather Working guide.

機械裝置

風力用於提供機械動力

該動力用於以下加工:

  • Iron bloom , blister steel and metal plate working can be automated with the helve hammer
  • Grinding materials in the quern can be automated
  • Smashing minerals in the pulverizer requires automation to work


Wiki Navigation
Vintage Story Guides[[::Category:Guides| ]]Frequently Asked Questions Soundtrack Versions Controls
Game systems Crafting Knapping Clay forming Smithing Cooking Temperature Hunger Mining Temporal stability Mechanical power Trading Farming Animal husbandry
World World generation Biomes Weather Temporal storms
Items Tools Weapons Armor Clothing Bags Materials Food
Blocks Terrain Plants Decorative Lighting Functional Ore
Entities Hostile entities Animals NPCs Players
Miscellaneous List of client commands List of server commands Creative Starter Guide Bot System WorldEdit Cinematic Camera Adjustable FPS Video Recording ServerBlockTicking